Aeron Ee1
Nom nom nom
Introduction
I had almost lost hope in the world when Latias was banned and was quite convinced to quit competitive pokemon. But since Salamence had been banned too, things in the OU metagame look brighter.. So i created this new team that aims around a Metagross sweep as my last one focused on a Lucario sweep. After the initial testing period of breaking the 1300 CRE wall, I decided to post it here for advice on further testing..
Changes in blue
At A Glance:
Under the Microscope:
@ Life Orb
Inner Focus
Quiet (+SpA, -Spe)
252 Atk / 252 SpA / 4 Spe
-Extremespeed
-Flamethrower
-Superpower
-Draco Meteor
Dragon pairs well with Metagross, resisting each others weaknesses perfectly, so I knew I wanted at least one of them on the team. Dragonite proved to be an exceptional lead, dealing with most other leads effectively and giving me early momentum. Maxing the attacking stats with a Quiet Nature makes this the powerhouse it needs to be to do just that. Extremespeed picks off frailer suicide leads, Flamethrower over Fire Blast because it doesn't matter against most leads and the accuracy is useful, Superpower deals with ShucaTran and Blissey and Draco Meteor is the STAB move that makes this set scary..
@ Choice Band
Sand Stream
Adamant (+Atk, -SpA)
160 HP / 252 Atk /92 Spe
-Pursuit
-Aqua Tail
-Crunch
-Stone Edge
This is the reincarnation of pure power on earth. It makes me wonder why CBTar isn't seen more often as a Metagross partner. It lures in or checkmates most of its counters and 2HKOs them all cleanly . The EVs are standard for outrunning 20 Spe EV Skarmory and maximizing damage output and survivability. Pursuit traps the poor unfortunate souls that got caught in the arena with him while Aqua Tail gets Hippowdon and Gliscor easily. The other two are just nice STABs. =]
@ Choice Scarf
Levitate
Timid (+Spe, -Atk)
40 HP / 252 SpA / 216 Spe
-Trick
-Thunderbolt
-Shadow Ball
-Overheat
The revenge killer of the team that deals with most threats, speed boosting and otherwise. I'm a bit out of date and could use help deciding what form to use and stuff as I'm not sure whether or not Overheat is still the best option. The EVs and nature outrun +1 Max Speed Jolly Gyara, maxing damage output and the rest dumped in HP.
@ Leftovers
Torrent
Impish (+Def, -SpA)
252 HP / 4 Atk / 252 Def
-Protect
-Stealth Rock
-Ice Punch
-Earthquake
Swampert sets up the entry hazard that Dragonite doesn't as well as serving as a check for many things. HP and Def maxed out for maximum physical bulkiness and the rest into the attacking stat. With Salamence banned, Swampert no longer needs to run Ice Beam to deal with Dragons and can instead fire off Ice Punches from his higher attacking stat. Protect is a great scouting move and Earthquake is the preferred STAB.
@ Life Orb
Synchronize
Timid (+Spe, Atk)
252 SpA / 4 SpD / 252 Spe
-Grass Knot
-Signal Beam
-Focus Blast
-Psychic
Alakazam performed amazingly well in the Life Orb position here. His massive Special Attack lets him dish out even more damage than Azelf while also being fast enough for any Scarftar. However, he is frail, which is why I have invested near nothing to his defenses while maxing out his offensive potential. Grass Knot deals with bulky waters well while also picking off weakened Tyranitar. Signal Beam OHKOs Celebi and does better against Shaymin than Psychic. Focus Blast is for coverage with his STAB (Psychic).
@ Leftovers
Clear Body
Adamant (+Atk, -SpA)
64 HP / 252 Atk / 192 Spe
-Agility
-Thunderpunch
-Earthquake
-Meteor Mash
The star of the show. Metagross usually comes out late game to clean up using his various resistances to set up. ThunderPunch gets Vaporeon surprisingly well and Earthquake with MM has pretty nice coverage. I never felt like the extra power of Life Orb is needed on something like Metagross so I use Leftives instead. The EVs are so as to outrun neutral natured base 100s at +1, which many do these days, as well as other Metagross.
Thanks for reading, all comments and criticisms are appreciated...
I had almost lost hope in the world when Latias was banned and was quite convinced to quit competitive pokemon. But since Salamence had been banned too, things in the OU metagame look brighter.. So i created this new team that aims around a Metagross sweep as my last one focused on a Lucario sweep. After the initial testing period of breaking the 1300 CRE wall, I decided to post it here for advice on further testing..
Changes in blue
At A Glance:
Under the Microscope:
Inner Focus
Quiet (+SpA, -Spe)
252 Atk / 252 SpA / 4 Spe
-Extremespeed
-Flamethrower
-Superpower
-Draco Meteor
Dragon pairs well with Metagross, resisting each others weaknesses perfectly, so I knew I wanted at least one of them on the team. Dragonite proved to be an exceptional lead, dealing with most other leads effectively and giving me early momentum. Maxing the attacking stats with a Quiet Nature makes this the powerhouse it needs to be to do just that. Extremespeed picks off frailer suicide leads, Flamethrower over Fire Blast because it doesn't matter against most leads and the accuracy is useful, Superpower deals with ShucaTran and Blissey and Draco Meteor is the STAB move that makes this set scary..
Sand Stream
Adamant (+Atk, -SpA)
160 HP / 252 Atk /92 Spe
-Pursuit
-Aqua Tail
-Crunch
-Stone Edge
This is the reincarnation of pure power on earth. It makes me wonder why CBTar isn't seen more often as a Metagross partner. It lures in or checkmates most of its counters and 2HKOs them all cleanly . The EVs are standard for outrunning 20 Spe EV Skarmory and maximizing damage output and survivability. Pursuit traps the poor unfortunate souls that got caught in the arena with him while Aqua Tail gets Hippowdon and Gliscor easily. The other two are just nice STABs. =]
Levitate
Timid (+Spe, -Atk)
40 HP / 252 SpA / 216 Spe
-Trick
-Thunderbolt
-Shadow Ball
-Overheat
The revenge killer of the team that deals with most threats, speed boosting and otherwise. I'm a bit out of date and could use help deciding what form to use and stuff as I'm not sure whether or not Overheat is still the best option. The EVs and nature outrun +1 Max Speed Jolly Gyara, maxing damage output and the rest dumped in HP.
Torrent
Impish (+Def, -SpA)
252 HP / 4 Atk / 252 Def
-Protect
-Stealth Rock
-Ice Punch
-Earthquake
Swampert sets up the entry hazard that Dragonite doesn't as well as serving as a check for many things. HP and Def maxed out for maximum physical bulkiness and the rest into the attacking stat. With Salamence banned, Swampert no longer needs to run Ice Beam to deal with Dragons and can instead fire off Ice Punches from his higher attacking stat. Protect is a great scouting move and Earthquake is the preferred STAB.
Synchronize
Timid (+Spe, Atk)
252 SpA / 4 SpD / 252 Spe
-Grass Knot
-Signal Beam
-Focus Blast
-Psychic
Alakazam performed amazingly well in the Life Orb position here. His massive Special Attack lets him dish out even more damage than Azelf while also being fast enough for any Scarftar. However, he is frail, which is why I have invested near nothing to his defenses while maxing out his offensive potential. Grass Knot deals with bulky waters well while also picking off weakened Tyranitar. Signal Beam OHKOs Celebi and does better against Shaymin than Psychic. Focus Blast is for coverage with his STAB (Psychic).
Clear Body
Adamant (+Atk, -SpA)
64 HP / 252 Atk / 192 Spe
-Agility
-Thunderpunch
-Earthquake
-Meteor Mash
The star of the show. Metagross usually comes out late game to clean up using his various resistances to set up. ThunderPunch gets Vaporeon surprisingly well and Earthquake with MM has pretty nice coverage. I never felt like the extra power of Life Orb is needed on something like Metagross so I use Leftives instead. The EVs are so as to outrun neutral natured base 100s at +1, which many do these days, as well as other Metagross.
Thanks for reading, all comments and criticisms are appreciated...