PISTOLERO
I come to bury Caesar, not to praise him.
The Final Chapters of PISTOLERO, Part III
Permission granted by Jirachee to post again so soon due to XY being almost over
Hello, this is the last team that I made for dabroyo and James Jimmy that I will be RMTing. Having seen the aftermath that the Shadow Tag Suspect Test has caused, and having been here through the poisonous atmosphere caused by this, the infighting over Shadow Tag, and other things over the past couple of months, as well as the imminent ORAS Ubers metagame that will be nigh-on unplayable, I am jumping ship. I hope you guys enjoy reading this RMT, and that you enjoy playing ORAS Ubers too.
I originally wanted to make a team around Calm Mind Refresh Arceus-Fairy, after having made a very successful team with Refresh Arceus-Water. The team that came out of that started off with Trick Room Victini instead of Ho-Oh, and physically defensive Yveltal over Gengar. After playtesting, Victini changed to Jirachi, then Mega Kangaskhan, then after discussion with Hack, I overhauled the last two teamslots and changed Arceus-Fairy to Calm Mind Wisp to provide a Kangaskhan and Extremekiller check, added Ho-Oh to pair it off with Excadrill, and then finished with Icy Wind Gengar to eliminate the Ground / Flying types that tend to like walling Ho-Oh and Excadrill, as well as providing another way of sniping Extremekiller etc.
If you need something to listen to whilst you read, I listened to this whilst writing this and it's perfect:
Permission granted by Jirachee to post again so soon due to XY being almost over
Hello, this is the last team that I made for dabroyo and James Jimmy that I will be RMTing. Having seen the aftermath that the Shadow Tag Suspect Test has caused, and having been here through the poisonous atmosphere caused by this, the infighting over Shadow Tag, and other things over the past couple of months, as well as the imminent ORAS Ubers metagame that will be nigh-on unplayable, I am jumping ship. I hope you guys enjoy reading this RMT, and that you enjoy playing ORAS Ubers too.
I originally wanted to make a team around Calm Mind Refresh Arceus-Fairy, after having made a very successful team with Refresh Arceus-Water. The team that came out of that started off with Trick Room Victini instead of Ho-Oh, and physically defensive Yveltal over Gengar. After playtesting, Victini changed to Jirachi, then Mega Kangaskhan, then after discussion with Hack, I overhauled the last two teamslots and changed Arceus-Fairy to Calm Mind Wisp to provide a Kangaskhan and Extremekiller check, added Ho-Oh to pair it off with Excadrill, and then finished with Icy Wind Gengar to eliminate the Ground / Flying types that tend to like walling Ho-Oh and Excadrill, as well as providing another way of sniping Extremekiller etc.
If you need something to listen to whilst you read, I listened to this whilst writing this and it's perfect:
The Last Hurrah
Mezzazine~ (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Arceus-Fairy soaks up assaults from Yveltal, Palkia, Zekrom and more whilst providing a solid way of dealing with opposing physical attackers. Calm Mind + Will-O-Wisp is not something I am a big fan of as the propensity of everything in the tier carrying Toxic ruins Calm Mind users that cannot deal with it, but Arceus-Fairy does very well on this team for several reasons, as Calm Mind lets it offensively threaten the opponent. With Palkia to absorb Toxic, as well as Gengar and Excadrill to an extent, it does not really cause Arceus-Fairy many problems.
Juice (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Roar / Toxic / Thunder Wave
The second teammember I chose was Tyranitar as I needed a check to Ho-Oh, and Tyranitar provided this, as well as a Stealth Rock user. I chose Tyranitar as I had thus far not built a team with it myself, having only used others' teams with it. It was also able to deal with opposing Calm Mind Arceus rather nicely, was able to anti-lead Scolipede and limit its layers of hazards, was able to wall Darkrai post-Dark Void, and could be disruptive with its final move. Roar was useful to shuffle opponents, phaze Calm Mind Arceus, laugh at Geomancy Xerneas, scout their switchins, and get rid of Substitute Ho-Oh. Toxic was also nice to catch switchins, ruin Calm Mind Arceus, ruin Lugia, which was everywhere on the suspect ladder, and generally be irritating. Thunder Wave insured the team against Timid Xerneas, and was also just generally disruptive. Ever since DPP I have thought that people underestimate Thunder Wave as a move, and on more one occasion it worked fantastically to ruin Darkrai that tried to set up to +6 with Nasty Plot assuming Tyranitar could do no meaningful damage to it.
Mezzazine~ (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Arceus-Fairy soaks up assaults from Yveltal, Palkia, Zekrom and more whilst providing a solid way of dealing with opposing physical attackers. Calm Mind + Will-O-Wisp is not something I am a big fan of as the propensity of everything in the tier carrying Toxic ruins Calm Mind users that cannot deal with it, but Arceus-Fairy does very well on this team for several reasons, as Calm Mind lets it offensively threaten the opponent. With Palkia to absorb Toxic, as well as Gengar and Excadrill to an extent, it does not really cause Arceus-Fairy many problems.
Juice (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Roar / Toxic / Thunder Wave
The second teammember I chose was Tyranitar as I needed a check to Ho-Oh, and Tyranitar provided this, as well as a Stealth Rock user. I chose Tyranitar as I had thus far not built a team with it myself, having only used others' teams with it. It was also able to deal with opposing Calm Mind Arceus rather nicely, was able to anti-lead Scolipede and limit its layers of hazards, was able to wall Darkrai post-Dark Void, and could be disruptive with its final move. Roar was useful to shuffle opponents, phaze Calm Mind Arceus, laugh at Geomancy Xerneas, scout their switchins, and get rid of Substitute Ho-Oh. Toxic was also nice to catch switchins, ruin Calm Mind Arceus, ruin Lugia, which was everywhere on the suspect ladder, and generally be irritating. Thunder Wave insured the team against Timid Xerneas, and was also just generally disruptive. Ever since DPP I have thought that people underestimate Thunder Wave as a move, and on more one occasion it worked fantastically to ruin Darkrai that tried to set up to +6 with Nasty Plot assuming Tyranitar could do no meaningful damage to it.
Notorious XX (Palkia) @ Leftovers
Ability: Pressure
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Spacial Rend
- Dragon Tail
- Rest
I also wanted to use Palkia as I had not used it in quite a long time, and it is my favourite Pokemon in the Ubers tier and also in the entire game. I decided to use the above set, which is a homebrew set of mine. 60 HP EVs give a Leftovers number and allow Palkia to take Kyogre slightly better. Hydro Pump and Spacial Rend give Palkia its damage output, whilst Dragon Tail over Toxic was a personal choice that I made to insure the team against Gothitelle and Gengar, and it also helped to phaze Arceus-Water and other Calm Mind Arceus as a last resort, as well as scouting switchins. Palkia's main job was to take all Kyogre and it did its job admirably well, whilst still throwing out solidly powerful Hydro Pumps and Spacial Rends.
Passion (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
In the very first draft of this team, I didn't even think of Excadrill at all, using Stealth Rock Dialga alongside Leftovers Tyranitar with Crunch. I was looking for an answer to Arceus-Electric and a solid answer to Xerneas in one slot, and I realised that I could use Excadrill, which I hadn't used this generation either. Rapid Spin was also nice as Arceus-Fairy destroyed Giratina and Giratina-Origin, whilst Arceus-Ghost cannot switch in on Earthquake as it is 2HKOed after Stealth Rock and sand damage, and Gengar gets wiped by Iron Head. Rock Slide is for Ho-Oh and not much else really to be honest, but being able to OHKO Ho-Oh is always nice, Arceus-Fairy in particular appreciating it being gone. The ability to revenge Xerneas in particular, as well as Extremekiller to an extent, is golden.
Temple Of Isis (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute / Thunder Wave
- Roost
At Hack's suggestion, I included Ho-Oh to pair off with Excadrill and murder its checks and counters. Substitute + Roost wipes the floor with Gliscor, and allows you to severely damage Landorus-Therian, as you can fish for Stone Edge misses and easily ruin it with burn. Substitute also works nicely if you are not sure whether Scarf Kyogre or a Ground-type is switching in, and also lets you scout Giratina-Origin nicely. I included Ho-Oh on a lot of the teams i built for JJ during suspect testing, and it is another Ubers tier member that I love. I understand why Fireburn likes it so much :]
Death Proof (Gengar) @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Focus Blast
- Icy Wind
- Destiny Bond
In the last slot Hack also recommended Mega Gengar, and I picked up on Icy Wind as another method of assisting Ho-Oh and Excadrill, and lets Gengar anti-lead Deoxys-Speed offense, limiting it to Stealth Rock, and also Mega Evolving early so that it could check Extremekiller. Sludge Wave is a generic solid STAB move that also disposed of opposing Xerneas, whilst Focus Blast provided Gengar with a way to snipe Extremekiller, as well as dealing solid damage to Arceus-Rock. Icy Wind was also extremely helpful against Rayquaza, as it OHKOes after Stealth Rock damage, whilst Rayquaza's Swords Dance is useless due to Gengar's immunity to Extremespeed. Pursuit trappers were not really an issue as it was relatively simple to double switch off of them into Ho-Oh (for Scizor and Aegislash) and one of Arceus-Fairy, Excadrill or Palkia for Tyranitar (or you can simply Focus Blast it).
Shoutouts incoming:
Aidin I miss you :[
ApplepieFTW, Joryn, PoweredByRevenge, WreckDra, GRB1, 8-BIT Luster and the rest for all the fun we had in Ubers together. Joryn especially is the king
Tom Bus, it's gonna be fun jumping ship and joining you, looking forward to driving a lot with you in the future :]
Hack for being a fantastic Ubers player and a great guy to talk to :]
James Jimmy for being a cool guy, he's clearly looking for a girl he can fuck in his Hummer Track!
Melee Mewtwo and shrang for being great ROs and just generally chill
Steeljackal<3, Thugly Duckling, Splash Plate, Langur, Piexplode, boltsandbombers. Trollax:3, and the rest that I forget
Mezzazine~ (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Notorious XX (Palkia) @ Leftovers
Ability: Pressure
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Spacial Rend
- Dragon Tail
- Rest
Juice (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stone Edge
- Pursuit
- Roar
- Stealth Rock
PISTOLERO~ (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Temple Of Isis (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute
- Roost
Death Proof (Gengar) @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Focus Blast
- Icy Wind
- Destiny Bond
Ability: Multitype
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Judgment
- Calm Mind
- Will-O-Wisp
- Recover
Notorious XX (Palkia) @ Leftovers
Ability: Pressure
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Spacial Rend
- Dragon Tail
- Rest
Juice (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stone Edge
- Pursuit
- Roar
- Stealth Rock
PISTOLERO~ (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Temple Of Isis (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute
- Roost
Death Proof (Gengar) @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Focus Blast
- Icy Wind
- Destiny Bond
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