Sylveria AKA Generation Seven

Dragon Dance
Draco Meteor
Dragon Claw
Dragon Pulse
Outrage
Close Combat
Earthquake
Dark Pulse
Crunch
Dark Hail
Bite
Knock Off
Bulk Up
Stone Edge
Flamethrower
Pursuit
Sucker Punch
Dragon Tail
Taunt
Aura Sphere
Focus Blast
Superpower
Extreme Speed
Calm Mind
Stone Edge
Iron Tail
Flash Cannon
Oblivion (Dark Physical 8 PP 130 BP 85 Acc Dark Form exclusive)
Redemption (Fighting Special 8 PP 130 BP 85 Acc Light Form exclusive)
Confide
Double Team
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Protect
Rain Dance
Rest
Return
Round
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Thunder Wave
Nature Power
Earth Power
Dragon Breath
Dragon Rage
Ancient Power
Brick Break
Counter
Quick Guard
Wide Guard
Punishment
Nasty Plot
Swords Dance
Snarl
Thief
Flash
False Swipe
Focus Energy
Refresh
Safeguard
Attract
thanks! that looks really nice.

on another note, I thought of a new ability, prodigy: it doubles the pokemon's special attack (medicham)
 
We must consider, since this is a new region, there need to be things... for one not every mon is... viable.

There will be the Pachirisu/Dedenne types, the Unowns, and things like that should work, but there's just a few flaws.

Now, the trick is, doing it well. Remember, if everything is gold, then gold will lose its value.


Enough about that, here's a feature: Ability Tutors.


Most pokemon gain access to one or two abilities to unlock for new playstyles.


In other things, here are a few ideas for new abilities.


Shaman Mask - For the first turn this Pokemon is in play, it cannot be damaged directly.
Availability: Shieldon, Bastiodon, Yamask, Cofagrius, Bergmite, Avalugg


Ambidextrous - User can hold 2 items. The item relegated as item 2 works at 50% efficiency.
Availability: Machop, Machoke, Machamp, Aipom, Ambipom


Punching Bag - User draws fighting moves towards it, and restores 25% health.
Availability: Makuhita, Hariyama, Amaura, Auroras


Brazen - This Pokemon gains +1SpAtk when it KOs something.
Availability: Azelf, Litleo, Pyroar


Pure Velocity - This Pokemon runs their damage calculations using its speed instead of Atk or SpAtk.
Availability: Voltorb, Electrode, Treecko, Grovyle, Sceptile, Accelgor


Specialist - User runs all attacks off of SpAtk
Availability: Abra, Kadabra, Alakazam, Mareep, Flaafy, Ampharos, Volcarona


Wishmaker - User begins a wish when switched in.
Availability: Wailmer, Wailord, Jirachi, Uxie, Tornadus


Sauna - This Pokemon heals 1/8th health from burns and doesn't get an attack drop. Prevents fire damage.
Availability: Paras, Parasect, Snover, Abomasnow


Brute Force - User runs all attacks off of Atk.
Availability: Machop, Machoke, Machamp, Rhyhorn, Rhydon, Rhyperior, Krabby, Kingler, Darmanitan


Stuntman - User switches in with a damage free substitute.
Available: MimeJr, MrMime, Shupette, Banette, All 4 Regis


Disbelief - Halves damage from fairy, magic, psychic, dragon and ghost, but increases steel, dark and normal by 50%
Availability: Pignite, Emboar, Zygarde


Blindness - Prevents vision based moves and abilities from effecting the user.
Availability: Zubat, Golbat, Crobat


Crusader - Deals 33% more damage to dark, ghost, dragon and magic types. (Does not stack for dual types.)
Availability: Escavalier, Cobalion, Terakion, Verizion, Keldeo, Skiddo, Gogoat, Xerneas
 

Valzy

Destroyer of Worlds
is a Contributor Alumnus
We must consider, since this is a new region, there need to be things... for one not every mon is... viable.

There will be the Pachirisu/Dedenne types, the Unowns, and things like that should work, but there's just a few flaws.

Now, the trick is, doing it well. Remember, if everything is gold, then gold will lose its value.


Enough about that, here's a feature: Ability Tutors.


Most pokemon gain access to one or two abilities to unlock for new playstyles.


In other things, here are a few ideas for new abilities.


Shaman Mask - For the first turn this Pokemon is in play, it cannot be damaged directly.
Availability: Shieldon, Bastiodon, Yamask, Cofagrius, Bergmite, Avalugg


Ambidextrous - User can hold 2 items. The item relegated as item 2 works at 50% efficiency.
Availability: Machop, Machoke, Machamp, Aipom, Ambipom


Punching Bag - User draws fighting moves towards it, and restores 25% health.
Availability: Makuhita, Hariyama, Amaura, Auroras


Brazen - This Pokemon gains +1SpAtk when it KOs something.
Availability: Azelf, Litleo, Pyroar


Pure Velocity - This Pokemon runs their damage calculations using its speed instead of Atk or SpAtk.
Availability: Voltorb, Electrode, Treecko, Grovyle, Sceptile, Accelgor


Specialist - User runs all attacks off of SpAtk
Availability: Abra, Kadabra, Alakazam, Mareep, Flaafy, Ampharos, Volcarona


Wishmaker - User begins a wish when switched in.
Availability: Wailmer, Wailord, Jirachi, Uxie, Tornadus


Sauna - This Pokemon heals 1/8th health from burns and doesn't get an attack drop. Prevents fire damage.
Availability: Paras, Parasect, Snover, Abomasnow


Brute Force - User runs all attacks off of Atk.
Availability: Machop, Machoke, Machamp, Rhyhorn, Rhydon, Rhyperior, Krabby, Kingler, Darmanitan


Stuntman - User switches in with a damage free substitute.
Available: MimeJr, MrMime, Shupette, Banette, All 4 Regis


Disbelief - Halves damage from fairy, magic, psychic, dragon and ghost, but increases steel, dark and normal by 50%
Availability: Pignite, Emboar, Zygarde


Blindness - Prevents vision based moves and abilities from effecting the user.
Availability: Zubat, Golbat, Crobat


Crusader - Deals 33% more damage to dark, ghost, dragon and magic types. (Does not stack for dual types.)
Availability: Escavalier, Cobalion, Terakion, Verizion, Keldeo, Skiddo, Gogoat, Xerneas
Many of these abilities seem overpowered. Especially Pure Velocity: with a Timid Nature and Max Speed, Accelgor effectively has fully invested 164 Atk and SpA while Electrode has effectively fully invested 158 offenses and both can invest 256 EVs into their hp/defenses. Also Agility is basically Shell Smash without the lowered defenses
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Lol at all those fairy retypes- I think u broke every single one of them. I don't know what happened to Game Freak that forced them to make such a broken type. Resistance to U-Turn and Knock Off, immunity to dragons and 2 worthless weaknesses is pretty much GF trolling us. And imo having Fairies resist your Magic-type is a terrible idea- Fairy is already very broken as is.

On a more serious note, I had 2 new types in mind myself and I encourage you to look further into them. While they may not make perfect sense flavor-wise, I believe they do make perfect sense competitive-wise.

New type: Light
Offense 2x: Normal, Ghost, Steel, Water
Offense .5x: Ground, Grass, Ice, Dark
Offense 0x: Bug
Defense 2x: Normal, Grass, Psychic, Dark
Defense .5x: Ghost, Steel, Water, Dragon
Defense 0x: Flying

New type: Cosmic
Offense 2x: Poison, Fire, Electric, Fairy
Offense .5x: Normal, Rock, Psychic, Dragon
Offense 0x: Ice
Defense 2x: Normal, Ghost, Electric, Dragon
Defense .5x: Fighting, Ground, Rock, Ice
Defense 0x: Fairy
 
Hi, i always had the same thougths, and i would suggest to you change the name cosmic to Alien. And why have you gave so many weaknesses and resistances to them? They dont need to be immune or innefective against certain types too.
I would make light super effective against dark and vice versa, coz you know...

Your weakness/resistance table is somewhat strange and dont make much sense at all, imho.
I'm tired now, but tomorrow i can help you with this.
 
To be fair about Magic and Fairy, it comes directly from this list which is my dream chart... though I may make revisions. In an earlier version, Fairy was... hurt. Coming into a fairly competent type chart as is, it was shafted, at first gaining weaknesses moreso than resists. Heck, as an attack type it gained nothing but 4 new resists in wood, wind, acid, and magic. In the end, one had to go, and I chose magic... that was before this idea ever sought out a magic type and I decided to give it a shot.
 
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Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hi, i always had the same thougths, and i would suggest to you change the name cosmic to Alien. And why have you gave so many weaknesses and resistances to them? They dont need to be immune or innefective against certain types too.
I would make light super effective against dark and vice versa, coz you know...

Your weakness/resistance table is somewhat strange and dont make much sense at all, imho.
I'm tired now, but tomorrow i can help you with this.
Just wanted to make some types more balanced, and others more dynamic. It's not supposed to always work flavor wise, but competitive value is more important than flavor. Also, Dark is already bad defensively, being weak to 2 powerful types and U-Turn.
 
My rule of thumb is that no type should be resisted by more than 7 types, nor super effective against more than 6. If that number is 6, you'd better have a good balancing factor, like two types being immune to Light.

Also, avoid the potential for a type combo to have more than 2 4x weaknesses. Nobody wants to fear THREE attack types more than life itself.

Those are just my thoughts though.
 
My thoughts:

New type: Light
Offense 2x: Dark, Alien
Offense .5x: Grass, Rock.
Offense 0: none
Defense 2x: Dark, Eletric
Defense .5x: Fairies, Dragon, Ghost.

New type: Alien
Offense 2x: Normal, Electric, Fairy
Offense .5x: Steel, Psychic, Dragon
Offense 0x:
Defense 2x: Dragon, Normal
Defense .5x: Fighting, Ground.
Defense 0x: Fairy
 
We should also consider new abilities to kyogre and groudon: heavy rain and strong drought; same effects of BW
 
We should also consider new abilities to kyogre and groudon: heavy rain and strong drought; same effects of BW
Did...did you not even read the list? Weather abilities are Gen 5 style now.
Lol at all those fairy retypes- I think u broke every single one of them. I don't know what happened to Game Freak that forced them to make such a broken type. Resistance to U-Turn and Knock Off, immunity to dragons and 2 worthless weaknesses is pretty much GF trolling us. And imo having Fairies resist your Magic-type is a terrible idea- Fairy is already very broken as is.
I'll grant you that Fairy is a bit OP. I think I'll change its Bug resistance and the Magic resistance.

On a more serious note, I had 2 new types in mind myself and I encourage you to look further into them. While they may not make perfect sense flavor-wise, I believe they do make perfect sense competitive-wise.

New type: Light
Offense 2x: Normal, Ghost, Steel, Water
Offense .5x: Ground, Grass, Ice, Dark
Offense 0x: Bug
Defense 2x: Normal, Grass, Psychic, Dark
Defense .5x: Ghost, Steel, Water, Dragon
Defense 0x: Flying

New type: Cosmic
Offense 2x: Poison, Fire, Electric, Fairy
Offense .5x: Normal, Rock, Psychic, Dragon
Offense 0x: Ice
Defense 2x: Normal, Ghost, Electric, Dragon
Defense .5x: Fighting, Ground, Rock, Ice
Defense 0x: Fairy
I'd prefer to keep it at one new type, for now. Perhaps when Gen 7 is done, we can do Gen 8. :D
We must consider, since this is a new region, there need to be things... for one not every mon is... viable.

There will be the Pachirisu/Dedenne types, the Unowns, and things like that should work, but there's just a few flaws.

Now, the trick is, doing it well. Remember, if everything is gold, then gold will lose its value.


Enough about that, here's a feature: Ability Tutors.


Most pokemon gain access to one or two abilities to unlock for new playstyles.


In other things, here are a few ideas for new abilities.


Shaman Mask - For the first turn this Pokemon is in play, it cannot be damaged directly.
Availability: Shieldon, Bastiodon, Yamask, Cofagrius, Bergmite, Avalugg


Ambidextrous - User can hold 2 items. The item relegated as item 2 works at 50% efficiency.
Availability: Machop, Machoke, Machamp, Aipom, Ambipom


Punching Bag - User draws fighting moves towards it, and restores 25% health.
Availability: Makuhita, Hariyama, Amaura, Auroras


Brazen - This Pokemon gains +1SpAtk when it KOs something.
Availability: Azelf, Litleo, Pyroar


Pure Velocity - This Pokemon runs their damage calculations using its speed instead of Atk or SpAtk.
Availability: Voltorb, Electrode, Treecko, Grovyle, Sceptile, Accelgor


Specialist - User runs all attacks off of SpAtk
Availability: Abra, Kadabra, Alakazam, Mareep, Flaafy, Ampharos, Volcarona


Wishmaker - User begins a wish when switched in.
Availability: Wailmer, Wailord, Jirachi, Uxie, Tornadus


Sauna - This Pokemon heals 1/8th health from burns and doesn't get an attack drop. Prevents fire damage.
Availability: Paras, Parasect, Snover, Abomasnow


Brute Force - User runs all attacks off of Atk.
Availability: Machop, Machoke, Machamp, Rhyhorn, Rhydon, Rhyperior, Krabby, Kingler, Darmanitan


Stuntman - User switches in with a damage free substitute.
Available: MimeJr, MrMime, Shupette, Banette, All 4 Regis


Disbelief - Halves damage from fairy, magic, psychic, dragon and ghost, but increases steel, dark and normal by 50%
Availability: Pignite, Emboar, Zygarde


Blindness - Prevents vision based moves and abilities from effecting the user.
Availability: Zubat, Golbat, Crobat


Crusader - Deals 33% more damage to dark, ghost, dragon and magic types. (Does not stack for dual types.)
Availability: Escavalier, Cobalion, Terakion, Verizion, Keldeo, Skiddo, Gogoat, Xerneas
Many of these abilities seem overpowered. Especially Pure Velocity: with a Timid Nature and Max Speed, Accelgor effectively has fully invested 164 Atk and SpA while Electrode has effectively fully invested 158 offenses and both can invest 256 EVs into their hp/defenses. Also Agility is basically Shell Smash without the lowered defenses
I actually love these ideas. The only OP thing I see is Stuntman on Regigigas.
 
wow! this thread has really slowed down, perhaps a druddigon evolution would spice things up!

Draggoron (a mixture of dragon and goron for all you Zelda fans)
evolves by: using a terra stone (new: Related to ground type/cave dwelling pokemon) on druddigon
type: Dragon/Rock
abilities: sheer force/rough skin/Unstoppable (new: takes x0.75 from direct attacks when using direct attacks)(HA)
stats: 80/125/94/72/94/90 BST:555
movepool: +druddigon's movepool, +stone edge, +Dragon Rush, +Dragon Dance, +Knock off, +Head smash, +rock polish
 
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wow! this thread has really slowed down, perhaps a druddigon evolution would spice things up!

Draggoron (a mixture of dragon and goron for all you Zelda fans)
evolves by: using a terra stone (new: Related to ground type/cave dwelling pokemon) on druddigon
type: Dragon/Rock
abilities: sheer force/rough skin/Unstoppable (new: takes x0.75 from direct attacks when using direct attacks)(HA)
stats: 80/125/95/72/94/108 BST:574
movepool: +druddigon's movepool, +stone edge, +Dragon Rush, +Dragon Dance, +Knock off, +Head smash, +rock polish
Why make a new item that could be fulfilled by just having it evolve by trade or something? It would add unnecessary coding for an item that has no use. And why is an evolution of Druddigon as fast as Garchomp, two Pokemon that should never be in the same sentence unless you're talking about physical dragons. But if you change Draggoron into something more like Druddigon, it'll be like Mineroryu. A bulky, slow, physical Dragon / Rock.
 
Why make a new item that could be fulfilled by just having it evolve by trade or something? It would add unnecessary coding for an item that has no use. And why is an evolution of Druddigon as fast as Garchomp, two Pokemon that should never be in the same sentence unless you're talking about physical dragons. But if you change Draggoron into something more like Druddigon, it'll be like Mineroryu. A bulky, slow, physical Dragon / Rock.
the item was for flavor, it doesn't need to be coded, and, technically, Draggoron's faster than garchomp, but I will make the speed more druddigon-ish

also, I thought of another signature ability for Noctowl

Vast Knowledge:
flavor description: allows a pokemon to maintain more knowledge and excel in more areas.
technical description: raises the EV limit to 756.

with that, all it needs is a +15 or +20 to its BST
 
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the item was for flavor, it doesn't need to be coded, and, technically, Draggoron's faster than garchomp, but I will make the speed more druddigon-ish

also, I thought of another signature ability for Noctowl

Vast Knowledge:
flavor description: allows a pokemon to maintain more knowledge and excel in more areas.
technical description: raises the EV limit to 756.

with that, all it needs is a +15 or +20 to its BST
WHOA WHOA WHOA WHOA WHOA
you're saying
it can have decent bulk in HP
and speed / satk
OR
5 moves

noctowl would be on every team and way to unpredictable ESPECIALLY with another stat buff
 
WHOA WHOA WHOA WHOA WHOA
you're saying
it can have decent bulk in HP
and speed / satk
OR
5 moves

noctowl would be on every team and way to unpredictable ESPECIALLY with another stat buff
maybe no stat boosts would be best, seeing as with these two abilities and its now great typing in flying/ghost it is really good. In addition to being able to use that stat spread, it could go defensive with an EV spread like this: 252HP/252Def/252Sp.D, perhaps that ability IS too unpredictable, at least it can't escape its horrible speed without a scarf, and I doubt it would like being choiced.

In theory, it sounds very powerful, but Noctowl would REALLY be held back offensively by it's stats, and altho it has some good bulk, a remotely powerful physical attacker (AKA every offensive dark type) could easily break through it, if it does get any stat boosts, I'm thinking a +10 to speed and/or Sp.A would be nice as it currently only has 70 in speed and 76in Sp.A. I don't think it would hurt the metagame to much for it to have semi-decent stats
 
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Flygon can't really use special moves unless I'm having a memory lapse
In my opinion, Flygon is actually a great special attacker. I run Heat Wave/ Earth Power/ Dragon Pulse/ Giga Drain. An alternative is Draco Meteor/ Flamethrower/ Earth Power/ Sunny Day with Heat Rock
 
The Mega Update
The Most Important Update in Sylveria's History
Omega Ruby & Alpha Sapphire



Mega-Milotic @ Milotite

Water / Fairy

95 / 60 / 79 / 100 / 125 / 81 (Milotic)

130 / 60 / 114 / 110 / 140 / 86 (Mega)

Ability: Multiscale



Mega-Metagross @ Metagronite

Steel / Fighting

80 / 135 / 130 / 95 / 90 / 70 (Metagross)

115 / 170 / 140 / 95 / 140 / 40 (Mega)

Ability: Analytic



Mega-Salamence @ Salamencite

Dragon / Flying

95 / 135 / 80 / 110 / 80 / 100 (Salamence)

100 / 150 / 90 / 150 / 80 / 130

Ability: Sheer Force



Omega Groudon @ Radiant Ruby

Ground / Fire

100 / 150 / 140 / 100 / 90 / 90 (Groudon)

110 / 170 / 140 / 110 / 90 / 100 (Omega)

Ability: Eternal Drought

Summons a weather condition called "Eternal Drought". Eternal Drought is a weather condition that boosts the power of Fire type moves by 2.0x and cannot be ended unless a Pokemon with the ability Air Lock comes into play. If the weather condition "Eternal Drizzle" is activated or active, both of their effects take place, however all Pokemon lose 1/16th of their health each turn.



Alpha Kyogre @ Shining Sapphire

Water / Electric

100 / 100 / 90 / 150 / 140 / 90 (Kyogre)

110 / 110 / 90 / 170 / 140 / 100 (Alpha)

Ability: Eternal Drizzle

Summons a weather condition called "Eternal Drizzle". Eternal Drizzle is a weather condition that boosts the power of Water type moves by 2.0x and cannot be ended unless a Pokemon with the ability Air Lock comes into play. If the weather condition "Eternal Drought" is activated or active, both of their effects take place, however all Pokemon lose 1/16th of their health each turn.



Delta Rayquaza @ Elegant Emerald

Dragon / Flying

105 / 150 / 90 / 150 / 90 / 95 (Rayquaza)

105 / 170 / 90 / 170 / 90 / 105 (Delta)

Ability: Air Lock

Note: Omega Groudon, Alpha Kyogre, and Delta Rayquaza are forms, not mega evolutions. They are not usable without their respective items, just as Giratina-Origin is not usable without the Griseous Orb.


Mega-Swampert @ Swampertite

Water / Ground

100 / 110 / 90 / 85 / 90 / 60 (Swampert)

130 / 115 / 120 / 95 / 115 / 60 (Mega)

Ability: Hydration



Mega-Sceptile @ Sceptinite

Grass / Dragon

70 / 85 / 65 / 105 / 85 / 120 (Sceptile)

80 / 125 / 65 / 130 / 85 / 145 (Mega)

Ability: Chlorophyll


Recap:
Mega Milotic: Ultra Wall
Mega Metagross: Ultra Tank
Mega Salamence: Amazing Offensive Beast
Omega Groudon: Powerful Physical Attacker
Alpha Kyogre: Powerful Special Attacker
Delta Rayquaza: Insane Mixed Attacker
Mega Swampert: Amazing Defensive Beast
Mega Sceptile: Insanely Fast Mixed Attacker

I am proud to announce that I think Sylveria is ready to be coded! I will update OP AS SOON AS POSSIBLE. I PROMISE. It should definitely be done by Monday.

Also, I apologize about the massively long break from any activity. Hopefully you're all still here. I also apologize about the Fixmons drama. I assure you I support it, but I think it's an overused idea.​
 
I just wanna say that you might wanna refrain from boosting hp from base to mega. Also rather than anounce those now you might wanna see what gamefreak is doing with them as they are the most likely candidates for recieving megas(some have megas annonced already)
 
I just wanna say that you might wanna refrain from boosting hp from base to mega. Also rather than anounce those now you might wanna see what gamefreak is doing with them as they are the most likely candidates for recieving megas(some have megas annonced already)
They aren't assumptions, they're additions. And I see the problem with adding hp to megas but I dont think most of these can function how they should without the boosts.
 
They aren't assumptions, they're additions. And I see the problem with adding hp to megas but I dont think most of these can function how they should without the boosts.
they may not function as well but that kinda kills the point of a "generation 7" if you make something happen that can't in the actual game as of now.
 
buuuutt generation 7 is a new generation so there are more mechanics and stuff
Maybe, but still it would mess up the current coding and stuff, right?(i have no idea how to code so idk) So to be safe, we can take away the hp boosts and relocate them, OK? Also Primal Kyogre and Primal Groudon as names are confirmed, so i'm not sure there will be Omega Groudon and Alpha Kyogre, though those are better names. Also what's with that green thing in swampert's pic lol
 
Maybe, but still it would mess up the current coding and stuff, right?(i have no idea how to code so idk) So to be safe, we can take away the hp boosts and relocate them, OK? Also Primal Kyogre and Primal Groudon as names are confirmed, so i'm not sure there will be Omega Groudon and Alpha Kyogre, though those are better names. Also what's with that green thing in swampert's pic lol
I'll make alternate versions just incase. I literally found out about Primals while on Bulbapedia, I had no idea but I prefer this idea to keep them from being OP by taking away their item freedom. The green thing in Swampert's pic is the deviantart user's watermark
 

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