8-way 1-Pokemon melee.
3 Day DQ. Not messing around, and I will try to meet it. But no promises.
Orders are PM'd. You may get three subs. Conflicting subs cancel.
All abilities
Unlimited chills and recovers
Items=One
Mega Evolutions=One
I reserve the right to do insane things with the arena or reduce DQ to 2 days if my schedule gets inanely busy because I hit the not-casual part of fan fic writing again.
Arena=Backgrounds Promotion
Avnomke:
Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)
Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/5
Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power-Up Punch
Protect
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Pwnemon:
Gallade [Rodney] (M)
Types: Psychic / Fighting
Abilities: Steadfast / Justified (U)
Nature: Adamant (+Atk, -SpA)
EC: 9/9
MC: 0
AC: 5/5
Stats:
HP: 100
ATK: 6 (+)
DEF: 3
SPA: 2 (-)
SPD: 4
SPE: 80
SC: 3
WC: 4
BRT: 21
Attacks: (79 Moves)
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp
Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor
Sing
Wish
starwarsfan:
Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP: 100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20
EC: 9/9 max
MC: 0
AC: 5/5 max
Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt
Birkal:
Crayons Kecleon (M)
[Nature]
[Current Gen]
Attract
Confide
Cut
Flash
Fling
Frustration
Hone Claws
Retaliate
Rock Smash
Rock Tomb
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Headbutt
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Role Play
Rollout
Secret Power
Snore
Swift
Work Up
[Event]
Reflect Type
[77 MC]
Matezoide:
<Muk> (Bosco) (Male)
Nature: Quiet (-10% evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.
Abilites:
Stench (Passive):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive):
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.
Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 6 CC Bonus
Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch
Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave
Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look
akela:
Eternal Drifter:
Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal
Abilities:
Own Tempo: Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 10
AC: 5/5
Attacks: (40 Moves Known)
Aerial Ace
Aura Sphere
Auroroa Beam
Brine
Close Combat
Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
Feint Attack
Foul Play
Future Sight
Flail
Guillotine
Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Imprison
Light Screen
Memento
Metal Claw
Moonlight
Pain Split
Pay Day
Protect
Rapid Spin
Rock Blast
Self-Destruct
Shell Smash
Sleep Talk
Snarl
Taunt
Teleport
Transform
U-Turn
Volt Switch
Sketch (10)
tavok:
Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Looking for a better sprite for you soon.
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (22):
- Extreme Speed
- Dragon Pulse
- Close Combat
- Aura Sphere
- Dark Pulse
- Detect
- Metal Claw
- Power-Up Punch
- Me First
- Bone Rush
- Metal Sound
- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
- Quick Guard
- Nasty Plot
Egg Moves (7):
- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick
- Circle Throw
- Vacuum Wave
TMs/HMs (28):
- Protect
- Earthquake
- Dig
- Shadow Ball
- Focus Blast
- Rock Slide
- Shadow Claw
- Payback
- Swords Dance
- Drain Punch
- Roar
- Toxic
- Hyper Beam
- Rain Dance
- Psychic
- Brick Break
- Double Team
- Facade
- Rest
- Low Sweep
- Giga Impact
- Stone Edge
- Bulldoze
- Sleep Talk
- Substitute
- Flash Cannon
- Focus Punch
Move Tutor: (6)
- Magnet Rise
- Roleplay
- Ice Punch
- Zen Headbutt
- Thunder Punch
- Iron Tail
Spectators. Combatants. Superhumans bent on saving or destroying the world. None of the above. Welcome. Today we will witness a match between a plethora of a combatants spanning four arenas and five narrators. I am the first of five, as well as your host. Who am I? Doesn't matter. I'm just here to give commentary that our other narrators could not possibly know about. And be generally awesome. Feel free to bask in the awesomeness of my sheer written power for another moment or so.
Done? Really? You sure? Good.
Now to go to our narrators to give bullshit background information you don't care about.
It was early fall. My favorite season. It was back when Umber still had a Pokemon Center and traveling trainers would occasionally visit the area. That all stopped of course, but at the time it was legal and tolerated, however begrudgingly. There were two here now. Andrea and I were helping them out in the center. We told them not to leave the area around it when at all possible, but they didn't listen.
"Hey, either of you here? We're back!" Andrea called out into the center as we walked in. She brushed her auburn bangs aside and frowned as she stared into the darkness and shadows inside the building. "Well, great, where could they have gone? Hope nothing happened."
She turned to me to see if I had any ideas. I shrugged. Internally, I was nervous. The Community was not overly fond of outsiders coming in. Especially trainers. I made contact with her sienna eyes and grimaced before turning to leave and walking along the path to the chapel. If the Reverend, or anyone else, had done anything they would be there. A ways across town, we found a ring of people lined in confusion and shock. Two people stood in the middle of the square, facing each other down with Pokemon in front of them. Andrea took her palm to her face and I resisted the urge to groan.
I never liked battles, but I was by far more tolerant of them than the average Community member. There was no way this ended well.
One trainer was far older than I was. He even approached the age of some of the elders. He had a strange, jaw-like white beard and an equally white shirt with gray stripes. He had an ebony cape that parted int eh middle. When the wind blew it flew up like bat wings. Supposedly he was a gym leader in some far off region. It made sense. I could not identify his accent and he had a ton of rock types he liked to talk about when we brought up Pokemon. In front of him was a massive Rhydon wielding a strange white stone I had never seen before. The man said it helped with Pokemon who had not reached their last evolution yet. That meant that Rhydon could evolve. I had not known that, and spent a few nights trying to sketch out what a Rhydon evolution would look like.
The second trainer was only about ten years older than Andrea and I. He had thick glasses and a black jacket. Most strangely, he had a weird striped green shirt and wore his jacket in a way that made me almost confuse it for a scarf from a distance. Andrea said he looked sort of like a hipster. I nodded and agreed. I have no idea what a hipster is or what one would look like. In front of him was a large white bird with blue and red shapes on its body. The boy had said that it was a symbol of peace overseas. I had to wonder why a Pokemon like that would like battling.
I did not know what strange techniques these Pokemon would learn in far away lands, but I made quick sketches to help myself imagine. One was of the Rhydon looking much smaller than normal. The other was of the bird blasting out a cool blue barrage of wind at an opponent, causing ice crystals to gleam around its feet.
'Sup. Unlike my 'friend' above, I will actually bother to explain who I am and what anything I allude to is before explaining the starting conditions. Articuno, it is like he does not even get how exposition is supposed to work. I have one good arm, a really strained relationship with my mother, and a love of Gyarados that caused the first two. Well, sort of. It is actually a long story. By which I mean a nearly 50,000 word story. And that is all I am really comfortable saying.
I work at a marine park in the Seafoam Islands most of the year. My main job is as a coder, making machines that teach moves and tricks to the show Pokemon with far more ease than a human trainer could. I have also been known to do normal training with my Gyarados and an overly dependent Lapras and maybe also make death machines for a Bond villain on the side. Like I said, it is a long story.
As I walked into the park's main arena one day, I saw someone who I am pretty sure did not work there. By which I mean, of course, he did not work there. I may be crippled and intolerably smarmy but I am not blind. He looked just like the stereotypical trainer from the west in children's cartoons. Which I might watch. There is not a whole lot else to do at three in the morning when the pain in my arm and my cortisol and other things keep me from getting to sleep.
I made my way down to the stage to get him off. I needed to train my Gyarados, and the interruption was not appreciated. "Sorry, folks, park's closed," I called. "Well, not all of the park, but this part happens to be."
He looked up in stunned silence before muttering something about an organized melee in the area. So he was the quiet type. Fun. I vaguely remembered seeing a sign about an upcoming event like that, so I decided not to evict him. Gyarados training would have to wait, unfortunately. It was strange that he was waiting for a melee alone. Multi-man matches are sort of defined by being multiplayer, you know.
He had a Medicham beside him, focusing intently on something while standing on one leg. I can appreciate Medicham. I have studied meditation and pressure points for a while, which has really only taught me how hard it can be at times. Looking at the Pokemon, though, you would not know it.
Hey, y'all. My name's Oliver. I set out to be the very best some time ago. It, well, I haven't quite published that yet and my agent wants me to keep it under wraps. Something about spoilers or whatnot. I can say that it didn't quite work out as I intended to and I ended up at home on the family ranch. It's not really that bad of a place. I just never liked it. Not really my style and I don't care much for my parents getting in my way all the time. Hard to get used to that again when you've been on the road.
But before all that, I was on the family ranch relatively happily. Occasionally trainers would stop by on their quest and we'd show 'em some hospitality. Today there were a lot of them, and they all wanted to battle to see who was the best out back. One was just your standard run of the mill older teenage trainer in the region. He had a wicked Gallade with sword arms and a belt. Looked awesome. Another had strange style and the oddest hair I had seen in a while. It was almost gold and I had no idea how he maintained it on the road. In front of him was a strange green lizard with a long tongue. It wasn't native and it wasn't big, but it didn't look all too tough. I could probably beat it. If I still had Pokemon, of course. There was another stereotypical male trainer. Nothing too fancy 'bout him. He was using a Lucario. Gela and Lenore say they're over-hyped, but I think they're awesome. They've got spikes and powerful fists, so there's a limit to how lame they could be. The fourth trainer was only a kid. Not entirely sure if he was old enough to have a license but he was close. 'Course, one of my better friends got her first Pokemon when she was six, so it happens 'round here. Then again, her family's rather powerful and it was only a Magikarp, so I don't know if that's normal. He, surprisingly, had a full grown Muk. The things smell worse than Tauros manure, but they can hold their own in a fight when they need to. Pretty awesome that way.
So, the four of them squared off amongst the Tauros and Rapidash. I wasn't sure how that was gonna end up. Probably not too good, if I had to reckon. It ain't hard to set off the Pokemon and it ain't easy to control them once they've started to stampede.
Waves continued to rhythmically rock the boat as Edgar and I explored the halls of the SS Anne. They were poorly lit, surprising given the events that had just transpired there. A few doors creaked open, but most people stayed locked away in their rooms or in the crowded halls. They had the illusion of safety there. But we very much doubted there was any substance to that mirage. One little push and it would all go up in smoke.
But that push had not yet come. While three people had died in mysterious circumstances and the boat was filled with international agents and spies seeking to investigate, it had been days since the murderer had struck with the fury of black death. The question of the killer's identity itself compelled me to find an answer.
In the shadows and rocking waves we continued onwards. We past more doors closed and locked by the fearful and those of residents partying and chattering away on the upper decks as if nothing had changed around them. Perhaps they cared; perhaps they did not. Some of the most powerful men in the region and the world were on this ship. To some of them, three lives was a figure that bordered on insignificance. A minnow dead in the ocean means little to the sharks.
At last we came across another lonely wanderer of the world, condemned with the great curse of humanity to drift idly for an eternity before black death tears us apart. He carried a sheathed sword at his side, which immediately raised questions of intention and a need for caution lest our drifting end sooner. His eyes were filled with determination. The look of a man who wrestles with demons, men, and gods and has concluded that none are worthy of his concern, yet none are beneath his notice. A storyteller in word and blood. Edgar stepped aside, unwilling to force a confrontation with such an imposing figure. I recorded a record in my mind in case we should meet again. A Smeargle soon rushed by our knees, its tail flowing behind it as it ran to keep pace with his master. The species is intriguing. A race nearly incapable of action beyond recording and repeating those of others. Just like the vast majority of humanity.
tl;dr setup:
Umber Community
akela's Rhydon: 110 HP, 100 Energy, Eviolite, Knows Minimize
starwarsfan's Togekiss: 100 HP, 100 Energy, Shiny Stone, Knows Icy Wind
Marine Park:
Avnomke's Medicham: 90 HP, 100 Energy, Medichamite
Mars Family Ranch:
Pwnemon's Gallade: 100 HP, 100 Energy, Expert Belt
Birkal's Keckleon: 90 HP, 100 Energy, Eviolite
Matezoide's Muk: 110 HP, 100 Energy
tavok's Lucario: 100 HP, 100 Energy, Lucarionite
SS Anne Murder Mystery
Eternal Drifter's Smeargle: 90 HP, 100 Energy, Brightpowder
THINGS YOU SHOULD BE DOING NOW
PM'ing orders. 2 Actions worth. Sending in RP information on your character will also help with flavor, as this match will have a lot as it is partially a writing exercise. You should also be making alliances and talking via IRC, especially if there are other people in your area. And maybe also reading a certain fanfic on the Internet that can be read on ff.net and serebii written by a certain user with my exact same username. What a coincidence.
But that isn't necessary.
I will not accept orders after the end of Wednesday, GMT -5.
Birkal Pwnemon tavok Matezoide Eternal Drifter akela Avnomke starwarsfan
3 Day DQ. Not messing around, and I will try to meet it. But no promises.
Orders are PM'd. You may get three subs. Conflicting subs cancel.
All abilities
Unlimited chills and recovers
Items=One
Mega Evolutions=One
I reserve the right to do insane things with the arena or reduce DQ to 2 days if my schedule gets inanely busy because I hit the not-casual part of fan fic writing again.
Arena=Backgrounds Promotion
Basically, my fic has four parts following four characters as they more or less do their own things. The "arena" will contain these four parts. When players PM their Pokemon and item, they will PM which part they wish to start in. Instead of issuing orders, a player may choose to order POKEMON: MOVE TO X AREA for a round. This will cost 24 Energy, cause them to immediately (A0) leave their current area and move to the desired area at the end of the round. The use of Pursuit against a fleeing Pokemon on A1 will automatically block the move and leave the target open for attack on R2. Switch-forcing moves will randomly send the target to another portion of the arena at the end of the round with no energy cost. Self-switching moves will allow the user to move to a pre-determined other portion of the arena with no additional energy cost. Other users moving can be subbed against. Trapping moves and abilities block movement. Abilities that activate on switching will work for moving to different areas. Stat drops and temporary status will also change as if a switch took place.
Deep inside Viridian Forest, a small community of religious extremists thrives. They frown upon Pokemon training, and battling in particular, so this should be a generally same place for Pokemon. Should be. In this town, a budding artist practices his trade and maybe sort of ruffles some feathers. I don't know. You would have to read the story to find out. There might also be something to do with a miraculous healer.
The arena is the town's courtyard. Stone buildings surround on all sides and a small pond provides water. Grass grows through cracks in the pavement and their are certainly stones lying around, as well as nothing to inhibit weather. Basically, a default arena with some flavor effects based on the fic.
-Fairy moves have a Mold Breaker effect and +2BP. This is, after all, a rather holy place.
-Users of dark and ghost moves will be instantly burned by an angry mob. This is the burn status.
-All Pokemon will be able to get a (very temporary) sketch move moving into the arena. PM the ref what move you would like it to be upon entry. Should entry be forced, you will simply have 'sketch.' Leaving the arena for another area will wipe the sketch move. It will not remain after the battle. Multiple sketch moves can be chosen over the course of the battle if the arena is entered multiple times.
-All moves except for fairy moves have 1 less Base Power.
-Healing moves and chill have a restorative effect multiplied by 1.5
The arena is the town's courtyard. Stone buildings surround on all sides and a small pond provides water. Grass grows through cracks in the pavement and their are certainly stones lying around, as well as nothing to inhibit weather. Basically, a default arena with some flavor effects based on the fic.
-Fairy moves have a Mold Breaker effect and +2BP. This is, after all, a rather holy place.
-Users of dark and ghost moves will be instantly burned by an angry mob. This is the burn status.
-All Pokemon will be able to get a (very temporary) sketch move moving into the arena. PM the ref what move you would like it to be upon entry. Should entry be forced, you will simply have 'sketch.' Leaving the arena for another area will wipe the sketch move. It will not remain after the battle. Multiple sketch moves can be chosen over the course of the battle if the arena is entered multiple times.
-All moves except for fairy moves have 1 less Base Power.
-Healing moves and chill have a restorative effect multiplied by 1.5
Grandstands rise high into the sky before a large pool. Platforms, glass walls, and lots of potential toys litter the area to help trainers put on performances with their Pokemon. Maybe one would take place here. And maybe a very sarcastic programmer would work here. I don't know. You'd have to read the fic.
-Combinations of two damaging moves have the added priority of the moves instead of the usual combination bracket. They will not cooldown if they score a finishing blow.
-Combinations featuring at least one non-damaging move will not require a cooldown.
-There is no grass or rocks. This is a showroom for water types.
-Surf has --- accuracy.
-Encore costs only 5 energy
-OHKO moves have 60% accuracy
-Combinations of two damaging moves have the added priority of the moves instead of the usual combination bracket. They will not cooldown if they score a finishing blow.
-Combinations featuring at least one non-damaging move will not require a cooldown.
-There is no grass or rocks. This is a showroom for water types.
-Surf has --- accuracy.
-Encore costs only 5 energy
-OHKO moves have 60% accuracy
Ponyta, Rapidash, Duduo, Dodrio and Tauros live here in large numbers. Indeed, this is rather common in rural Kanto in the shadow of Mount Moon. Families have to make a living, somehow, and this is one of the few places in the whole region with the open space. While attacking the ranch Pokemon is frowned upon, at least one person frequently trains here so they are used to it.
-No water source
-Changing weather is frowned upon
-Sound moves are frowned upon.
-Spread moves are frowned upon.
-Stat changes don't decay.
-Double team costs five more energy, because no spread moves is annoying.
-No water source
-Changing weather is frowned upon
-Sound moves are frowned upon.
-Spread moves are frowned upon.
-Stat changes don't decay.
-Double team costs five more energy, because no spread moves is annoying.
Because people dying on ships is entirely something that I have never done before. Welcome to a luxury cruise liner. Someone died here. No one quite knows why. I suppose a young writer and her friend could solve it. Or not. I don't know, I haven't quite got around to writing this part yet.
-Confusion does not decay.
-Ghost and dark moves have STAB on all mons. Those who already have STAB gain it again.
-Ghost and dark mons gain filter.
-Finishing a Pokemon off in this arena grants +6 Eva. This decays one rank at the end of every round.
-"Search for clues" will reduce the evasion of all Pokemon with the above boost in the arena by 2 and costs ten energy. If targeted by a Pokemon with a positive evasion stat while using this move, the taken damage is multiplied by 1.5.
-Petal Dance, Thrash, Outrage, and any similar moves I may have missed do not inflict confusion at the end of their usage.
-Moves with the word "dance" in them cost no energy.
-Confusion does not decay.
-Ghost and dark moves have STAB on all mons. Those who already have STAB gain it again.
-Ghost and dark mons gain filter.
-Finishing a Pokemon off in this arena grants +6 Eva. This decays one rank at the end of every round.
-"Search for clues" will reduce the evasion of all Pokemon with the above boost in the arena by 2 and costs ten energy. If targeted by a Pokemon with a positive evasion stat while using this move, the taken damage is multiplied by 1.5.
-Petal Dance, Thrash, Outrage, and any similar moves I may have missed do not inflict confusion at the end of their usage.
-Moves with the word "dance" in them cost no energy.
Avnomke:
Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)
Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/5
Attacks:
Attract
Baton Pass
Bide
Brick Break
Bullet Punch
Calm Mind
Confide
Confusion
Counter
Detect
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Grass Knot
Gravity
Guard Swap
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Pain Split
Poison Jab
Power-Up Punch
Psycho Cut
Psych Up
Quick Guard
Recover
Reflect
Retaliate
Return
Reversal
Rock Slide
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Strength
Substitute
Swagger
Telekinesis
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Pwnemon:
Gallade [Rodney] (M)
Types: Psychic / Fighting
Abilities: Steadfast / Justified (U)
Nature: Adamant (+Atk, -SpA)
EC: 9/9
MC: 0
AC: 5/5
Stats:
HP: 100
ATK: 6 (+)
DEF: 3
SPA: 2 (-)
SPD: 4
SPE: 80
SC: 3
WC: 4
BRT: 21
Attacks: (79 Moves)
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp
Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor
Sing
Wish
starwarsfan:
Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP: 100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20
EC: 9/9 max
MC: 0
AC: 5/5 max
Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt
Birkal:
Crayons Kecleon (M)
[Nature]
Rash (+SpA | -SpD)
[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]Protean (✓)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
AC: 5 | 5
MC: 1
[Learned Moves]MC: 1
[81 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Charge Beam
Counter
Dig
Disable
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Rest
Return
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
[Unknown Moves]Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Charge Beam
Counter
Dig
Disable
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Rest
Return
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
[Current Gen]
Attract
Confide
Cut
Flash
Fling
Frustration
Hone Claws
Retaliate
Rock Smash
Rock Tomb
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Headbutt
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Role Play
Rollout
Secret Power
Snore
Swift
Work Up
[Event]
Reflect Type
[77 MC]
Matezoide:
<Muk> (Bosco) (Male)
Nature: Quiet (-10% evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.
Abilites:
Stench (Passive):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive):
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.
Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 6 CC Bonus
Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch
Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave
Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look
akela:
Rhydon [Hyde] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (108/124)
Level Up [15/16]
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [14/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Superpower
Thunder Punch
Uproar
TM/HM [59/73]
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Cut
Dig
Double Team
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Smack Down
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (108/124)
Level Up [15/16]
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [14/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Superpower
Thunder Punch
Uproar
TM/HM [59/73]
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Cut
Dig
Double Team
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Smack Down
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand
Eternal Drifter:
Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal
Abilities:
Own Tempo: Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 10
AC: 5/5
Attacks: (40 Moves Known)
Aerial Ace
Aura Sphere
Auroroa Beam
Brine
Close Combat
Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
Feint Attack
Foul Play
Future Sight
Flail
Guillotine
Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Imprison
Light Screen
Memento
Metal Claw
Moonlight
Pain Split
Pay Day
Protect
Rapid Spin
Rock Blast
Self-Destruct
Shell Smash
Sleep Talk
Snarl
Taunt
Teleport
Transform
U-Turn
Volt Switch
Sketch (10)
tavok:
Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Looking for a better sprite for you soon.
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (22):
- Extreme Speed
- Dragon Pulse
- Close Combat
- Aura Sphere
- Dark Pulse
- Detect
- Metal Claw
- Power-Up Punch
- Me First
- Bone Rush
- Metal Sound
- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech
- Quick Guard
- Nasty Plot
Egg Moves (7):
- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick
- Circle Throw
- Vacuum Wave
TMs/HMs (28):
- Protect
- Earthquake
- Dig
- Shadow Ball
- Focus Blast
- Rock Slide
- Shadow Claw
- Payback
- Swords Dance
- Drain Punch
- Roar
- Toxic
- Hyper Beam
- Rain Dance
- Psychic
- Brick Break
- Double Team
- Facade
- Rest
- Low Sweep
- Giga Impact
- Stone Edge
- Bulldoze
- Sleep Talk
- Substitute
- Flash Cannon
- Focus Punch
Move Tutor: (6)
- Magnet Rise
- Roleplay
- Ice Punch
- Zen Headbutt
- Thunder Punch
- Iron Tail
Spectators. Combatants. Superhumans bent on saving or destroying the world. None of the above. Welcome. Today we will witness a match between a plethora of a combatants spanning four arenas and five narrators. I am the first of five, as well as your host. Who am I? Doesn't matter. I'm just here to give commentary that our other narrators could not possibly know about. And be generally awesome. Feel free to bask in the awesomeness of my sheer written power for another moment or so.
Done? Really? You sure? Good.
Now to go to our narrators to give bullshit background information you don't care about.
It was early fall. My favorite season. It was back when Umber still had a Pokemon Center and traveling trainers would occasionally visit the area. That all stopped of course, but at the time it was legal and tolerated, however begrudgingly. There were two here now. Andrea and I were helping them out in the center. We told them not to leave the area around it when at all possible, but they didn't listen.
"Hey, either of you here? We're back!" Andrea called out into the center as we walked in. She brushed her auburn bangs aside and frowned as she stared into the darkness and shadows inside the building. "Well, great, where could they have gone? Hope nothing happened."
She turned to me to see if I had any ideas. I shrugged. Internally, I was nervous. The Community was not overly fond of outsiders coming in. Especially trainers. I made contact with her sienna eyes and grimaced before turning to leave and walking along the path to the chapel. If the Reverend, or anyone else, had done anything they would be there. A ways across town, we found a ring of people lined in confusion and shock. Two people stood in the middle of the square, facing each other down with Pokemon in front of them. Andrea took her palm to her face and I resisted the urge to groan.
I never liked battles, but I was by far more tolerant of them than the average Community member. There was no way this ended well.
One trainer was far older than I was. He even approached the age of some of the elders. He had a strange, jaw-like white beard and an equally white shirt with gray stripes. He had an ebony cape that parted int eh middle. When the wind blew it flew up like bat wings. Supposedly he was a gym leader in some far off region. It made sense. I could not identify his accent and he had a ton of rock types he liked to talk about when we brought up Pokemon. In front of him was a massive Rhydon wielding a strange white stone I had never seen before. The man said it helped with Pokemon who had not reached their last evolution yet. That meant that Rhydon could evolve. I had not known that, and spent a few nights trying to sketch out what a Rhydon evolution would look like.
The second trainer was only about ten years older than Andrea and I. He had thick glasses and a black jacket. Most strangely, he had a weird striped green shirt and wore his jacket in a way that made me almost confuse it for a scarf from a distance. Andrea said he looked sort of like a hipster. I nodded and agreed. I have no idea what a hipster is or what one would look like. In front of him was a large white bird with blue and red shapes on its body. The boy had said that it was a symbol of peace overseas. I had to wonder why a Pokemon like that would like battling.
I did not know what strange techniques these Pokemon would learn in far away lands, but I made quick sketches to help myself imagine. One was of the Rhydon looking much smaller than normal. The other was of the bird blasting out a cool blue barrage of wind at an opponent, causing ice crystals to gleam around its feet.
'Sup. Unlike my 'friend' above, I will actually bother to explain who I am and what anything I allude to is before explaining the starting conditions. Articuno, it is like he does not even get how exposition is supposed to work. I have one good arm, a really strained relationship with my mother, and a love of Gyarados that caused the first two. Well, sort of. It is actually a long story. By which I mean a nearly 50,000 word story. And that is all I am really comfortable saying.
I work at a marine park in the Seafoam Islands most of the year. My main job is as a coder, making machines that teach moves and tricks to the show Pokemon with far more ease than a human trainer could. I have also been known to do normal training with my Gyarados and an overly dependent Lapras and maybe also make death machines for a Bond villain on the side. Like I said, it is a long story.
As I walked into the park's main arena one day, I saw someone who I am pretty sure did not work there. By which I mean, of course, he did not work there. I may be crippled and intolerably smarmy but I am not blind. He looked just like the stereotypical trainer from the west in children's cartoons. Which I might watch. There is not a whole lot else to do at three in the morning when the pain in my arm and my cortisol and other things keep me from getting to sleep.
I made my way down to the stage to get him off. I needed to train my Gyarados, and the interruption was not appreciated. "Sorry, folks, park's closed," I called. "Well, not all of the park, but this part happens to be."
He looked up in stunned silence before muttering something about an organized melee in the area. So he was the quiet type. Fun. I vaguely remembered seeing a sign about an upcoming event like that, so I decided not to evict him. Gyarados training would have to wait, unfortunately. It was strange that he was waiting for a melee alone. Multi-man matches are sort of defined by being multiplayer, you know.
He had a Medicham beside him, focusing intently on something while standing on one leg. I can appreciate Medicham. I have studied meditation and pressure points for a while, which has really only taught me how hard it can be at times. Looking at the Pokemon, though, you would not know it.
Hey, y'all. My name's Oliver. I set out to be the very best some time ago. It, well, I haven't quite published that yet and my agent wants me to keep it under wraps. Something about spoilers or whatnot. I can say that it didn't quite work out as I intended to and I ended up at home on the family ranch. It's not really that bad of a place. I just never liked it. Not really my style and I don't care much for my parents getting in my way all the time. Hard to get used to that again when you've been on the road.
But before all that, I was on the family ranch relatively happily. Occasionally trainers would stop by on their quest and we'd show 'em some hospitality. Today there were a lot of them, and they all wanted to battle to see who was the best out back. One was just your standard run of the mill older teenage trainer in the region. He had a wicked Gallade with sword arms and a belt. Looked awesome. Another had strange style and the oddest hair I had seen in a while. It was almost gold and I had no idea how he maintained it on the road. In front of him was a strange green lizard with a long tongue. It wasn't native and it wasn't big, but it didn't look all too tough. I could probably beat it. If I still had Pokemon, of course. There was another stereotypical male trainer. Nothing too fancy 'bout him. He was using a Lucario. Gela and Lenore say they're over-hyped, but I think they're awesome. They've got spikes and powerful fists, so there's a limit to how lame they could be. The fourth trainer was only a kid. Not entirely sure if he was old enough to have a license but he was close. 'Course, one of my better friends got her first Pokemon when she was six, so it happens 'round here. Then again, her family's rather powerful and it was only a Magikarp, so I don't know if that's normal. He, surprisingly, had a full grown Muk. The things smell worse than Tauros manure, but they can hold their own in a fight when they need to. Pretty awesome that way.
So, the four of them squared off amongst the Tauros and Rapidash. I wasn't sure how that was gonna end up. Probably not too good, if I had to reckon. It ain't hard to set off the Pokemon and it ain't easy to control them once they've started to stampede.
Waves continued to rhythmically rock the boat as Edgar and I explored the halls of the SS Anne. They were poorly lit, surprising given the events that had just transpired there. A few doors creaked open, but most people stayed locked away in their rooms or in the crowded halls. They had the illusion of safety there. But we very much doubted there was any substance to that mirage. One little push and it would all go up in smoke.
But that push had not yet come. While three people had died in mysterious circumstances and the boat was filled with international agents and spies seeking to investigate, it had been days since the murderer had struck with the fury of black death. The question of the killer's identity itself compelled me to find an answer.
In the shadows and rocking waves we continued onwards. We past more doors closed and locked by the fearful and those of residents partying and chattering away on the upper decks as if nothing had changed around them. Perhaps they cared; perhaps they did not. Some of the most powerful men in the region and the world were on this ship. To some of them, three lives was a figure that bordered on insignificance. A minnow dead in the ocean means little to the sharks.
At last we came across another lonely wanderer of the world, condemned with the great curse of humanity to drift idly for an eternity before black death tears us apart. He carried a sheathed sword at his side, which immediately raised questions of intention and a need for caution lest our drifting end sooner. His eyes were filled with determination. The look of a man who wrestles with demons, men, and gods and has concluded that none are worthy of his concern, yet none are beneath his notice. A storyteller in word and blood. Edgar stepped aside, unwilling to force a confrontation with such an imposing figure. I recorded a record in my mind in case we should meet again. A Smeargle soon rushed by our knees, its tail flowing behind it as it ran to keep pace with his master. The species is intriguing. A race nearly incapable of action beyond recording and repeating those of others. Just like the vast majority of humanity.
tl;dr setup:
Umber Community
akela's Rhydon: 110 HP, 100 Energy, Eviolite, Knows Minimize
starwarsfan's Togekiss: 100 HP, 100 Energy, Shiny Stone, Knows Icy Wind
Marine Park:
Avnomke's Medicham: 90 HP, 100 Energy, Medichamite
Mars Family Ranch:
Pwnemon's Gallade: 100 HP, 100 Energy, Expert Belt
Birkal's Keckleon: 90 HP, 100 Energy, Eviolite
Matezoide's Muk: 110 HP, 100 Energy
tavok's Lucario: 100 HP, 100 Energy, Lucarionite
SS Anne Murder Mystery
Eternal Drifter's Smeargle: 90 HP, 100 Energy, Brightpowder
THINGS YOU SHOULD BE DOING NOW
PM'ing orders. 2 Actions worth. Sending in RP information on your character will also help with flavor, as this match will have a lot as it is partially a writing exercise. You should also be making alliances and talking via IRC, especially if there are other people in your area. And maybe also reading a certain fanfic on the Internet that can be read on ff.net and serebii written by a certain user with my exact same username. What a coincidence.
But that isn't necessary.
I will not accept orders after the end of Wednesday, GMT -5.
Birkal Pwnemon tavok Matezoide Eternal Drifter akela Avnomke starwarsfan
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