celestic woods[/U]
Boggle: Stone Edge (Archeops) -> Ice Punch (Archeops)
If archeops uses damging evasive move, then use Dig (Muk)
Mt coronet
slag: Flash Cannon (Sableye) -> Flash Cannon (Sableye)
Boggle: Stone Edge (Archeops) -> Ice Punch (Archeops)
If archeops uses damging evasive move, then use Dig (Muk)
Mt coronet
slag: Flash Cannon (Sableye) -> Flash Cannon (Sableye)
Celestic Woods: Mirage
N/A (Knocked Out)
Contest Hall: Achisuto
Struck by the Kangaskhan and Gardevoir, Achisuto collapsed upon the ground. Weakly, he stood up...
...but the shock of the combined attacks had ruined his focus, turning what he had been trying to do in on himself.
The energy he had been threatening to change the world with wracked his body as it all returned at once, sending him into unconciousness.
Mount Coronet: Kyofu
N/A (Knocked Out)
Amity Park: Unmei
Unmei stared at Hourousha in a daze.
How? How? I was fated to fall.
"I am not complaining," the man with the scythe stated. "Fate guides us, but it is not absolute. We can fight it."
Perhaps I am still fated to fall... just not yet.
"There we go," Hourousha weakly smiled. "For a moment there, I was worried you might go and knock yourself out."
It's still an option.
With that, Hourousha slapped himself in the face. Though he worked with the Agents of Fate, he doubted he would ever truely understand them.
Unmei the Natu, Seer of Fate:
Action 1: Roost (Prepare for the final round. You won't be able to make an impact if you are KOed action 1!)
Action 2: Peck (Meloetta; either get her attention, or the KOC for being the last to hit her before she is KOed)
Trophy Garden: Akurei
Akurei glanced at the last opponent in the garden, a Cyclohm nearing exhaustion.
In comparison, Akurei stood rather well. His health and energy, while not perfect, were acceptable.
While he had escaped the song, Akurei's growth of power was reset, costing him all the moves building up to his finisher and the copied Volt Switch. Not that he was going to use his finisher move on Cyclohm (it would risk getting himself injured in a way that would prove difficult to deal with) and Volt Switch had served its purpose, being useless against the Cyclohm.
Still, Akurei had a little time to prepare. Either the Cyclohm would rest this round, give weak attacks, or give a strong attack and faint itself.
Which the Messenger of Fate had every intention of exploiting.
Akurei the Eevee, Messenger of Fate:
Action 1: Mimic (Cyclohm: Slack Off)
Action 2: Toxic (Cyclohm)
IF Cyclohm uses a Protective/Evasive action action 2, use Wish (self) that action.
N/A (Knocked Out)
Contest Hall: Achisuto
Struck by the Kangaskhan and Gardevoir, Achisuto collapsed upon the ground. Weakly, he stood up...
...but the shock of the combined attacks had ruined his focus, turning what he had been trying to do in on himself.
The energy he had been threatening to change the world with wracked his body as it all returned at once, sending him into unconciousness.
Mount Coronet: Kyofu
N/A (Knocked Out)
Amity Park: Unmei
Unmei stared at Hourousha in a daze.
How? How? I was fated to fall.
"I am not complaining," the man with the scythe stated. "Fate guides us, but it is not absolute. We can fight it."
Perhaps I am still fated to fall... just not yet.
"There we go," Hourousha weakly smiled. "For a moment there, I was worried you might go and knock yourself out."
It's still an option.
With that, Hourousha slapped himself in the face. Though he worked with the Agents of Fate, he doubted he would ever truely understand them.
Unmei the Natu, Seer of Fate:
Action 1: Roost (Prepare for the final round. You won't be able to make an impact if you are KOed action 1!)
Action 2: Peck (Meloetta; either get her attention, or the KOC for being the last to hit her before she is KOed)
Trophy Garden: Akurei
Akurei glanced at the last opponent in the garden, a Cyclohm nearing exhaustion.
In comparison, Akurei stood rather well. His health and energy, while not perfect, were acceptable.
While he had escaped the song, Akurei's growth of power was reset, costing him all the moves building up to his finisher and the copied Volt Switch. Not that he was going to use his finisher move on Cyclohm (it would risk getting himself injured in a way that would prove difficult to deal with) and Volt Switch had served its purpose, being useless against the Cyclohm.
Still, Akurei had a little time to prepare. Either the Cyclohm would rest this round, give weak attacks, or give a strong attack and faint itself.
Which the Messenger of Fate had every intention of exploiting.
Akurei the Eevee, Messenger of Fate:
Action 1: Mimic (Cyclohm: Slack Off)
Action 2: Toxic (Cyclohm)
IF Cyclohm uses a Protective/Evasive action action 2, use Wish (self) that action.
Celeste Woods
Stay Dead-->Invade the mind of the Toxicroak
Contest Hall
Ded-->Ded
Mt Cornet
Low Kick (Probopass (Leet)-->Low Kick (Probopass (Akela)
If Probopass (leet) is under the effects of a successful p/e move a1, redirect to Probopass (akela) and push back
If Probopass (akela) is under the effects of a successful p/e move a2, redirect to Probopass (leet) and push back
If Probopass Leet is KOed, redirect to Probopass (akela)
Amnity Park
Attempt to break out of the ice berg
Trophy Garden
Chill-->Thunderbolt (eevee)
If Eevee is under the effects of a successful p/e move, use Chill
If Eevee is ordered to use snatch, use thunderbolt and push actions back
Stay Dead-->Invade the mind of the Toxicroak
Contest Hall
Ded-->Ded
Mt Cornet
Low Kick (Probopass (Leet)-->Low Kick (Probopass (Akela)
If Probopass (leet) is under the effects of a successful p/e move a1, redirect to Probopass (akela) and push back
If Probopass (akela) is under the effects of a successful p/e move a2, redirect to Probopass (leet) and push back
If Probopass Leet is KOed, redirect to Probopass (akela)
Amnity Park
Attempt to break out of the ice berg
Trophy Garden
Chill-->Thunderbolt (eevee)
If Eevee is under the effects of a successful p/e move, use Chill
If Eevee is ordered to use snatch, use thunderbolt and push actions back
Round 5
Celestic Woods
Archeops: Knock Off (Muk) > Earthquake
Sub 1: IF Muk is under the effects of a Protective/Evasive Maneuver when youl would act, THEN Earthquake A1 and push actions back.
Sub 2: IF Targeted with a Damaging Water-Type Attack, THEN Evasive Agility and push actions back.
KO Sub: IF Muk is KOed when you would Target it, THEN Fly (Toxicroak) instead.
Mount Coronet
Probopass: Power Gem (Sableye) > Flash Cannon (Sableye)
Sub 1: IF Targeted with a Damaging Fighting-Type Attack, THEN Dazzling Gleam instead.
Sub 2: IF Leethoof's Probopass Targets you with Earth Power, THEN Torment (Leethoof's Probopass) the next action instead
KO Sub: IF Sableye is KOed when you would act, THEN Pain Split (Heliolisk) instead.
Celestic Woods
Archeops: Knock Off (Muk) > Earthquake
Sub 1: IF Muk is under the effects of a Protective/Evasive Maneuver when youl would act, THEN Earthquake A1 and push actions back.
Sub 2: IF Targeted with a Damaging Water-Type Attack, THEN Evasive Agility and push actions back.
KO Sub: IF Muk is KOed when you would Target it, THEN Fly (Toxicroak) instead.
Mount Coronet
Probopass: Power Gem (Sableye) > Flash Cannon (Sableye)
Sub 1: IF Targeted with a Damaging Fighting-Type Attack, THEN Dazzling Gleam instead.
Sub 2: IF Leethoof's Probopass Targets you with Earth Power, THEN Torment (Leethoof's Probopass) the next action instead
KO Sub: IF Sableye is KOed when you would act, THEN Pain Split (Heliolisk) instead.
Blizzard ~ Bounce (Muk)
If Muk is under the effects of a P/E move a2, then target Toxicroak
If Muk is under the effects of a P/E move a2, then target Toxicroak
God damn it screw those guys going after me.
Doublade doesnt matter anymore.
Muk: Protect -> Flamethrower (Toxicroak)
Rapidash: Overheat (Kanga) -> Flamethrower (Kanga)
If Maxim doesnt send any orders, change actions to Chill -> Morning Sun
If damaging priority move, use Protect that action and push-back, but only once.
KO Sub: If Kanga is knocked out A2, Chill that action
No idea how my sweet ass Hypnosis thing didnt win >_>
Doublade doesnt matter anymore.
Muk: Protect -> Flamethrower (Toxicroak)
Rapidash: Overheat (Kanga) -> Flamethrower (Kanga)
If Maxim doesnt send any orders, change actions to Chill -> Morning Sun
If damaging priority move, use Protect that action and push-back, but only once.
KO Sub: If Kanga is knocked out A2, Chill that action
No idea how my sweet ass Hypnosis thing didnt win >_>
Welp, that whole story thing didn't quite work out. Oh well. Perhaps I shall tell you all the tales later on.
At any rate, the Kangaskhan let out one final roar, before charging for the Rapidash, it's bloodlust not subsiding until the Rapidash is a heap on the ground.
Kangaskhan: Fake Out (Rapidash) x2
[Do Once] If Endure, then use Toxic.
Preferred Reward: 30 EN.
At any rate, the Kangaskhan let out one final roar, before charging for the Rapidash, it's bloodlust not subsiding until the Rapidash is a heap on the ground.
Kangaskhan: Fake Out (Rapidash) x2
[Do Once] If Endure, then use Toxic.
Preferred Reward: 30 EN.