LLLLADIES AND GGGENTLEMEN! CHILDREN OF ALL AGES! UNFORTUNATE POKEMON WHO HAVE TO BATTLE IN THIS ARENA! I BRING YOU... THE DREAD CIRCUS!
3v3 Singles
2 Day DQ
2 recovers/5 chills
Arena: Evil Circus
2 Day DQ
2 recovers/5 chills
Arena: Evil Circus
It seemed like a great idea at the time, to go to the circus to have a good old friendly brawl. But then that damn evil Puppet Master came and ruined all the fun. Drat... but the fight must go on! At the end of each round, the Puppet Master will cast a tricky effect, directly attack both pokemon, or summon a wild pokemon to attack and harass the competitors. He cannot be attack directly, but the Puppet Master's attacks can be defended against.
Summary: A traveling circus with an evil Puppet in the background, who will active one of the following effects at the end of each round: Use Wonder Room, use Trick Room, use Magic Room, use a ThunderBolt on all pokemon, use an Ice Beam on all Pokemon, use a Flamethrower on all pokemon, summon a wild Drifblimb to attack, summon a wild Houndoom to attack, or summon a Mr. Mime to attack. Each effect has the same chance of happening (1/9). The puppet master cannot be attacked.
No weather is allowed inside the circus tent, and the ground is dig-able. There are also standard items that you would expect to find in a traveling circus, such as large crates and performing pokemon in cages. I heavily encourage the ref to be creative with the crates and caged pokemon; anything from legendaries to explosives to items.
Summary: A traveling circus with an evil Puppet in the background, who will active one of the following effects at the end of each round: Use Wonder Room, use Trick Room, use Magic Room, use a ThunderBolt on all pokemon, use an Ice Beam on all Pokemon, use a Flamethrower on all pokemon, summon a wild Drifblimb to attack, summon a wild Houndoom to attack, or summon a Mr. Mime to attack. Each effect has the same chance of happening (1/9). The puppet master cannot be attacked.
No weather is allowed inside the circus tent, and the ground is dig-able. There are also standard items that you would expect to find in a traveling circus, such as large crates and performing pokemon in cages. I heavily encourage the ref to be creative with the crates and caged pokemon; anything from legendaries to explosives to items.
Random Fan: Isn't it called the Evil Circus?
Ringmaster: What? No- it's... No. It's the Dread Circus. *Whispers* Gengar take that guy out.
Gengar: Gar *Uses Hypnosis*
And now for the main attractions! In the Left Ring we have the up-and-coming trainer Yoshinite, using his team of... all ghosts. Huh.
Ringmaster: What? No- it's... No. It's the Dread Circus. *Whispers* Gengar take that guy out.
Gengar: Gar *Uses Hypnosis*
And now for the main attractions! In the Left Ring we have the up-and-coming trainer Yoshinite, using his team of... all ghosts. Huh.
[/QUOTE]Trainer Name: Yoshinite
Name: Gastly [Hehehe] (M)
Nature: Rash (+SpA -SpD)
Type:Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC 0/6
MC 0
Moves:
Lick*
Confuse Ray*
Night Shade*
Hypnosis*
Spite*
Mean Look*
Curse*
Sucker Punch*
Toxic*
Venoshock*
Dream Eater*
Clear Smog*
Disable*
Perish Song*
Name: Nohface [Pokerface] (M)
Nature: Adamant (+Atk -SpA)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Levitate: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-1)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Payback
Toxic
Gyro Ball
Meteor Mash
Psycho Shift
Hex
Name: Necturine [Sacred Fire] (F)
Nature: Rash (+SpA -SpD)
Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 0/6
MC 0
DC 0/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Toxic
Shadow Ball
Energy Ball
Leaf Storm
Sketch
Nightmare
And in the right corner we have Rediamond, legendary trainer and leader of the bug type gym, using a team of... all bugs. Go figure. You know, you guys really aren't helping The Dread get rid of its reputation...
Rediamond said:What did you expect from the bug gym leader?
Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Gaurd (LockedThis Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk+: 4
Def: 2
SpA: 2
SpD: 2
Spe-: 52
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 2
DC: 2/5
Attacks: 26
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Slash
Swords Dance
Double Edge
Megahorn
Pursuit
Counter
Knock Off
Sleep Talk
Facade
X-Scissor
Double Team
Rain Dance
Toxic
Protect
Frustration
Aerial Ace
Rest
Swagger
Substitute
Joltik [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Disable
Pursuit
Pin Missile
Light Screen
Volt Switch
Thunderbolt
Burmy [Rhea] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA+: Rank 3
SpD: Rank 2
Spe-: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks: 7
Protect
Tackle
Bug Bite
Hidden Power Water (7)
Snore
Electroweb
String Shot
Well there you have it, the battlers! Will Rediamond manage to pull off a win with the skill that makes him so great, or will the noobie manage to take the cake thanks to his Ghost types' handy resistance to Bug? Only time will tell... or maybe... THE PUPPET MASTER'S HAND!
Order of Ops:
Yoshinite sends out mon and equips item.
Rediamond send out mon, equips item, and sets commands.
Yoshinite sets commands.
Etc. etc. etc. yadayadayada you guys should get the rest. Good luck to the combatants, and may the odds ever be in your- *Brick*
Gengar: ladies and gentlemen, it appears that the ringmaster is out cold. Fortunately, Bulbapedia says that some Gengar can speak, and apparently I'm one of those that do, so we'll carry on as usual.
Order of Ops:
Yoshinite sends out mon and equips item.
Rediamond send out mon, equips item, and sets commands.
Yoshinite sets commands.
Etc. etc. etc. yadayadayada you guys should get the rest. Good luck to the combatants, and may the odds ever be in your- *Brick*
Gengar: ladies and gentlemen, it appears that the ringmaster is out cold. Fortunately, Bulbapedia says that some Gengar can speak, and apparently I'm one of those that do, so we'll carry on as usual.