Completed The Gym Leader and the Wannabe. (Rediamond vs. Yoshinite)

Discussion in 'ASB' started by Complications, Oct 1, 2012.

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  1. Complications

    Complications

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    LLLLADIES AND GGGENTLEMEN! CHILDREN OF ALL AGES! UNFORTUNATE POKEMON WHO HAVE TO BATTLE IN THIS ARENA! I BRING YOU... THE DREAD CIRCUS!

    3v3 Singles
    2 Day DQ
    2 recovers/5 chills
    Arena: Evil Circus
    Dread Circus (open)
    It seemed like a great idea at the time, to go to the circus to have a good old friendly brawl. But then that damn evil Puppet Master came and ruined all the fun. Drat... but the fight must go on! At the end of each round, the Puppet Master will cast a tricky effect, directly attack both pokemon, or summon a wild pokemon to attack and harass the competitors. He cannot be attack directly, but the Puppet Master's attacks can be defended against.

    Summary: A traveling circus with an evil Puppet in the background, who will active one of the following effects at the end of each round: Use Wonder Room, use Trick Room, use Magic Room, use a ThunderBolt on all pokemon, use an Ice Beam on all Pokemon, use a Flamethrower on all pokemon, summon a wild Drifblimb to attack, summon a wild Houndoom to attack, or summon a Mr. Mime to attack. Each effect has the same chance of happening (1/9). The puppet master cannot be attacked.

    No weather is allowed inside the circus tent, and the ground is dig-able. There are also standard items that you would expect to find in a traveling circus, such as large crates and performing pokemon in cages. I heavily encourage the ref to be creative with the crates and caged pokemon; anything from legendaries to explosives to items.


    Random Fan: Isn't it called the Evil Circus?
    Ringmaster: What? No- it's... No. It's the Dread Circus. *Whispers* Gengar take that guy out.
    Gengar: Gar *Uses Hypnosis*

    And now for the main attractions! In the Left Ring we have the up-and-coming trainer Yoshinite, using his team of... all ghosts. Huh.
    [/QUOTE]

    And in the right corner we have Rediamond, legendary trainer and leader of the bug type gym, using a team of... all bugs. Go figure. You know, you guys really aren't helping The Dread get rid of its reputation...
    Well there you have it, the battlers! Will Rediamond manage to pull off a win with the skill that makes him so great, or will the noobie manage to take the cake thanks to his Ghost types' handy resistance to Bug? Only time will tell... or maybe... THE PUPPET MASTER'S HAND!

    Order of Ops:
    Yoshinite sends out mon and equips item.
    Rediamond send out mon, equips item, and sets commands.
    Yoshinite sets commands.
    Etc. etc. etc. yadayadayada you guys should get the rest. Good luck to the combatants, and may the odds ever be in your- *Brick*

    Gengar: ladies and gentlemen, it appears that the ringmaster is out cold. Fortunately, Bulbapedia says that some Gengar can speak, and apparently I'm one of those that do, so we'll carry on as usual.

  2. yoshinite

    yoshinite

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    Go Hehehe!
    Let's use your 4x resist to those pesky bugs!
  3. Rediamond

    Rediamond

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    Joltik, take the stage with no item.

    Light Screen~Electroweb~Thunderbolt
  4. yoshinite

    yoshinite

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    :P I thought bug type moves were good...

    Taunt-Toxic-Hypnosis

    IF Toxic misses A2, use it A3
  5. Rediamond

    Rediamond

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    Gastly doesn't have Taunt.
  6. yoshinite

    yoshinite

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    Oops, I've used it in like 2 rounds already...

    Toxic-Disable [Light Screen]-Hypnosis
    IF Toxic misses A1, use it A2 and push actions bacl
  7. Complications

    Complications

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    Pre-Round:
    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    [​IMG]
    HP: 90
    Energy: 100
    Status: None​

    Calculations (open)

    Action 1
    Gastly used Toxic!
    Hit: <901=Hit. 708=Yes.
    Joltik was badly poisoned!
    7 Energy

    Joltik used Light Screen!
    Joltic erected a barrier!
    8 Energy

    -1HP Joltik
    Action 2
    Gastly used Disable!
    Joltik's Light Screen was disabled!
    10 Energy

    Joltik used ElectroWeb
    Hit: Irrelevant
    Crit: 902=No
    6+3+4.5-1.5=12 Damage!
    Gastly's speed fell!
    6 Energy

    -1HP Joltik
    Action 3
    Joltik used Thunderbolt!
    Hit: Irrelevant
    Paralysis: <101=Paralyzed. 451=No
    Crit: 783=No!
    10+3+4.5-1.5=16 Damage!
    7 Energy

    Gastly used Hypnosis!
    Hit: <601/1000=Yes. 443=Hit!
    Severity: 684=Intense Sleep!
    7 Energy

    -1HP Joltik


    Gengar: Hello again fine spectators! We are back! While the Ringmaster is still unconscious, I'll describe the battle for you! *Yoshinite starts out by summoning a Gastly to abuse his massive Bug resist, but Rediamond is prepared for this type of event and sends out his Joltik, crackling with energy and ready to go! Gastly starts the show by launching a cloud of its own black has towards Rediamond's Joltik, who inhales and begins to choke on the Toxic fumes. Joltik, through wheezing gasps, responds by concentrating its mind and erecting a bright yellow wall of energy- a Light Screen to protect it from Gastly's malignant energies. Now I don't know what Yoshinite was thinking, but next his Gastly begins to glow, somehow Disableing Joltik's Light Screen! (Not that it really matters, seeing as Light Screen will fail anyways until it fades away...) Joltik, laughing at the foe's paltry attempt to subdue it, spits out a gooey Electroweb, which promptly lands on Gastly and begins to electrocute it, stiffening its... Gases? and causing it to move slower. Joltik, now faster than Gastly, glows yellow and discharges a wicked Thunderbolt which strikes Gastly for considerable damage. Gastly finally decides to finish the round by following the Ringmaster's and using Hypnosis to put Joltik into a deep slumber, who is gradually losing health to Toxic. And then, it happens: the evil puppet master launches his attack!
    RNG: 56= Wonder Room
    Grinning maniacally, the puppet master raises his arms, and the tent become veiled in a wondrous purple light, swapping each Pokemon's defenses for 4 rounds!

    [​IMG]
    HP: 62
    Energy: 76
    Status: Wonder Room (4 Rounds)
    -1 Speed (46)

    [​IMG]
    HP: 87
    Energy: 79
    Status: Wonder Room (4 Rounds)
    Toxic (2DPA Next Round)
    Asleep (2A)
    Light Screen (3A)
    Speed​
  8. yoshinite

    yoshinite

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    Dream Eater+Dream Eater-Cooldown-Hypnosis
  9. Rediamond

    Rediamond

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    Thunder Wave~Thunder Wave+Thunderbolt~Cooldown (Thunder Wave+Thunderbolt)
  10. Complications

    Complications

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    Rediamond, please list an attack for A3. (Assuming that Dream Eater Combo doesn't deal 16 damage.)

    IAR EDIT: That is a legal action-string, & is the mandated format. That is, if he cannot use the combo A2, then do whatever is in the brackets A3.
  11. yoshinite

    yoshinite

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    I think he listed Cooldown
  12. yoshinite

    yoshinite

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    Ow wait nevermind was asleep so he cant cooldown.
  13. Complications

    Complications

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    [​IMG]
    HP: 62
    Energy: 76
    Status: Wonder Room (4 Rounds)
    -1 Speed (46)

    [​IMG]
    HP: 87
    Energy: 79
    Status: Wonder Room (4 Rounds)
    Toxic (2DPA Next Round)
    Asleep (2A)
    Light Screen (3A)


    Calculations (open)

    Action 1
    Joltik is asleep!

    Gastly used Devourer of Souls! (Dream Eater+Dream Eater)
    Hit: Irrelevant
    Crit: 111=No
    7.5+(10x2.25-5)-3=22 Damage!
    11 HP recovered
    49 Energy

    -2HP Joltik
    Action 2

    Gastly is cooling down!

    Joltik woke up!
    Joltik used WaveBolt! (Thunderbolt+Thunder Wave)
    Hit=Irrelevant
    Effect=Yes
    3+3+10-3=13 Damage!
    21 Energy


    -2HP Joltik
    Action 3
    For Paralysis: >750=Paralyzed. 47=No
    Gastly used Hypnosis!
    Hit: <601/1000=Hit. 680=No
    Gastly's attack missed!
    7 Energy

    Joltik is cooling down!


    -2HP Joltik


    288=Magic Room
    Ohhh! For four rounds, all hold items are useless! But wait... oh, you two have no hold items, so it doesn't affect you.

    [​IMG]
    HP: 60
    Energy: 20
    Status: Wonder Room (3 Rounds)
    Paralyzed (20%)
    Magic Room (4 Rounds)
    [​IMG]
    HP: 59
    Energy: 58
    Status: Wonder Room (3 Rounds)
    Toxic (3DPA Next Round)
    Magic Room (4 Rounds)
  14. yoshinite

    yoshinite

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    Chill-Hypnosis-Dream Eater
    IF you are ever fully paralyzed, push actions back
  15. Rediamond

    Rediamond

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    Cooldown~Disable (Hypnosis)~Thunderbolt
  16. Complications

    Complications

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    Guys I made a mistake and need to edit; I'll have to do it tomorrow though. I'm sorry but I'll have to ask you to reorder after I edit :/
  17. Complications

    Complications

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    Okay you guys can reorder now; I edited the calculations. Anything that changed is now in red. Sorry I didn't have time to reflavor.

    Also, holy cow IAR edited my post >.>

    As such, sorry, somehow I must have glanced over the parenthesised commands <.<
  18. yoshinite

    yoshinite

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    Ill do the same thing, execpt
    IF He disables Hypnosis before you use it, replace A2 with Confuse Ray, Replace A3 with Spite (Thunderbolt)
  19. Rediamond

    Rediamond

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    Disable Hypnosis~Thunderbolt~Volt Switch
  20. Complications

    Complications

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    I'm sorry this has taken a little while. I will get it done today, unless it is impossible for me to do so..
  21. Complications

    Complications

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    [​IMG]
    HP: 60
    Energy: 20
    Status: Wonder Room (3 Rounds)
    Paralyzed (20%)
    Magic Room (4 Rounds)

    [​IMG]
    HP: 59
    Energy: 58
    Status: Wonder Room (3 Rounds)
    Toxic (3DPA Next Round)
    Magic Room (4 Rounds)​

    Calculations (open)

    Action 1
    Joltik used Disable! (Hypnosis)
    Hit: Irrelevant
    The foe Gastly's Hypnosis was disabled!
    7 Energy

    Roll for Paralysis: <201/1000=Yes. 480=No
    Gastly chilled!
    12 Energy

    -3HP Joltik
    Action 2
    Joltik used Thunderbolt!
    Hit: Irrelevant
    Crit: 285=No
    10+3+4.5-3=14.5 Damage!
    7 Energy

    Paralysis: <201/1000=Yes. 621=No.
    Gastly used Confuse Ray!
    Hit: Irrelevant
    Severity: 723=Severe
    5 Energy

    -3HP Joltik
    Action 3
    Joltik is confused!
    Confusion: 669=It hurt itself in confusion! (Confusion Counter reduced to 2)
    4+1.5-3=2.5 Damage!
    3 Energy
    Joltik's thrashing knocked over one of the crates!

    Paralysis: <201/1000=Yes. 625=No
    Gastly used Spite!
    Hit: Irrelevant
    Gastly spited Joltik's Thunderbolt!
    6 Energy
    -3HP Joltik


    Welcome back to the Dread Circus! As the combatants face down in preparation for the next string of attacks, the mysterious puppetmaster lurks in the corner. (Dang ran out of time for flavor D:) Oh well, summary:
    The puppet master, angry that the opponents are using so much hax, fires a Beam of Ice off at each of the trainer's Pokemon! (435/999. Please note that I am giving the Puppet Master 3 SAtk, seeing as this was not specified.)
    Joltik:
    Crit: 584=No
    (10+4.5-3)= 11.5 Damage
    Gastly:
    Crit: 356=No
    (10+4.5-3)= 11.5 Damage
    The crate cracked open, revealing:
    [​IMG]
    A seriously ticked off Giratina.

    Giratina: HOW DARE YOU MORTALS TRAP ME IN THAT SMALL BOX!

    Well here is its data:
    Giratina (open)

    Giratina @ White Herb
    [​IMG]
    Nature: Serious (No stat changes)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Pressure:
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90
    Size Class: 6
    Weight Class: 11
    Base Rank Total: 27

    Attacks:
    Level-Up
    DragonBreath
    Scary Face
    Ominous Wind
    Ancient Power
    Slash
    Shadow Sneak
    Destiny Bond

    TMs
    Stone Edge
    Earthquake
    Telekinesis

    Tutor
    Draco Meteor
    Icy Wind
    Outrage




    [​IMG]
    HP: 32
    Energy: 21
    Status: Wonder Room (2 Rounds)
    Paralyzed (15%)
    Magic Room (3 Rounds)
    Hypnosis Disabled (4A)

    [​IMG]
    HP: 44
    Energy: 41
    Status: Wonder Room (2 Rounds)
    Toxic (4DPA Next Round)
    Magic Room (3 Rounds)
    Confused (2A)
    Thunderbolt Spited (5A)​
  22. Complications

    Complications

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    Reffing done guys; you can post your actions now. Sorry forthe wait :/
  23. Rediamond

    Rediamond

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    Volt Switch*3
  24. yoshinite

    yoshinite

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    Spite (Volt Switch)-Hypnosis-Dream Eater
    IF Hypnosis misses use it A3
  25. Complications

    Complications

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    Sorry I didn't see your posts. I'll get this reffed tomorrow.
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