Just because a Pokemon has Bide and/or Encore doesn't necessarily mean that it is overprepared. In fact, it's pretty much standard for any Pokemon with a family in Gen I to have Bide as one of their moves. Besides, the change in TC rewards also brings more subjectivity in; just because a player played excellently with their Pokemon doesn't necessarily mean they were overprepared, but a Keeper may be tempted to lower their TC reward because the battle seemed easy to them.This is sort of difficult to adjudicate. What if a Keeper doesn't realize how badly an allowed mon counters their dungeon until they see it in action? It's easy to overlook a devastating move like Bide or Encore in a moveset of 40 to 60 moves. How much "human error" room should a Keeper have? The TC adjustment was my attempt to give that some sort of counterbalance.
It also encourages the players to try such insane tasks as taking an Ice-type into "The Volcanic Pit of Fiery Immolation"!
I'm not going to be the only one running dungeons once this gets fully underway.Same position as Metal Bagon - I posted interest before and funnily enough, have literally been given a sort of "ban" from entering the Labyrinth due to my timezone. That's... not exactly fair, and something that SHOULD be worked out when Labyrinths become official, if not sooner.
Oh, good point. No, they are not.Are items allowed for this delve?
What I'm referring to is how easy it is for a carefully-constructed encounter to fall apart to a move you overlooked. That's the main point there.Just because a Pokemon has Bide and/or Encore doesn't necessarily mean that it is overprepared. In fact, it's pretty much standard for any Pokemon with a family in Gen I to have Bide as one of their moves. Besides, the change in TC rewards also brings more subjectivity in; just because a player played excellently with their Pokemon doesn't necessarily mean they were overprepared, but a Keeper may be tempted to lower their TC reward because the battle seemed easy to them.
Destiny was the one who suggested I do "mon = player," actually.This looks sexy, but it reminds me of PMD slightly, due to you being the pokemon. DW is currently making a PMD thing, correct? is that going to clash at all? probably not, since PMD has different mechanics and objectives, but i'm just pointing that out. The fact that you are your pokemon gives it a PMD feel.
There... will be two or three Pokemon on a team on average. Each mon will be a different player.While I haven't had any real experience with the Labyrinth, I just want to say that while having fewer Pokemon does make things easier and faster to ref, it also dramatically reduces a player's options which will restrict how complex a dungeon can be. Two or three Pokemon total allows for harder dungeons and players being less likely to stall on a random trap that their Pokemon doesn't have a way around. It also has the bonus of allowing dungeon creators to design somewhat clever puzzles with harder ways around them, as the explorer is two/times as likely to have the required move or trait to solve it. In effect, puzzles can be more than "pick the right door" and evolve into more complicated affairs that require certain skills to bypass.
Just a thought.
A response to that particular part. As long as there are multiple Pokemon out, it should be fine and most of the changes should generally help to open things up while also streamlizing them at the same time... basically, highly effective for anyone but the dungeon creators who might have to design more scenarios. But that's nothing compared to actually creating a dungeon in the first place.Teams consist of multiple players or simply aren't teams at all.