Hello. Like everybody and their mother, I kinda got excited about Garchomp, so I created this simple little team. I'm kinda new to competitive Pokemon (it's my first post on Smogon :) ), so I would love to get as much criticism as possible, but please, be gentle :P. The team isn't HEAVILY tested. I played like 10 or so games and got a 5/5. So...yeah, that's all there is to say beside the actual team introduction.
Obvious base for the team. I decided to play a "play a safe defensive game until Garchomp is safe to come in and sweep" kind of game, nothing too innovative. To make that happen, the next logical choice was...
Heatran. He makes sure all the Ice Shards and Ice Beams connect onto something that doesn't care THAT much. Still, Heatran has a ton of Pokes he doesn't appreciate facing.
Here comes a brilliant partner for the fire...turtle...toad...thing. This stashed gentleman excels at handling all water and fighting type moves, while Heatran handles his problems with dark and grass types. A perfect pair for a strong defensive core.
And what's a good defensive core that can't get even better :)? The OU queen of handling special attacks fits in pretty nicely.
I realized most of my team doesn't take any Sandstorm damage (or heals it up with lefties), so why not add this guy? He serves as a weather counter against all those pesky Politoeds, while bringing in a few moves destroying the team's bigger problems.
I couldn't really decide what to put into my last slot. I kinda analyzed the layout a bit and decided to put in some EQ protection. I browsed through the list of OU Pokemon and decided to take a nice little bird home to make Tyranitar's and Heatran's job of dodging Earthquakes a tad bit easier. And then...BANG, Skarmory: Immune to both EQ AND Sandstorm, very durable, works as a great phaser and a physical wall (which I lacked for some reason).
Then I listened to all the advices given to me by everyone on this thread and swapped Skarmory for Gliscor, mostly to fix the glaring Fighting type problem. He does all the things old metal birdie did (well, maybe except phazing, but I get access to Taunt, and that's tons of fun too), but heals twice as much and is immune to all forms status, not just poison.
So yeah, that's how the team came to be. I didn't use any guides or anything, just used the information gathered from watching OU matches on showdown and reading a lot of Smogon.
Cho'Gath (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Stone Edge
When I designed this guy, I was pretty sure there will be lots of other 'chomps on the server. So how to better annihilate them if not by outspeeding them with a tasty Outrage to the face? I'm pretty sure there's not many max speed-jolly-scarf Garchomps running around, and even if so, getting at least a speed tie will be critical in dispatching them, as any competent OU dragon (including other 'chomps) can instant-kill him.
HoaB (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Magma Storm
- Substitute
- Earth Power
- Toxic
I decided to go for something less obvious. Everybody expects the defensive variant, so a surprise max-Sp.Attk. Magma Storm can really put a dent in many pokes, especially if comboed with an unswitchable Toxic draining health like crazy. Earth Power comes in for coverage, Sub for protection, Baloon to avoid early EQs. He also protects Garchomp from all the Ice- and Dragon-type moves he might not appreciate.
ROAAAR (Tyranitar) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 42 SAtk / 216 SDef
Naughty Nature
- Crunch
- Fire Blast
- Ice Beam
- Stealth Rock
A steady counter to Reuniclus, Gliscor, Ferrothorn, Skarmory (the last two if Heatran is dead) and a lot more. I don't know if there are any other ways to remove as many common problems, but old ROAAAR seems to work just fine for now.
(insert egg joke here) (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Protect
- Wish
- Toxic
- Seismic Toss
The standard Chansey build. Stalls Sp. attackers, heals with Wish, poisons, you know the drill.
Pringles (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Taunt
I decided to make a little bit more of an experimental EV spread, mainly because it's ability, typing and access to Will-O-Wisp give it a huge advantage over all Physical sweepers while it's stats let him live all non-super effective special attacks. Plus, he blends in really well with Heatran.
Cutcutcut...CUT (Gliscor) @ Toxic Orb
Trait: Poison Heal
EVs: 40 Def / 252 HP / 216 Spd
Impish Nature
- Substitute
- Protect
- Earthquake
- Taunt
A really good physical wall, fixing the glaring problem with Fighting attacks. Can outstall most things in existence, scout with Protect and annoy the hell out of anything with a pretty fast Taunt.
So...yeah, that's all of them. In advance, I thank you for all the help I can get to make this thing better. Also, if you find any errors, sorry for my bad English :).
Obvious base for the team. I decided to play a "play a safe defensive game until Garchomp is safe to come in and sweep" kind of game, nothing too innovative. To make that happen, the next logical choice was...
Heatran. He makes sure all the Ice Shards and Ice Beams connect onto something that doesn't care THAT much. Still, Heatran has a ton of Pokes he doesn't appreciate facing.
Here comes a brilliant partner for the fire...turtle...toad...thing. This stashed gentleman excels at handling all water and fighting type moves, while Heatran handles his problems with dark and grass types. A perfect pair for a strong defensive core.
And what's a good defensive core that can't get even better :)? The OU queen of handling special attacks fits in pretty nicely.
I realized most of my team doesn't take any Sandstorm damage (or heals it up with lefties), so why not add this guy? He serves as a weather counter against all those pesky Politoeds, while bringing in a few moves destroying the team's bigger problems.
I couldn't really decide what to put into my last slot. I kinda analyzed the layout a bit and decided to put in some EQ protection. I browsed through the list of OU Pokemon and decided to take a nice little bird home to make Tyranitar's and Heatran's job of dodging Earthquakes a tad bit easier. And then...BANG, Skarmory: Immune to both EQ AND Sandstorm, very durable, works as a great phaser and a physical wall (which I lacked for some reason).
Then I listened to all the advices given to me by everyone on this thread and swapped Skarmory for Gliscor, mostly to fix the glaring Fighting type problem. He does all the things old metal birdie did (well, maybe except phazing, but I get access to Taunt, and that's tons of fun too), but heals twice as much and is immune to all forms status, not just poison.
So yeah, that's how the team came to be. I didn't use any guides or anything, just used the information gathered from watching OU matches on showdown and reading a lot of Smogon.
Cho'Gath (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Stone Edge
When I designed this guy, I was pretty sure there will be lots of other 'chomps on the server. So how to better annihilate them if not by outspeeding them with a tasty Outrage to the face? I'm pretty sure there's not many max speed-jolly-scarf Garchomps running around, and even if so, getting at least a speed tie will be critical in dispatching them, as any competent OU dragon (including other 'chomps) can instant-kill him.
HoaB (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Magma Storm
- Substitute
- Earth Power
- Toxic
I decided to go for something less obvious. Everybody expects the defensive variant, so a surprise max-Sp.Attk. Magma Storm can really put a dent in many pokes, especially if comboed with an unswitchable Toxic draining health like crazy. Earth Power comes in for coverage, Sub for protection, Baloon to avoid early EQs. He also protects Garchomp from all the Ice- and Dragon-type moves he might not appreciate.
ROAAAR (Tyranitar) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 42 SAtk / 216 SDef
Naughty Nature
- Crunch
- Fire Blast
- Ice Beam
- Stealth Rock
A steady counter to Reuniclus, Gliscor, Ferrothorn, Skarmory (the last two if Heatran is dead) and a lot more. I don't know if there are any other ways to remove as many common problems, but old ROAAAR seems to work just fine for now.
(insert egg joke here) (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Protect
- Wish
- Toxic
- Seismic Toss
The standard Chansey build. Stalls Sp. attackers, heals with Wish, poisons, you know the drill.
Pringles (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Taunt
I decided to make a little bit more of an experimental EV spread, mainly because it's ability, typing and access to Will-O-Wisp give it a huge advantage over all Physical sweepers while it's stats let him live all non-super effective special attacks. Plus, he blends in really well with Heatran.
Cutcutcut...CUT (Gliscor) @ Toxic Orb
Trait: Poison Heal
EVs: 40 Def / 252 HP / 216 Spd
Impish Nature
- Substitute
- Protect
- Earthquake
- Taunt
A really good physical wall, fixing the glaring problem with Fighting attacks. Can outstall most things in existence, scout with Protect and annoy the hell out of anything with a pretty fast Taunt.
So...yeah, that's all of them. In advance, I thank you for all the help I can get to make this thing better. Also, if you find any errors, sorry for my bad English :).