77 HP
32 Energy
Status: none
Boosts: none
Other: +12 Accuracy, Spikes (3 layers)
Vs.
110 HP
93 Energy
Status: Poisoned, Leech Seed (4a)
Boosts: none
Other: none
Okay everyone, we need to stop interfering in the match, or park officials said they will move the match to a closed-off area, and no one will be allowed to watch the match!! Don't make that happen!
Anyway, Iris does what she always does, and coats Kimli in a Sleep Powder to put Kimli to sleep. That sure seems familiar! Kimli sleeps once more.
Iris misses the overly-bright sun, and calls in brighter skies with a Sunny Day forecast. The brightness wakes up Kimli, and he seems inspired by the intensity of the sun. So he roasts Iris alive with a Flamethrower. Okay, so Iris isn't roasted alive. But it sure does look like she's been hurt pretty badly!
Iris tries to heal herself, and maybe even get rid of the burnt leaves, using the power of photo-Synthesis. It doesn't heal the burn, but it does restore all of her lost health!! Kimli retaliates by targeting Iris' quad-weakness, and fires an Ice Beam at Iris, dealing some solid damage.
Okay, good work everyone, we'll be allowed to continue to match, but first, a quick recap;
Munchlax
Ice Beam
sleep
-2 HP, poison
-4 HP, Leech Seed
Flamethrower
RNG roll to crit; 994 = no crit
RNG roll for effect; 61 = burn
[13 BAP + (3 SpA - 2 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 7 Energy
-2 HP, poison
-4 HP, Leech Seed
Ice Beam
RNG roll to crit; 685 = no crit
[10 BAP + (3 SpA - 2 SpD)*1.5]*2.25 SE = 25.875 (rounded to 26) Damage, 7 Energy
-2 HP, poison
-4 HP, Leech Seed
Hoppip
Sleep Powder
RNG roll to hit; 184 = hit
RNG roll for duration; 2 = 1-Turn sleep
6 Energy
+4 HP, Leech Seed
Sunny Day
10 Energy
+4 HP, Leech Seed
Synthesis
+30 HP, 14 Energy
Note from rickheg; Before the Synthesis, Hoppip actually has 61 HP. Since her starting HP is 90, Synthesis will only heal 29 HP, bringing her back up to 90. Just letting you guys know if you think the numbers are off.
+4 HP, Leech Seed
Ice Beam
sleep
-2 HP, poison
-4 HP, Leech Seed
Flamethrower
RNG roll to crit; 994 = no crit
RNG roll for effect; 61 = burn
[13 BAP + (3 SpA - 2 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 7 Energy
-2 HP, poison
-4 HP, Leech Seed
Ice Beam
RNG roll to crit; 685 = no crit
[10 BAP + (3 SpA - 2 SpD)*1.5]*2.25 SE = 25.875 (rounded to 26) Damage, 7 Energy
-2 HP, poison
-4 HP, Leech Seed
Hoppip
Sleep Powder
RNG roll to hit; 184 = hit
RNG roll for duration; 2 = 1-Turn sleep
6 Energy
+4 HP, Leech Seed
Sunny Day
10 Energy
+4 HP, Leech Seed
Synthesis
+30 HP, 14 Energy
Note from rickheg; Before the Synthesis, Hoppip actually has 61 HP. Since her starting HP is 90, Synthesis will only heal 29 HP, bringing her back up to 90. Just letting you guys know if you think the numbers are off.
+4 HP, Leech Seed
70 HP
2 Energy
Status: none
Boosts: none
Other: +12 Accuracy, Spikes (3 layers)
Vs.
92 HP
79 Energy
Status: Poisoned, Leech Seed (1a)
Boosts: none
Other: none
Sunny Day for 3 more Rounds
Laharl, your orders, please!
EDIT@below; my bad, now fixed.