tavok vs. youngjake93, now with 100% less dubstep

Challenging youngjake93 to a battle!

2v2 FE Singles.
All Items.
All Abilities.
2 Subs.
5 chills / 2 Recoveries.
1 Day DQ.
1 Mega Evo.
ASB Arena.
Send out decided by coinflip.
Ya I accept. PM coming soon
Team tavok

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (22):

- Extreme Speed
- Dragon Pulse
- Close Combat
- Aura Sphere
- Dark Pulse
- Detect
- Metal Claw
- Power-Up Punch
- Me First
- Bone Rush
- Metal Sound
- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
- Quick Guard
- Nasty Plot

Egg Moves (7):

- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick
- Circle Throw
- Vacuum Wave

TMs/HMs (28):

- Protect
- Earthquake
- Dig
- Shadow Ball
- Focus Blast
- Rock Slide
- Shadow Claw
- Payback
- Swords Dance
- Drain Punch
- Roar
- Toxic
- Hyper Beam
- Rain Dance
- Psychic
- Brick Break
- Double Team
- Facade
- Rest
- Low Sweep
- Giga Impact
- Stone Edge
- Bulldoze
- Sleep Talk
- Substitute
- Flash Cannon
- Focus Punch

Move Tutor: (6)

- Magnet Rise
- Roleplay
- Ice Punch
- Zen Headbutt
- Thunder Punch
- Iron Tail


So badass.
Skull (Aggron (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 21



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

- Filter (Passive) (MEGA): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (13):

- Tackle
- Harden
- Mud-Slap
- Headbutt
- Metal Claw
- Iron Defense
- Roar
- Take Down
- Iron Head
- Protect
- Heavy Slam
- Metal Burst
- Double Edge

Egg Moves (5):

- Endeavor
- Head Smash
- Reversal
- Stealth Rock
- Superpower

TMs/HMs (11):

- Toxic
- Taunt
- Earthquake
- Dig
- Sandstorm
- Shadow Claw
- Rock Polish
- Thunder Wave
- Rock Slide
- Rest
- Focus Punch

Move Tutor: (2)
- Endure
- Magnet Rise


Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (15):

- Fissure
- Eruption
- Growl
- Tackle
- Ember
- Magnitude
- Focus Energy
- Take Down
- Flame Burst
- Amnesia
- Lava Plume
- Earth Power
- Earthquake
- Flamethrower

Egg Moves (5):

- Ancient Power
- Endure
- Growth
- Heat Wave
- Iron Head

TMs/HMs (20):

- Toxic
- Sunny Day
- Dig
- Will-O-Wisp
- Bulldoze
- Rock Slide
- Roar
- Fire Blast
- Incinerate
- Explosion
- Rock Polish
- Rest
- Sleep Talk
- Flash Cannon
- Substitute
- Solar Beam
- Sandstorm
- Stone Edge
- Protect
- Hyper Beam

Move Tutor: (1)

- Stealth Rock

Team youngjake93

Gengar [Hell Lurker] (Female)
Type: Ghost/Poison
Abilities: Levitate
Nature: Timid(+15% Spe, +19% Acc, -1 Atk)

Stats:
HP:90
Atk: 2 (-)
Def: 2
SpA: 5
SpDef: 3
Spe: 127 (+) (+19% Acc)
Size Class:3
Weight Class:3
Base Rank Total:19
Mega Stats:
HP:90
Atk: 2 (-)
Def: 3
SpA: 7
SpDef: 3
Spe: 150 (+) (+26% Acc)
Size Class:3
Weight Class:3
Base Rank Total:23
EC: 9/9
MC: 0
AC: N/A

Moves(51/111):
Hypnosis
Lick
Spite

Mean Look
Curse
Confuse Ray
Night Shade

Sucker Punch
Hex
Will-O-Wisp
Disable
Perish Song
Reflect Type

Clear Smog
Substitute
Double Team
Protect

Torment
Dazzling Gleam
Energy Ball
Taunt
Rest
Dream Eater

Dark Pulse
Sludge Bomb
Thunderbolt
Toxic
Pain Split
Icy Wind
Skill Swap
Giga Drain
Endure
Destiny Bond
Shadow Punch
Shadow Ball
Focus Blast
Sleep Talk
Counter
Snatch
Nightmare
Venoshock
Uproar
Thunder
Psychic
Hidden Power Fire
Mimic
Trick Room
Sunny Day
Rain Dance
Toxic
Sludge Wave


Snorlax [Skippy] (Male)
Type: Normal
Abilities: Immunity, Thick Fat, Gluttony (unlocked)
Nature: Sassy(+1 SpD, Speed/1.15, -10% Evasion)

Stats:
HP:130
Atk:4
Def:3
SpA:3
SpDef:5 (+)
Spe:26 (-)
Size Class:4
Weight Class:9
Base Rank Total:23

MC: 0
AC: 5/5

Moves(47/118):
Last Resort

Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Chip Away
Recycle
Screech
Body Slam
Stockpile
Curse
Counter
Substitute
Zen Headbutt
Pursuit
Double Team
Protect
Earthquake
Rest
Sleep Talk
Fire Blast
Shadow Ball
Focus Punch
Facade
Toxic
Thunder
Rock Slide
Solar Beam
Ice Beam
Yawn
Headbutt
Belly Drum
Crunch
Heavy Slam
Gunk Shot
Wild Charge
Bide
Psychic
Double Edge
Bulldoze
Giga Impact
Endure
Brick Break


Sneasel [Ice Demon] (F)
nature: Adamant (+Att, -sAtt)
Type: Dark/Ice

Abilities:
Inner Focus
Keen Eye
Pickpocket(Locked)

HP: 90
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 115
SC: 2
WC: 3
BRT: 16

EC: 3/6
MC: 0
AC: 3/5

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

Fake Out
Counter
Icicle Crash
Feint
Assist

Torment
Taunt
Dig
Brick Break
Double Team

Ice Punch
Ice Shard
Avalanche
Beat Up
Spite
Snatch
Low Sweep

(why youngjake93 brought a Sneasel to a FE fight I don't know)
How it's gonna go down
  • Objection flips a coin
  • If heads:
    • tavok sends out his first Pokemon and chooses its item
    • youngjake93 does likewise and orders
    • tavok orders
  • If tails:
    • youngjake93 sends out his first Pokemon and chooses its item
    • tavok does likewise and orders
    • youngjake93 orders
  • Objection refs
Coin flip

Heads it is. tavok, choose your first Pokemon.
 
Alright, time to get this going. This is the moment when I wonder why the hell I brought Camerupt instead of Dragonite.

@ Aggronite.
 
Snorlax @ Full Incense
Brick Break, Fire Blast, Brick Break
If damaging Rock move is used, Counter
If Dig is used, Earthquake
 
I'm going to have so much fun with this.

[Mega-Evolve] Double-Edge - Take Down - Double-Edge

And this, kids, is the reason you make calcs. Thanks for those 1 Damage Brick Breaks :)
 
Last edited:
Start of round 1


Skull (M) @ Aggronite
HP: 100 | EN: 100 | Spe: 50
Ranks: 4/8/1/3 | Total: 21
Size: 4 | Weight: 10
Abilities: Sturdy, Rock Head, Heavy Metal
Other: None


Skippy (M) @ Full Incense
HP: 130 | EN: 100 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None

Round 1 flavour

Today we have tavok facing youngjake93 in a small battle. That is, small in terms of format. The Pokemon themselves are heavyweights, especially the two being sent out at the start: Skull the Aggron and Skippy the Snorlax. Wait, what's that? No Ms. Squirrel, that is not the Skippy you're thinking of. Notice the lack of brown fur and tail. Sheesh, her eyesight is worse than I thought.

Hold on, Skull appears to be morphing into something else entirely. That must be the Aggronite he was holding. Now his Double-Edge and Take Down attacks are slightly more powerful than they were before, but what's really surprising is how little Skippy's Brick Break strikes do to the metal beast. At least he gets some damage in with his Fire Blast, but right now it looks like Skull has the advantage. Can he maintain it though?

End of round 1


Skull (M) @ Aggronite
HP: 87 | EN: 69 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: None


Skippy (M) @ Full Incense
HP: 64 | EN: 80 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None

Skull mega evolves into Mega Aggron

Skull uses Double-Edge for (6+(11/2.5))=10.4 energy
Roll a D16 for crit: 8 - no crit
Skippy takes (ceil(10+(11/1.5))+(5-3)*1.5+2)=23 damage

Skippy uses Brick Break for 6 energy
Roll a D16 for crit: 7 - no crit
Skull takes (8+(6-10)+(4-6)*1.5-2)*1.5=-1.5 damage (converted to 1 scratch damage)

Skull uses Take Down for (6+(11/2.5))=10.4 energy
No accuracy check due to Full Incense
Roll a D16 for crit: 4 - no crit
Skippy takes (ceil(7+(11/1.5))+(5-3)*1.5+2)=20 damage

Skippy uses Fire Blast for 8 energy
No accuracy check due to Full Incense
Roll a D16 for crit: 5 - no crit
Roll a D100 for burn: 47 - no burn
Skull takes (11+(3-4)*1.5-2)*1.5=11.25 damage

Skull uses Double-Edge for (6+(11/2.5))=10.4 energy
Roll a D16 for crit: 4 - no crit
Skippy takes (ceil(10+(11/1.5))+(5-3)*1.5+2)=23 damage

Skippy uses Brick Break for 6 energy
Roll a D16 for crit: 4 - no crit
Skull takes (8+(6-10)+(4-6)*1.5-2)*1.5=-1.5 damage (converted to 1 scratch damage)


OK tavok, you're up.
 
Last edited:
Heavy Metal adds a further 2 BAP to weight moves, so Skippy should have received 6 more damage. (ObjEDIT: Fixed)

"Alright, let's keep the ball rolling."

Head Smash - Double-Edge - Head Smash
IF Counter, THEN Stealth Rock the first instance, Sandstorm the second and Thunder Wave the third, pushing actions back every time.
IF Bide, THEN change string of actions to Stealth Rock - Sandstorm - Focus Punch, starting the action Bide is initiated.
 
Last edited by a moderator:
Start of round 2


Skull (M) @ Aggronite
HP: 87 | EN: 69 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: None


Skippy (M) @ Full Incense
HP: 64 | EN: 80 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None

Round 2 flavour

Skull continues ramming into Skippy, this time focusing on Head Smashes and a Double-Edged charge (whose second edge does nothing to the Aggron). Skippy, however, Protects himself from Skull's first attack before unleashing a Super Fire Blast on the metal monster. By the end of the round, both of them are looking worn out, but Skippy is hanging on by a thread. Can youngjake93 pull something out of the bag here?

End of round 2


Skull (M) @ Aggronite
HP: 57 | EN: 32 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: None


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None

Skippy uses Protect for 6 energy
Skippy is protecting itself

Skull uses Head Smash for (9+(11/2.5))=13.4 energy
Skippy would take (ceil(12+(11/1.5))+(5-3)*1.5+2)=25 damage
Skippy blocks the attack for (25/2.5)=10 energy

Skull uses Double-Edge for (6+(11/2.5))=10.4 energy
Roll a D16 for crit: 11 - no crit
Skippy takes (ceil(10+(11/1.5))+(5-3)*1.5+2)=23 damage

Skippy uses a combo of Fire Blast and Fire Blast for (8+12)*1.75=35 energy
No accuracy check due to Full Incense
Roll a D16 for crit: 4 - no crit
Roll a D100 for burn (20%): 59 - no burn
Skull takes (11*2.25+(3-4)*1.5-1-2)*1.5=30.375 damage

Skull uses Head Smash for (9+(11/2.5))=13.4 energy
No accuracy check due to Full Incense
Roll a D16 for crit: 8 - no crit
Skippy takes (ceil(12+(11/1.5))+(5-3)*1.5+2)=25 damage

Skippy cools down


Well we're about to find out because it's youngjake93's turn to order first.
 
[Mega-Evolve]Hypnosis, Nightmare, Will-O-Wisp
If Protect, then Substitute(15) the first time, Double Team(2) the second and push back
If Aggron is in Light Sleep a1, then replace a3 with Confuse Ray
 
By the way youngjake93, you may will want to note somewhere in your Gengar's description that its mega form has Shadow Tag.

Start of round 3


Skull (M) @ Aggronite
HP: 57 | EN: 32 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: None


Hell Lurker (F) @ Gengarite
HP: 90 | EN: 100 | Spe: 127 (+) (Acc boost: 19%)
Ranks: 2/2/5/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Levitate
Other: None


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Round 3 flavour

youngjake93 decides to pull Skippy out and in his place he sends out Hell Lurker the Gengar. Much like Skull, Hell Lurker metamorphoses into something more monstrous. This version of Hell Lurker appears faster, stronger and meaner. She certainly acts meaner as she performs Hypnosis on Skull, sending him to sleep, then plants a Nightmare in his mind and burns him with a Will-O-Wisp. Skull is helpless to stop the torment of his nightmare and the searing burns on his body. Let's hope he wakes up soon.

End of round 3


Skull (M) @ Aggronite
HP: 47 | EN: 28 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: Nightmarish sleep (0 actions), burned (-3 to physical attacks, 2 DPA)


Hell Lurker (F) @ Gengarite
HP: 90 | EN: 80 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: None


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Hell Lurker evolves into Mega Gengar

Hell Lurker uses Hypnosis for 7 energy
Roll a D100 for accuracy (boosted to 86%): 65 - hit
Roll a D3 for sleep duration: 3 - 2 actions
Skull falls asleep

Skull is fast asleep
Skull's sleep counter drops to 1

Hell Lurker uses Nightmare for 6 energy
Skull is having nightmares
Skull's sleep counter rises to 2

Skull is fast asleep
Skull's sleep counter drops to 1

Skull takes 4 damage and loses 2 energy due to Nightmare

Hell Lurker uses Will-O-Wisp for 7 energy
Accuracy boosted to 100%
Skull is burned

Skull is fast asleep
Skull's sleep counter drops to 0

Skull takes 2 burn damage
Skull takes 4 damage and loses 2 energy due to Nightmare


tavok, it's your turn to order first now.
 
And this, folks, is the reson you buy Sleep Talk at the same time you buy Rest: so you don't forget to get it.

Thunder Wave - Taunt - Heavy Slam
- IF Taunt A1, THEN change string of actions to Heavy Slam - Head Smash - Heavy Slam.
- IF Double Team AND you are slower, THEN Rock Slide and pushing actions back.
 
Start of round 4


Skull (M) @ Aggronite
HP: 47 | EN: 28 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: Nightmarish sleep (0 actions), burned (-3 to physical attacks, 2 DPA)


Hell Lurker (F) @ Gengarite
HP: 90 | EN: 80 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: None


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Round 4 flavour

That Gengar is one crafty so-and-so. First she creates a Substitute to absorb the effects of Skull's Thunder Wave, then she repeats her Hypnosis trick and her Nightmare trick on the Aggron. At least this time Skull isn't asleep for as long as before, but will he ever be able to lay a finger on Hell Lurker?

End of round 4


Skull (M) @ Aggronite
HP: 37 | EN: 19 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: Nightmarish sleep (0 actions), burned (-3 to physical attacks, 2 DPA)


Hell Lurker (F) @ Gengarite
HP: 75 | EN: 55 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: Substitute (15 HP)


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Hell Lurker uses Substitute for 12 energy
Hell Lurker creates a 15 HP Substitute

Skull uses Thunder Wave for 7 energy
The move fails due to Substitute

Skull takes 2 burn damage

Hell Lurker uses Hypnosis for 7 energy
Roll a D100 for accuracy (boosted to 86%): 75 - hit
Roll a D3 for sleep duration: 2 - 1 action
Skull falls asleep

Skull is fast asleep
Skull's sleep counter drops to 0

Skull takes 2 burn damage

Hell Lurker uses Nightmare for 6 energy
Skull is having nightmares
Skull's sleep counter rises to 1

Skull is fast asleep
Skull's sleep counter drops to 0

Skull takes 2 burn damage
Skull takes 4 damage and loses 2 energy due to Nightmare


youngjake93, you're up now.
 
Start of round 5


Skull (M) @ Aggronite
HP: 37 | EN: 19 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: Nightmarish sleep (0 actions), burned (-3 to physical attacks, 2 DPA)


Hell Lurker (F) @ Gengarite
HP: 75 | EN: 55 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: Substitute (15 HP)


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Round 5 flavour

A heavily weakened Skull begins this round and prepares to Endure his opponent's blows. First, however, Hell Lurker generates a Double Team to throw Skull off before striking with a powerful Hex. Skull decides to try hitting all five Hell Lurkers with a Rock Slide and succeeds in wiping out the illusory clones and doing a bit of damage to the real one's Substitute. Hell Lurker's second Hex doesn't quite finish off the enduring Aggron, who then hardens his skin into an Iron Defense that cures the burn that the Gengar left on him.

All in all, Skull may have only delayed the inevitable, but Hell Lurker wasted a lot of energy. Considering that her only ally is a Snorlax who can barely stand, this may prove costly to youngjake93.

End of round 5


Skull (M) @ Aggronite
HP: 1 | EN: 1 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: Cannot Endure for 1 round, +2 defence


Hell Lurker (F) @ Gengarite
HP: 75 | EN: 21 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: Substitute (6 HP)


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Skull wakes up
Skull uses Endure for 15 energy
Skull braces itself

Hell Lurker uses Double Team for 16 energy
Hell Lurker creates 4 illusory clones

Skull takes 2 burn damage

Hell Lurker uses Hex for 7 energy
Roll a D16 for crit: 16 - no crit
Skull takes (13+3+(7-6)+(6-4)*1.5-1)=19 damage

Skull uses Rock Slide for 6 energy
Roll a D100 for accuracy: 5 - hit
The attack hits all clones
Roll a D16 for crit: 6 - no crit
No flinch roll due to Substitute
Hell Lurker's Substitute takes (8*0.75+(5-3)*1.5)=9 damage

Skull takes 2 burn damage

Hell Lurker uses Hex for 11 energy
Roll a D16 for crit: 5 - no crit
Skull takes (13+3+(7-6)+(6-4)*1.5-1)=19 damage
Skull endures the attack

Skull uses Iron Defense for 6 energy
Skull's defence is raised by 2 stages
Skull is cured of burn


tavok's turn to order first now.
 
Rock Slide - Rock Slide - Rock Slide
IF you are under the effects of Torment when you would move, THEN Heavy Slam the first and third instance and Head Smash the second.
IF succesfuly P/E AND you are not under the effects of Taunt, THEN chill and push actions back.
 
Start of round 6


Skull (M) @ Aggronite
HP: 1 | EN: 1 | Spe: 50
Ranks: 5/10/1/4 | Total: 25
Size: 4 | Weight: 11
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Other: Cannot Endure for 1 round, +2 defence


Hell Lurker (F) @ Gengarite
HP: 75 | EN: 21 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: Substitute (6 HP)


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Round 6 flavour

No flavour this round. If you want someone to blame, blame the guys who decided it'd be a good idea to pay me to work for them. Or the guys who made RPG Maker. Or the guys I play role playing games with on Skype. Any of them will do.

Oh by the way Rock Slide missed. If you want someone to blame, blame Onion_Bubs.

End of round 6


Skull (M) @ Aggronite
HP: 1 | EN: KO


Hell Lurker (F) @ Gengarite
HP: 75 | EN: 33 | Spe: 150 (+) (Acc boost: 26%)
Ranks: 2/3/7/3 | Total: 23
Size: 3 | Weight: 3
Abilities: Levitate, Shadow Tag
Other: Substitute (6 HP), 1 KOC


Skippy (M) @ Full Incense
HP: 6 | EN: 29 | Spe: 26 (-)
Ranks: 4/3/3/5 | Total: 23
Size: 4 | Weight: 9
Abilities: Immunity, Thick Fat, Gluttony
Other: None


Hell Lurker chills and restores 12 energy

Skull uses Rock Slide for 6 energy
Roll a D100 for accuracy: 94 - miss
Skull runs out of energy and faints


tavok must now choose which of his two other Pokemon to send out and what item it is holding. Then youngjake93 orders first.
 

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