1. Floatzel.
Nature: Jolly
@ Leftovers
EVs: 40hp, 252def, 212spe.
Moves: Waterfall, Taunt, Bulk Up, Baton Pass.
This Floatzel has 1 move that takes care of the 3 things I have had considerable trouble with in the past. SkarmBliss (among other walls), Ninjask starter baton passes, and getting time to get in a stat boosting move of any kind. The move, is Taunt. Also name suggestions would be nice too.
2. Ifrit (Moltres).
Nature: Modest
@ Leftovers
EVs: 252 sp.attack, 100hp, 100def, 52 sp.def.
Moves: Agility, Flamethrower, Air Slash, HP Ice.
This Moltres is one of the most dangerous things I've ever thought up, sacrificing(?) speed for more durability and boosting said minimum neutral speed to damn near 500 with a single Agility, which outruns max speed, jolly, scarf Garchomp and OHKO said Garchomp with HP Ice. Air Slash, after an agility, will be the primary move, as 500 speed outruns every (legal) non scarfed pokemon in the game not named Deoxys Speed Form, and it will be able to take advantage of that 30% flinch rate with said 500 speed. This Moltres also combos with Floatzel very well, as someone tries to use a grass move on Floatzel, baton pass the defence boosts to Moltres, making him even harder to take down.
3. HeebyJeeby (Claydol).
Nature: Relaxed.
@ Leftovers.
EVs: 252def, 140sp.def, 112sp.attack, 4hp.
Moves: Rapid Spin, Stealth Rock, Ice Beam, Earth Power.
As with any Pokemon Trainer that has a Pokemon 4x weak to Stealth Rocks combined with how widely it's used, a Rapid Spinner is required. But that's not its only purpose. Cosmic Power improves its tanking capability, and combos well with Floatzel, should anyone try to fry my little weasel friend with an Electric attack would be getting a defence-passed Stealth Rock set up in their face.
4. Lucario.
Nature: Adamant.
@ Life Orb
EVs: 252attack, 252spe., 4hp.
Moves: Close Combat, Swords Dance, Extreme Speed, Crunch.
Lucario has many purposes, this one in particular is switching into a Stone Edge or Rock Slide intended for Moltres, scaring the living shit out of said Tyranitar with the threat of the important question: "Will it Swords Dance, Close Combat, or something completely different?" The answer is reliant on luck, and I (generally) own when it comes to luck. The good thing about Lucario and Moltres is that they combo almost PERFECTLY with eachother. Everything Moltres is weak to (barring Water) Lucario resists, and everything Lucario is weak to Moltres resists, (including a very nice immunity to Earthquake).
5. Shaymin.Nature: Calm.
@ Leftovers
EVs: 252hp, 252sp.def, 4spe.
Moves: Aromatherapy, Rest, Energy Ball, Grasswhistle.
As with any team, status is very annoying and can possibley ruin an entire strategy, whether it comes to burn, freeze, sleep, poison, or paralysis, Shaymin is sturdy enough, and strong enough to heal itself, the party its in, and put enemies to sleep with a blade of grass.
6. Electivire.
Nature: Adamant
@ Expert Belt
EVs: 6hp, 252attack, 252spe.
Moves: Brick Break/Cross Chop, Thunderpunch, Ice Punch, Earthquake.
The 3 times I've managed to pull off this combo on Shoddy I've gotten 6-0's out of all of them. Bulk Up pass on an Electric user (Starmie in particular) and pass the Bulk Ups on an Electric attack. Electivire with Expert Belt, +1 in attack, +1 in speed, +1 in def, along with covering 75% of the Pokemon types in the game is more dangerously effective than anything I've ever seen. Tearing things like SkarmBliss, Garchomp, Salamence (post intimidate), Gyarados (also post intimidate) in the same match to utter shreads. I've used both Brick Break and Cross Chop, and personally I like Brick Break better, because the Bulk Ups that are passed makes up for the attack power lost with Cross Chop along with being dangerously accurate. But you're rating this, so you all tell me what I should use.
A SIDE NOTE: I'd like to thank Smogon for giving me the ideas on these movesets, I just had to find some way to piece them together to my liking.
ANOTHER SIDE NOTE: I have tested a few of these combos out on Shoddy, like the Bulk Up/Motor Drive activation Baton Pass on Electivire. It's just in school today, I found a way to piece together a virtually great team that compliments eachother in many ways.
THE FINAL SIDE NOTE I SWEAR: Please leave the rating of my team out of 10 at the end of your post. And before it post any suggestions you'd like to give me, and I will take them into consideration
THANKS IN ADVANCE EVERYBODY :D
Nature: Jolly
@ Leftovers
EVs: 40hp, 252def, 212spe.
Moves: Waterfall, Taunt, Bulk Up, Baton Pass.
This Floatzel has 1 move that takes care of the 3 things I have had considerable trouble with in the past. SkarmBliss (among other walls), Ninjask starter baton passes, and getting time to get in a stat boosting move of any kind. The move, is Taunt. Also name suggestions would be nice too.
2. Ifrit (Moltres).
Nature: Modest
@ Leftovers
EVs: 252 sp.attack, 100hp, 100def, 52 sp.def.
Moves: Agility, Flamethrower, Air Slash, HP Ice.
This Moltres is one of the most dangerous things I've ever thought up, sacrificing(?) speed for more durability and boosting said minimum neutral speed to damn near 500 with a single Agility, which outruns max speed, jolly, scarf Garchomp and OHKO said Garchomp with HP Ice. Air Slash, after an agility, will be the primary move, as 500 speed outruns every (legal) non scarfed pokemon in the game not named Deoxys Speed Form, and it will be able to take advantage of that 30% flinch rate with said 500 speed. This Moltres also combos with Floatzel very well, as someone tries to use a grass move on Floatzel, baton pass the defence boosts to Moltres, making him even harder to take down.
3. HeebyJeeby (Claydol).
Nature: Relaxed.
@ Leftovers.
EVs: 252def, 140sp.def, 112sp.attack, 4hp.
Moves: Rapid Spin, Stealth Rock, Ice Beam, Earth Power.
As with any Pokemon Trainer that has a Pokemon 4x weak to Stealth Rocks combined with how widely it's used, a Rapid Spinner is required. But that's not its only purpose. Cosmic Power improves its tanking capability, and combos well with Floatzel, should anyone try to fry my little weasel friend with an Electric attack would be getting a defence-passed Stealth Rock set up in their face.
4. Lucario.
Nature: Adamant.
@ Life Orb
EVs: 252attack, 252spe., 4hp.
Moves: Close Combat, Swords Dance, Extreme Speed, Crunch.
Lucario has many purposes, this one in particular is switching into a Stone Edge or Rock Slide intended for Moltres, scaring the living shit out of said Tyranitar with the threat of the important question: "Will it Swords Dance, Close Combat, or something completely different?" The answer is reliant on luck, and I (generally) own when it comes to luck. The good thing about Lucario and Moltres is that they combo almost PERFECTLY with eachother. Everything Moltres is weak to (barring Water) Lucario resists, and everything Lucario is weak to Moltres resists, (including a very nice immunity to Earthquake).
5. Shaymin.Nature: Calm.
@ Leftovers
EVs: 252hp, 252sp.def, 4spe.
Moves: Aromatherapy, Rest, Energy Ball, Grasswhistle.
As with any team, status is very annoying and can possibley ruin an entire strategy, whether it comes to burn, freeze, sleep, poison, or paralysis, Shaymin is sturdy enough, and strong enough to heal itself, the party its in, and put enemies to sleep with a blade of grass.
6. Electivire.
Nature: Adamant
@ Expert Belt
EVs: 6hp, 252attack, 252spe.
Moves: Brick Break/Cross Chop, Thunderpunch, Ice Punch, Earthquake.
The 3 times I've managed to pull off this combo on Shoddy I've gotten 6-0's out of all of them. Bulk Up pass on an Electric user (Starmie in particular) and pass the Bulk Ups on an Electric attack. Electivire with Expert Belt, +1 in attack, +1 in speed, +1 in def, along with covering 75% of the Pokemon types in the game is more dangerously effective than anything I've ever seen. Tearing things like SkarmBliss, Garchomp, Salamence (post intimidate), Gyarados (also post intimidate) in the same match to utter shreads. I've used both Brick Break and Cross Chop, and personally I like Brick Break better, because the Bulk Ups that are passed makes up for the attack power lost with Cross Chop along with being dangerously accurate. But you're rating this, so you all tell me what I should use.
A SIDE NOTE: I'd like to thank Smogon for giving me the ideas on these movesets, I just had to find some way to piece them together to my liking.
ANOTHER SIDE NOTE: I have tested a few of these combos out on Shoddy, like the Bulk Up/Motor Drive activation Baton Pass on Electivire. It's just in school today, I found a way to piece together a virtually great team that compliments eachother in many ways.
THE FINAL SIDE NOTE I SWEAR: Please leave the rating of my team out of 10 at the end of your post. And before it post any suggestions you'd like to give me, and I will take them into consideration
THANKS IN ADVANCE EVERYBODY :D