Completed Terrador14 vs. Korski in a 6v6 doubles at the Hall of Origin (ref: TravelLog)

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#1
Welcome to an exciting match at the Hall of Origin!
What do you think Arceus?

Bother me not mortal!

...Alrighty then. Let's meet the competitors!

Arena: Hall of Origin
The home of Arceus, the Original One. It has deigned to obeserve the duel between two Trainers. Normally it won't interfere, being the creator of justice and honor; however, should his home (Rank 5 Def, Rank 5 SDef, ??? Type) take an increment of 20 Damage (takes damage whenever a multi hit attack occurs or an attack misses, even activated by attacks such as Heat Wave and Rock Slide), Arceus will lash out with a random-typed 5 SpA Judgement against the offending party. The dimensions of the arena are 50 meters long and 20 meters wide; long story short, it'll hold pretty much anything.


6v6 Doubles
1 Day DQ, 3 Day DQ (1-time 1 day extension for all parties)
2 Recovers/Infinite Chills
All abilities
No items
switch=KO

Terrador's Team:

Pupitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Ability 1: Shed Skin
Type: Innate: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 51

EC: 8/9
MC: 2
DC: 4/5

Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch

Stealth Rock*
Outrage*
Curse*

Earthquake*
Rest*
Stone Edge*
Protect
Substitute


Drilbur [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Rush: Type: Innate

This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 68

EC:1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide

Substitute
X-Scissor
Protect

Skull Bash
Submission
Crush Claw


Minccino (Mia) [Female]
Nature: Adamant
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap

Aqua Tail
Double Team
Sleep Talk

Protect
Substitute
Dig


Bulbasaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW):

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45

EC: 1/4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis

Leaf Storm
Giga Drain
Petal Dance

Toxic
Venoshock
Sunny Day


Happiny (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Friend Guard (DW):

Type: Innate

The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Aromatherapy
Counter
Substitute

Flamethrower
Ice Beam
Thunderbolt


Gastly (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 92 (+)

EC: 1/4/9
MC: 0
DC: 1/5

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond

Perish Song
Will-o-Wisp
Explosion

Shadow Ball
Thunderbolt
Hidden Power Ice 7


Korski's Team:

Plicowatt Itasca (F)

Type: Electric / Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shed Skin (LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 24.2% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (95x1.15^) (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunderbolt(*)
Scald(*)
Substitute(*)

Embirch Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Leaf Guard, Battle Armor
  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (50/1.15v) (-)

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume

Counter(*)
Earth Power(*)
Blaze Kick(*)

Protect(*)
Will-o-Wisp(*)
Substitute(*)

Beldum Mecha

Type: Steel / Psychic
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body
  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
  • Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15v) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Take Down(*)

Iron Defense(*)
Iron Head(*)
Zen Headbutt(*)

Colosshale Sucker (M)

Type: Dark/Water
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities: Rebound, Storm Drain
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 19.21% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)

Attacks:

Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Pursuit(*)

Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)

Taunt(*)
Substitute(*)
Earthquake(*)

Gyarados(*) Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (LOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 4/5

Attacks:

Thrash
Splash(*)
Tackle(*)
Bite
Dragon Rage
Aqua Tail
Dragon Dance

Bubble(*)
Reversal(*)
Bounce(*)

Earthquake
Thunder Wave
Substitute

Torchic Yonderwear (M)

Type: Fire
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Blaze
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand-Attack(*)
Fire Spin(*)

Counter(*)
Baton Pass(*)
Rock Slide(*)

Protect(*)
Will-o-Wisp(*)
Flamethrower(*)


Order of the Game:
Terra sends out mons
Korski sends out mons and actions
I ref
Korski's actions
Terra's actions
Rinse and Repeat
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#3
I'll send out Mecha and Yonderwear

Mecha: Zen Headbutt Beau~Iron Head Safari~Zen Headbutt Beau

Yonderwear: Flamethrower Beau~Rock Slide~Flamethrower Beau
 
#4
Beau: Leech Seed on Mecha => Toxic on Yonderwear => Venoshock on Yonderwear

Safari: Flamethrower on Mecha => Counter on Mecha => Flamethrower on Mecha
 
#5

HP: 90 | 110
Energy: 100 | 100
Boosts/Drops:
Other:

VS.


HP: 90 | 90
Energy: 100 | 100
Boosts/Drops:
Other:

Round One: A Fierce Start

This match begins with a bang as Torchic opens by launching a powerful flamethrower at Bulbasaur, doing some serious damage. Bulbasaur seems to have expected this however, and decides to help heal himself by releasing a Leech Seed (lasts 6 actions) aimed at Beldum. Happiny also feels like ganging up on the alien piece of metal, and launches a Flamethrower of its own at the sentient artifact, doing nasty damage. Beldum, not willing to take this lying down, flings himself at Bulbasaur with a Zen Headbutt.

Torchic feels like changing things up, so he triggers a Rock Slide dealing a bit of damage to both opponents, as well as to the Hall of Origin. Arceus isn't pleased, but for now it doesn't look like he plans on doing anything about it. Bulbasaur really seems to hate Torchic, as he envenoms it with a nasty Toxic, leaving the red bird badly poisoned. As leech seed takes affect once more, Beldum hits Happiny with his Iron Head, causing it to flinch! It looked like it had wanted to counter to! What a shame.

Not wanting to change a working strategy, Torchic blasts Bulbasaur with another Flamethrower, while Bulbasaur responds with an extremely painful Venoshock. Happiny meanwhile hits Beldum with a Flamethrower, giving it a 2nd degree burn. Beldum, hurt but by no means out, responds with a Zen Headbutt.

Round One
Speed Order: Coin Flip goes to Torchic. Torchic, Bulbasaur, Happiny, Beldum

Action One
Flamethrower on Bulba (7 energy)= 21 damage. Bulbasaur 69 health, Torchic 93 energy
RNG for Burn (<=10 is yes)= 14, no
Leech Seed on Beldum (10 energy, lasts 6 actions)= 3 damage, Bulbasaur 72 HP, 90 energy, Beldum at 87 HP
Flamethrower on Beldum (7 energy)= 17 damage. Beldum 70 HP, Happiny 93 energy
RNG for Burn (<=20 is yes)= 45, no
Zen Headbutt on Bulbasaur (6 energy)= 17 damage= Beldum 94 energy, Bulbasaur 53 health
RNG for flinch (<=20 is yes)=83, no

Action Two
Rock Slide (6 energy)= 6 damage to Bulbasaur, 8 to Happiny, 2 damage to Hall of Origin. Bulbasaur 47 HP, Happiny 102HP, Tochic 87 energy
RNG for Flinch (<=30 is yes)= 65 Bulba, no Flinch. 53 Happiny, no flinch
Toxic on Torchic (7 energy)= Torchic is Badly Poisoned (1 damage this round per action), Bulba 83 energy
Leech Seed affects Beldum= Beldum 67 HP, Bulbasaur 50 HP
Iron Head on Happiny (5 energy)= 13 damage. Happiny 89 HP, Beldum 89 energy
RNG for Flinch (<=30 is yes)= 1. Flinch
Happiny Flinched!

Action Three
Flamethrower on Bulbasaur (7 energy)=21 damage Bulbasaur 29 HP (Overgrow ACTIVATES!), Tochic 80 energy
RNG for Burn (<=10 is yes)=75, no burn
Torchic takes 1 poison damage! At 89 HP
Venoshock on Torchic (9 energy)= 19 damage. Torchic 70 HP, Bulbasaur 74 energy
Leech Seed affects Beldum= Beldum 64 HP, Bulbasaur 32 HP
Flamethrower on Beldum (7 energy)= 17 damage. Beldum 47 HP, Happiny 86 energy
RNG for Burn (<=20 is yes)=5, burn succeeds.
2nd degree burn, 2 damage an action, BP of physical attacks reduced by 3
Zen Headbutt on Bulbasaur (6 energy)= 12 damage. Bulbasaur 20 HP. Beldum 83 energy
Beldum is hurt by burn! Beldum at 45 HP

Damage to Hall of Origin this round: 2



HP: 20 | 89
Energy: 74 | 86
Boosts/Drops: none | none
Other: Overgrow activated | none

VS.


HP: 70 | 45
Energy: 80 | 83
Boosts/Drops: none | none
Other: Badly Poisoned (2 damage per action next round) | Burned (2 damage per action, BP of physical attacks -3), seeded (3 actions)

Hall of Origin: 2 damage



Korski, your actions.
 
#6
Beau: Venoshock on Yonderwear x3
Good work, bro.
Safari: Flamethrower on Mecha x3
IF Mecha uses Iron Head, THEN use Counter in the action where Mecha is Iron Heading.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#7
Okay, team, that was a pretty good start! That's too bad about your burn, Mecha, and your poisoning, Yonderwear, and your getting Leech Seeded, Mecha.

Yonderwear: Finish off Beau with a beefy Flamethrower and troll his 20 remaining HP with a 21 damage attack! Then I want you to trap Safari with a Fire Spin and hit it with another Flamethrower! If Beau uses Synthesis on the second action, replace Fire Spin with a Flamethrower aimed at Beau.

Mecha: Your options are pretty limited here, so... Iron Head~Zen Headbutt~Iron Head on Safari. If Beau wins the speed tie against Yonderwear and uses Synthesis on the first action, replace the first two actions with Zen Headbutt and aim them at Beau!
 
#8

HP: 20 | 89
Energy: 74 | 86
Boosts/Drops: none | none
Other: Overgrow activated | none

VS.


HP: 70 | 45
Energy: 80 | 83
Boosts/Drops: none | none
Other: Badly Poisoned (2 damage per action) | Burned (2 damage per action, BP of physical attacks -3), seeded (3 actions)

Hall of Origin: 2 damage


Round 2: Fire in the Hole!

Once again Torchic manages to outspeed Bulbasaur, KOing it with a vicious Flamethrower. It does look like Torchic is really feeling that poison however, as every move leaves it grimacing. Beldum takes the opportunity left by Bulbasaur's unconsciousness to launch an Iron Head at Happiny. The little guy seems to have been expecting it however, as he powerfully Counters doing more damage than even the initial attack would lead you to believe. Beldum for that matter is still affected by that 2nd degree burn.

Torchic angrily creates a spinning vortex of fire around Happiny, doing a little damage and stopping its physical attacks. Happiny is smart though and simply shoots a Flamethrower of its own at Beldum for some heavy damage. Beldum responds with another Zen Headbutt.

Torchic uses a Flamethrower of its own, inadvertently dispelling the Fire Spin, but still doing some damage. Beldum is really feeling its own pain however, and just manages to hit Happiny with an Iron Head before the burn and Happiny's subsequent Counter leave it down for the count.

It's two mons down and 10 to go! Who will win?

Round Two
Speed Order: Torchic Wins coin toss. Torchic, Bulbasaur, Happiny, Beldum

Action One
Flamethrower on Bulba (7 energy)= 21 damage. Bulbasaur KOed, Torchic 73 energy
Torchic takes 2 damage from poison! Torchic 68 HP
Beldum uses Iron Head (5 energy)=10 damage Happiny 79 HP, Beldum 78 energy
RNG for flinch (<= 30 is yes). 65, no
Beldum takes 2 damage from his burn! Beldum 43 HP
Happiny uses Counter (11 energy)=15 damage. Beldum 28 HP. Happiny 75 energy


Action Two
Fire Spin on Happiny (4 energy)= 9 damage. Happiny 70 HP. Torchic 64 energy
Torchic takes 2 damage from poison! Torchic 66 HP
Flamethrower on Beldum (7 energy)= 17 damage. Beldum 11 HP, Happiny 68 energy
RNG for worse burn (<=20 is yes)= 34, no
Happiny takes 2 damage from Fire Spin. Happiny 68 HP
Zen Headbutt on Happiny (10 energy)= 8 damage. Happiny 60 HP. Beldum 68 energy
Beldum takes 2 burn damage. Beldum 9 HP


Action Three
Flamethrower on Happiny (dispels Fire Spin) (7 energy)= 15 damage. Happiny 45 HP. Torchic 57 energy
Torchic takes 2 poison damage. Torchic 64 Hp
Beldum uses Iron Head (5 energy)= 10 damage. Happiny 35 HP. Beldum 63 energy.
RNG for flinch (<=30 is yes). 64, no
Happiny uses counter (11 energy) Beldum KOed. Happiny 57 energy



HP: FLAMED | 35
Energy: KO | 57
Boosts/Drops: KO | none
Other: KO | none

VS.


HP: 64 | BURNED
Energy: 57 | KO
Boosts/Drops: none | KO
Other: Badly Poisoned (3 damage per action next round) | KO


Hall of Origin: 2 damage


K. So Terrador14, send out your next mon, then Korski sends out his new mon and issues actions.

EDIT: Fixed @Korski
 
#9
I'mma send out Caesar the Pupitar who, upon being sent out, expends 20 Energy to evolve into...


Tyranitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SAtk: Rank 2 (-)
SDef: Rank 4
Spd: 61

EC: 9/9
MC: 2
DC: 4/5

Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch
Thunder Fang
Ice Fang
Fire Fang

Stealth Rock*
Outrage*
Curse*

Earthquake*
Rest*
Stone Edge*
Protect
Substitute


As it enters battle, a Sandstorm is whipped up at the cost of 10% of Caesar's Energy. This Sandstorm is never-ending; it's like that one annoying route from RSE all over again!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#10
Originally Posted by Fat TravelLog
Flamethrower on Happiny (dispels Fire Spin) (7 energy)= 15 damage. Happiny 45 HP. Torchic 57 energy
Torchic takes 2 poison damage. Torchic 64 Hp
Beldum uses Iron Head (5 energy)= 10 damage. Happiny 50 HP. Beldum 63 energy.
???

Oh boy, guys, this is going to be rough. I'll send out Sucker the Colosshale.

Yonderwerar: Nice KO there! I knew you had it in you! Except now you're staring down at a monster 10 times your size, which is not good... In any case, since this will likely be your last round, we have to re-assess our threat levels a bit. Get some strategy going with Colosshale so we can get past this beast: Flamethrower Safari x2~Will-o-Wisp Caesar. Ideally we can get 2nd-degree burns on it. If Caesar uses Stone Edge on you, replace that action with Counter!

Sucker: I'm going to need your particular skills (Speed) a lot here, so don't let me down! First, Fake Out Safari. Then Aqua Tail Caesar twice. If Caesar tries to use Substitute replace that action with Taunt.
 
#11
Caesar, let's show them how powerful you've become! Use Rock Slide twice, then Stone Edge on Yonderwear for the KO! If Yonderwear is not at or below 28 HP on the third action, use Rock Slide again instead!

All right, Safari, you're doing great. Hang in there! Thunderbolt Colloshale three times!
 
#12

HP: 110 | 35
Energy: 70 | 57
Boosts/Drops: none | none
Other: none | none

VS.


HP: 64 | 100
Energy: 57 | 100
Boosts/Drops: none | none
Other: Badly Poisoned (3 damage per action) | none

Round Three: There's Definitely a Lesson Here

Colloshale begins the round by using a dastardly Fake Out on Happiny, causing it to flinch and leaving it unable to act... poor thing. Big Bad Tyranitar immediately uses some energy and his ability to whip up a Sandstorm (4 rounds) that does residual damage to everything, including the Hall of Origin. Arceus looks kind of mad, but he isn't moving quite yet. Tyranitar then uses Rock Slide, doing noticeable damage to everything, making Arceus madder and hurting both opponents. Torchic responds by shooting a Flamethrower at Happiny, leaving it close to KO. Poison is definitely taking its toll on Torchic however.

Colloshale takes some initiative and hits TTar with a powerful Aqua Tail, doing respectable damage to the great beast. Tyranitar likes his strategy, and thus uses another Rock Slide. This makes Arceus so angry that he begins gathering energy for something. Uh oh! From there, Torchic uses another Flamethrower leaving Happiny on the very verge of unconsciousness, though Torchic doesn't look to good either. Happiny uses its remaining strength to hit Colloshale with a powerful Thunderbolt.

Colloshale acts first once again and delivers yet another Aqua Tail to Tyranitar, dealing good damage. Tyranitar shrugs it off however and finishes Torchic with a devastating Stone Edge. Happiny ends the round with another Thunderbolt on Colloshale before succumbing to unconsciousness thanks to residual damage from Tyranitar's sandstorm. Oh the irony is painful folks. What's this! Arceus is about to do something!

Remember mortals, there is a price for your foolishness. And those who meddle with me are fools indeed!

With that, Arceus launches a green-colored (Grass-type) Judgement at Caesar, dealing huge damage.

Round Two
Speed Order: Colloshale, Tyranitar, Torchic, Happiny

Action One
Fake Out Happiny (4 energy)= 9 damage. Happiny 26 HP, Colloshale 96 energy
Happiny Flinches!
Tyranitar uses Rock Slide (6 energy)=11 damage to Hall of Origin, 22 to Torchic,, 15 damage to Colloshale. Torchic 42 HP. Colloshale 85 HP. Ttar 64 energy
Hall of Arceus has taken 13 Damage
Flamethrower on Happiny (11 energy)= 15 damage, Happiny 20 HP, Torchic 46 energy
RNG for Burn (<=30 is yes)=65, no.
Torchic takes the poison damage! Torchic 39 HP
Sandstorm deals 2 damage to everything besides TTar! Happiny 18 HP, Torchic 37 HP, Colloshale 83 HP. Hall of Origin has taken 15 damage

Action Two
Aqua Tail on TTar (7 energy)=14 damage. TTar 96 HP. Colloshale 89 energy
TTar uses Rock Slide (10 energy) 11 damage to Hall of Origin, 22 to Torchic, 15 to Colloshale. Torchic 15 HP. Colloshale 70 HP. TTar 54 energy
Hall of Origin has taken 26 damage! BAD NEWS AT END OF ROUND
Flamethrower on Happiny (15 energy)= 15 damage, Happiny 3 HP. Torchic 31 energy
RNG for Burn (<=30 is yes)= 88, no
Torchic takes 3 poison damage! Torchic 12 HP.
Thunderbolt Colloshale (7 energy)=13 damage. Colloshale 57 HP. Happiny 50 energy
RNG for paralysis (<=10 is yes)= 53, no
Everything takes 2 sandstorm damage except TTar. Torchic 10 HP, Colloshale 55 HP, Happiny 1 HP

Action Three
Aqua Tail on TTar (11 energy)=14 damage. TTar 82 HP. Colloshale 78 energy
TTar uses Stone Edge (8 energy)= 28 damage, Torchic KOed! TTar 46 energy
Thunderbolt Colloshale (11 energy)=13 damage. Colloshale 44 Hp, happiny 39 energy
RNG for paralysis (<=10 is yes)= 37, no
Everything takes 2 sandstorm damage except TTar. Colloshale 42 HP. Happiny KOed. Hall of Origin has taken 28 Damage this round!
Arceus uses Judgement on TTar (RNG for type=9, grass)= TTar takes 20.75 (-2 for sandstorm so 19) damage. Ttar at 63 HP.

Hall of Origin= 8 damage




HP: 63 | Sanded Out
Energy: 46 | KO
Boosts/Drops: none | KO
Other: none | KO

VS.


HP: Stoned | 42
Energy: KO | 78
Boosts/Drops: KO | none
Other: KO | none

Hall of Origin: 8 Damage

Sand Storm for 3 more rounds

Korski, send out your next mon, then Terra your mon and actions. Then Korski your actions.

EDIT@below: The KOC goes to the last mon to damage Happiny before sandstorm damage, so Torchic gets it.
 
#14
Sending out Mia the Shiny Minccino.
Mia: Tail Slap Colloshale => Tail Slap Colloshale => Tail Slap Colloshale
Caesar: Substitute (25 HP) => Stealth Rock => Stone Edge Embirch
If Embirch uses Counter on the third action, use Leer on Embirch instead!
 

Korski

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#15
We've got them now.

Sucker, Fake Out Caesar to prevent that deadly Substitute from going up. While that's going on, I want Kitch to use Will-o-Wisp on Caesar to knock it down a peg. Then I want you, Sucker, to Taunt down that Stealth Rock while Embirch again uses Will-o-Wisp, only this time on Mia! Finally, Sucker, round out the, um, round with an Aqua Tail on Mia while Kitch Counters Caesar's attack!

Wearin' 'em down.

Sucker: Fake Out (Caesar)~Taunt (Caesar)~Aqua Tail (Mia)
Kitch: (Will-o-Wisp (Caesar)~Will-o-Wisp (Mia)~Counter
 
#16

HP: 63 | 90
Energy: 46 | 100
Boosts/Drops: none | none
Other: none | none

VS.


HP: 90 | 42
Energy: 100 | 78
Boosts/Drops: none | none
Other: none | none

Sandstorm for 2 more rounds


Round Four: Burned Out

This round opens with Colloshale Faking Out Tyranitar, causing it to flinch and leaving it unable to act at all! Mincinno, just released on the field, retaliates by hitting Colloshale with a devastating 3-hit Tail Slap, which Embirch follows up by creating a mystical, fiery Will-o-wisp, giving Tyranitar a nasty 2nd degree burn. Arceus is again mad at the sandstorm, but isn't acting just yet.

In another smart play, Colloshale Taunts Tyranitar, goading it into a frothing fury, so much so that it once again cannot take action! This is bad news for Terrador folks! Minccino knows a good strategy when it gets one, so it continues to hit Colloshale with frustrating Tail-Slaps, KOing the whale!. Embirch, still unacknowledged by any of the other pokemon, simply uses another Will-o-wisp, this time burning Minccino.

Mincinno yet again uses Tail-Slap, this time doing heavy damage to Embirch! Tyranitar is still taunted, so he is too furious to act, which causes Embirch's attempt to counter fail utterly. Once again the sandstorm kicks up, KOing Colloshale. That's the second pokemon this match! Additionally, Arceus is looking madder and madder. Watch out everyone!

Round Four
Speed Order: Colloshale, Minccino, Tyranitar, Embirch

Action One
Fake Out Caesar (4 energy)= 2 damage, TTar 61 HP, Colloshale 74 energy
Tail Slap Colloshale (6 energy)= 17 damage, Colloshale 25 HP, Mincinno 94 energy
RNG for hit (<=85 is hit)= 54
RNG for number of hits (out of 8)=2, 2 hits
Tyranitar Flinched!
WoW on Caesar (7 energy)= Caesar has a 2nd degree burn (physical attacks -3 BP, 2 damage per action). Embirch 93 energy
RNG for hit (<=75 is yes)= 47, yes
All except TTar take sandstorm damage= Colloshale 29 HP, Mincinno 88 HP. Embirch 88 HP. Hall of Origin 10 damage

Action Two
Taunt Ttar (10 energy)= Ttar is taunted for 6 actions. Colloshale 64 energy
Tail Slap Colloshale (10 energy)=23 damage, Colloshale KO, Mincinno 84 energy
RNG for hit (<=85 is yes)=36, yes
RNG for number of hits (out of 8)=5, 3 hits
TTar is taunted! TTar takes 2 damage from burn. TTar 59 HP
WoW on Mia (11 energy)= Mia has 2nd degree burn (physical attacks -3 BP, 2 burn damage per action). Embirch 82 energy
RNG for hit (<=75 is yes)= 64, yes
All except TTar take sandstorm damage= Colloshale 13 HP, Mincinno 86 HP. Embirch 86 HP. Hall of Origin 12 damage

Action Three
Tail Slap Embirch (14 energy)=23 damage. Embirch 63 HP, Mincinno 70 energy
RNG for hit (<=85 is yes)= 6, yes
RNG for number of hits (out of 8)=5, 3 hits
Mincinno takes 2 burn damage! Mincinno 72 HP
TTar is taunted! Ttar takes 2 burn damage. TTar 57 HP
Embirch uses Counter (6 energy), but it fails! Embirch 76 energy
All except TTar take sandstorm damage= Mincinno 82 HP. Embirch 61 HP. Hall of Origin 14 damage


Hall of Origin: 14 Damage

Sandstorm FOREVER AND EVER



HP: 57 | 82
Energy: 46 | 70
Boosts/Drops: none | none
Other: Taunted, 2nd-degree Burn (-3BP physical attacks, 2 damage per action) | 2nd degree burn

VS.


HP: 61 | Storm'd
Energy: 76 | KO
Boosts/Drops: none | KO
Other: none | KO

Korski, your next mon and actions.

EDIT: fixed calcs, etc.
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
#17
Well I might as well send in Topsy the Gyarados. Let's see if we can figure something out. So, I guess Intimidate activates instantly, costing 2 energy (total or for each, idk), worsening those burned losers' attacks even more!

Topsy, you know what to do. Aqua Tail Caesar twice for maximum justice! After that first Aqua Tail, Kitch, I want you to Giga Drain Caesar! After the second, Protect yourself from harm. The burn damage should finish the tyrant off. Then I want to see Topsy Bounce over Mia's third attack while Kitch Leech Seeds it, followed by Topsy's return to the ground floor, right on top of Mia!

Topsy: Aqua Tail x2 (Caesar)~Bounce (Mia)
If Caesar tries to use Stone Edge on you, Bounce over it and land right on its face!
Kitch: Giga Drain (Caesar)~Protect~Leech Seed (Mia)
if Caesar tries to use Rock Slide, replace that action with Counter.
 
#18
Caesar: Stone Edge Kitch => Thunder Fang Topsy => Stone Edge Kitch
Mia: Growl => Double Team (4 Clones) => Helping Hand Caesar

Bar unfortunate hax, this round should end in our favor... let's see what favor or malice Ashera views our efforts with.
 
#19

HP: 57 | 82
Energy: 46 | 70
Boosts/Drops: none | none
Other: Taunted, 2nd-degree Burn (-3BP physical attacks, 2 damage per action) | 2nd degree burn


VS.


HP: 61 | 100
Energy: 76 | 100
Boosts/Drops: none | none
Other: none | none


Round Four: Haxy Judgement


As Gyarados takes the field, he Intimidates both opponents, lowering their attack, whereupon he immediately follows up with a devastating Aqua Tail on Tyranitar. Mincinno issues a Growl, lowering the attack of both opponents. Tyranitar tries to use Stone Edge but misses, leaving an infuriated Arceus in his wake. THIS IS BAD NEWS! From here, Embirch uses an effective Giga Drain on Tyranitar, doing some damage and healing a bit of health before the sandstorm takes effect once again.

Likewise, Gyarados repeats his earlier Aqua Tail, which coupled with the Giga Drain and Tyranitar's burn finally does it in for the ancient beast. Minccino, looking worried, decides to create a 4-clone Double Team, meaning it will be much harder to hit. Embirch meanwhile, Protects himself for some reason, even though no one is attacking him.

From here, Gyarados Bounces and tries to hit Minccino, but only manages to hit a clone. Tough luck there. Mincinno however merely looks around nervously. I think it had imagined Tyranitar would still be around. To close out the round, Embirch tosses a Leech Seed at one of the Minccino images... miraculously, its the right one, causing all the others to dissipate. That's it for the round I guess. WAIT! ARCEUS IS DOING SOMETHING!

Twice I have warned you not to meddle with that which you do not understand and twice my warnings have gone unheeded. So for the second time, TASTE MY JUDGEMENT!

With that, Arceus launches an enormous ball of energy at Mincinno, doing some nasty damage.

Terrador14

Tyranitar
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SAtk: Rank 2 (-)
SDef: Rank 4
Spd: 61

Drillbur
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 68

Mincinno
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 75

Bulbasaur
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45

Happiny
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30

Gastly
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 92 (+)
Korski

Plicowatt
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (95x1.15^) (+)

Embirch
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (50/1.15v) (-)

Beldum
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15v) (-)

Colloshale
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)

Gyarados
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

Torchic
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45

Round Four
Speed Order: Gyarados, Minccino, Tyranitar, Embirch
Intimidate (2 energy)= Ttar and Mincinno’s attack lowered by one stage, Gyara 93 energy

Action One
Aqua Tail (7 energy) on TTar= 23 damage, TTar 34 HP, Gyara 91 energy
RNG for hit (<=90 is yes)= 43, yes
Growl (4 energy) on opponents= Gyara and Embirch -1 Atk, Minccino 66 energy
Mincccino takes 2 burn damage! 80 HP
Stone Edge (8 energy)= 10 damage to Hall of Arceus… UH OH (24 damage to Hall so far)
RNG to hit (<=80 is yes)=92, miss
TTar takes 2 burn damage= TTar 32 HP
Giga Drain (12 energy)= 14 (-2 from sandstream)=12 damage, heals 7. TTar 20 HP, Embirch 68 HP, 64 energy
Everything takes 2 sandstorm damage except TTar. Embirch 68 HP, Gyara 98 HP. Mincinno 78 HP
Hall of Origin 26 damage

Action Two
Aqua Tail (11 energy) on TTar= 21 damage. TTar is KOed, Gyara 80 energy
RNG for hit (<=90 is yes)=80, yes
Double Team 4 clones (16 energy)= Minccino 50 energy
Minccino takes 2 burn damage. Mincinno 76 HP
Protect (10 energy)= Embirch 54 energy
Sandstorm does 2 damage to everyone. Embirch 66 HP, Mincinno 74 HP, Gyara 96 HP. Hall of Origin 28 damage

Action Three
Bounce (7 energy)= MISS, Gyara 73 energy
RNG for hitting anything (<=85 is yes)=23 yes
RNG for hitting real Mia (<=20 is yes)=55, 1 clone dissipates
Nothing because TTar is KOed
Minccino takes 2 burn damage. Minccino 72 HP
Leech Seed (10 energy)= 3 damage/healing per action, Minccino 69 HP, Embirch 69 HP, 44 energy
RNG For hitting anything (<=90 is yes)=36, yes
RNG For hitting real Minccino (<=20 is yes)=7, yes. Clones dissipate
Sandstorm does 2 damage to everyone. Embirch 67 HP, Minccino 67 HP, Gyara 94 HP
Arceus uses Judgement on Minccino (RNG for type=11, ice)= 18 damage. Minccino 49 HP


Hall of Origin 10 damage

SANDSTORM FOR EVA




HP: Tail'd | 49
Energy: KO | 50
Boosts/Drops: KO | -1 Atk
Other: KO | 2nd degree burn, seeded (5 more action)


VS.


HP: 67 | 94
Energy: 44 | 73
Boosts/Drops: -1 Atk | -1 Atk
Other: none | none


Terra, your new mon and actions please
 
#20
Nappa the Gastly, I choose you!
Nappa: Perish Song => Substitute (20 HP) => Thunderbolt (Topsy)
If your Substitute is down and you're double-targeted A3, use Protect!
Mia: Double Team (4 Clones) => Sing (Topsy) => Growl
If Gyarados uses Bounce on Action 2 and/or 3, replace the current action with Dig and move the queue down.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#21
Wow luck was really on our side there. EXCELLENT WORK GUYS! Let's load up on some delicious SUBS to celebrate!

Topsy: Substitute (15 HP), Aqua Tail (Nappa), Substitute (15 HP)

Kitch: Leech Seed (Nappa), Lava Plume (Nappa), Substitute (21 HP)
 
#22

HP: 90 | 49
Energy: 100 | 50
Boosts/Drops: none | -1 Atk
Other: none | 2nd degree burn, seeded (5 more action)


VS.


HP: 67 | 94
Energy: 44 | 73
Boosts/Drops: -1 Atk | -1 Atk
Other: none | none


Round Five: Substitutions!

As the round opens, the freshly released Gastly begins wailing a Perish Song, leaving Embirch and Gyarados only 3 rounds of unconsciousness! To prepare for the task ahead, Gyarados summons a small statue, no its a Substitute! Uncaring, Minccino decides to use Double Team, creating four after-images, greatly confusing all pokemon and the audience, not to mention myself. Which of the five is real!? It looks like Minccino is still feeling the Leech Seed from earlier though. Embirch, smiling at its working tactics, decides to also Leech Seed Gastly. What a meanie!

Gastly takes a page from Gyarados' playbook and constructs a substitute of his own, which Gyarados tries to break-- but fails-- with a powerful Aqua Tail. The substitute is cracked all over, but still standing. Minccino, meanwhile, tries to Sing Gyarados to sleep, but can't reach it through Gyarados' substitute. UGH TOO MANY! At least Embirch isn't using one! In fact, he finishes off Gastly's substitute and destroys Minccino's clones with an enormous Lava Plume! Unfortunately, I think Arceus is going to hand down a Judgement on Embirch come the end of the round.

Gastly decides he hates Gyarados' substitute, so he destroys it with a powerful Thunderbolt. Gyarados is unfazed, however, and simply makes a new substitute, albeit a weaker one as well. Minccino, rather than attack, simply Growls, lowering the attack of both opponents. Embirch, following what seems to be a trend, creates a Substitute of his own.

You think such things as this can stop me?! I AM ARCEUS, CREATOR OF WORLDS!

With this cry, Arceus promptly ignores Embirch's substitute, hitting him with a powerful brown (Fighting), judgement. Luckily for Embirch, Arceus at least left the substitute standing.


Speed Order: Gastly, Gyarados, Minccino, Embirch
Action One
Perish Song (15 energy)= Embirch and Gyarados die in 3 rounds. Gastly 85 energy
15 HP Substitute (12 energy)= Gyara 82 HP, 61 energy +12 HP sub
Double Team (16 energy)= Mincinno 34 energy, 4 clones
Mincinno takes 3 damage from Leech Seed! Minccino 46 HP, Embirch 70 HP
Minccino takes 2 burn damage= 44 HP
Leech Seed (14 energy)= 3 damage/healing per action, Gastly 87 HP, Embirch 73 HP, 30 energy
RNG For hitting anything (<=90 is yes)=25, yes
Everything takes 2 sandstorm damage. Gastly 85 HP, Gyarados 80 HP, Mincinno 42 HP, Embirch 71 HP, Hall of Origin= 12 damage


Action Two
20 HP Sub (17 energy)= Gastly 65 HP, 68 energy, 20 HP sub
Gastly takes 3 damage from Leech Seed! (4 more actions) Gastly 62 HP, Embirch 74 HP
Aqua Tail (7 energy)= 18 damage. Substitute 2 HP Gyarados 54 energy
Sing (6 energy)= can’t affect Gyarados behind his substitute. Minccino 28 energy
Minccino takes 3 damage from Leech Seed (3 more actions)= Minccino 39 HP, embirch 77 HP.
Minccino takes 2 burn damage. 37
Lava Plume (6 energy)= 11 damage. Gastly’s substitute breaks, Minccino’s clone dissipate Embirch 24 energy. 6 damage to HoO=18 damage
Everything takes 2 sandstorm damage. Gastly 63 HP, Gyarados 78 HP, Mincinno 35 HP, Embirch 75 HP, Hall of Origin= 20 damage UH OH

Action Three
Thunderbolt (7 energy)=23 damage. 59 energy. Gyarados’ substitute breaks!
3 damage from leech seed (3 more actions). Gastly 60 HP, Embirch 78 HP
Substitute (12 energy)= Gyarados 63 HP, 42 energy, 15 HP sub
Growl (4 energy)= Gyarados and Embirch now at -2 Atk. Minccino 24 energy
Minccino takes 3 damage from Leech Seed (2 more actions)= 32 HP, Embirch 81 HP
Minccino takes 2 burn damage= 30 HP
21 HP substitute (18 energy)= Embirch 60 HP, 21 HP substitute, 6 energy.
Everything takes 2 sandstorm damage. Gastly 58 HP, Gyarados 61 HP, Mincinno 28 HP, Embirch 58 HP, Hall of Origin= 2 damage

Arceus uses Judgement (RNG for type=5, Fighting)=16 damage. Embirch 42 HP



Hall of Origin: 2 damage

Sandstorm forever!



HP: 58 | 28
Energy: 59 | 24
Boosts/Drops: none | -1 Atk
Other: seeded (3 more actions), Perish Count (2) | 2nd degree burn, seeded (2 more actions), Perish Count (2)


VS.


HP: 42 | 61
Energy: 6 | 42
Boosts/Drops: -2 Atk | -1 Atk
Other: 21 HP substitute, Perish Count (2) | 15 HP substitute, Perish Count (2)


Korski, your actions.

Edit: fixed @below
 
#23
Noting that both Gastly and Minccino have Perish Counts on them, and that those counts are at 2 (since the round in which the move is used counts as one of the rounds; see Screens here, weather here, any field effect ingame, etc.)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#24
Damn I thought if SS triggered the HoO my guys wouldn't have to take the hit. So much for trying to manipulate field effects. Also, shouldn't Gyara's second Sub have blocked the Growl? If this is untrue, please alert me because I will have to change actions.

Okay guys, this is getting pretty intense; we only have this round and the next to make an impact, so let's get to it! Topsy, I want you to Thunder Wave Nappa to slow it down for a while and hopefully get some more hax sent our way. Then it'll have to be time for little Mia to leave us for good. Aqua Tail it, twice, hard. Kitch, you have been incredible so far by breaking through those Double Teams, so I'm going to give you a little break. Use Ember on Mia to start off the round and then just Chill out while Topsy picks up the slack.

Topsy: Thunder Wave (Nappa)~Aqua Tail x2 (Mia)
If Nappa uses Substitute on Action 1, replace that action with Dragon Dance!
Kitch: Ember (Mia)~Chill~Chill
 
#25
imho, it probably should've blocked the Growl.
Nappa: Substitute (15 HP) => Thunderbolt (Topsy) => Will-O-Wisp (Topsy)
Mia: Substitute (15 HP) => Dig (Kitch) => Growl
 
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