Syclant (QC: 3/3) (GP 0/2)

Status
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Overview:
- Mention that its low defenses leave it quite susceptible to priority

Life Orb
- Change the EV spread to 12 Atk / 244 SpA / 252 Spe. The slight Attack investment ensures standard Chansey is 2HKOed by Superpower after Stealth Rock damage.

Moves:
- Slash U-turn next to Bug Buzz, as this allows Syclant to scout throughout the match without fear of taking damage (besides LO)
- In addition to Heatran/Mollux, mention that EQ/Earth Power also provide coverage against Fire-types in general, as they resist Syclant's Ice/Bug STAB combination.

Set Details:
- Explanation of the item choice (Life Orb) and ability choice (Mountaineer) should go here as well. Even though it may seem obvious, it still needs to be explained here.
- Explanation of the EVs should be here as well (Speed is maximized, enough Attack to 2HKO Chansey w/ Superpower after Stealth Rock, rest put into Special Attack).

Usage Tips:
- Mention that its terrible bulk means it should never be switched directly in unless on a resisted hit; it should only be brought in as a revenge killer, or perhaps via a slow U-turn or Volt Switch.

Team Options:
- Even with EQ/Earth Power, Ground-types such as Colossoil and Landorus that can handle Fire- and Rock-types pair well with Syclant.
- Mention Heal Bell users such as Cyclohm, Chansey, and Sylveon, as they can tank strong hits aimed at Syclant, and heal it of crippling status. Cyclohm in particular pairs well, as it resists Flying-, Fire-, and Steel-type attacks, all of which Syclant despise.

Mixed Sash
Moves:
- Instead mention that Ice Shard is useful for picking off weakened foes; it does diddly squat to Tomohawk w/out Life Orb.
- Make the fourth slot Earthquake / Earth Power, both have their merits

Set Details:
- Explain the item choice, ability, and EV spread.

Usage Tips:
- Avoid cross-referencing sets if possible
- Explain that this set can act as an emergency check to a setup sweeper, as it is guaranteed to tank one strong hit and retaliate, as long as Spikes aren't up.
- Explain that Syclant should not be switched in, and only brought in to revenge kill, or via slow U-turn/Volt Switch.

Team Options:
- Mention that Spikes removal is imperative to this set's success, and specific examples of Rapid Spin users (Colossoil, Tomohawk) and Defog users (Kitsunoh, Zapdos, Skarmory).

Tail Glow
Set Details:
- Explain Focus Sash, the ability, and the EV spread.

Usage Tips:
- Mention that it should be used as a late-game cleaner, after you have worn down the opposing team enough to sweep

Team Options:
- Gothitelle makes for a good partner to remove special walls such as Chansey.
- Mention some examples of Heal Bell users, as well as Rapid Spin / Defog users.

Other Options:
- Mention Hidden Power Fire to hit Scizor on the switch, as it doesn't really mind any of Syclant's other moves too much.

Checks and Counters:
- The Stratagem mention should be broadened to Faster Pokemon. Almost any faster Pokemon can act as a revenge killer to Syclant due to its pitiful defenses, examples being Stratagem, Mega Manectric, Mega Beedrill, as well as Choice Scarf users.
- Mention some common priority that Syclant fears under the priority section, such as Talonflame's Brave Bird and Scizor's Bullet Punch.
Thanks, I'll edit them in.

EDIT: I implemented the changes. Thanks again
 
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"Naive nature gives you 375 Speed which enables Syclant to outspeed most." - elaborate on this, give examples etc. - you've also said it many times so maybe mix it up so it isn't repetitive
"Pokemon with Heal Bell like Cyclohm, Sylveon, etc and Pokemon that can handle fire and rock type like Colossoil and Landorus, are also good teammates for Syclant." - explain why they are good teammates and also lando doesn't resist fire or rock type attacks and colo only resists rock - I'm not saying they aren't good teammates but probably for slightly different reasons: AV Colo with Guts stops most (special) Fire attacks from hurting it and doesn't fear a burn from Lava Plume while Lando probably gives good offensive pressure or something.
"This set can act as an emergency check to a special sweeper" - I think you meant set-up sweeper, since Sash still stops physical attacks from OHKOing.
"Ice Beam is Syclant's best Ice STAB, that can deal a solid amount of damage to on many Pokemon," - give examples, people reading this will want to know
"Tail Glow gives you a 2.5x Special Attack boost, which makes Syclant a special threat." - idk this sounds kinda weird, maybe specially offensive threat or something like that?
"Gothitelle is also useful, as it can cripple special walls like Chansey." - I think you meant trap and KO Chansey or something like that

Good work amit, keep it up :D

(I'm so tired rn, it's midnight :c)
 

Empress

We are all in Jeopardy!
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Here is what I suggest. Tagging HeaLnDeaL to make sure I did this right.

Overview
I do not mean to be blunt, but the overview currently tells me very little that I couldn't find out by simply looking at the Dex. What notable Pokemon and playstyles does Syclant beat? What role does it take on the team? What Pokemon and playstyles threaten it back? What sort of teams does Syclant fit on? Elaborate on the more specific aspects of what Syclant does.

Life Orb: Moves
State what targets that Syclant's STAB Ice Beam and Bug Buzz hit, in addition to targets that Syclant can smack behind a Substitute. Also state why you would use Earthquake over Earth Power- in this case, it's to hit specially defensive Heatran and Mollux harder, as well as the occasional Assault Vest Plasmanta. (I think that's a thing, but QC can correct me if it's not.)

Life Orb: Team Options
State that Syclant enjoys wallbreakers to help it have an easier time landing revenge kills against its intended targets. Be sure to name a few wallbreakers as well. Also name some Pokemon that enjoy Syclant's ability to take down Dragon-, Flying-, Psychic-, and Dark-types with its STAB attacks.

Mixed Sash: Moves
What else does U-turn keep momentum against? Also, state what Spikes can be used for besides thwarting Soil's Sucker Punch; it allows Syclant to lay an entry hazard after being brought down to its Sash. Moreover, Ice Shard picks off many more mons that just Soil.

Mixed Sash: Usage Tips
Remove the mention of Focus Sash in the first sentence; you already talk about it in Set Details.

Mixed Sash: Team Options
State what Gothitelle does to Chansey after Syclant brings it in via U-turn. Also state mons that can take the Rock-, Fire-, and Steel-types that give Syclant trouble, particularly T-Flame and Stratagem. Refer back to my suggestions for Life Orb; that is what else belongs here.

Tail Glow: Moves
This looks good- just name some Sub users and Bug-weak Pokemon that Bug Buzz sees use against.

Tail Glow: Usage Tips
Your Usage Tips were great in the previous two sets; use them as a reference point to determine what goes there. State the role that Syclant is used for, in this case a very powerful wallbreaker.

Tail Glow: Team Options
State that the mons you mentioned give Syclant an easier time setting up. Also refer back to my suggestions for Mixed Sash and Life Orb to determine what you should put here.

Checks and Counters
Add special walls (such as Chansey and Sylveon) to C&C and state how they prevent Syclant from doing its job.
 
I agree with a majority of Snobalt's suggestions, however I disagree with the AV Plasmanta mention, since it's a mediocre set at best; it's better off wielding a Choice item or taking advantage of its solid support movepool (the ladder tends to throw assault vest on everything, skewing the usage stats lol). But yeah, for Syclant, Earthquake is certainly the superior choice to hit specially defensive mons like Heatran and Mollux, and Earth Power hits Plasmanta harder as it tends to be physically bulkier.

In general, I agree that the set and move descriptions need to be beefed up a bit, so the reader can have a better idea of Syclant's role in the metagame. I'll do a more thorough check later before we final QC this, as I want to let HeaLnDeaL reply with his thoughts first.
 
Here is what I suggest.

Overview
I do not mean to be blunt, but the overview currently tells me very little that I couldn't find out by simply looking at the Dex. What notable Pokemon and playstyles does Syclant beat? What role does it take on the team? What Pokemon and playstyles threaten it back? What sort of teams does Syclant fit on? Elaborate on the more specific aspects of what Syclant does.

Life Orb: Moves
State what targets that Syclant's STAB Ice Beam and Bug Buzz hit, in addition to targets that Syclant can smack behind a Substitute. Also state why you would use Earthquake over Earth Power- in this case, it's to hit specially defensive Heatran and Mollux harder, as well as the occasional Assault Vest Plasmanta. (I think that's a thing, but QC can correct me if it's not.)

Life Orb: Team Options
State that Syclant enjoys wallbreakers to help it have an easier time landing revenge kills against its intended targets. Be sure to name a few wallbreakers as well. Also name some Pokemon that enjoy Syclant's ability to take down Dragon-, Flying-, Psychic-, and Dark-types with its STAB attacks.

Mixed Sash: Moves
What else does U-turn keep momentum against? Also, state what Spikes can be used for besides thwarting Soil's Sucker Punch; it allows Syclant to lay an entry hazard after being brought down to its Sash. Moreover, Ice Shard picks off many more mons that just Soil.

Mixed Sash: Usage Tips
Remove the mention of Focus Sash in the first sentence; you already talk about it in Set Details.

Mixed Sash: Team Options
State what Gothitelle does to Chansey after Syclant brings it in via U-turn. Also state mons that can take the Rock-, Fire-, and Steel-types that give Syclant trouble, particularly T-Flame and Stratagem. Refer back to my suggestions for Life Orb; that is what else belongs here.

Tail Glow: Moves
This looks good- just name some Sub users and Bug-weak Pokemon that Bug Buzz sees use against.

Tail Glow: Usage Tips
Your Usage Tips were great in the previous two sets; use them as a reference point to determine what goes there. State the role that Syclant is used for, in this case a very powerful wallbreaker.

Tail Glow: Team Options
State that the mons you mentioned give Syclant an easier time setting up. Also refer back to my suggestions for Mixed Sash and Life Orb to determine what you should put here.

Checks and Counters
Add special walls (such as Chansey and Sylveon) to C&C and state how they prevent Syclant from doing its job.
Implemented.
Tagging HeaLnDeaL and Sparktrain for suggestions and possibly qc

EDIT: Added in some othr minor improvements to Overview
 
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HeaLnDeaL

Let's Keep Fighting
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No, the changes I suggested were not implemented. For the record, they are now pasted below. I PMed these to Amitghosh about a week ago in hopes of improving the analyses's language usage.

QC: 2/3
GP: 0/2

[OVERVIEW]

Syclant is is a versatile mixed attacker thanks to its respectable 116 Attack and 114 Special Attack. 121 base Speed is a great speed tier, leaving Syclant outsped only by Strategem, some speedy Mega Evolutions, and few others. Syclant's Mountaineer is a unique ability enabling it to be immune to Rock-type moves when switching in, which grants Syclant a greatly appreciated immunity to Stealth Rock. Overall, Syclant is able to function as an effective revenge killer and its access to different boosting moves provides a bit of a guessing game for the opponent. However, Syclant suffers from a poor defensive typing and is quite frail and taken out by many forms of priority. Syclant struggles to defeat many dedicated walls and is often stretched thin when trying to set up. Overall, Syclant's offensive prowess is notable not for its sheer power but for its greats speed and versatility.

[SET]
name: Life Orb
move 1: Ice Beam
move 2: Bug Buzz / U-Turn
move 3: Earthquake / Earth Power
move 4: Superpower / Spikes
item: Life Orb
ability: Mountaineer
evs: 12 Atk / 244 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
When using Mountaineer, Ice Beam is Syclant's most reliable offensive option, as it hits common Poekmon such as Cyclohm and Tomohawk for massive damage. Bug Buzz is Syclant's most Bug STAB move, and its ability to hit through Substitute is extremely useful. It also provides decent coverage against common CAP Pokemon such as Aurumoth. U-Turn is a safe scouting move that can deal sufficient damage thanks to STAB. Earthquake and Earth Power are both coverage moves and do a good amount of damage to Heatran, Mollux, and other Fire-types. Earthquake is often better for use against specially defensive Mollux and Heatran, though Earth Power can hit Plasmanta harder. Superpower is great for Syclant to use against Tyranitar and Chansey, while Spikes punishes the opponent for switching.

Set Details
=====
The EVs here are distributed in maximum speed, enough attack to 2HKO Chansey with Superpower, and the rest is in Special Attack. Life Orb gives you a bit of extra attack power, in exchange for 10% of HP whenever the attack hits, which is useful and greatly appreciated when using moves on both sides of the spectrum. Mountaineer is Syclant's best ability in conjunction with scouting and switching via U-turn, as it enables Syclant to be immune to Stealth Rock.

Usage Tips
=====
This set is best as a revenge killer, as it does not rely on Spikes being out of the field heavily. It also functions the best after Pokemon with priority are removed, so be sure to eliminate any Pokemon with priority. Due to Syclant's bad defenses, never send it out on a hit if it isn't resisted, and should only be brought in to revenge kill, or by a slow U-Turn or Volt-Switch.

Team Options
=====
Any bulky Pokemon which resists common priority (such as Cyclohm) can be a very good teammate for Syclant. Pokemon that benefit from Syclant's ability to defeat Dragon, Dark, Psychic, etc types, such as Mollux and Plasmanta are good teammates. Pokemon with Heal Bell like Cyclohm, Sylveon, etc. can provide support in case Syclant is crippled by paralysis. Lastly, Pokemon that resist the Fire and Rock moves that target Syclant, such as Colossoil and Arghonaut, make good partners as well.

[SET]
name: Mixed Sash
move 1: Ice Beam
move 2: U-Turn
move 3: Spikes / Ice Shard
move 4: Earth Power / Earthquake
item: Focus Sash
ability: Mountaineer
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
Ice Beam is Syclant's reliable Ice STAB, and U-Turn gives nice momentum against Chansey and other formidable fores. Spikes and Ice Shard can be used to play around with Sucker Punch Colossoil, while Spikes can specifically be used to set up an entry hazard when Syclant is lowered to its sash and can't do much more. Ice Shard is a useful priority move that makes revenge killing even easier, and it can target tthreats such as Landorus and even net damage against Prankster Tomohawk before it uses Roost. Earth Power and Earthquake are Syclant's best coverage that can hit many Fire and Electric types. Earth Power is usually best for Plasmanta, whereas Earthquake hits the more specially defensive Mollux and Heatran.

Set Details
=====
Focus Sash is for surviving strong hits with 1 HP, while Mountaineer is for the extremely useful immunity to Stealth Rock. Its EVs have been distributed into maximum Special Attack and maximum Speed in order to make sure it's most common move, Ice Beam, will hit for good damage.

Usage Tips
=====
Due to it's bad defenses, never send out Syclant against an unresisted hit, and should only be brought in to revenge kill or via a slow U-Turn or Volt Switch. This set can act as an emergency check to a set-up sweeper, and always survive with one HP and retaliate, unless there are spikes on the field or Syclant's been damaged in some other way. As a result, preserving Syclant's sash is extremely valuable.

Team Options
=====
As U-Turn can gain good momentum against Chansey, Syclant pairs well with Gothitelle (as it can trap Chansey and Trick it or damage it). Syclant greatly appreciates the support from Rapid Spinners or Defoggers (like Tomohawk, Kitsunoh, Colossoil, Zapdos, Skarmory) as they can remove Spikes that would break Syclant's. Cyclohm and Chansey can take attacks from speedy threats such Talonflame and Stratagem. Syclant's ability to defeat Psychic and Dragon types is in turn appreciated by Pokemon such as Mollux.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Bug Buzz
move 3: Ice Beam
move 4: Earth Power
item: Focus Sash / Babiri Berry
ability: Mountaineer
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

[SET COMMENTS]
Moves
=====
Tail Glow gives Sylcant a massive Special Attack boost, which quickly turns it into a specially offensive threat. Bug Buzz is the most powerful Bug move Syclant learns, and it's notable for hitting through substitute as well. Ice Beam is Syclant's reliable Ice STAB that can deal a solid amount of damage tomany Pokemon like Tomohawk and Cyclohm. Earth Power is Syclant's coverage move to deal with Pokemon like Heatran or Mollux, which would otherwise wall it.

Set Details
=====
Focus Sash enables Syclant to have greater set up opprtunities, whereas Babiri Berry only notable for making sure that Cawmodore doesn't come in and KO with Bullet Punch after Syclant has set up. Mountaineer is for the extremely handy immunity to Stealth Rocks to preserve the Focus Sash, and the EV spread is maximum Special Attack and Speed.

Usage Tips
=====
Before sending out Syclant, be sure to eliminate any Pokemon which may pack a priority move and also be sure to eliminate any Pokemon which may pack a paralyzing move as it heavily cripples Syclant. Syclant proves efficient as a wallbreaker in this set, and it can potentially 2HKO Chansey after two Tail Glows. This set can also act as an emergency check to a set-up sweeper, allowing Syclant to survive with one HP and retaliate.

Team Options
=====
A good partner for Syclant is any Pokemon that can handle common priority moves such as Bullet Punch, Aqua Jet, or Talonflame's Brave Bird; in this regard Cyclohm makes a great partner. Cyclohm and other Heal Bell users, and even Wish passers, can help rid Syclant of cripply status or restore Syclant to full HP in order to keep a Focus Sash useful. Rapid Spinners or Defoggers (Colossoil, Skarmory, etc) can get rid of Spikes are also great partners. Gothitelle is also useful, as it can cripple special walls like Chansey by tricking it its choice item or KOing it.

[STRATEGY COMMENTS]
Other Options
#########
Ice Punch may be considered as a replacement for Ice Shard, but the fact that it leaves Syclant without priority is pretty detrimental. Focus Blast may be considered instead of Earth Power as it has high power along with the ability to hit threats such as Strategem. Compound Eyes is not as good as Mountaineer, but it at least makes the more powerful moves like Blizzard not miss much. Swords Dance is a usable move for Syclant for powering up its physical attacks, but it is generally outclassed by the other sets. Choice Band is also somewhat viable, as it makes U-turn quite powerful, but many times it lacks the coverage to be truly fearesome. Hidden Power Fire may be used to damage Scizor on the switch, which is useful, but Syclant generally won't want to stay in against most Steel-types to start with.

Checks and Counters
########
**Priority**: Most powerful priority moves can easily defeat or Syclant if its sash is broken or seriously maim it otherwise.
**Paralysis**: Paralysis ruins Syclant's speed, allowing many slower threats to outspeed and KO it easily.**Arghonaut**: Arghonaut can wall Syclant thanks to resistances to its STABs. This in turn allows Arghonaut precious time to set up.
**Faster Sweepers**: Stratagem and other faster Pokemon (including scarfed Pokemon) can KO Syclant by outspeeding and taking advantage of Syclants frail defenses.
**Special Walls**: Special walls like Chansey and Sylveon wall most of Syclant's moves, and can then proceed to stall or damage it.
**Bulky Attackers**: Kyurem-B, Keldeo, and similar attackers can survive a hit from Syclant and KO back.
 
No, the changes I suggested were not implemented. For the record, they are now pasted below. I PMed these to Amitghosh about a week ago in hopes of improving the analyses's language usage.

QC: 2/3
GP: 0/2

[OVERVIEW]

Syclant is is a versatile mixed attacker thanks to its respectable 116 Attack and 114 Special Attack. 121 base Speed is a great speed tier, leaving Syclant outsped only by Strategem, some speedy Mega Evolutions, and few others. Syclant's Mountaineer is a unique ability enabling it to be immune to Rock-type moves when switching in, which grants Syclant a greatly appreciated immunity to Stealth Rock. Overall, Syclant is able to function as an effective revenge killer and its access to different boosting moves provides a bit of a guessing game for the opponent. However, Syclant suffers from a poor defensive typing and is quite frail and taken out by many forms of priority. Syclant struggles to defeat many dedicated walls and is often stretched thin when trying to set up. Overall, Syclant's offensive prowess is notable not for its sheer power but for its greats speed and versatility.

[SET]
name: Life Orb
move 1: Ice Beam
move 2: Bug Buzz / U-Turn
move 3: Earthquake / Earth Power
move 4: Superpower / Spikes
item: Life Orb
ability: Mountaineer
evs: 12 Atk / 244 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
When using Mountaineer, Ice Beam is Syclant's most reliable offensive option, as it hits common Poekmon such as Cyclohm and Tomohawk for massive damage. Bug Buzz is Syclant's most Bug STAB move, and its ability to hit through Substitute is extremely useful. It also provides decent coverage against common CAP Pokemon such as Aurumoth. U-Turn is a safe scouting move that can deal sufficient damage thanks to STAB. Earthquake and Earth Power are both coverage moves and do a good amount of damage to Heatran, Mollux, and other Fire-types. Earthquake is often better for use against specially defensive Mollux and Heatran, though Earth Power can hit Plasmanta harder. Superpower is great for Syclant to use against Tyranitar and Chansey, while Spikes punishes the opponent for switching.

Set Details
=====
The EVs here are distributed in maximum speed, enough attack to 2HKO Chansey with Superpower, and the rest is in Special Attack. Life Orb gives you a bit of extra attack power, in exchange for 10% of HP whenever the attack hits, which is useful and greatly appreciated when using moves on both sides of the spectrum. Mountaineer is Syclant's best ability in conjunction with scouting and switching via U-turn, as it enables Syclant to be immune to Stealth Rock.

Usage Tips
=====
This set is best as a revenge killer, as it does not rely on Spikes being out of the field heavily. It also functions the best after Pokemon with priority are removed, so be sure to eliminate any Pokemon with priority. Due to Syclant's bad defenses, never send it out on a hit if it isn't resisted, and should only be brought in to revenge kill, or by a slow U-Turn or Volt-Switch.

Team Options
=====
Any bulky Pokemon which resists common priority (such as Cyclohm) can be a very good teammate for Syclant. Pokemon that benefit from Syclant's ability to defeat Dragon, Dark, Psychic, etc types, such as Mollux and Plasmanta are good teammates. Pokemon with Heal Bell like Cyclohm, Sylveon, etc. can provide support in case Syclant is crippled by paralysis. Lastly, Pokemon that resist the Fire and Rock moves that target Syclant, such as Colossoil and Arghonaut, make good partners as well.

[SET]
name: Mixed Sash
move 1: Ice Beam
move 2: U-Turn
move 3: Spikes / Ice Shard
move 4: Earth Power / Earthquake
item: Focus Sash
ability: Mountaineer
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
Ice Beam is Syclant's reliable Ice STAB, and U-Turn gives nice momentum against Chansey and other formidable fores. Spikes and Ice Shard can be used to play around with Sucker Punch Colossoil, while Spikes can specifically be used to set up an entry hazard when Syclant is lowered to its sash and can't do much more. Ice Shard is a useful priority move that makes revenge killing even easier, and it can target tthreats such as Landorus and even net damage against Prankster Tomohawk before it uses Roost. Earth Power and Earthquake are Syclant's best coverage that can hit many Fire and Electric types. Earth Power is usually best for Plasmanta, whereas Earthquake hits the more specially defensive Mollux and Heatran.

Set Details
=====
Focus Sash is for surviving strong hits with 1 HP, while Mountaineer is for the extremely useful immunity to Stealth Rock. Its EVs have been distributed into maximum Special Attack and maximum Speed in order to make sure it's most common move, Ice Beam, will hit for good damage.

Usage Tips
=====
Due to it's bad defenses, never send out Syclant against an unresisted hit, and should only be brought in to revenge kill or via a slow U-Turn or Volt Switch. This set can act as an emergency check to a set-up sweeper, and always survive with one HP and retaliate, unless there are spikes on the field or Syclant's been damaged in some other way. As a result, preserving Syclant's sash is extremely valuable.

Team Options
=====
As U-Turn can gain good momentum against Chansey, Syclant pairs well with Gothitelle (as it can trap Chansey and Trick it or damage it). Syclant greatly appreciates the support from Rapid Spinners or Defoggers (like Tomohawk, Kitsunoh, Colossoil, Zapdos, Skarmory) as they can remove Spikes that would break Syclant's. Cyclohm and Chansey can take attacks from speedy threats such Talonflame and Stratagem. Syclant's ability to defeat Psychic and Dragon types is in turn appreciated by Pokemon such as Mollux.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Bug Buzz
move 3: Ice Beam
move 4: Earth Power
item: Focus Sash / Babiri Berry
ability: Mountaineer
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

[SET COMMENTS]
Moves
=====
Tail Glow gives Sylcant a massive Special Attack boost, which quickly turns it into a specially offensive threat. Bug Buzz is the most powerful Bug move Syclant learns, and it's notable for hitting through substitute as well. Ice Beam is Syclant's reliable Ice STAB that can deal a solid amount of damage tomany Pokemon like Tomohawk and Cyclohm. Earth Power is Syclant's coverage move to deal with Pokemon like Heatran or Mollux, which would otherwise wall it.

Set Details
=====
Focus Sash enables Syclant to have greater set up opprtunities, whereas Babiri Berry only notable for making sure that Cawmodore doesn't come in and KO with Bullet Punch after Syclant has set up. Mountaineer is for the extremely handy immunity to Stealth Rocks to preserve the Focus Sash, and the EV spread is maximum Special Attack and Speed.

Usage Tips
=====
Before sending out Syclant, be sure to eliminate any Pokemon which may pack a priority move and also be sure to eliminate any Pokemon which may pack a paralyzing move as it heavily cripples Syclant. Syclant proves efficient as a wallbreaker in this set, and it can potentially 2HKO Chansey after two Tail Glows. This set can also act as an emergency check to a set-up sweeper, allowing Syclant to survive with one HP and retaliate.

Team Options
=====
A good partner for Syclant is any Pokemon that can handle common priority moves such as Bullet Punch, Aqua Jet, or Talonflame's Brave Bird; in this regard Cyclohm makes a great partner. Cyclohm and other Heal Bell users, and even Wish passers, can help rid Syclant of cripply status or restore Syclant to full HP in order to keep a Focus Sash useful. Rapid Spinners or Defoggers (Colossoil, Skarmory, etc) can get rid of Spikes are also great partners. Gothitelle is also useful, as it can cripple special walls like Chansey by tricking it its choice item or KOing it.

[STRATEGY COMMENTS]
Other Options
#########
Ice Punch may be considered as a replacement for Ice Shard, but the fact that it leaves Syclant without priority is pretty detrimental. Focus Blast may be considered instead of Earth Power as it has high power along with the ability to hit threats such as Strategem. Compound Eyes is not as good as Mountaineer, but it at least makes the more powerful moves like Blizzard not miss much. Swords Dance is a usable move for Syclant for powering up its physical attacks, but it is generally outclassed by the other sets. Choice Band is also somewhat viable, as it makes U-turn quite powerful, but many times it lacks the coverage to be truly fearesome. Hidden Power Fire may be used to damage Scizor on the switch, which is useful, but Syclant generally won't want to stay in against most Steel-types to start with.

Checks and Counters
########
**Priority**: Most powerful priority moves can easily defeat or Syclant if its sash is broken or seriously maim it otherwise.
**Paralysis**: Paralysis ruins Syclant's speed, allowing many slower threats to outspeed and KO it easily.**Arghonaut**: Arghonaut can wall Syclant thanks to resistances to its STABs. This in turn allows Arghonaut precious time to set up.
**Faster Sweepers**: Stratagem and other faster Pokemon (including scarfed Pokemon) can KO Syclant by outspeeding and taking advantage of Syclants frail defenses.
**Special Walls**: Special walls like Chansey and Sylveon wall most of Syclant's moves, and can then proceed to stall or damage it.
**Bulky Attackers**: Kyurem-B, Keldeo, and similar attackers can survive a hit from Syclant and KO back.
I edited most of them in and kept a few usages of my original text, but I'll go ahead and edit the other parts in too.
 
Hi Amitghosh, I have a few more comments.

Life Orb
- In the Moves section, you don't need to start the sentence with "When using Mountaineer" since Compound Eyes isn't mentioned on the set (the Blizzard + Compound Eyes combo is already mentioned in Other Options).
- In Set Details, it's not necessary to explain the mechanics of Life Orb; just focus on why Syclant uses the item. Also, explain why a Naive nature is chosen.
- The first sentence in Usage Tips should be reworded; it's a bit hard to tell if you mean Syclant setting Spikes up is/isn't a priority, or if it doesn't need entry hazard removal. I think it might be cross-referencing Focus Sash sets, so in that case removing it would be acceptable.
- In Team Options, add some slow Volt Switch / U-turn users to get Syclant in safely; Rotom-W, Colossoil, and Mega Scizor are a few examples.

Mixed Sash
- The 3rd/4th slashes should be altered a bit (discussed this with other QC recently); basically, Ice Shard and Earthquake are a bit more relevant than their secondary slashes (ice shard's utility as a priority move is quite useful, eq is in front since hitting tran/lux is a higher priority)

move 1: Ice Beam
move 2: U-Turn
move 3: Ice Shard / Spikes
move 4: Earthquake / Earth Power

- Reorder the sentences in Moves to match the new slashes.
- Since the new slashing favors physical moves more heavily, mention an alternate EV spread of 88 Atk / 168 SpA / 252 Spe in Set Details; this guarantees the OHKO on specially defensive Heatran with Earthquake after Stealth Rock damage, and gives Syclant's U-turn and Ice Shard a bit more of a punch.
- Mention why Naive nature is chosen in Set Details.
- In Usage Tips, you can also mention that Syclant can make for a decent suicide lead if running Spikes.
- In Team Options, add some slow Volt Switch / U-turn users to get Syclant in safely.

Tail Glow
- In Set Details, mention why a Timid nature is chosen.
- In Usage Tips, emphasize further that Syclant should be setting up Tail Glow late-game after priority/faster mons are eliminated.

Other Options
- When you mention Choice Band, you say that its coverage is lacking; this isn't really true, so I'd reword this part.

Checks and Counters
- In the priority section, some examples of powerful priority, such as Talonflame's Brave Bird and Mega Scizor's Bullet Punch, would fit well here.
- In the Special Walls section, note that Chansey needs to watch out for Superpower.
- In the Bulky Attackers section, mention that Kyurem-B won't enjoy taking a Superpower. Also, Azumarill could be added to this section, as it's a fairly good check to Syclant; Azu resists its STAB moves and hits back hard.

Let me know if you have any questions on any of this Amit, and feel free to give me a tag here.
 
Hi Amitghosh, I have a few more comments.

Life Orb
- In the Moves section, you don't need to start the sentence with "When using Mountaineer" since Compound Eyes isn't mentioned on the set (the Blizzard + Compound Eyes combo is already mentioned in Other Options).
- In Set Details, it's not necessary to explain the mechanics of Life Orb; just focus on why Syclant uses the item. Also, explain why a Naive nature is chosen.
- The first sentence in Usage Tips should be reworded; it's a bit hard to tell if you mean Syclant setting Spikes up is/isn't a priority, or if it doesn't need entry hazard removal. I think it might be cross-referencing Focus Sash sets, so in that case removing it would be acceptable.
- In Team Options, add some slow Volt Switch / U-turn users to get Syclant in safely; Rotom-W, Colossoil, and Mega Scizor are a few examples.

Mixed Sash
- The 3rd/4th slashes should be altered a bit (discussed this with other QC recently); basically, Ice Shard and Earthquake are a bit more relevant than their secondary slashes (ice shard's utility as a priority move is quite useful, eq is in front since hitting tran/lux is a higher priority)

move 1: Ice Beam
move 2: U-Turn
move 3: Ice Shard / Spikes
move 4: Earthquake / Earth Power

- Reorder the sentences in Moves to match the new slashes.
- Since the new slashing favors physical moves more heavily, mention an alternate EV spread of 88 Atk / 168 SpA / 252 Spe in Set Details; this guarantees the OHKO on specially defensive Heatran with Earthquake after Stealth Rock damage, and gives Syclant's U-turn and Ice Shard a bit more of a punch.
- Mention why Naive nature is chosen in Set Details.
- In Usage Tips, you can also mention that Syclant can make for a decent suicide lead if running Spikes.
- In Team Options, add some slow Volt Switch / U-turn users to get Syclant in safely.

Tail Glow
- In Set Details, mention why a Timid nature is chosen.
- In Usage Tips, emphasize further that Syclant should be setting up Tail Glow late-game after priority/faster mons are eliminated.

Other Options
- When you mention Choice Band, you say that its coverage is lacking; this isn't really true, so I'd reword this part.

Checks and Counters
- In the priority section, some examples of powerful priority, such as Talonflame's Brave Bird and Mega Scizor's Bullet Punch, would fit well here.
- In the Special Walls section, note that Chansey needs to watch out for Superpower.
- In the Bulky Attackers section, mention that Kyurem-B won't enjoy taking a Superpower. Also, Azumarill could be added to this section, as it's a fairly good check to Syclant; Azu resists its STAB moves and hits back hard.

Let me know if you have any questions on any of this Amit, and feel free to give me a tag here.
Implemented
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
There are a few things you have not implemented from sparktrain's list (mostly from the mixed sash set). I've bolded them below.

Life Orb
- In the Moves section, you don't need to start the sentence with "When using Mountaineer" since Compound Eyes isn't mentioned on the set (the Blizzard + Compound Eyes combo is already mentioned in Other Options).
- In Set Details, it's not necessary to explain the mechanics of Life Orb; just focus on why Syclant uses the item. Also, explain why a Naive nature is chosen.
- The first sentence in Usage Tips should be reworded; it's a bit hard to tell if you mean Syclant setting Spikes up is/isn't a priority, or if it doesn't need entry hazard removal. I think it might be cross-referencing Focus Sash sets, so in that case removing it would be acceptable.
- In Team Options, add some slow Volt Switch / U-turn users to get Syclant in safely; Rotom-W, Colossoil, and Mega Scizor are a few examples.

Mixed Sash
- The 3rd/4th slashes should be altered a bit (discussed this with other QC recently); basically, Ice Shard and Earthquake are a bit more relevant than their secondary slashes (ice shard's utility as a priority move is quite useful, eq is in front since hitting tran/lux is a higher priority)

move 1: Ice Beam
move 2: U-Turn
move 3: Ice Shard / Spikes
move 4: Earthquake / Earth Power

- Reorder the sentences in Moves to match the new slashes.
- Since the new slashing favors physical moves more heavily, mention an alternate EV spread of 88 Atk / 168 SpA / 252 Spe in Set Details; this guarantees the OHKO on specially defensive Heatran with Earthquake after Stealth Rock damage, and gives Syclant's U-turn and Ice Shard a bit more of a punch.
- Mention why Naive nature is chosen in Set Details.
- In Usage Tips, you can also mention that Syclant can make for a decent suicide lead if running Spikes.
- In Team Options, add some slow Volt Switch / U-turn users to get Syclant in safely.

Tail Glow
- In Set Details, mention why a Timid nature is chosen.
- In Usage Tips, emphasize further that Syclant should be setting up Tail Glow late-game after priority/faster mons are eliminated.

Other Options
- When you mention Choice Band, you say that its coverage is lacking; this isn't really true, so I'd reword this part.

Checks and Counters
- In the priority section, some examples of powerful priority, such as Talonflame's Brave Bird and Mega Scizor's Bullet Punch, would fit well here.
- In the Special Walls section, note that Chansey needs to watch out for Superpower.
- In the Bulky Attackers section, mention that Kyurem-B won't enjoy taking a Superpower. Also, Azumarill could be added to this section, as it's a fairly good check to Syclant; Azu resists its STAB moves and hits back hard.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
A Naive nature is for outspeeding Pokemon like Cawmodore and others with speed stats in the 120's, who would otherwise be KOing Syclant easily.
The Naive nature is chosen to give Syclant max speed and to make sure neither its Attack or Special Attack are hindered. This should be changed/added upon for both Mixed Sash and Life Orb. Sorry for being nitpicky here, but your listed reason is only half of it.
 
The Naive nature is chosen to give Syclant max speed and to make sure neither its Attack or Special Attack are hindered. This should be changed/added upon for both Mixed Sash and Life Orb. Sorry for being nitpicky here, but your listed reason is only half of it.
Thank you, edited.
 
amcheck

add
removve
(COMMENTS)

[OVERVIEW]

Syclant is is a versatile mixed attacker,(AC) thanks to its respectable base 116 Attack and 114 Special Attack.Its(u can't start a sentence with a figure imo) 121 base Speed is a great sputs it in a great Speed tier, leaving Syclant outsped only by Strateagem, some speedy Mega Evolutions, and few others. Syclant's Mountaineer is a unique ability, enabling it to be immune to Rock-type moves when switching in, which grants Syclant a greatly appreciated immunity to Stealth Rock. Overall, Syclant is able to function as an effective revenge killer and its access to different boosting moves provides a bit of a guessing game for the opponent. However, Syclant suffers from a poor defensive typing and is quite frail andfrailty(parallelism),(AC) which make it easily taken out by many forms of priority. Syclant struggles to defeat many dedicated walls and it is often stretched thin when trying to set up. Overall, Syclant's offensive prowess is notable,(AC) not for its sheer power,(AC) but for its great speed and versatility.

[SET]
name: Life Orb
move 1: Ice Beam
move 2: Bug Buzz / U-Tturn
move 3: Earthquake / Earth Power
move 4: Superpower / Spikes
item: Life Orb
ability: Mountaineer
nature: Naive
evs: 12 Atk / 244 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
Ice Beam is Syclant's most reliable offensive option, as it hits common Pokemon such as Cyclohm and Tomohawk for massive damage. Bug Buzz is Syclant's strongest Bug-type STAB move, and its ability to hit through Substitute is extremely useful. It also provides decent coverage against common CAP Pokemon such as Aurumoth. U-Tturn is a safe scouting move that can deal sufficient damage thanks to STAB. Earthquake and Earth Power are both coverage moves and do a good amount of damage to Heatran, Mollux, and other Fire-types. Earthquake is often better for use against specially defensive Mollux and Heatran, though Earth Power can hit Plasmanta harder. Superpower is great for Syclant to use against Tyranitar and Chansey, while Spikes punishes the opponent for switching in.

Set Details
=====
The EVs here are distributed in maximum speed, enough attack to 2HKO Chansey with Superpower, and the rest is in Special Attack. Life Orb gives Syclant a bit of extra power, which compensates its mediocre offensive stats. Mountaineer is Syclant's best ability in conjunction with scouting and switching via U-turn, as it enables Syclant to be immune to Stealth Rock. The Naive nature is run to preserve Syclant's offensive stats while outspeeding Pokemon likesuch as Cawmodore, which can KO Syclant if using other natures.

Usage Tips
=====
This set functions the best after Pokemon with priority are removed. Due to Syclant's bad defenses, never send it out on a hit if it isn't resisted, and it should usually be brought in to revenge kill, or by a slow U-Tturn or Volt- Switch(RH).

Team Options
=====
Any bulky Pokemon whichthat resists common priority, (such as Cyclohm), can be a very good teammate for Syclant. Pokemon that benefit from Syclant's ability to defeat Dragon-(AH), Dark-(AH), Psychic, etc-(AH), and other types, such as Mollux and Plasmanta are good teammates. Pokemon with Heal Bell likesuch as Cyclohm and Sylveon can provide support in case Syclant is crippled by paralysis. Lastly, Pokemon that resist the Fire-(AH) and Rock-(AH) type moves that target Syclant, such as Colossoil and Arghonaut, make good partners as well. Slow U-Tturn users likesuch as Colossoil, Mega Scizor, and Rotom-Wash are also appreciated as partners, as ithey allows Syclant to switch in safely.

[SET]
name: Mixed Sash
move 1: Ice Beam
move 2: U-Tturn
move 3: Ice Shard / Spikes
move 4: Earthquake / Earth Power
item: Focus Sash
ability: Mountaineer
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
Ice Beam is Syclant's reliable Ice-type STAB, and U-Tturn gives nice momentum against Chansey and other formidable forces. Ice Shard and Spikes can be used to play around with Sucker Punch Colossoil. Ice Shard is a useful priority move that makes revenge killing even easier, and it can target threats such as Landorus-Therian and even net damage against Prankster Tomohawk before it uses Roost. Spikes can specifically be used to set up an entry hazard when Syclant is lowered to its Focus Sash and can't do much more. Earthquake and Earth Power are Syclant's best coverage that can hit many Fire-(AH) and Electric -(AH)types. Earthquake hits the more specially defensive Mollux and Heatran, whereas Earth Power is usually better against Plasmanta.

Set Details
=====
Focus Sash is for surviving strong hits with 1 HP, while Mountaineer is for the extremely useful immunity to Stealth Rock. Syclant's EVs maximize Special Attack and Speed in order to make maximize its capability'ies as a revenge killer. An alternate EV spread of 88 Atk / 158 SpA / 252 Spe can be used in order to OHKO Heatran with Earthquake after Stealth Rock damage. A Naive nature is for outspeeding Pokemon likesuch as Cawmodore who,(AC) which would otherwise easily KO Syclant,(RC) with the added benefit of letting Syclant attack with both physical and special moves.

Usage Tips
=====
Due to its bad defenses, Syclant should not be switched in against an unresisted hit, and should only be brought in via a slow U-Turn orturn,(AC) Volt Switch,(AC) or to revenge kill. This set can act as an emergency check to a set-up(RH) sweeper, and always survive with one HP and retaliate, unless there are sSpikes on the field or Syclant has previously been damaged in some other way. As a result, preserving Syclant's sash is extremely valuable. If running Spikes, this set also proves sufficient as a suicide lead.

Team Options
=====
As U-Turn can gain good momentum against Chansey, Syclant pairs well with Gothitelle (,(AC)as it can trap Chansey and use Trick on it or damage it). Syclant greatly appreciates the support from Rapid Spinners or Defoggers (like,(AC) such as Tomohawk, Kitsunoh, Colossoil, Zapdos, and Skarmory),(AC) as they can remove Spikes that would break Syclant's Focus Sash. Cyclohm and Chansey can take attacks from speedy threats such Talonflame and Stratagem. Syclant's ability to defeat Psychic-(AH) and Dragon types is -(AH)types is,(AC)in turn,(AC) appreciated by Pokemon such as Mollux. Slow U-Tturn or Volt Switch users such as Mega Scizor and Rotom-Wash are greatly appreciated as well.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Bug Buzz
move 3: Ice Beam
move 4: Earth Power
item: Focus Sash / Babiri Berry
ability: Mountaineer
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

[SET COMMENTS]
Moves
=====
Tail Glow gives Sylcant a massive Special Attack boost, which quickly turns it into a specially offensive threat. Bug Buzz is the most powerful Bug move Syclant learns, and it's notable for hitting through sSubstitute as well. Ice Beam is Syclant's reliable Ice STAB that can deal a solid amount of damage to many Pokemon like Tomohawk and Cyclohm. Earth Power is Syclant's coverage move to deal with Pokemon likesuch as Heatran or Mollux, which would otherwise wall it.

Set Details
=====
Focus Sash enables Syclant to have greater set (removespace)up opportunities, whereas Babiri Berry is only notable for making sure that Cawmodore doesn't come in and KO with Bullet Punch after Syclant has set up. Mountaineer is for the extremely handy immunity to Stealth Rocks to preserve the Focus Sash, and the EV spread is maximum Special Attack and Speed. A Timid nature allows Syclant to outspeed Cawmodore and foes with 120 base speed, such as Alakazam.

Usage Tips
=====
Before sending out Syclant, be sure to eliminate any Pokemon which may have a priority move or a paralyzing move,(AC) as both can cripple Syclant and stop its sweep. Syclant proves efficient as a wallbreaker with this set, and it can potentially 2HKO Chansey after two Tail Glows. This set can also act as an emergency check to an opposing set-up(RH) sweeper, allowing Syclant to survive with one HP thanks to Focus Sash and retaliate.

Team Options
=====
A good partner for Syclant is any Pokemon that can handle common priority moves such as Bullet Punch, Aqua Jet, orand Talonflame's Brave Bird; in this regard,(AC) Cyclohm makes a great partner. Cyclohm and other Heal Bell users, and even Wish passers, can help rid Syclant of crippling status or restore Syclant to full HP in order to keep a Focus Sash useful. Rapid Spinners or Defoggers (, (AC)such as Colossoil, and Skarmory, etc) can get rid of Spikes and are also great partners. Gothitelle is also useful, as it can cripple special walls like Chansey by tTricking its choice item.

[STRATEGY COMMENTS]
Other Options
#########
Ice Punch may be considered as a replacement for Ice Shard on the mixed sets, but the fact that it leaves Syclant without priority is pretty detrimental. Focus Blast may be considered instead of Earth Power,(AC) as it has high power along with the ability to hit threats such as Stratagem. Compound Eyes is not as useful as Mountaineer in most situations, but it at least makes the more powerful moves likesuch as Blizzard have reliable accuracy. Swords Dance is a usable move for Syclant for powering up its physical attacks, but it is generally outclassed by the other sets. Choice Band is also somewhat viable, as it makes U-turn quite powerful, but it can hinder Syclant's unpredictability. Hidden Power Fire may be used to damage Scizor on the switch, which is useful, but Syclant generally won't want to stay in against most Steel-types to start with.

Checks and Counters
########
**Priority**: Most powerful priority moves, likesuch as Talonflame's Brave Bird and Scizor's Bullet Punch, can easily defeat Syclant if its Focus Sash is broken or seriously maim it otherwise.
**Paralysis**: Paralysis ruins Syclant's speed, allowing many slower threats to outspeed and KO it easily.
**Arghonaut**: Arghonaut can wall Syclant thanks to resistances to its STAB moves. This in turn allows Arghonaut precious time to set up.
**Faster Sweepers**: Stratagem and other faster Pokemon (,(AC)including scarfed Pokemon)Choice Scarf Pokemon,(AC) can KO Syclant by outspeeding and taking advantage of Syclants frail defenses.
**Special Walls**: Special walls likesuch as Chansey and Sylveon tank most of Syclant's moves, and can then proceed to stall or damage it. However, Chansey needs to watch out for Superpower variants, and Tail Glow set up can let Syclant overpower most special roadblocks.
**Bulky Attackers**: Kyurem-B, Keldeo, Azumarill,(AC) and similar attackers can survive a hit from Syclant and KO back. However, Kyurem-B needs to watch out for Superpower variants.
 
Last edited:

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Syclant is a versatile mixed attacker thanks to its respectable base 116 Attack and base 114 Special Attack. 121 base Speed is a and its great base 121 Speed tier, leaving Syclant outsped only by Strategem Stratagem, some speedy Mega Evolutions, and a few others. Syclant's Mountaineer is a unique ability enabling it to be immune to Rock-type moves when switching in, which grants Syclant a greatly appreciated immunity to Stealth Rock. Overall, Syclant is able to function as an effective revenge killer, (AC) and its access to different boosting moves provides a bit of a guessing game for the opponent. However, Syclant suffers from a poor defensive typing and is quite frail and taken out by many forms of priority. Syclant struggles to defeat many dedicated walls and is often stretched thin when trying to set up. Overall, Syclant's offensive prowess is notable not for its sheer power but for its great speed and versatility.

[SET]
name: Life Orb
move 1: Ice Beam
move 2: Bug Buzz / U-turn
move 3: Earthquake / Earth Power
move 4: Superpower / Spikes
item: Life Orb
ability: Mountaineer
nature: Naive
evs: 12 Atk / 244 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
Ice Beam is Syclant's most reliable offensive option, as it hits common Pokemon such as Cyclohm and Tomohawk for massive damage. Bug Buzz is Syclant's strongest Bug-type STAB move, and its ability to hit through Substitute is extremely useful. It also provides decent coverage against common CAP Pokemon such as Aurumoth. U-turn is a safe scouting move that can deal sufficient damage thanks to STAB. Earthquake and Earth Power are both coverage moves and do a good amount of damage to Heatran, Mollux, and other Fire-types. Earthquake is often better for use against specially defensive Mollux and Heatran, though Earth Power can hit Plasmanta harder. Superpower is great for Syclant to use against Tyranitar and Chansey, while Spikes punishes the opponent for switching.

Set Details
=====
The EVs here are distributed in provide maximum Speed (RC) and enough Attack to 2HKO Chansey with Superpower, and with the rest is in Special Attack. Life Orb gives Syclant a bit of extra power, which compensates its mediocre offensive stats. Mountaineer is Syclant's best ability in conjunction with scouting and switching via U-turn, as it enables makes Syclant to be immune to Stealth Rock. The A Naive nature is run to preserve Syclant's offensive stats while allowing it to outspeeding Pokemon like Cawmodore, which can outspeed and KO neutral-natured Syclant if using other natures.

Usage Tips
=====
This set functions the best after Pokemon with priority are removed. Due to Syclant's bad defenses, never send it out on a hit if it isn't resisted; (SC) and it should usually be brought in to revenge kill (RC) or by a slow U-turn or Volt Switch. (remove hyphen)

Team Options
=====
Any bulky Pokemon which that resists common priority, such as Cyclohm, (parentheses to commas) can be a very good teammate for Syclant. Pokemon that benefit from Syclant's ability to defeat the likes of Dragon-, Dark-, and Psychic-types, etc types, (add hyphens) such as Mollux and Plasmanta, (AC) are good teammates. Pokemon with Heal Bell like such as Cyclohm and Sylveon can provide support in case Syclant is crippled by paralysis. Lastly, Pokemon that resist the Fire- and Rock-type (add hyphens) moves that target Syclant, such as Colossoil and Arghonaut, make good partners as well. Lastly, (AC) slow U-turn users like such as Colossoil, Mega Scizor, and Rotom-Wash Rotom-W are also appreciated as partners, as it allows they can allow Syclant to switch in safely.

[SET]
name: Mixed Focus Sash
move 1: Ice Beam
move 2: U-turn
move 3: Ice Shard / Spikes
move 4: Earthquake / Earth Power
item: Focus Sash
ability: Mountaineer
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
nature: Naive

[SET COMMENTS]
Moves
=====
Ice Beam is Syclant's reliable Ice-type STAB move, and U-turn gives nice momentum against Chansey and other formidable forces. Ice Shard and Spikes can be used to play around with Sucker Punch Colossoil; (SC) Ice Shard is a useful priority move that makes revenge killing even easier (RC) and it can target threats such as Landorus-Therian Landorus-T and even net damage against Prankster Tomohawk before it uses Roost, (comma) while Spikes can specifically be used to set up an entry hazard when Syclant is lowered has been knocked down to its Focus Sash and can't do much more. Earthquake and Earth Power are Syclant's best coverage that moves and can hit many Fire- and Electric-types; (SC, add hyphens) Earthquake hits the more specially defensive Mollux and Heatran, whereas Earth Power is usually better against Plasmanta.

Set Details
=====
Focus Sash is used for surviving strong hits with 1 HP, while Mountaineer is for the extremely useful immunity to Stealth Rock. Syclant's EVs maximize Special Attack and Speed in order to make maximize its capability's capabilities as a revenge killer. An alternate EV spread of 88 Atk / 158 SpA / 252 Spe can be used in order to OHKO Heatran with Earthquake after Stealth Rock damage. A Naive nature is used for outspeeding Pokemon like Cawmodore, (AC) who which would otherwise easily KO Syclant, with the added benefit of letting Syclant attack with both physical and special moves not compromising either of Syclant's offensive stats.

Usage Tips
=====
Due to its bad defenses, Syclant should not be switched in against an unresisted hit (RC) and should only be brought in via a slow U-turn or Volt Switch or to revenge kill. This set can act as an emergency check to a set-up setup sweeper, and being able to always survive with one HP and retaliate (RC) unless there are Spikes on the field or Syclant has previously been damaged in some other way taken previous damage. As a result, preserving Syclant's Focus Sash is extremely valuable. If running Spikes, this set also proves sufficient as a suicide lead.

Team Options
=====
As U-turn can gain good momentum against Chansey, Syclant pairs well with Gothitelle, (AC) (as it which can trap Chansey and cripple it with Trick it or damage it). Syclant greatly appreciates the support from Rapid Spinners or Defoggers (like such as Tomohawk, Kitsunoh, Colossoil, Zapdos, and Skarmory, (parenthesis to cmma) as they can remove Spikes that would break Syclant's Focus Sash. Cyclohm and Chansey can take attacks from speedy threats such as Talonflame and Stratagem. Syclant's ability to defeat Psychic- and Dragon-types (add hyphens) is in turn appreciated by Pokemon such as Mollux. Slow U-turn or Volt Switch users such as Mega Scizor and Rotom-Wash Rotom-W are greatly appreciated as well.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Bug Buzz
move 3: Ice Beam
move 4: Earth Power
item: Focus Sash / Babiri Berry
ability: Mountaineer
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

[SET COMMENTS]
Moves
=====
Tail Glow gives Sylcant a massive Special Attack boost, which quickly turns it into a specially offensive threat. (this is kinda weak, consider "powerhouse" or something) Bug Buzz is the most powerful Bug-type move Syclant learns, and it's notable for hitting through Substitute as well. Ice Beam is Syclant's reliable Ice-type STAB that move and can deal a solid amount of damage to many Pokemon like (if you mean "many Ice-weak Pokemon", keep "like", but if you mean "many Pokemon, examples being...", change it to "such as", can't really tell as is) Tomohawk and Cyclohm. Earth Power is Syclant's coverage move to deal with Pokemon like Heatran or and Mollux, which would otherwise wall it.

Set Details
=====
Focus Sash enables Syclant to have greater set up setup opportunities, whereas Babiri Berry is only notable for making sure that Cawmodore doesn't come in and KO Syclant with Bullet Punch after Syclant it has set up. Mountaineer is for the extremely handy immunity to Stealth Rocks Rock to preserve the Focus Sash, and the EV spread is maximum maximizes Special Attack and Speed. A Timid nature allows Syclant to outspeed Cawmodore and foes with 120 base 120 Speed Pokemon, such as Alakazam.

Usage Tips
=====
Before sending out Syclant, be sure to eliminate any Pokemon which that may have a priority move or a paralyzing move, (AC) as both can cripple Syclant and stop its sweep. Syclant proves efficient as a wallbreaker with this set, and it can potentially 2HKO Chansey after two Tail Glows. This set can also act as an emergency check to an opposing set-up setup sweeper, allowing Syclant to survive with one HP thanks to Focus Sash and retaliate.

Team Options
=====
A good partner for Syclant is any Pokemon that can handle common priority moves such as Bullet Punch, Aqua Jet, or and Talonflame's Brave Bird; in this regard Cyclohm makes a great partner. Cyclohm and other Heal Bell users, and even Wish passers, can help rid Syclant of crippling status or restore Syclant to full HP in order to keep a Focus Sash useful. Rapid Spinners or Defoggers (Colossoil, Skarmory, etc) such as Colossoil and Skarmory that can get rid of Spikes are also great partners. Gothitelle is also useful, as it can cripple special walls like such as Chansey by Tricking them its Choice item.

[STRATEGY COMMENTS]
Other Options
#########
========

Ice Punch may be considered as a replacement for Ice Shard on the mixed sets, but the fact that it leaves Syclant without priority is pretty detrimental. Focus Blast may be considered instead of Earth Power, (AC) as it has high power along with the ability to hit threats such as Stratagem. Compound Eyes is not as useful as Mountaineer in most situations, but it at least makes the more powerful moves like Blizzard have reliable accuracy. Swords Dance is a usable move for Syclant for powering up its physical attacks, but it is generally outclassed by the other sets. Choice Band is also somewhat viable, as it makes U-turn quite powerful, but it can hinder Syclant's unpredictability. Hidden Power Fire may be used to damage Scizor on the switch, which is useful, but Syclant generally won't want to stay in against most Steel-types to start with.

Checks and Counters
########
========

**Priority**: Most powerful priority moves, like such as Talonflame's Brave Bird and Scizor's Bullet Punch, can easily defeat Syclant if its Focus Sash is broken or seriously maim it otherwise.

**Paralysis**: Paralysis ruins Syclant's Speed, allowing many slower threats to outspeed and KO it easily.

**Arghonaut**: Arghonaut can wall Syclant thanks to resistances to its STAB types. This in turn allows Arghonaut precious time to set up.

**Faster Sweepers**: Stratagem and other faster Pokemon, (AC) including Choice Scarf Pokemon, (AC) (including scarfed Pokemon) can KO Syclant by outspeeding it and taking advantage of Syclants frail its thin defenses.

**Special Walls**: Special walls like such as Chansey and Sylveon tank most of Syclant's moves (RC) and can then proceed to stall or damage it. However, Chansey needs to watch out for Superpower variants, and Tail Glow set up can let Syclant overpower most special roadblocks.

**Bulky Attackers**: Kyurem-B, Keldeo, Azumarill, (AC) and similar attackers can survive a hit from Syclant and KO back. However, Kyurem-B needs to watch out for Superpower variants.

kt3, I used most of your edits, but be sure to take a good look at the other edits I made and at your edits that I left out; it's too late here to leave more feedback now, but hmu if you need me to clarify anything :]
 
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