Darklatias92
Good ol' fashin, no-holds-barred Trick Room. Camerupt doesn't hit nearly as hard as you would expect, since most SF mons hold a LO too, but it's still very strong. Fire Blast kills a lot of stuff, 2HKOing even stuff like SDef Hippo. I wanted to try something fun, so I went with an offensive Ferrothorn. The two have surprisingly effective offensive synergy, with Ferro trouncing Lati and Rotom for Camerupt. Slowking is cool and better than Bro on TR teams I think, Nasty Plot is neat since it's a pretty self sufficient mon, and under TR you can force Bisharp to Sucker as you switch to Conk or something. Cress is the actual setter, with enough bulk to live pretty much anything and Lunar Dance to bring something back from the dead if need be. HP Fighting is to lure Bisharp and Weavile, which can't OHKO you with Knock Off. Conk is super powerful and this set under TR is scary. This is the main dark check on the team. Last, LO Tran can clan up after Camerupt has broken shit don, or vice versa. It's TR so it has plenty of weaknesses, but if you keep momentum on your side you should do fine.
The non-TR version, which neded up being bulky offense/semi stall. Camerupt still tries to lure in and wear down stuff like Rotom-W and slowbro so that Talon can sweep. ferrothorn sets up rocks and is the main lati switch-in. Slowbro checks stuff like Excadrill + Zard and appreciates Camerupt's ability to switch into Electric types bar Rotom. Speaking of, Clef sets up all over Rotom and provides T wave support. Talon is the unfortunate Bish check, which is why i chose he acro set. Wisp for physical attackers and ground types. Makes Garchomp a liability. Lastly, Lati provides a secondary Rotom and Keld check while also defogging away hazards. This team isn't great, mostly cause Camerup can get worn don super easy. Consider Yawn>Ancient Power on Camerput since Zard Y and Talon are already covered pretty well.
littlelucario
I've said this before but I don't like DD Dragonite compared to Band, but it does ok against offense so I guess it's alright. Heatran is an alright partner for it, it can switch in on Clef (sometimes, not really tho cause T wave is everywhere). It can set up rocks, which is always nice though. Slowbro here checks water types and can switch in pretty much for free against Heatran. Excadrill spins and checks Electric types, which demolish this team otherwise. CM Keld can be very effective against some of the stuff that bothers D nite, like Skarm, Heatran, Lando-T, etc. CM takes full advantage of those switches and at +1 Keldeo can live a hit from stuff like Kou and Mane. Finally, the team gets destroyed by Lati, so I went with a Pursuit Mega Meta. It also shares some counters with Dnite so the two should be able to break through them together. Weavile adn Bisharp are big issues for the team so be careful and keep Keldeo healthy.






Good ol' fashin, no-holds-barred Trick Room. Camerupt doesn't hit nearly as hard as you would expect, since most SF mons hold a LO too, but it's still very strong. Fire Blast kills a lot of stuff, 2HKOing even stuff like SDef Hippo. I wanted to try something fun, so I went with an offensive Ferrothorn. The two have surprisingly effective offensive synergy, with Ferro trouncing Lati and Rotom for Camerupt. Slowking is cool and better than Bro on TR teams I think, Nasty Plot is neat since it's a pretty self sufficient mon, and under TR you can force Bisharp to Sucker as you switch to Conk or something. Cress is the actual setter, with enough bulk to live pretty much anything and Lunar Dance to bring something back from the dead if need be. HP Fighting is to lure Bisharp and Weavile, which can't OHKO you with Knock Off. Conk is super powerful and this set under TR is scary. This is the main dark check on the team. Last, LO Tran can clan up after Camerupt has broken shit don, or vice versa. It's TR so it has plenty of weaknesses, but if you keep momentum on your side you should do fine.
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Fire Blast
- Earth Power
- Ancient Power
- Hidden Power [Grass]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bulldoze
- Knock Off
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Scald
- Psyshock
- Nasty Plot
- Trick Room
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Lunar Dance
- Hidden Power [Fighting]
- Psychic
Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Fire Punch
- Ice Punch
- Poison Jab
Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Fire Blast
- Earth Power
- Ancient Power
- Hidden Power [Grass]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bulldoze
- Knock Off
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Scald
- Psyshock
- Nasty Plot
- Trick Room
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Lunar Dance
- Hidden Power [Fighting]
- Psychic
Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Fire Punch
- Ice Punch
- Poison Jab
Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock






The non-TR version, which neded up being bulky offense/semi stall. Camerupt still tries to lure in and wear down stuff like Rotom-W and slowbro so that Talon can sweep. ferrothorn sets up rocks and is the main lati switch-in. Slowbro checks stuff like Excadrill + Zard and appreciates Camerupt's ability to switch into Electric types bar Rotom. Speaking of, Clef sets up all over Rotom and provides T wave support. Talon is the unfortunate Bish check, which is why i chose he acro set. Wisp for physical attackers and ground types. Makes Garchomp a liability. Lastly, Lati provides a secondary Rotom and Keld check while also defogging away hazards. This team isn't great, mostly cause Camerup can get worn don super easy. Consider Yawn>Ancient Power on Camerput since Zard Y and Talon are already covered pretty well.
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Fire Blast
- Earth Power
- Ancient Power
- Hidden Power [Grass]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Stealth Rock
- Leech Seed
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Calm Mind
- Thunder Wave
- Soft-Boiled
Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Fire Blast
- Earth Power
- Ancient Power
- Hidden Power [Grass]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Stealth Rock
- Leech Seed
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Calm Mind
- Thunder Wave
- Soft-Boiled
Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
littlelucario






I've said this before but I don't like DD Dragonite compared to Band, but it does ok against offense so I guess it's alright. Heatran is an alright partner for it, it can switch in on Clef (sometimes, not really tho cause T wave is everywhere). It can set up rocks, which is always nice though. Slowbro here checks water types and can switch in pretty much for free against Heatran. Excadrill spins and checks Electric types, which demolish this team otherwise. CM Keld can be very effective against some of the stuff that bothers D nite, like Skarm, Heatran, Lando-T, etc. CM takes full advantage of those switches and at +1 Keldeo can live a hit from stuff like Kou and Mane. Finally, the team gets destroyed by Lati, so I went with a Pursuit Mega Meta. It also shares some counters with Dnite so the two should be able to break through them together. Weavile adn Bisharp are big issues for the team so be careful and keep Keldeo healthy.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Dragon Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Taunt
- Stealth Rock
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Calm Mind / Thunder Wave
- Slack Off
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Dragon Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Taunt
- Stealth Rock
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Psyshock
- Calm Mind / Thunder Wave
- Slack Off
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit