Yeah, thats why we should also ban Skeledirge and Landorus-T because they're ranked two sets above Kingambit in the Ubers VRnot even, it's B+ in the current ubers vr in a tier filled with gen 9's wacky powercreep sweepers, why is it still here
Yeah, thats why we should also ban Skeledirge and Landorus-T because they're ranked two sets above Kingambit in the Ubers VRnot even, it's B+ in the current ubers vr in a tier filled with gen 9's wacky powercreep sweepers, why is it still here
What would be the point of a suspect if the likely expectation is that whatever is tested might just be up for a drop in DLC2 anyway?
to make the metagame thousands of people are playing better now...? that is half the point of tiering to begin withWhat would be the point of a suspect if the likely expectation is that whatever is tested might just be up for a drop in DLC2 anyway?
I'm sure you get how it feels like a waste of time though. It's not like the release date is unknown or far out. Suspects generally take quite a bit of time and how much impact would you expect this to even have? A better metagame for 2-3 weeks, maybe?to make the metagame thousands of people are playing better now...? that is half the point of tiering to begin with
if we wish to apply your logic, we might as well just not tier until every home/dlc is out, which is not the play
if the suspect makes the metagame better for the playerbase and is something the playerbase wants, we will make it happen -- that is the jobI'm sure you get how it feels like a waste of time though. It's not like the release date is unknown or far out. Suspects generally take quite a bit of time and how much impact would you expect this to even have? A better metagame for 2-3 weeks, maybe?
Making decisions for a metagame we still know next to nothing about is nonsensical.I'm sure you get how it feels like a waste of time though. It's not like the release date is unknown or far out. Suspects generally take quite a bit of time and how much impact would you expect this to even have? A better metagame for 2-3 weeks, maybe?
My thoughts on the complaining things:
2/5 It's just old gen tanky lando, but with better recovery. Good knock absorber. Fights tusk as best Ground, but Tusk's more offensive nature makes it very usable. Not broken imo, just annoying. L2P better into it, and don't just throw things at it.
3/5 Strong, but not too potent in an offensive meta.
5/5 Should have been banned in August. Stupid AF reversals, and not Tera reliant as people have stated before. It would be banned even in a tera-less format. Literally only Tusk and Zama wall it right now without tera. With tera... good luck.
5/5 DD acro moon is very potent, and the Sun banded set has little to no switch ins.
5/5 Stupidly powerful. Rock is OK, but the best defensive switch to this is Tera Dragon Dozo... Yeah, QB this please.
2/5 Annoying, but not too viable now, when Waterpon is a thing.
Majority of the playerbase also wants action on Tera :)if the suspect makes the metagame better for the playerbase and is something the playerbase wants, we will make it happen -- that is the job
Agreed, but what is the point of a test that we KNOW will be reverted a few weeks after?Making decisions for a metagame we still know next to nothing about is nonsensical.
Nothing should be set in stone for the coming metagame, we have no idea how the new additions and mechanic changes will change the metagame landscape.
There is no release date for dlc2, you're making an assumptionAgreed, but what is the point of a test that we KNOW will be reverted a few weeks after?
Whats the problem with this anyway? You are basically saying you'd rather have no action in a meh meta for 5 weeks than try to have a slightly better meta for 3 of those weeks?I'm sure you get how it feels like a waste of time though. It's not like the release date is unknown or far out. Suspects generally take quite a bit of time and how much impact would you expect this to even have? A better metagame for 2-3 weeks, maybe?
Yeah, my bad. I'd heard a few things that made me assume it was known. Just checked and given what info is out there I'd retract statements on lack of action. Some companies can push winter into Jan as well. I don't assume that for this but yeah...I thought the date was more concrete.There is no release date for dlc2, you're making an assumption
Besides the "make things better now rather than suffer for months" answer, I think it's worth considering the difference in a mon that is banned via suspect of 69% vote (Chien Pao) and a mon that is banned via suspect of 90%+ vote (Ursaluna-Bloodmoon). The shaky ban% vote was the logic used to drop chien pao in the home meta, but that same logic cannot be used to drop Bursa in DLC2 because a ban% vote of 90+ is rock fuckin solid.Agreed, but what is the point of a test that we KNOW will be reverted a few weeks after?
No I cannot, because none of those other setters have nearly as easy a time of setting spikes as Gliscor and have a much larger pool of counterplay, or in the case of Wellspring, don't really want to spend a moveslot on setting spikes. Glimmora is also a laughable spikes setter since it's so frail, it literally has spikes and doesn't even run itonce upon a time, ou had three spikes setters: cloyster, forretress, and qwilfish.
once upon a time, ou had five spikes setters: cloyster, forretress, omastar, skarmory, and smeargle.
once upon a time, ou had five spikes setters: forretress, froslass, roserade, skarmory, and smeargle.
once upon a time, ou had seven spikes setters: accelgor, ferrothorn, forretress, froslass, scolipede, skarmory, and smeargle.
once upon a time, ou had six spikes setters: chesnaught, ferrothorn, forretress, scolipede, skarmory, and smeargle.
once upon a time, ou had six spikes setters: chesnaught, ferrothorn, greninja, scolipede, skarmory, and smeargle.
once upon a time, ou had five spikes setters: ferrothorn, froslass, klefki, mew, and skarmory.
now upon a time, ou has nine spikes setters: clodsire, glimmora, gliscor, greninja, meowscarada, waterpon, sandy shocks, hisuian samurott, and ting-lu. if we count the niche picks like klefki, garchomp, mew, toedscruel, pincurchin, quagsire, rockpon, grasspon, gastrodon, chesnaught, and overqwil, we can bump it up to twenty mons with at least a niche in the tier and the ability to set up spikes.
can you spot the difference here?
i can almost guarantee it's planned for sometime in mid-late november or early december to get in on the holiday sales rush, but it also wouldn't surprise me if they were to announce it for that time and then go "lmao whoops we fucked up again, we're pushing it back to february, enjoy two and a half more months of baseless speculation on what the 19th tera type does and the distribution of upper hand", then decides in december "oh hey never mind, we need to cash in on holiday sales more than we need to output a finished game, we're releasing it now, probably in the middle of a suspect test because we hate you in particular" and then we have to figure out what the fuck we even do in that scenario (aside from giving up and making our own game)Yeah, my bad. I'd heard a few things that made me assume it was known. Just checked and given what info is out there I'd retract statements on lack of action. Some companies can push winter into Jan as well. I don't assume that for this but yeah...I thought the date was more concrete.
that explains a lotNo I cannot
i think that if gambit comes up on the chopping block again, most of the "strategic" dnb voters will have learned their lesson and it'll be an overwhelming vote to ban. probably not as wide a margin as bloodmoon, but it might be close because people are really sick of gambitNothing else in this meta is getting banned by such a wide margin, but hey it's the thought that counts :]
Number of Pokémon that learn a move is not relevant when half the ones you're listing are completely unviable in OU, ive heard endless refrains of "removing the 3 best setters won't solve the spikes problem" and yeah that's true if you think the problem with spikes is "there are Pokémon that can get spikes up" rather than considering the turn sinking of setting multiple layers, longevity of setter options, and relationship with hazard removal options. How many Pokémon can set spikes has never been relevant, the viability of setters and removal options is what mattersthat explains a lot
all of the ones i listed are viable enough to be on the vr (pre-dlc at least, things change of course) and i specifically pointed out which ones are more niche. i'm actually being generous with the previous gens, tooNumber of Pokémon that learn a move is not relevant when half the ones you're listing are completely unviable in OU
how many pokemon can remove hazards is exactly as relevant as how many can set them. my post was a response to alternator claiming that we have an "average number of removers" and not taking into account the vastly increased number of viable setters. i didn't even make an argument one way or another, i just provided important context to the statistic that was presentedHow many Pokémon can set spikes has never been relevant, the viability of setters and removal options is what matters
Wow, that is a lot of projecting. There's no snarling, no foaming at the mouth, no frothing rage, but I'm sure you had fun conjuring up this characterization in your mind. The idea that the problem is the quantity of spikes setters rather than the quality of them is what I'm taking issue with. Surely you had a reason or intention for bringing up the "neutral data points," yes?all of the ones i listed are viable enough to be on the vr (pre-dlc at least, things change of course) and i specifically pointed out which ones are more niche. i'm actually being generous with the previous gens, too
how many pokemon can remove hazards is exactly as relevant as how many can set them. my post was a response to alternator claiming that we have an "average number of removers" and not taking into account the vastly increased number of viable setters. i didn't even make an argument one way or another, i just provided important context to the statistic that was presented, and you came out here all snarling and foaming at the mouth. why do you react that way to a neutral set of data points? what are you even trying to attack or defend? did you just see my name above the post and go into a frothing rage?
probably. volc and maaaybe zama-c are the only ones i would personally support at this time—everything else that's been banned seems pretty cut-and-dry broken no matter what happens to ou—but it all depends on what else comes back, what the new move distributions are, etc.Do you think that any of the banned pokemon could be (at least temporarily) unbanned when the new dlc comes out?
lmao noIf yes do you think that palafin or landorus could have been 2 of them?
then use the form of it that's allowed. lando-i with nasty plot is never dropping from ubersI really want see landorous even for a few days.
yeah, i did. i wanted to provide context to alternator's post so that people could come to their own conclusions with all the available information, because simply saying "the number of removers is about what it was in older gens" is meaningless without taking into account that the number of setters has drastically increased. if i lived in a town going through a crime epidemic and someone said that "the number of police officers is about the same as always", would it not be pertinent for me to respond with "yes, but the number of criminals has increased"? even if a few of those criminals are responsible for more frequent and more severe crimes?Surely you had a reason or intention for bringing up the "neutral data points," yes?
not broken at all, super splashable counterplay, amazing at checking shit, acts as an excellent glue mon allowing you to use shitmons easier. 1.
Is dlc2 predicted to come in November?