The peak of 1358 is relatively low, but I'm confident that a more skilled and experienced player could take this team even higher!
Changelog:
dual chop > facade on Haxorus
slight EV change on Scizor
switched to an offensive EV set on Donphan
added stone edge option on infernape
Donphan over Areodactyl for a lead
Latios over Azelf for a special attacker
Ferrothorn over Chansey for a supporter
Changes in red.
I've been working on this team for quite a long time and finally settled on something that works quite well. My strategy in the beggining of the match is to remove the opposing rapid spinner, and then have Donphan and/or Ferrothorn set up their hazzards to wear down the enemy team. Mid game I work towards removing the enemy team's steel pokemon so that the dragons can sweep, that job is covered by Infernape very easily. In the endgame, after the steels have been removed, Haxorus and Latios can fire off their mighty dragon STABs unhindered and easily sweep the enemy team. If needed, Scizor and to a lesser extent Infernape, can pull off a sweep with powerfull priority and simple prediction.
EV spread is: HP/Att/Def/SpA/SpDef/Spe
If you see any weaknesses, problem pokes, or think something should be changed, please let me know. All input is very much appreciated!
This is what I will lead with most of the time. After setting up rocks, I will either leave him in to do large amounts of damage and then die like a traditional suicide lead, or (usually) switch him out for use as a rapid spinner later. Ice shard is very helpful for countering offensive juggernauts such as salamence, dragonite, gliscor, and others. Originally this was an Areodactyl, but I decided to swap that out for Donphan because of Donphan's much larger offensive presence, greater bulk, and rapid spin.
(Thanks to highjumpwin for suggesting Donphan, and thanks to XcRunner for the set!)
Ferrothorn here is my bulkiest pokemon, and functions as a fantastic support pokemon. I went with rocky helmet over leftovers because of how well it works with iron barbs. And it's incredibly funny to watch a dragon locked into outrage kill itself by being forced to whack Ferrothorn repeatedly, while doing reletivley no damage! Spikes are awesome, and will rack up tons of damage once set up two or three times. Power whip is Ferrothorn's strongest attack, and although its accuracy can be a letdown at times, it destroys the mobs of bulky waters that plauge the metagame. Gyro ball is an alternative STAB move for anything that resits power whip, and has perfect accuracy. Thunder wave is for anything that needs to be slowed down, completely neutering speedy threats and opens the way for my sweepers to sweep. While it would seem to have bad synergy with gyro ball, Ferrothorn doesn't do much damage anyway, and can still attack with power whip if he really needs to.
King of the metagame, truly the best of the best. Functions as a fantastic revenge killer/scout/trapper, which is exactly what this team needed. Has great synergy with Infernape, Haxorus, and Latios.
Here we have the famous wallbreaker infernape. He helps immensely with picking apart stall teams, and counters steel types and common pokemon such as Tyranitar very well. I chose iron fist over blaze to boost the power of mach punch because blaze will almost NEVER be activated since Infernape is so incredibly frail, especially after a defense drop from close combat. Close combat and overheat are the standard on wallbreaker Infernape, while U-turn is there for scouting and switching out of unfavorable matchups. Mach punch is for helpful priority, and is surprisingly powerful after boosts from STAB, iron fist, and Infernape's naturally high attack stat. Stone edge was also suggested here by DTzz for Volcarona coverage.
Haxorus is a beast, plain and simple. I went with a choice scarf over a choice band because I find his speed to be a major issue. Besides, he still OHKO's or 2HKO's everything but the bulkiest pokemon even without a band, due to his monstorus attack stat. Earthquake is there to hit the pesky steel types that resist outrage, and brick break is for anything that resists outrage and earthquake(ferrothorn). Dual chop is there to break substitutes, and as an alternative STAB move if I need to attack without being locked into outrage.
I decided to put in Latios over Azelf because of his superior power without the need to setup. I went with a modest nature over timid because with a choice scarf on he is lightning quick already, and the extra power that modest provides is very helpful. Draco meteor is the main STAB move here, and absolutely MURDERS everything that doesn't resist it. Ice beam might seem strange on a pokemon like Latios, but it helps greatly with huge threats like Gliscor and Salamence. Surf smacks Heatran in the nose, and is there to help with the steel types that resist the other moves in the set. And lastly, hidden power fire is to cover the multitude of pokemon that are weak to it, such as the steel bugs and Ferrothorn.
Changelog:
dual chop > facade on Haxorus
slight EV change on Scizor
switched to an offensive EV set on Donphan
added stone edge option on infernape
Donphan over Areodactyl for a lead
Latios over Azelf for a special attacker
Ferrothorn over Chansey for a supporter
Changes in red.
I've been working on this team for quite a long time and finally settled on something that works quite well. My strategy in the beggining of the match is to remove the opposing rapid spinner, and then have Donphan and/or Ferrothorn set up their hazzards to wear down the enemy team. Mid game I work towards removing the enemy team's steel pokemon so that the dragons can sweep, that job is covered by Infernape very easily. In the endgame, after the steels have been removed, Haxorus and Latios can fire off their mighty dragon STABs unhindered and easily sweep the enemy team. If needed, Scizor and to a lesser extent Infernape, can pull off a sweep with powerfull priority and simple prediction.
EV spread is: HP/Att/Def/SpA/SpDef/Spe
If you see any weaknesses, problem pokes, or think something should be changed, please let me know. All input is very much appreciated!
Donphan
lead/supporter.
adamant, sturdy, leftovers
EV: 252/248/0/0/0/8
stealth rock
rapid spin
earthquake
ice shard
lead/supporter.
adamant, sturdy, leftovers
EV: 252/248/0/0/0/8
stealth rock
rapid spin
earthquake
ice shard
This is what I will lead with most of the time. After setting up rocks, I will either leave him in to do large amounts of damage and then die like a traditional suicide lead, or (usually) switch him out for use as a rapid spinner later. Ice shard is very helpful for countering offensive juggernauts such as salamence, dragonite, gliscor, and others. Originally this was an Areodactyl, but I decided to swap that out for Donphan because of Donphan's much larger offensive presence, greater bulk, and rapid spin.
(Thanks to highjumpwin for suggesting Donphan, and thanks to XcRunner for the set!)
Ferrothorn
supporter
relaxed, iron barbs, rocky helmet
EV: 252/0/88/0/168/0
spikes
power whip
gyro ball
thunder wave
supporter
relaxed, iron barbs, rocky helmet
EV: 252/0/88/0/168/0
spikes
power whip
gyro ball
thunder wave
Ferrothorn here is my bulkiest pokemon, and functions as a fantastic support pokemon. I went with rocky helmet over leftovers because of how well it works with iron barbs. And it's incredibly funny to watch a dragon locked into outrage kill itself by being forced to whack Ferrothorn repeatedly, while doing reletivley no damage! Spikes are awesome, and will rack up tons of damage once set up two or three times. Power whip is Ferrothorn's strongest attack, and although its accuracy can be a letdown at times, it destroys the mobs of bulky waters that plauge the metagame. Gyro ball is an alternative STAB move for anything that resits power whip, and has perfect accuracy. Thunder wave is for anything that needs to be slowed down, completely neutering speedy threats and opens the way for my sweepers to sweep. While it would seem to have bad synergy with gyro ball, Ferrothorn doesn't do much damage anyway, and can still attack with power whip if he really needs to.
Scizor
revenge kiler / scout
adamant, technician, choice band
EV: 248/252/8/0/0/0
bullet punch
U-turn
superpower
pursuit
revenge kiler / scout
adamant, technician, choice band
EV: 248/252/8/0/0/0
bullet punch
U-turn
superpower
pursuit
King of the metagame, truly the best of the best. Functions as a fantastic revenge killer/scout/trapper, which is exactly what this team needed. Has great synergy with Infernape, Haxorus, and Latios.
Infernape
mixed sweeper
hasty, iron fist, life orb
EV: 0/252/0/4/0/252
close combat
overheat
U-turn
mach punch / stone edge
mixed sweeper
hasty, iron fist, life orb
EV: 0/252/0/4/0/252
close combat
overheat
U-turn
mach punch / stone edge
Here we have the famous wallbreaker infernape. He helps immensely with picking apart stall teams, and counters steel types and common pokemon such as Tyranitar very well. I chose iron fist over blaze to boost the power of mach punch because blaze will almost NEVER be activated since Infernape is so incredibly frail, especially after a defense drop from close combat. Close combat and overheat are the standard on wallbreaker Infernape, while U-turn is there for scouting and switching out of unfavorable matchups. Mach punch is for helpful priority, and is surprisingly powerful after boosts from STAB, iron fist, and Infernape's naturally high attack stat. Stone edge was also suggested here by DTzz for Volcarona coverage.
Haxorus
physical sweeper
adamant, mold breaker, choice scarf
EV: 4/252/0/0/0/252
outrage
earthquake
brick break
dual chop
physical sweeper
adamant, mold breaker, choice scarf
EV: 4/252/0/0/0/252
outrage
earthquake
brick break
dual chop
Haxorus is a beast, plain and simple. I went with a choice scarf over a choice band because I find his speed to be a major issue. Besides, he still OHKO's or 2HKO's everything but the bulkiest pokemon even without a band, due to his monstorus attack stat. Earthquake is there to hit the pesky steel types that resist outrage, and brick break is for anything that resists outrage and earthquake(ferrothorn). Dual chop is there to break substitutes, and as an alternative STAB move if I need to attack without being locked into outrage.
Latios
special sweeper
modest, levitate, choice scarf
EV: 4/0/0/252/0/252
draco meteor
ice beam
surf
hidden power [fire]
special sweeper
modest, levitate, choice scarf
EV: 4/0/0/252/0/252
draco meteor
ice beam
surf
hidden power [fire]
I decided to put in Latios over Azelf because of his superior power without the need to setup. I went with a modest nature over timid because with a choice scarf on he is lightning quick already, and the extra power that modest provides is very helpful. Draco meteor is the main STAB move here, and absolutely MURDERS everything that doesn't resist it. Ice beam might seem strange on a pokemon like Latios, but it helps greatly with huge threats like Gliscor and Salamence. Surf smacks Heatran in the nose, and is there to help with the steel types that resist the other moves in the set. And lastly, hidden power fire is to cover the multitude of pokemon that are weak to it, such as the steel bugs and Ferrothorn.