This is not your regular team. This team is obviously built for pure annoyance while building a somewhat strategy. Once all pokemon are either trapped or screwed over by plans my late game will come in and sweep.
The Team from a glance
Rotom, Magnezone, Dugtrio, Regice, Gliscor, Deoxys-S
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The team status!!
Lead:
Rotom@Choice Scarf
Timid Nature
Ability:Levitate
Evs: 252 Special attack/252 Speed/6 Hp
~Thunder Bolt
~Shadow ball
~Hidden Power [Ice]
~Trick
This thing works most of the times as a lead if not it can be brought in later in the game. Switching into special walls and giving them your choice scarf ruins there plans and you still get decent attack power after the switch. If really needed this thing can outrun other scarf variants for maybe to put some damage in there. The whole point of him is to screw over a wall and maybe gets some helpfull items in the process.
Magnezone@Leftvers
Modest nature
Ability:Magnet Pull
Evs: 172 Hp/ 252 Special attack/ 84 Speed
~Thunder Bolt
~Hidden Power [Ice]
~Substitute
~Magnet Rise
Bye Skarm! Well even if you dont see Skarms so much say bye to most steel types. When in on a Bronzong I can either Sub up predicting the Hypnosis or Magnetrise giving almost no chance to kill me. Only other steel threat to this thing really is Lucario but I have other mons for him.
Dugtrio@Choice Band
Jolly nature
Ability:Arena Trap
Evs: 252 Attack/252 Speed/6 Hp
~Arial Ace
~Pursuit
~Stone edge
~Earth Quake
Lol its a trap! No sucker punch? You must be crazy! Well no not really. Having pursuit over Sucker Punch gives me the availability to still give some damage on outgoing mons predicting the Sucker Punch. Hitting Gengars, Azelf, and any other sweeper that gets hit hard y Sucker Punch will find out how hard pusruit will hit it also. It obviously will not kill 100% of the time but it will still do some nice damage. My favorite revenge killer in the game.
Regice@Leftovers
Calm nature
Ability: Pressure
Evs: 252 Hp/252 Defense/6 Special Defense
~Thunder Wave
~Ice Beam
~Thunder Bolt
~Sleep Talk
Yea a weird move set but has worked for me. This mon is purely for being a Special wall and to absorb Sleep. Thunder Wave helps the rest of the team out and my other moves are for obvious reasons. Giving it a calm nature with 6 Special Defense Evs leaves with a wopping 480 Special Defense stat still which means it easily able to survive a Spec'd Fire Blast/Flamethrower from a Salamance. Great support I must say.
Gliscor@Leftovers
Impish nature
Ability: Hypper Cutter
Evs: 252 Hp/252 Defense/ 6 Speed
~Roost
~Stealth Rock
~Earthquake
~Ice fang/Stone edge
Gliscor, the physcial wall. Packs great Defense and Hp and can hit pretty hard for a wall. Supports with stealth rock and takes physical hits others can't take. Not really much to say except for that I love this thing.
Deoxys-S@Life Orb
Hasty nature
Ability: Pressure
Evs: 160 Attack/ 252 Special Attack/ 96 Speed
~Ice Beam
~Psychic
~Thunder Bolt
~Super Power
After everything is hopefully set up and has been worked out this guy takes charge. With a wopping 462 Speed stat this thing out runs alot. Sweeping in late game is no big deal for this guys really unless a Scarf Chomp is let hanging around somewhere which I highly doubt will happen. This thind kills Gliscors,Skarms and even 2HKO's Blissey. Not much a team can do while this thing is sweeping.
Well listed my opinions and thoughts and I need your help for threats and such so RMT!
The Team from a glance
Rotom, Magnezone, Dugtrio, Regice, Gliscor, Deoxys-S
The team status!!
Lead:
Rotom@Choice Scarf
Timid Nature
Ability:Levitate
Evs: 252 Special attack/252 Speed/6 Hp
~Thunder Bolt
~Shadow ball
~Hidden Power [Ice]
~Trick
This thing works most of the times as a lead if not it can be brought in later in the game. Switching into special walls and giving them your choice scarf ruins there plans and you still get decent attack power after the switch. If really needed this thing can outrun other scarf variants for maybe to put some damage in there. The whole point of him is to screw over a wall and maybe gets some helpfull items in the process.
Magnezone@Leftvers
Modest nature
Ability:Magnet Pull
Evs: 172 Hp/ 252 Special attack/ 84 Speed
~Thunder Bolt
~Hidden Power [Ice]
~Substitute
~Magnet Rise
Bye Skarm! Well even if you dont see Skarms so much say bye to most steel types. When in on a Bronzong I can either Sub up predicting the Hypnosis or Magnetrise giving almost no chance to kill me. Only other steel threat to this thing really is Lucario but I have other mons for him.
Dugtrio@Choice Band
Jolly nature
Ability:Arena Trap
Evs: 252 Attack/252 Speed/6 Hp
~Arial Ace
~Pursuit
~Stone edge
~Earth Quake
Lol its a trap! No sucker punch? You must be crazy! Well no not really. Having pursuit over Sucker Punch gives me the availability to still give some damage on outgoing mons predicting the Sucker Punch. Hitting Gengars, Azelf, and any other sweeper that gets hit hard y Sucker Punch will find out how hard pusruit will hit it also. It obviously will not kill 100% of the time but it will still do some nice damage. My favorite revenge killer in the game.
Regice@Leftovers
Calm nature
Ability: Pressure
Evs: 252 Hp/252 Defense/6 Special Defense
~Thunder Wave
~Ice Beam
~Thunder Bolt
~Sleep Talk
Yea a weird move set but has worked for me. This mon is purely for being a Special wall and to absorb Sleep. Thunder Wave helps the rest of the team out and my other moves are for obvious reasons. Giving it a calm nature with 6 Special Defense Evs leaves with a wopping 480 Special Defense stat still which means it easily able to survive a Spec'd Fire Blast/Flamethrower from a Salamance. Great support I must say.
Gliscor@Leftovers
Impish nature
Ability: Hypper Cutter
Evs: 252 Hp/252 Defense/ 6 Speed
~Roost
~Stealth Rock
~Earthquake
~Ice fang/Stone edge
Gliscor, the physcial wall. Packs great Defense and Hp and can hit pretty hard for a wall. Supports with stealth rock and takes physical hits others can't take. Not really much to say except for that I love this thing.
Deoxys-S@Life Orb
Hasty nature
Ability: Pressure
Evs: 160 Attack/ 252 Special Attack/ 96 Speed
~Ice Beam
~Psychic
~Thunder Bolt
~Super Power
After everything is hopefully set up and has been worked out this guy takes charge. With a wopping 462 Speed stat this thing out runs alot. Sweeping in late game is no big deal for this guys really unless a Scarf Chomp is let hanging around somewhere which I highly doubt will happen. This thind kills Gliscors,Skarms and even 2HKO's Blissey. Not much a team can do while this thing is sweeping.
Well listed my opinions and thoughts and I need your help for threats and such so RMT!