The King Of The Mushroom Dojo
An RMT By TheSuperSaiyanBreloom
Introduction
What's up everybody? It's TheSuperSaiyanBreloom here. I had thought about Breloom one day and how it was favorite Pokemon of mines when I was a kid, now being a big ass threat in OU. I also realized I hadn't had the chance to use it lately so here is this team. Please tell me how you think of it. Thank you and enjoy.
The Team
Politoed @ Leftovers
Trait:Drizzle
Evs:252 hp/ 240 def/ 16 spe
Bold Nature (+ def, -atk)
-Scald
-Toxic
-Refresh
-Protect
Since i'm using a team with Breloom what's a better Pokemon to start off with then with Politoed? Ever since Black and White Politoed had receive drizzle playing a crucial role in Ou, setting up the permanent rain. This led to really big outcomes as this is what started rain teams to be used really successfully. In the rain fire attacks are weakened by 50% really helping things that are weak to fire. Breloom would gladly accept the fact that fire attacks do less to it. This also power up water attacks by 50% making things even more of a threat in Ou. This set is designed to help Politoed survive long to where other weather inducers like Tyranitar, and Ninetails goes down before it does. The EV spread allows Politoed to take physical and special hits. Scald is for burning things like Ferrothorn as they like to come in on Politoed. Toxic allows to to cripple other sweepers or walls, making them easier to handle. Refresh gets rid of status like toxic poison, paralysis, and burn, allowing me to survive longer as my only recovery is leftovers. Protect provides scouting and allows me to wrack up toxic/burn damage.
Breloom @ Toxic Orb
Trait:Poison Heal
Evs:236 hp/ 212 Sp.def/ 60 spe
Careful nature (+ sp.def, -sp.atk)
-Spore
-Bulk up
-Drain Punch
-Seed Bomb
This is the main sweeper in the team. Breloom had been a threat since DPP and gen 5 is no exception. I originally put the Sword dance technician set on this team but it didn't work very well in this team. This set has proven to be useful as I found that a Breloom set on this team needs recovery. It also have bulk up to increase it Atk and Def. Spore is to put whatever pokemon to sleep making it easier to deal with or to set up on. Drain Punch is for stab and provides recovery. Seed bomb is to take care of water types as if I put stone edge I would be walled by things like Quagsire, Gastrodon, and Gliscor. Seed bomb does a good amount to pokemon like Gengar despite the resistances. Careful nature is so that I can take special hits which is useful when I want to set up with Breloom since Bulk up already gives it the def it needs. 236 Hp Evs will ensure that Breloom will have the highest HP number that is divisible by 8, meaning that it will recover the most HP from Poison Heal.60 Speed EVs allow Breloom to reach 191 Speed, outspeeding minimum Speed Heatran and other bulky Pokemon such as Choice Band Tyranitar, Skarmory, and defensive Politoed. The rest is put into Special Defense in order to take hits such as Rotom-W's Hydro Pump much better, as well as surviving moves such as defensive Reuniclus' Psychic and Celebi's Hidden Power Fire.
Rotom-W @ Choice Scarf
Trait:Levitate
Evs:4 hp/ 252 Sp.A/ 252 Spe
Timid nature (+ Spe, - Atk)
-Hydro Pump
-Trick
-Signal Beam
-Volt Switch
Rotom-W is one of the biggest team member of the team. While builting this team I realized that this team is weak to Landorus. I also don't have much to touch Gyarados with. Skarmory really walls this team also. Choice scarf guarantees that I outspeed things like Terrakion, Tornadus-t, Lucario, and Landorus. The only thing that Landorus can hit Rotom-W with is U-turn, Stone Edge, and Focus blast which won't kill unless I'm at low amount of HP. Hydro Pump is for a strong stab move that will hurt like hell especially in the rain. Trick allows me to render pokemon like Ferrothorn, Blissey, Chansey, Reuniclus, and Latias useless as they can be a problem which I got other things to deal with. Reuniclus is a big threat to this team so the fact that I can render it useless will really help. Signal Beam will nail Celebi on the switch in as it is another big threat to this team. Even if I don't kill it, it will be low enough where I can revenge kill it. Volt Switch provides switch momentum as it allows me to get a free switch into another Pokemon. Skarmory will die to Volt Switch and if it switch out I get a free switch. If it have Study intact, it will die to any thing I hit it with after a Volt Switch. A Timid nature allows me to have to enough speed to use the Choice Scarf set as it won't have enough speed to outspeed things like DD Dragonite, . DD Gyarados, Terrakion, Starmie, and Infernape. It also makes Rotom-W a solid revenge killer on the team. 252 Evs in Sp.Atk gives Rotom-W the power to do damage to anything. 252 Evs in Spe will give me enough speed to outspeed things. 4 Evs in hp is enough for a little bit of extra bulk.
Jirachi @ Leftovers
Trait:Serene Grace
Evs:252 hp/ 252 SpD/ 4 Atk
Sassy nature (+ SpD, - Spe)
-Thunder
-Iron Head
-Wish
-Stealth Rock
My Stealth Rocker on this team. I prefer Jirachi over Bronzong because Bronzong only recovery is leftovers. Jirachi have wish to heal itself so it can stay longer. Jirachi does a very good job at walling Tornadus-T which is a plus since it's another big threat. Jirachi can do more damage with Bronzong as it have Thunder and Bronzong don't. With Serene Grace, Thunder have 60 chance to paralyze the opponent chance to paralyze the opponent. Iron Head have 60% chance to flinch the opponent. With 60% chance to paralyze the opponent I can flinch the opponent to death as if they break out of the 60% chance of flinch, they might get fully paralyzed making Jirachi really annoying to deal with. This lets me easily take care of Latias. Thunder does alot of damage to Tornadus-t and Skamory. 252 Ev's in hp and SpD allows Jirachi to be a special wall which is really nice for taking special hits. 4 Ev's in Atk gives Jirachi a bit of extra power with Iron Head.
Sassy nature is so that I can increase my SpD. Speed is not needed for Jirachi so I don't have to worry about the speed drop. Also since I have Thunder I wouldn't want to have my Sp.atk lowered or any other stats besides speed. In the rain, Thunder is 100% accurate so I don't miss with it. Leftovers is needed as Jirachi is a Special Wall and Walls need leftovers for the extra recovery.
Latias @ Leftovers
Trait:Levitate
Evs:252 hp/ 228 Def/ 28 Spe
Bold nature (+ Def, -Atk)
-Recover
-Roar
-Dragon Pulse
-Calm Mind
When I was testing the team out, I found that I have no counters for Sub CM Jirachi and Celebi. Latias with the bulk she has and the typing, she makes a great counter to these two. She is also immunity to Spikes, and Toxic Spikes with is a nice little niche. Recover allows her to survive as long as possible, as Latias without Recover just suck unless your running a Choice Spes set.
Roar ensures that Sub CM Jirachi and any Celebi can't set up on me and try to sweep me. With Stealth Rock on the field, each time a pokemon gets fazed out or switches it's going to take a little bit of damage. Calm Mind allows me to set on and sweep the opponent. Sub CM jirachi, Celebi, Sheer force Landorus, a genesect thats not Choice Band are set up bait for Latias. A genesect without a choice band does like 40% to this latias unless they get a attack boost from download. Even so I can just recover of the damage. Ice beam and Bug Buzz won't do anything after a Calm Mind. Dragon Pulse is my main attacking move and it's also stab. It does a good amount after I set up some Calm Mind's. 252 Ev's in HP gives me alot of Bulk. It goes along with 228 Ev's in Def which allows me to take a U-turn from a Genesect that's not Banded. The rest in dumped in speed which let Latias move a little faster which is a nice little niche. Bold nature allows me to maximum my def.
Mamoswine @ Choice Scarf
Trait: Thick Fat
Evs:252 Atk, 252 Spe, 4 Def
Adamant nature (+ Atk, -SpA)
Item:Choice Scarf
-Ice Shard
-Earthquake
-Icicle Spear
-Stone Edge
If there is one thing my team can't counter, it's dragons with the exception of the special attackers. For example, Latias, Latios, Hydregion. Mamoswine fits this slot well with it's great offense typing and movepool. With Thich Fat, fire and ice damage is reduced by 1/2. In the rain, fire attacks does even less making Mamoswine even more of a threat. Choice Scarf gives me the speed I need to outspeed things. I can outspeed Lucario and kill them with Earthquake. When I need to use Icicle Spear, Choice Scarf gives me the speed I need to outspeed Dragonite's allowing me to hit them first with Icicle Spear, breaking through Multiscale and killing them. Earthquake gives me a good strong stab attack. It also provides type coverage. Stone edge is used to kill Gyarados, Charizard and other pokemon that I can't kill with my other attacks. Ice shard allows me to outspeed Breloom's Mach Punch and kill them. I can also outspeed Dragonite's that uses Extremespeed on me. Adamant nature is to give Mamoswine more power as it doesn't need that much speed when I got a Choice Scarf. 252 Ev's in Atk maxiumums my Atk. 252 Ev's in Speed gives me enough speed to outspeed things with Choice Scarf as it reaches less then 380 if I don't put that much speed Ev's.
The rest is dumped into def for a extra bit of bulk.
An RMT By TheSuperSaiyanBreloom
Introduction
What's up everybody? It's TheSuperSaiyanBreloom here. I had thought about Breloom one day and how it was favorite Pokemon of mines when I was a kid, now being a big ass threat in OU. I also realized I hadn't had the chance to use it lately so here is this team. Please tell me how you think of it. Thank you and enjoy.
The Team
Politoed @ Leftovers
Trait:Drizzle
Evs:252 hp/ 240 def/ 16 spe
Bold Nature (+ def, -atk)
-Scald
-Toxic
-Refresh
-Protect
Since i'm using a team with Breloom what's a better Pokemon to start off with then with Politoed? Ever since Black and White Politoed had receive drizzle playing a crucial role in Ou, setting up the permanent rain. This led to really big outcomes as this is what started rain teams to be used really successfully. In the rain fire attacks are weakened by 50% really helping things that are weak to fire. Breloom would gladly accept the fact that fire attacks do less to it. This also power up water attacks by 50% making things even more of a threat in Ou. This set is designed to help Politoed survive long to where other weather inducers like Tyranitar, and Ninetails goes down before it does. The EV spread allows Politoed to take physical and special hits. Scald is for burning things like Ferrothorn as they like to come in on Politoed. Toxic allows to to cripple other sweepers or walls, making them easier to handle. Refresh gets rid of status like toxic poison, paralysis, and burn, allowing me to survive longer as my only recovery is leftovers. Protect provides scouting and allows me to wrack up toxic/burn damage.
Breloom @ Toxic Orb
Trait:Poison Heal
Evs:236 hp/ 212 Sp.def/ 60 spe
Careful nature (+ sp.def, -sp.atk)
-Spore
-Bulk up
-Drain Punch
-Seed Bomb
This is the main sweeper in the team. Breloom had been a threat since DPP and gen 5 is no exception. I originally put the Sword dance technician set on this team but it didn't work very well in this team. This set has proven to be useful as I found that a Breloom set on this team needs recovery. It also have bulk up to increase it Atk and Def. Spore is to put whatever pokemon to sleep making it easier to deal with or to set up on. Drain Punch is for stab and provides recovery. Seed bomb is to take care of water types as if I put stone edge I would be walled by things like Quagsire, Gastrodon, and Gliscor. Seed bomb does a good amount to pokemon like Gengar despite the resistances. Careful nature is so that I can take special hits which is useful when I want to set up with Breloom since Bulk up already gives it the def it needs. 236 Hp Evs will ensure that Breloom will have the highest HP number that is divisible by 8, meaning that it will recover the most HP from Poison Heal.60 Speed EVs allow Breloom to reach 191 Speed, outspeeding minimum Speed Heatran and other bulky Pokemon such as Choice Band Tyranitar, Skarmory, and defensive Politoed. The rest is put into Special Defense in order to take hits such as Rotom-W's Hydro Pump much better, as well as surviving moves such as defensive Reuniclus' Psychic and Celebi's Hidden Power Fire.
Rotom-W @ Choice Scarf
Trait:Levitate
Evs:4 hp/ 252 Sp.A/ 252 Spe
Timid nature (+ Spe, - Atk)
-Hydro Pump
-Trick
-Signal Beam
-Volt Switch
Rotom-W is one of the biggest team member of the team. While builting this team I realized that this team is weak to Landorus. I also don't have much to touch Gyarados with. Skarmory really walls this team also. Choice scarf guarantees that I outspeed things like Terrakion, Tornadus-t, Lucario, and Landorus. The only thing that Landorus can hit Rotom-W with is U-turn, Stone Edge, and Focus blast which won't kill unless I'm at low amount of HP. Hydro Pump is for a strong stab move that will hurt like hell especially in the rain. Trick allows me to render pokemon like Ferrothorn, Blissey, Chansey, Reuniclus, and Latias useless as they can be a problem which I got other things to deal with. Reuniclus is a big threat to this team so the fact that I can render it useless will really help. Signal Beam will nail Celebi on the switch in as it is another big threat to this team. Even if I don't kill it, it will be low enough where I can revenge kill it. Volt Switch provides switch momentum as it allows me to get a free switch into another Pokemon. Skarmory will die to Volt Switch and if it switch out I get a free switch. If it have Study intact, it will die to any thing I hit it with after a Volt Switch. A Timid nature allows me to have to enough speed to use the Choice Scarf set as it won't have enough speed to outspeed things like DD Dragonite, . DD Gyarados, Terrakion, Starmie, and Infernape. It also makes Rotom-W a solid revenge killer on the team. 252 Evs in Sp.Atk gives Rotom-W the power to do damage to anything. 252 Evs in Spe will give me enough speed to outspeed things. 4 Evs in hp is enough for a little bit of extra bulk.
Jirachi @ Leftovers
Trait:Serene Grace
Evs:252 hp/ 252 SpD/ 4 Atk
Sassy nature (+ SpD, - Spe)
-Thunder
-Iron Head
-Wish
-Stealth Rock
My Stealth Rocker on this team. I prefer Jirachi over Bronzong because Bronzong only recovery is leftovers. Jirachi have wish to heal itself so it can stay longer. Jirachi does a very good job at walling Tornadus-T which is a plus since it's another big threat. Jirachi can do more damage with Bronzong as it have Thunder and Bronzong don't. With Serene Grace, Thunder have 60 chance to paralyze the opponent chance to paralyze the opponent. Iron Head have 60% chance to flinch the opponent. With 60% chance to paralyze the opponent I can flinch the opponent to death as if they break out of the 60% chance of flinch, they might get fully paralyzed making Jirachi really annoying to deal with. This lets me easily take care of Latias. Thunder does alot of damage to Tornadus-t and Skamory. 252 Ev's in hp and SpD allows Jirachi to be a special wall which is really nice for taking special hits. 4 Ev's in Atk gives Jirachi a bit of extra power with Iron Head.
Sassy nature is so that I can increase my SpD. Speed is not needed for Jirachi so I don't have to worry about the speed drop. Also since I have Thunder I wouldn't want to have my Sp.atk lowered or any other stats besides speed. In the rain, Thunder is 100% accurate so I don't miss with it. Leftovers is needed as Jirachi is a Special Wall and Walls need leftovers for the extra recovery.
Latias @ Leftovers
Trait:Levitate
Evs:252 hp/ 228 Def/ 28 Spe
Bold nature (+ Def, -Atk)
-Recover
-Roar
-Dragon Pulse
-Calm Mind
When I was testing the team out, I found that I have no counters for Sub CM Jirachi and Celebi. Latias with the bulk she has and the typing, she makes a great counter to these two. She is also immunity to Spikes, and Toxic Spikes with is a nice little niche. Recover allows her to survive as long as possible, as Latias without Recover just suck unless your running a Choice Spes set.
Roar ensures that Sub CM Jirachi and any Celebi can't set up on me and try to sweep me. With Stealth Rock on the field, each time a pokemon gets fazed out or switches it's going to take a little bit of damage. Calm Mind allows me to set on and sweep the opponent. Sub CM jirachi, Celebi, Sheer force Landorus, a genesect thats not Choice Band are set up bait for Latias. A genesect without a choice band does like 40% to this latias unless they get a attack boost from download. Even so I can just recover of the damage. Ice beam and Bug Buzz won't do anything after a Calm Mind. Dragon Pulse is my main attacking move and it's also stab. It does a good amount after I set up some Calm Mind's. 252 Ev's in HP gives me alot of Bulk. It goes along with 228 Ev's in Def which allows me to take a U-turn from a Genesect that's not Banded. The rest in dumped in speed which let Latias move a little faster which is a nice little niche. Bold nature allows me to maximum my def.
Mamoswine @ Choice Scarf
Trait: Thick Fat
Evs:252 Atk, 252 Spe, 4 Def
Adamant nature (+ Atk, -SpA)
Item:Choice Scarf
-Ice Shard
-Earthquake
-Icicle Spear
-Stone Edge
If there is one thing my team can't counter, it's dragons with the exception of the special attackers. For example, Latias, Latios, Hydregion. Mamoswine fits this slot well with it's great offense typing and movepool. With Thich Fat, fire and ice damage is reduced by 1/2. In the rain, fire attacks does even less making Mamoswine even more of a threat. Choice Scarf gives me the speed I need to outspeed things. I can outspeed Lucario and kill them with Earthquake. When I need to use Icicle Spear, Choice Scarf gives me the speed I need to outspeed Dragonite's allowing me to hit them first with Icicle Spear, breaking through Multiscale and killing them. Earthquake gives me a good strong stab attack. It also provides type coverage. Stone edge is used to kill Gyarados, Charizard and other pokemon that I can't kill with my other attacks. Ice shard allows me to outspeed Breloom's Mach Punch and kill them. I can also outspeed Dragonite's that uses Extremespeed on me. Adamant nature is to give Mamoswine more power as it doesn't need that much speed when I got a Choice Scarf. 252 Ev's in Atk maxiumums my Atk. 252 Ev's in Speed gives me enough speed to outspeed things with Choice Scarf as it reaches less then 380 if I don't put that much speed Ev's.
The rest is dumped into def for a extra bit of bulk.