X-Act
np: Biffy Clyro - Shock Shock
I think that I'm also guilty of what I'm going to type next, so don't take what I'm going to type next personally, as I'm included.
When we create new Pokemon, the arguments about movepool, base stats, abilities and typing are largely based on theorymon. This is rightly so, because, until the Pokemon is fully implemented, we can't say much about it concretely. My attempts to create a mathematical framework where things can be interpreted mathematically (and hence with no need of testing) are with this in mind. Unfortunately, I have only managed to do this completely for base stats so far. So base stats can be talked about rather solidly prior to testing of the Pokemon, but, unfortunately, little else can.
An important part of knowing what you're talking about when discussing a Pokemon is having a good grasp of the metagame involved. Unfortunately, speaking about myself, I lack very much in this department, so I rely on statistics to keep me up to date. The latest CAP statistics, for example, list Skarmory as not even being OU, so I can reason that it isn't being used for some reason or another, and the recent common moveset thread lets me know of what moves are being used commonly, so that I can reason things out better. However, I acknowledge that this is not enough. There's nothing better than experiencing things via playing.
What I'm saying is that having a good knowledge of the metagame makes you suggest better things and vote better. And the best way to know the metagame is to play in it. This also makes the metagame more stable. Having more players playing a game makes its metagame less haphazard, because if you, say, use Fidgit against 5 players and sweep with it, it doesn't mean that Fidgit is broken... it only means that those 5 players weren't prepared for it. If you use the same team against 300 other players and sweep with it, now that's different.
So we would killing two birds with one stone if new players play on the server: the metagame would stabilise much better with more players, and more players would know their stuff while voting in the subsequent CAPs.
I would also appreciate if a member here would post a short guide about the CAP metagame: what is used, differences from the CAP metagame to the standard one, maybe even different movesets, etc. so that new players can start playing on the server having at least read _something_ about our metagame.
When we create new Pokemon, the arguments about movepool, base stats, abilities and typing are largely based on theorymon. This is rightly so, because, until the Pokemon is fully implemented, we can't say much about it concretely. My attempts to create a mathematical framework where things can be interpreted mathematically (and hence with no need of testing) are with this in mind. Unfortunately, I have only managed to do this completely for base stats so far. So base stats can be talked about rather solidly prior to testing of the Pokemon, but, unfortunately, little else can.
An important part of knowing what you're talking about when discussing a Pokemon is having a good grasp of the metagame involved. Unfortunately, speaking about myself, I lack very much in this department, so I rely on statistics to keep me up to date. The latest CAP statistics, for example, list Skarmory as not even being OU, so I can reason that it isn't being used for some reason or another, and the recent common moveset thread lets me know of what moves are being used commonly, so that I can reason things out better. However, I acknowledge that this is not enough. There's nothing better than experiencing things via playing.
What I'm saying is that having a good knowledge of the metagame makes you suggest better things and vote better. And the best way to know the metagame is to play in it. This also makes the metagame more stable. Having more players playing a game makes its metagame less haphazard, because if you, say, use Fidgit against 5 players and sweep with it, it doesn't mean that Fidgit is broken... it only means that those 5 players weren't prepared for it. If you use the same team against 300 other players and sweep with it, now that's different.
So we would killing two birds with one stone if new players play on the server: the metagame would stabilise much better with more players, and more players would know their stuff while voting in the subsequent CAPs.
I would also appreciate if a member here would post a short guide about the CAP metagame: what is used, differences from the CAP metagame to the standard one, maybe even different movesets, etc. so that new players can start playing on the server having at least read _something_ about our metagame.