1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay The Battle Subway — Challenge Thread [READ POST #653]

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,598
    Gonna give this a go.

    Thread: none
    Mode: Singles
    Streak: What?
    Pokemon:
    -Cyclohm (leading)
    -Slowking
    -Revenankh
    Abilities:
    Cyclohm: Shield Dust
    Slowking: Regenerator
    Revenankh: Shed Skin

    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam

    Total: 44
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 4
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split

    Total: 38/90
    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Bold (+Defense, -Attack)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Water Pulse
    Zap Cannon
    Brine

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Swagger
    Trick Room

    Total: 56/117
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Thread: http://www.smogon.com/forums/showthread.php?t=3455706
    Mode: Singles
    Streak: ...
    Pokemon:
    Gardevoir @Mental Herb (Synchronize)
    Scizor @Damp Rock (Technician)
    Volcarona @Brightpowder (Flame Body)

    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks: 47
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm
    Future Sight
    Captivate

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore
    Confuse Ray

    Pain Split
    Magic Coat

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    Toxic
    Sunny Day
    Hyper Beam
    Shadow Ball
    Rain Dance
    Protect
    Torment
    Telekinesis
    Safeguard
    Rest
    Attract
    Thief
    Round
    Echoed Voice

    Scizor (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    [Dream World]

    Attacks: 39
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Hit
    Bullet Punch
    Metal Claw
    Iron Head
    Iron Defense
    Air Slash
    Feint

    Light Screen
    Counter
    Night Slash
    Baton Pass

    Endure

    X-Scissor
    Brick Break
    Ariel Ace
    Frustration
    Bide
    Brick Break
    Acrobatics
    U-turn
    Rain Dance
    Toxic
    Protect
    Safegaurd
    Return
    Sandstorm
    Facade
    Rest
    Attract

    Volcarona (open)


    [​IMG]
    Volcarona [Flare] (F)
    Nature: Bold (+Def, -Att)

    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk-: Rank 1
    Def+: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]

    Attacks: 53
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Hurricane
    Fiery Dance
    Quiver Dance
    Heat Wave
    Fire Spin
    Whirlwind
    Rage Powder
    Bug Buzz
    Flame Charge
    Bug Bite
    Amnesia
    Silver Wind
    Flame Wheel
    Double Edge
    Flare Blitz
    Thrash
    Bug Bite

    Endure
    Magnet Rise
    Morning Sun
    String Shot

    Giga Drain
    Roost
    Tailwind
    Signal Beam
    Sleep Talk
    Snore

    SolarBeam
    Psychic
    Hidden Power (Water 7)
    Flamethrower
    Toxic
    Hyper Beam
    Light Screen
    Sunny Day
    Protect
    Safegaurd
    Double Team
    Fire Blast
    Rest
    Overheat
    Acrobatics
    Will-o-Wisp
    Struggle Bug
    Substitute
    U-Turn
    Wild Charge
    Fly
    Round


    Leading with Gardevoir.
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    No passenger of mine has made it to the Boss in quite some time. Let's see if you can break that streak.
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "I just realized, i've never tried the subway! I just walk everywhere...."

    Glacier Challenges the Battle Subway!

    Mode: Singles
    Thread: None
    Current Streak: None yet

    Chosen Abilities:
    Mamoswine: Thick Fat
    Walrein: Ice Body
    Weavile: Pressure

    Chosen Items:
    Mamoswine: Expert Belt
    Walrein: Focus Band
    Weavile: Razor Claw

    Mamoswine (open)

    [​IMG]


    Mamoswine(*) [Truffles, "The Boss"] (Male)

    Nature: Mild (+Spa, -Def)

    Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5 Dream World Ability Unlocked!

    Attacks:
    Ancient Power
    Peck
    Tackle*
    Odor Sleuth*
    Mud Sport*
    Powder Snow*
    Mud-slap*
    Endure*
    Mud Bomb*
    Icy Wind*
    Blizzard
    Earthquake
    Ice Fang
    Scary Face
    Ice Shard
    Amnesia
    Mist
    Thrash
    Double Hit

    Curse*

    Body Slam*
    Icicle Spear*
    Fissure
    Horn Attack
    Icicle Crash
    Rock Slide
    Bite
    Sleep Talk
    Earth Power
    Iron Head

    Ice Beam*

    Toxic*
    Hail*
    Dig
    Light Screen
    Protect
    Avalanche
    Bulldoze
    Rock Tomb
    Stone Edge
    Secret Power
    Facade
    Substitute
    Stealth Rock
    Reflect
    Rest
    Hidden Power (Grass 7)
    Double Team
    Sandstorm
    Roar
    Attract
    Giga Impact


    51 moves
    Walrein (open)

    [​IMG]
    Walrein [Norita, "The Crash-Waker"] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Norita:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Rest
    Snore
    Blizzard
    Hail
    Crunch
    Ice Fang
    Sheer Cold
    Swagger

    Curse
    Signal Beam
    Yawn
    Sleep Talk
    Aqua Tail
    Rollout
    Water Pulse
    Iron Head
    Mimic
    Super Fang

    Ice Beam
    Earthquake
    Hidden Power Psychic 7
    Surf
    Protect
    Iron Tail
    Brine
    Rock Tomb
    Bulldoze
    Rock Slide
    Avalanche
    Roar

    38 Moves
    Weavile (open)

    [​IMG]
    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash
    Icy Wind
    Fling

    Crush Claw
    Ice Punch
    Fake Out
    Counter
    Feint

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch
    Poison Jab
    Strength
    Endure
    Avalanche
    Substitute
    X-Scissor

    Hail
    Shadow Claw

    37 Moves
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Time for revenge!
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448114
    Current Streak: X

    Chosen Abilities:
    Dragonite: Multiscale
    Skarmory: Sturdy
    Camerupt: Magma Armor

    Chosen Items:
    Dragonite: Amulet Coin (If the bonus CC from Amulet Coin isn't given in the Subway, use Expert Belt instead)
    Skarmory: Focus Sash
    Camerupt: Charcoal

    Jill the Dragonite* (open)
    [​IMG]
    Jill - Dragonite (F)
    Nature: Mild (+1 SpA, -1 Def)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    Size Class: 4
    Weight Class: 6

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Aerial Ace
    *Agility
    Air Cutter
    Aqua Jet
    Aqua Tail
    Attract

    Bide
    Bind
    Blizzard
    Body Slam

    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog

    Detect
    Dive
    Double Team
    Double-Edge

    Draco Meteor
    Dragon Claw
    *Dragon Dance
    *Dragon Pulse
    *Dragon Rage
    Dragon Rush
    *Dragon Tail
    DragonBreath
    DynamicPunch

    Earthquake
    Endure
    *ExtremeSpeed
    Facade
    *Fire Blast
    Fire Punch
    Flamethrower
    Fling

    Fly
    Focus Blast
    Frustration
    Fury Cutter
    Giga Impact
    Hail
    Haze
    Headbutt
    Heal Bell
    Heat Wave
    Hidden Power
    Hone Claws
    Horn Drill

    Hurricane
    Hydro Pump
    Hyper Beam
    *Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail

    *Leer
    Light Screen
    Mimic
    Mist
    Mud-Slap
    Natural Gift
    Ominous Wind

    Outrage
    Protect
    Rage
    Rain Dance
    Razor Wind

    Reflect
    Rest
    Return

    Roar
    Rock Slide
    Rock Smash
    Rock Tomb

    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shockwave
    Skull Bash
    Sky Drop

    *Slam
    Sleep Talk
    Snore
    Steel Wing
    Stone Edge
    Strength

    Substitute
    Sunny Day
    Superpower
    Supersonic

    Surf
    Swagger
    Swift
    Tailwind
    Take Down
    Thunder

    *Thunder Wave
    Thunderbolt
    ThunderPunch
    Toxic
    *Twister
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool

    Wing Attack
    *Wrap
    Zap Cannon
    Zihark the Skarmory (open)
    [​IMG]
    Zihark - Skarmory (M)
    Nature: Impish (+1 Def, -1 SpA)

    Types: Steel/Flying
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70

    Size Class: 3
    Weight Class: 4

    EC: N/A
    MC: 0
    DC: 0/5

    Moves:
    Aerial Ace
    Agility
    Air Cutter
    Air Slash
    Assurance
    Attract
    Autotomize
    Brave Bird
    Captivate
    Counter
    Curse
    Cut
    Dark Pulse
    Defog
    Detect
    Double-Edge
    Double Team
    Drill Peck
    Endure
    Facade
    Feint
    Flash
    Flash Cannon
    Fly
    Frustration
    Fury Cutter
    Guard Swap
    Hidden Power
    Icy Wind
    Iron Defense
    Iron Head
    Leer
    Metal Sound
    Mimic
    Mud-Slap
    Natural Gift
    Night Slash
    Ominous Wind
    Payback
    Peck
    Pluck
    Protect
    Pursuit
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sand-Attack
    Sandstorm
    Secret Power
    Sky Attack
    Slash
    Sleep Talk
    Snore
    Spikes
    Stealth Rock
    Steel Wing
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Taunt
    Thief
    Torment
    Toxic
    Twister
    Whirlwind
    X-Scissor
    Gareth the Camerupt (open)
    [​IMG]
    Gareth - Camerupt (M)
    Nature: Quiet(+1 SpAtk, -15% Speed, -10% Evasion)

    Types: [​IMG]/[​IMG]
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 2
    DC: 5/5

    Moves:
    After You
    Amnesia
    AncientPower
    Attract
    Body Slam
    Bulldoze
    Captivate
    Curse
    Defense Curl
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Echoed Voice
    Ember
    Endure
    Eruption
    Explosion
    Facade
    Fire Blast
    Fissure
    Flame Burst
    Flame Charge
    Flamethrower
    Flash Cannon
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Headbutt
    Heat Wave
    Hidden Power
    Howl
    Hyper Beam
    Incinerate
    Iron Head
    Lava Plume
    Magnitude
    Mimic
    Mud-Slap
    Mud Bomb
    Natural Gift
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Sandstorm
    Scary Face
    Secret Power
    Selfdestruct
    Sleep Talk
    Snore
    SolarBeam
    Spit Up
    Stealth Rock
    Stockpile
    Stomp
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swallow
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    Ok, you have done a great deal of reffing on my battle, time to give a bit back

    QUEUE
    Lord Jesseus (S)
    Orcinus Duo (S)
    AOPSUser (S)
    Rediamond (S)
    Glacier Knight (S)
    danmantincan (S)
  7. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    Lord Jesseus' Subway Challenge is illegal, due to failure to specify Abilities/Items.

    I will take the following challenges:

    CURRENT QUEUE

    Lord Jesseus (S) - ILLEGAL
    Rediamond (S)
    Glacier Knight (S)
    danmantincan (S)
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    ok

    CURRENT QUEUE
    Lord Jesseus (S) - ILLEGAL
    danmantincan (S)
  9. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3468319
    Current Streak: 4

    Chosen Abilities:
    Conkeldurr: Guts (+ Iron Fist)
    Togekiss: Serene Grace
    Camerupt: Solid Rock

    Chosen Items:
    Conkeldurr: Expert Belt
    Togekiss: Shed Shell
    Camerupt: Leftovers

    Roobushin (Conkeldurr) (open)

    [​IMG]
    Conkeldurr [Roobushin] (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 54

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Bulk Up
    Chip Away
    DynamicPunch
    Focus Energy
    Focus Punch
    Hammer Arm
    Leer
    Low Kick
    Pound
    Rock Slide
    Rock Throw
    Scary Face
    Stone Edge
    Superpower
    Wake-Up Slap

    Comet Punch
    Counter
    Detect
    Endure
    Force Palm
    Foresight
    Mach Punch
    Reversal
    SmellingSalt
    Wide Guard

    Brick Break
    Bulldoze
    Dig
    Earthquake
    Facade
    Frustration
    Giga Impact
    Low Sweep
    Payback
    Protect
    Rain Dance
    Rest
    Return
    Rock Smash
    Smack Down
    Substitute
    Sunny Day
    Swagger
    Taunt
    Toxic

    Block
    Drain Punch
    Fire Punch
    Helping Hand
    Ice Punch
    Knock Off
    Sleep Talk
    ThunderPunch
    Togekissu (Togekiss) (open)

    [​IMG]
    Togekiss [Togekissu] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 78

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Wish
    Yawn

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Morning Sun
    Nasty Plot
    Peck
    Psycho Shift
    Stored Power

    Aerial Ace
    Defog
    Detect
    Double Team
    Endure
    Facade
    Flamethrower
    Fly
    Hyper Beam
    Light Screen
    Mud-Slap
    Pluck
    Protect
    Psychic
    Psyshock
    Reflect
    Shadow Ball
    Silver Wind
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Water Pulse
    Zap Cannon

    Air Cutter
    Body Slam
    Counter
    Covet
    Drain Punch
    Endeavor
    Headbutt
    Heal Bell
    Heat Wave
    Hyper Voice
    Magic Coat
    Mimic
    Ominous Wind
    Signal Beam
    Softboiled
    Swift
    Tailwind
    Tri Attack
    Trick
    Uproar
    Bakuuda (Camerupt) (open)

    [​IMG]
    Camerupt [Bakuuda] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Total Moves: 48

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Curse
    Double-Edge
    Earth Power
    Earthquake
    Ember
    Eruption
    Fissure
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Rock Slide
    Tackle
    Take Down
    Yawn

    AncientPower
    Endure
    Mud Bomb
    Stockpile
    Swallow

    Bulldoze
    Dig
    Double Team
    Explosion
    Fire Blast
    Flame Charge
    Flash Cannon
    Hidden Power (Ice, 7)
    Incinerate
    Overheat
    Protect
    Rest
    Roar
    Rock Polish
    Rock Tomb
    Sandstorm
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Toxic
    Will-O-Wisp

    Body Slam
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Mode: Singles
    Thread: Here
    Current Streak: 4

    Chosen Abilities:
    Gengar: Levitate
    Electivire: Vital Spirit
    Infernape: Blaze+Iron Fist

    Chosen Items:
    Gengar: Mental Herb
    Electivire: Life Orb
    Infernape: Expert Belt

    Maltia the Gengar............... (open)

    [​IMG]
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 32 Total
    Bide
    Confuse Ray
    Counter
    Curse
    Dark Pulse
    Destiny Bond
    Disable
    Endure
    Giga Drain
    Hex
    Hypnosis
    Knock Off
    Lick
    Magic Coat
    Mean Look
    Night Shade
    Pain Split
    Perish Song
    Protect
    Psychic
    Rest
    Shadow Ball
    Shadow Punch
    Snatch
    Spite
    Substitute
    Sucker Punch
    Taunt
    Thunderbolt
    Torment
    Venoshock
    Will o Wisp

    Tahlzara the Electivire.............. (open)

    [​IMG]
    Electivire (Tahlzara) Male
    Nature:
    Naughty
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (Dreamworld)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 4


    Attacks: 43 Total
    Bide
    Brick Break
    Counter
    Cross Chop
    Dig
    Discharge
    Double Team
    Earthquake
    Endure
    Fire Punch
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Impact
    Helping Hand
    Ice Punch
    Leer
    Light Screen
    Low Kick
    Magnet Rise
    Protect
    Psychic
    Pursuit
    Quick Attack
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Shock Wave
    Sleep Talk
    Substitute
    Swagger
    Swift
    Taunt
    Thunder
    Thunderbolt
    Thunder Punch
    Thunder Shock
    Torment
    Toxic
    Volt Switch
    Wild Charge

    Malspar the Infernape............... (open)

    [​IMG]
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist:(Dreamworld)
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 38 Total
    Acrobatics
    Aerial Ace
    Blast Burn
    Brick Break
    Close Combat
    Counter
    Dig
    Earthquake
    Ember
    Encore
    Fake Out
    Feint
    Fire Punch
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Focus Punch
    Fury Swipes
    Grass Knot
    Helping Hand
    Leer
    Mach Punch
    Magic Coat
    Nasty Plot
    Overheat
    Scratch
    Shadow Claw
    Slack Off
    Stone Edge
    Substitute
    Sunny Day
    Swift
    Taunt
    Thunder Punch
    Torment
    Toxic
    Will o Wisp
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    "Here we go again, it's show time!"

    Mode: Doubles!
    Thread: YippyYayM...

    Pokemon 1: Vogue (Starmie) @ Expert Belt
    Pokemon 2: Lamarche (Mollux) @ Charcoal
    Pokemon 3: Christine (Dragonite) @ Zoom Lens
    Pokemon 4: Fantine (Kitsunoh) @ Focus Sash

    Abilities:
    Pokemon 1: Illuminate
    Pokemon 2: Illuminate
    Pokemon 3: Multiscale
    Pokemon 4: Limber

    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic



    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (+)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks: 61

    Aurora Beam
    Barrier
    Bide
    Blizzard
    Brine
    Camouflage
    Confuse Ray
    Cosmic Power
    Dive
    Double Team
    Dream Eater
    Endure
    Flash
    Flash Cannon
    Grass Knot
    Gravity
    Gyro Ball
    Hail
    Harden
    Hidden Power Fire (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Mimic
    Minimize
    Pain Split
    Power Gem
    Protect
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recover
    Refect Type
    Reflect
    Rest
    Scald
    Signal Beam
    Skill Swap
    Sleep Talk
    Substitute
    Supersonic
    Surf
    Swift
    Tackle
    Telekinesis
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Twister
    Water Gun
    Waterfall
    Whirlpool
    Wonder Room
    Zap Cannon
    Lamarche (open)

    Lamarche (Mollux) {}
    [​IMG]
    Nature:Bold (+1 Def, -1 Atk)
    Type: Fire / Poison


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    • Fire: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:


    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    • Illuminate: (Trait)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    4 (+)
    SpA:
    5
    SpD: 4

    Spe: 76
    SC: 3
    WC: 3
    BST: 20


    EC: -.-
    MC: 0
    DC: 5/5


    Attacks: 40

    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Moonlight
    Heat Wave
    Recover
    Eruption
    Acid Armor
    Toxic Spikes
    Inferno
    Gunk Shot
    Final Gambit

    Heal Pulse

    Healping Hand
    Rapid Spin
    Bug Bite

    Gastro Acid
    Heal Bell
    Sleep Talk
    Snatch
    Knock Off
    Stealth Rock
    Fire Spin
    Trick

    Flamethrower

    Fire Blast
    Sludge Bombs
    Thunderbolt
    Thunder
    Sludge Wave
    Will-o-Wisp
    Protect
    Substitute
    Thunder Wave
    Sunny Day
    Rain Dance
    Overheat
    Double Team
    Solarbeam
    Venoshock

    Light Screen
    Hidden Power Ice [7]

    Flame Charge
    Hyper Beam


    Christine (open)

    Christine (Dragonite) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon / Flying


    • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Multiscale: (Innate)
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk:
    5
    Def:
    3
    SpA: 5
    (+)
    SpD:
    4
    Spe: 69
    (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 40

    Agility
    Aqua Tail
    Blizzard
    Brick Break
    Double Team
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Earthquake
    Endure
    ExtremeSpeed
    Fire Punch
    Flamethrower
    Fly
    Focus Blast
    Heat Wave
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Punch
    Leer
    Light Screen
    Outrage
    Protect
    Rain Dance
    Reflect
    Rock Slide
    Roost
    Safeguard
    Slam
    Stone Edge
    Superpower
    Surf
    Tailwind
    Thunder Wave
    Thunderbolt
    Thunderpunch
    Twister
    Wrap

    Kitsunoh (open)

    Fantine (Kitsunoh) {}
    [​IMG]
    Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type: Ghost/Steel



    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BST: 19



    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks: 52

    Aerial Ace
    Copycat
    Curse
    Dig
    Double Team
    Earthquake
    Endeavour
    Faint Attack
    Fake Out
    Foul Play
    Foul Play
    Giga Impact
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense
    Iron Head
    Knock Off
    Lick
    Low Kick
    Magic Coat
    Memento
    Metal Claw
    Meteor Mash
    Odor Sleuth
    Pain Split
    Perish Song
    Protect
    Psycho Shift
    Rain Dance
    Revenge
    Roar
    Rock Slide
    Safeguard
    Scratch
    Shadow Claw
    Shadow Sneak
    ShadowStrike
    Sleep Talk
    Substitute
    Sucker Punch
    Super Fang
    Superpower
    Tail Whip
    Taunt
    Thunder Punch
    Torment
    Toxic
    Trick
    U-Turn
    Will-o-Wisp
    Yawn
  12. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Let's take another swing at this!

    Mode: Singles
    Thread: Bippity boppity boo
    Streak: Non existent

    Chosen Abilities
    Stratagem: Technician (+ Levitrait)
    Pyroak: Rock Head
    Cyclohm: Shield Dust

    Chosen Items
    Stratagem: Expert Belt
    Pyroak: Miracle Seed
    Cyclohm: Electric Gem


    [​IMG]
    Temple Run the Stratagem (-)
    Temple Run the Stratagem (-) (open)

    Nature: Modest (+SpAtk, -Atk)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: (Modest Nature)
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC 9/9
    MC 0
    DC 5/5

    Moves:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Metal Sound
    Giga Drain
    Weather Ball
    Magnet Rise
    Electro Ball
    Head Smash
    Rock Polish
    Double Edge

    Earth Power
    Heat Wave
    Vacuum Wave
    Ancientpower
    Trick

    Shadow Ball
    Energy Ball
    Protect
    Hidden Power Ice (6)
    Volt Switch
    Flamethrower
    Flash Cannon
    Double Team

    Total Moves: 30

    [​IMG]
    Cranium the Pyroak (M)
    Cranium the Pyroak (M) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: (Quiet Nature)
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-10EVA) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5


    Moves:

    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Flame Burst
    Petal Dance
    Heat Crash
    Zap Cannon
    Wood Hammer
    Flare Blitz
    Amnesia
    Iron Defense
    Leaf Tornado

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam
    Protect
    Earthquake
    Will-O-Wisp
    Hidden Power (Ice 7)
    Endure
    Rock Slide
    Light Screen
    Dragon Tail
    Substitute
    Rest
    Overheat
    Low Sweep

    Block
    Low Kick
    Stealth Rock
    Sleep Talk

    Total Moves: 42

    [​IMG]
    Angry Birds the Cyclohm (M)
    Angry Birds the Cyclohm (M) (open)

    Nature: Modest (+Sp Atk, -Atk)

    Type: Electric/Dragon

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

    Stats: (Modest Nature)

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5

    Moves:

    Tackle
    Growl
    Twister
    Whirlwind
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Hurricane
    Slack Off
    Weather Ball
    Dragon Pulse
    Double Hit
    Bide
    Tri Attack
    Leer
    Dragon Tail
    Discharge
    Zap Cannon
    Thrash
    Outrage

    Heal Bell
    Hydro Pump
    Power Gem
    Magnet Rise
    Gust
    Mud Slap

    Flamethrower
    Thunder
    Substitute
    Hail
    Sandstorm
    Blizzard
    Volt Switch
    Sunny Day
    Thunder Wave
    Hidden Power Grass (7)
    Hyper Beam
    Surf
    Earthquake
    Protect
    Thunderbolt
    Torment
    Light Screen
    Ice Beam
    Charge Beam
    Fire Blast
    Rest
    Round
    Incinerate

    Signal Beam
    Electroweb
    Draco Meteor
    Sleep Talk

    Total Moves: 55
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, Cooldown's over, so it's time to get back in line.

    Mode: Singles
    Thread: Right here
    Streak: NOPE.jpg

    Abilities + Items
    Lucario: Steadfast + Amulet Coin
    Zoroark: Illlusion + Scope Lens
    Luxray: Guts + Expert Belt

    Mons:
    Lucario (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    The Kumar to the wanderer's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (45/100):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed
    Heal Pulse
    Me First
    Calm Mind
    Quick Guard

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw
    Hi Jump Kick
    Agility

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic
    Shadow Claw
    Double Team
    Bulldoze
    Substitute
    Rock Slide

    Other:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
    Drain Punch
    Sleep Talk
    Zoroark (open)
    [​IMG]
    Zoroark [Auroch] (Female)
    "<Hook, line and sucker!>"
    A shiny Zoroark temporarily in the wanderer's care. Disciplined and level-headed, Auroch constantly finds herself at odds with Rico. In spite of this, she hasn't seriously challenged his status as leader...yet.

    Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0

    Moves (20/73):
    Level Up:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    U-Turn
    Hone Claws
    Nasty Plot
    Agility

    Egg:
    Extrasensory
    Dark Pulse
    Counter

    TM:
    Dig
    Shadow Ball
    Toxic
    Focus Blast
    Hidden Power (Electric, Power 7)
    Luxray (open)
    [​IMG]
    Luxray(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
    A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

    Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate, Guts (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (20/57):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic

    Other:
    Magnet Rise
    Superpower
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    Ok Pumpkins, let's get back into the rodeo

    CURRENT QUEUE
    Lord Jesseus (S) - ILLEGAL
    danmantincan (S)
    Elevator Music (S)
    Ragnarokalex (S)

    Gerard (D)
    SubwayJ (S)
    The Wanderer (S)
  15. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Time to try this again.

    Mode: Singles.
    Thread: http://www.smogon.com/forums/showthread.php?t=3450880
    Streak: Nope.

    Team:

    Thor the Cyclohm @ Shield Dust w/ Magnet (open)

    [​IMG]
    Cyclohm[Thor] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (51):
    Tackle
    Growl
    Dragon Rage
    Leer
    Thundershock
    Charge
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hyper Beam
    Slack Off
    Hurricane
    Whirlwind
    Bide
    Weather Ball
    Discharge
    Tri Attack
    Thrash
    Zap Cannon
    Outrage

    Hydro Pump
    Magnet Rise
    Heal Bell
    Signal Beam
    Power Gem

    Thunderbolt
    Flamethrower
    Dragon Pulse
    Thunder Wave
    Protect
    Light Screen
    Taunt
    Thunder
    Fire Blast
    Dragon Tail
    Sunny Day
    Substitute
    Trick Room
    Volt Switch
    Roar
    Surf
    Ice Beam
    Endure
    Draco Meteor
    Shock Wave
    Earthquake
    Blizzard
    Double Team
    Torment


    Gespenst the Dusclops @ Pressure w/ Eviolite (open)

    [​IMG]
    Dusclops * (Gespenst) M
    Nature: Brave (+ Attack; - Speed)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (25*0.85v) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: doesn't matter

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (40):
    Leer (*)
    Night Shade (*)
    Disable (*)
    Foresight (*)
    Astonish (*)
    Confuse Ray (*)
    Shadow Sneak (*)
    Pursuit (*)
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Curse
    Hex
    Mean Look
    Payback
    Future Sight

    Destiny Bond (*)
    Pain Split (*)
    Imprison (*)

    Trick Room (*)
    Will-o-Wisp (*)
    Return (*)
    Earthquake
    Rock Slide
    Focus Punch
    Counter
    Substitute
    Protect
    Rest
    Sleep Talk
    Taunt
    Toxic
    Torment
    Spite
    Skill Swap
    Snatch
    Brick Break


    Hector the Snorlax @ Immunity w/ Expert Belt (open)

    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (44):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Sleep Talk
    Giga Impact
    Crunch
    Hyper Beam
    Heavy Slam
    Block
    Stockpile
    Snatch
    Rollout
    Covet
    Snore
    Harden
    Last Resort
    Natural Gift

    Counter
    Substitute
    Double Edge
    Whirlwind
    Selfdestruct

    Ice Beam
    Surf
    Fire Blast
    Earthquake
    Protect
    Thunderbolt
    Gunk Shot
    Wild Charge
    Psychic
    Focus Blast
    Hyper Voice
    Rock Slide
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Haven't tried this in a while

    Mode: Singles
    Thread: Here

    Chosen Abilities:
    Hydreigon: Levitate
    Infernape: Blaze/Iron Fist
    Krilowatt: Magic Guard

    Chosen Items:
    Hydreigon: Expert Belt
    Infernape: Expert Belt
    Krilowatt: Expert Belt

    Drogon the Hydreigon (open)
    [​IMG]
    Hydreigon [Drogon] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (40):
    PHYSICAL
    Aqua Tail
    Bite
    Body Slam
    Bulldoze
    Crunch
    Double Hit
    Dragon Rush
    Dragon Tail
    Earthquake
    Fire Fang
    Fly
    Head Smash
    Headbutt
    Ice Fang
    Outrage
    Stone Edge
    Tackle
    Thunder Fang
    U-Turn
    Zen Headbutt

    SPECIAL
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    DragonBreath
    Earth Power
    Fire Blast
    Flamethrower
    Focus Blast
    Heat Wave
    Hyper Voice
    Surf
    Tri Attack

    OTHER
    Double Team
    Focus Energy
    Protect
    Roar
    Roost
    Substitute
    Taunt
    Thunder Wave
    Torment
    Burst the Infernape (open)
    [​IMG]
    Infernape [Burst] (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (34):
    PHYSICAL
    Acrobatics
    Aerial Ace
    Blaze Kick
    Brick Break
    Close Combat
    Counter
    Dig
    Dual Chop
    Earthquake
    Fake Out
    Feint
    Fire Punch
    Flame Wheel
    Fury Swipes
    Low Kick
    Low Sweep
    Mach Punch
    Rock Slide
    Scratch
    Shadow Claw
    Stone Edge
    ThunderPunch
    U-Turn

    SPECIAL
    Ember
    Flamethrower
    Grass Knot
    Heat Wave

    OTHER
    Double Team
    Endure
    Leer
    Nasty Plot
    Protect
    Slack Off
    Taunt
    Torment
    Will-O-Wisp
    Fried the Krilowatt (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (30):
    PHYSICAL
    Aqua Jet
    Counter
    Dive
    Earthquake
    Ice Shard
    Low Kick
    Tackle

    SPECIAL
    Blizzard
    Bubble
    Earth Power
    Electroweb
    Hydro Pump
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Scald
    Shock Wave
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Detect
    Double Team
    Endure
    Heart Swap
    Imprison
    Me First

    RAID
    Dispel
  17. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,598
    I'm back!

    Mode: Singles
    Streak: I fail, so no
    Thread: Here!

    Chosen abilities:
    Cyclohm: Shield Dust
    Dragonite: Multiscale
    Slowking: Regenerator

    Chosen items:
    Cyclohm: Life Orb
    Dragonite: Expert Belt
    Slowking: Focus Sash

    Cyclohm (OT Galladiator) (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest

    Total: 51/85
    Dragonite (open)
    [​IMG]

    Dragonite "Sam" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    -10% Evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Safeguard
    Hyper Beam
    Dragon Tail
    Dragon Rush
    Aqua Tail
    Dragon Dance
    Fire Punch
    Thunderpunch
    Roost

    Extremespeed
    Aqua Jet
    Water Pulse
    Haze
    Mist
    Horn Drill
    Body Slam
    Endure
    Focus Punch
    Dynamicpunch
    Shock Wave
    Zap Cannon

    Toxic
    Protect
    Thunderbolt
    Hidden Power (Grass 7)
    Draco Meteor
    Dragon Pulse
    Icy Wind
    Flamethrower
    Substitute
    Ice Beam
    Light Screen
    Frustration
    Return
    Rest
    Double Team
    Dive
    Sky Drop
    Fly
    Heat Wave
    Bind
    Superpower
    Ice Punch
    Iron Head
    Iron Tail
    Fire Blast
    Blizzard
    Thunder
    Brick Break
    Rock Slide
    Surf
    Rain Dance
    Hail
    Aerial Ace
    Earthquake
    Stone Edge
    Bulldoze
    Roar

    Total: 66/116
    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Bold (+Defense, -Attack)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Water Pulse
    Zap Cannon
    Brine

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Swagger
    Trick Room
    Pay Day
    Body Slam

    Total: 58/117
  18. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    Oh, apparently I have a Doubles Streak, so...

    Challenging the Battle Subway.

    Mode: Doubles
    Thread: Here!
    Current Streak: 4

    Chosen Abilities:
    Gastrodon: Storm Drain
    Eelektross: Levitate
    Gliscor: Poison Heal
    Camerupt: Solid Rock

    Chosen Items:
    Gastrodon: Expert Belt
    Eelektross: Expert Belt
    Gliscor: Razor Fang
    Camerupt: Expert Belt

    Sleast (M) @ Expert Belt (open)
    [​IMG]
    Gastrodon [Sleast] (M)
    Nature: Quiet (-10% Evasion) (NC)

    TYPE
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (71/71)
    PHYSICAL
    Body Slam
    Bulldoze
    Counter
    Dig
    Dive
    Earthquake
    Facade
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Natural Gift
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Stone Edge
    Strength
    Waterfall

    SPECIAL
    Ancientpower
    Blizzard
    Brine
    Clear Smog
    Earth Power
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-Slap
    Muddy Water
    Round
    Scald
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Surf
    Trump Card
    Water Pulse
    Whirlpool

    OTHER
    Amnesia
    Attract
    Block
    Captivate
    Curse
    Double Team
    Endure
    Flash
    Hail
    Harden
    Memento
    Mist
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Sandstorm
    Sleep Talk
    Stockpile
    String Shot
    Substitute
    Swagger
    Swallow
    Toxic
    Yawn
    Sheeldon (M) @ Expert Belt (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Quiet (-10% Evasion) (NC)

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: N/A

    ATTACKS (56/65)
    PHYSICAL
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Cut
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Frustration
    Giga Impact
    Headbutt
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Spark
    Strength
    Tackle
    Thrash
    Thunderpunch
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Round
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER
    Attract
    Coil
    Double Team
    Flash
    Gastro Acid
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Rest
    Roar
    Substitute
    Swagger
    Thunder Wave
    Toxic
    Capers (M) @ Razor Fang (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (96/96)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Sky Uppercut
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic
    Tormeldon (M) @ Expert Belt (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (54/77)
    PHYSICAL
    Body Slam
    Bulldoze
    Dig
    Double-Edge
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Tomb
    Stone Edge
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Round
    Selfdestruct
    Solarbeam

    OTHER
    Amnesia
    Attract
    Curse
    Double Team
    Endure
    Focus Energy
    Growl
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    oh joy

    CURRENT QUEUE
    Lord Jesseus (S) - ILLEGAL
    Frosty (S)
    deadfox081 (S)
    AOPSUser (S)
    Its_A_Random (D)
  20. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,368
    I suppose I can take these two...

    CURRENT QUEUE
    Lord Jesseus (S) - ILLEGAL
    AOPSUser (S)
    Its_A_Random (D)
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    And that means no more queue!
    Alrigh Lord Jesseus, but yours is still Illegal...
  22. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    In Need of Public Transportation!

    DFrog
    Singles
    No Streak
    Thread


    Chosen Team
    Empoleon [Mariner]: Torrent @Exp Share (Leader)
    Kitsunoh [Desmond]: Frisk @ Nothing
    Tomohawk [Grace]: Prankster @ Nothing
    Mariner - Empoleon @ Exp Share (open)

    [​IMG]
    Empoleon [Mariner] M[​IMG]
    (OT: MrcRanger97 > AOPSUser)
    Nature: Serious
    Type: Water/Steel
    Water STAB; Can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities:

    Torrent (Innate): When this pokemon's HP is below 33% the Base Attack Power of any water attack is increased by two.

    Defiant (Innate): The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack boosts gained this way are not subject to deterioration at the end of a round.

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Tackle
    Metal Claw
    Drill Peck
    Brine
    Tackle
    Swords Dance
    Swagger
    Fury Attack
    Aqua Jet
    Whirlpool
    Mist
    Hydro Pump
    Supersonic
    Aqua Ring
    Dig
    Rain Dance
    Protect
    Desmond - Kitsunoh @ Nothing (open)

    [​IMG]
    Kitsunoh [Desmond] M[​IMG]
    Nature: Adamant
    Type: Ghost/Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 100
    Atk (+): Rank 5
    Def: Rank 3
    SpA (-): Rank 1
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC: 6/6
    MC: 0
    DW: 3/5


    Moves:
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Tackle
    Iron Defence
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Shadow Strike
    Fake Out
    Revenge
    Feather Dance
    Meteor Mash
    Yawn
    Will-o-Wisp
    Taunt
    Rock Slide
    Grace - Tomohawk @ Nothing (open)

    [​IMG]
    Tomohawk [Grace] F[​IMG]
    Nature: Modest
    Type: Flying/Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk (-): Rank 1
    Def: Rank 3
    SpA (+): Rank 5
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    Abilities:

    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 4/5


    Moves:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Whirlwind
    Aerial Ace
    Morning Sun
    Hyper Voice
    Earth Power
    Heat Wave
    Hurricane
    Yawn
    Confuse Ray
    Roost
    Hidden Power Ice 7
    Taunt
    Toxic
    Rain Dance
    Air Slash
    Safeguard
  23. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Time for a rechallenge!

    Name: Athenodoros
    Mode: Singles
    Streak: 0
    Thread: Hiar?

    Abilities: Multiscale, Regenerator, Sheer Force
    Items: EBelt, EBelt, EBelt

    Leading:
    Dragonite (open)
    [box]

    Nidhogg the Dragonite (M)

    [​IMG]
    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.​

    Types:
    Dragon: Roar has Energy Cost reduced by one (1). Dragonite line can breathe underwater.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).​

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.​

    Stats:
    HP: 100
    Att: *****
    Def: ***
    SpA: ***** (+)
    SpD: *** (-)
    Spd: 80
    Size Class: 4
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Aerial Ace
    -Agility (*)
    -Aqua Jet
    -Aqua Tail
    -Attract
    -Bide
    -Blizzard
    -Brick Break
    -Bulldoze
    -Defog
    -Detect
    -Dive
    -Double Team
    -Double-Edge
    -Draco Meteor
    -Dragon Breath
    -Dragon Dance
    -Dragon Pulse (*)
    -Dragon Rage (*)
    -Dragon Rush
    -Dragon Tail
    -Earthquake
    -Endure
    -Extremespeed (*)
    -Fire Blast
    -Fire Punch
    -Flamethrower
    -Fly
    -Focus Blast
    -Focus Punch
    -Hail
    -Haze (*)
    -Heal Bell
    -Heat Wave
    -Hidden Power Grass [7]
    -Hurricane
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Iron Tail
    -Leer (*)
    -Light Screen
    -Mist
    -Natural Gift
    -Ominous Wind
    -Outrage
    -Protect
    -Rain Dance (*)
    -Razor Wind
    -Reflect
    -Rest
    -Roar
    -Rock Slide
    -Roost
    -Safeguard
    -Shock Wave
    -Sky Drop
    -Slam (*)
    -Sleep Talk
    -Steel Wing
    -Stone Edge
    -Substitute
    -Superpower
    -Supersonic
    -Surf (*)
    -Tailwind
    -Thunder (*)
    -Thunderbolt
    -Thunder Wave (*)
    -Thunderpunch
    -Toxic
    -Twister (*)
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Wing Attack
    -Wrap (*)
    -Zap Cannon​
    [/box]


    Backup:
    Slowking (open)
    [box]
    Nestor the Slowking (F)

    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked​

    Attacks:
    -Amnesia
    -Aqua Tail
    -Attract
    -Avalanche
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brick Break
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Calm Mind
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Double-Edge
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -DynamicPunch
    -Earthquake
    -Echoed Voice
    -Endure
    -Facade
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Fling
    -Focus Blast
    -Focus Punch
    -Frustration
    -Fury Cutter
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Incinerate
    -Iron Defense
    -Iron Tail
    -Light Screen
    -Magic Coat
    -Mega Kick
    -Mega Punch
    -Me First
    -Mimic
    -Mud Sport
    -Mud-Slap
    -Nasty Plot
    -Natural Gift
    -Nightmare
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psych Up
    -Psyshock
    -Psywave
    -Quash
    -Rage
    -Rain Dance
    -Recycle
    -Reflect
    -Rest
    -Return
    -Rock Smash
    -Round
    -Safeguard
    -Scald
    -Secret Power
    -Seismic Toss
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Slack Off
    -Sleep Talk
    -Snore
    -Stomp
    -Strength
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Tri Attack
    -Trick
    -Trick Room
    -Trump Card
    -Toxic
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Yawn
    -Zap Cannon
    -Zen Headbutt​
    [/box]
    Nidoking (open)
    [box]
    Mars the Nidoking

    [​IMG]
    Nature:
    Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

    Types:
    Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 72 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 1
    DC: Unlocked​

    Attacks:
    -Leer
    -Peck
    -Focus Energy
    -Double Kick
    -Poison Sting
    -Fury Attack
    -Horn Attack
    -Helping Hand
    -Counter
    -Disable
    -Sucker Punch
    -Venoshock
    -Ice Beam
    -Thunderbolt
    -Toxic
    -Sludge Bomb
    -Substitute
    -Double Team
    -Earth Power
    -Flamethrower
    -Shadow Ball
    -Endure​
    [/box]
  24. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Coming off of the inactive ref's list to take DFrog's challenge. Expect it to be up later today.
  25. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Engiqueer made me a subway ref, so I'll take Atheno's challenge

Users Viewing Thread (Users: 0, Guests: 0)