Tavok vs Gold!

1v1 FLASH Singles
2 subs
All abilities
Yeah yeah

S0L1D G0LD

Dizzy (Arghonaut) (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Unaware

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (36/???):

Night Slash
Constrict
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet (*)
Mach Punch
Foul Play
Taunt
Revenge
Waterfall
Focus Punch

Circle Throw (*)
Cross Chop (*)
Recover (*)
Rock Blast (*)
Soak (*)

Protect
Earthquake (*)
Double Team
Torment (*)
Rock Slide (*)
Infestation
Poison Jab (*)
Substitute (*)
Waterfall

Dive
Drain Punch
Gunk Shot
Ice Punch
Knock Off
Low Kick
Thunder Punch
Snatch



Baird (Octillery) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Suction Cups

Sniper

Moody (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (41/71):

Gunk Shot
Water Gun (*)
Constrict
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Octazooka
Bullet Seed
Wring Out
Signal Beam
Hydro Pump
Hyper Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Protect
Smack Down
Psychic (*)
Double Team (*)
Flamethrower
Sludge Bomb
Fire Blast (*)
Rest
Energy Ball
Scald (*)
Brine
Payback
Thunder Wave
Sleep Talk
Substitute
Flash Cannon
Surf

Bounce
Endure
Whirlpool


tavok

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (103/121)

- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Chip Away
- Counter
- Covet
- Crunch
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Slide
- Rock Tomb
- Rollout
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Stockpile
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Tackle
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Water Gun
- Whirlpool
- Whirlwind
- Wild Charge
- Yawn
- Zap Cannon
- Zen Headbutt

About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.


Gold first
tavok second
 
Dizzy @ Exp Share

Low Kick - Drain Punch - Low Kick
If Counter, use Infestation on the first instance, Wrap on the second instance, and Bubble on the third instance, pushing back in each instance.
If Bide, start action chain Infestation - Wrap - Low Kick .
 
@ Exp. Share

Yeah won't win this the fair way. I don't think I can win even in an unfair way, but can try xD

Double Team (2 Clones) - Zap Cannon + Shock Wave - Cooldown (Swagger)
 
Pre-Round stats:

Dizzy @ Exp. Share
HP: 110
EN: 100
5/3/3/4/65/ -10% Eva

Gambo
HP: 130
EN: 100
4/3/4/4/26/ -10% Eva

Action 1
Low Kick -> Gambo (8.5 EN)
RNG roll (to crit) 3644 = no crit
(15+3+(5-3)1.5)(1.5) = 31.5 DMG

Gambo used Double Team! (7 EN)

Action 2
Drain Punch -> Gambo (11 EN)
RNG roll (for target) 9864 = miss
Poof

Zap Cannon + Shock Wave -> Dizzy (19.5 EN)
RNG roll (to crit) 3174 = no crit
(18+(4-4)1.5)(1.5) = 27 DMG
Dizzy was paralyzed!

Action 3
Gambo must cool down!

RNG roll (for full para) 2644 = close!
Low Kick -> Gambo (8.5 EN)
RNG roll (for target) 4609 = real
RNG roll (to crit) 3947 = no crit
(15+3+(5-3)1.5)(1.5) = 31.5 DMG
Poof

Para to 20%


Post-Round stats:

Dizzy @ Exp. Share
HP: 83
EN: 72
5/3/3/4/65/ -10% Eva
Paralyzed (20%)

Gambo
HP: 67
EN: 73
4/3/4/4/26/ -10% Eva

tavok
S0L1D G0LD
 
Yay Double Team worked once it is way more than I expected.

Swagger - Rock Slide - Rock Slide
- IF succesfuly P/E THEN Reflect the first instance and Metronome (Slack Off / Synthesis / Aqua Ring / Heal Order / Coil / Electric Terrain / Curse / Future Sight / Roost / Iron Defense) the second, pushing actions back.
- IF Argonauth is in the evasive stage of a d/e move THEN Metronome (Slack Off / Synthesis / Aqua Ring / Heal Order / Coil / Electric Terrain / Curse / Future Sight / Roost / Iron Defense) the first instance and Reflect the second, pushing actions back.
 
I think a confusion check is applied? Idk

Pre-Round stats:

Dizzy @ Exp. Share
HP: 83
EN: 72
5/3/3/4/65/ -10% Eva
Paralyzed (20%)

Gambo
HP: 67
EN: 73
4/3/4/4/26/ -10% Eva

Action 1
Ubercharging

Swagger -> Dizzy (6 EN)
Dizzy was confused
RNG roll (for duration) 9231 = 4a oh boy
+2 Atk

RNG roll (for full para) 6813 = no para
RNG roll (to hit self) 9729 = no hit self
Ultra Focus Punch -> Gambo (42 EN)
RNG roll (to crit) 8100 = no crit
(33.75+2+3+(5-3)1.5)(1.5)+4 = 66.625 DMG @_@
Dizzy's confusion fell to 3!
Gambo fainted!


Post-Round stats:

Dizzy @ Exp. Share
HP: 83
EN: 30
5/3/3/4/65/ -10% Eva
Paralyzed (15%)
Confused (1a)

Gambo
HP: 0
EN: KO
4/3/4/4/26/ -10% Eva

S0L1D G0LD gets 1 CC
Dissy the Argohnaut gets 4 MC and 1 KOC

tavok gets 1 CC
Gambo the Snorlax gets 4 MC

I get 3 UC
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top