Facility The Legend Gauntlet - pratik vs Maxim

Format
The Legend Gauntlet is played in matches rather than games. The specific rules for these matches and the games within can be found below.

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon that will be used for all of the games in the match.

Game 1:
- The ref flips a coin to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 sends out a pokemon first in the same post where they struck the final arena

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 sends out a pokemon first in the same post where they chose the arena.

Game
B4P2 Singles
72h DQ
Abilities: All
Backpack Size: 7
Switch: OK
Advanced Techniques: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when a Pokemon is fainted. The trainer of the fainted Pokemon loses the game.

Arenas
Sand's Reach





A reaching peninsula with five finger-like projections out into the water, evoking the image of a hand grasping into the depths. Standing in the palm of the hand all one can notice is the five distinct paths ahead. Despite the eerie sight, it can't be denied that this would be a beautiful and striking location to erect a settlement.

  • Pokemon's final stat ranks are rounded to the nearest five (5).
  • The Same-Type Attack Bonus portion of damage calculation raises attack power by five (5) instead of three (3).
Codifications
Camouflage: Water-type
Nature Power: Shore Up
Secret Power: Lowers the target's Speed stage by one (1) for their next five (5) turns.

=======================================

Driftveil Drawbridge


The pride of Driftveil City, this drawbridge is raised and lowered throughout the day to allow boats to pass You can see the bridge raised high in the air from miles away, highlighting why this is such an important symbol for people living in the city.

  • At the beginning of the round, if the round number is odd:
    • Discard any weather in play and create a unique weather named "Divine Winds" until the end of the round with the following effects:
      • This Weather can't be discarded, and other Weather can't be created
      • The Weather is unaffected by abilities
      • While tallying type effectiveness: The weaknesses of the Flying-type can't be tallied.
      • The item Barometer:dowsing machine: and the abilities Cloud Nine and Air Lock have no effect.
  • At the end of the round, if the round number is even:
    • All Pokemon that are holding an item are hit with the move Sky Attack from a Pokemon with an Attack Rank of 8. If both active Pokemon are holding an item at the end of the round, the slower of the two is hit with Sky Attack first.
Codifications
Camouflage: If the round number is odd - Flying-type | If the round number is even - Steel-type
Nature Power: If the round number is odd - Gust | If the round number is even - Gear Up
Secret Power: If the round number is odd - Inflict Hovering on the user for three (3) turns | If the round number is even - Inflict Grounded on the target for three (3) turns

=======================================

Chargestone Cave


A vast cave system filled with an eerie magnetic current. Certain Pokemon appear to be affected by the magnetic current more than others manifesting strange results.

  • Steel-type Pokemon are Hovering and are unaffected by Grounded.
  • Pokemon with a SC of two or below (2-) have the ability Plus in addition to their other abilities (even when inactive)
  • Pokemon with a WC of two or below (2-) have the ability Minus in addition to their other abilities (even when inactive)
  • Pokemon with a WC of four or above (4+) have an additional weakness to electric
Codifications
Camouflage: Rock-type
Nature Power: Magnetic Flux
Secret Power: Place two (2) charge counters on the user until they leave play

=======================================

Royal Unova Top Deck





A beautiful yacht often filled with trainers looking for either a challenge or a way to escape the typical routes. The large boat travels throughout the Unova Region allowing for a more leisurely form of travel as well. Stormy seas often make the battles that happen aboard particularly intense.

  • Default weather is Rain. (When the match begins, and when an active weather's duration expires, the weather is Rain until it is discarded)
  • Default terrain is Electric Terrain. (When the match begins, and when an active terrain's duration expires, the terrain is Electric Terrain until it is discarded)
  • Once per round per Pokemon, after a Pokemon successfully executes a move with the tag #wind that Pokemon immediately calls and attempts the move surf.
Codifications
Camouflage: Water-type
Nature Power: Aqua Cutter
Secret Power: Inflicts Paralysis with two (2) counters

=======================================

White Forest Canopy





This well preserved patch of old growth has grown so massive that the inhabitants here have learned to live at all levels of the forest. The trees here are connected in a massive root system sharing nutrients and water.

  • Grass-type attacks have their BAP increased two (2)
  • All Pokemon in play are Grounded
  • At the end of each round, if a Pokemon used a combination with two component moves that each have the combo class "Material" that round, that Pokemon gains one Combo Token.
Codifications
Camouflage: Grass-type
Nature Power: Power Whip
Secret Power: Lower the target's Attack stage by one (1) for their next five (5) turns.


Team pratik
:sv/dragonite:
Buttercup (Dragonite)
Level 4 | EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )

Typing:

Dragon
Flying


Abilities: Inner Focus Hidden Ability: Multiscale [UNLOCKED]

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 92 (+)
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:sv/clefable:
Venus (Clefable)
Level 3 | EXP: 02 / 10

Bold nature ( +Def, -Atk )

Typing:

Fairy


Abilities: Cute Charm, Magic Guard Hidden Ability: Unaware [UNLOCKED]

HP: 95
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3

Movepool
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
:sv/tapu bulu:
Freyr (Tapu Bulu)
Level 3 | EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )

Typing:

Grass
Fairy


Abilities: Grassy Surge Hidden Ability: Telepathy [UNLOCKED]

HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 75
Size: 3
Weight: 3

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Seed
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Horn Attack
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Work Up
Zen Headbutt

Level 1:
Brutal Swing
Confide
Dual Chop
Echoed Voice
False Swipe
Grassy Terrain
High Horsepower
Iron Defense
Leafage
Mega Punch
Rock Smash
Rototiller
Safeguard
Scary Face
Seed Bomb
Sunny Day
Swagger
Synthesis
Taunt
Withdraw

Level 2:
Close Combat
Disable
Focus Punch
Grass Knot
Leech Seed
Mega Drain
Megahorn
Payback
Revenge
Skull Bash
Solar Beam
Stone Edge
Superpower
Wood Hammer

Level 3:
Darkest Lariat
Frustration
Giga Drain
Guard Swap
Horn Leech
Nature's Madness (sig)
Power Swap
Psych Up
Return
Rock Tomb
Snarl
Telekinesis
Torment
Worry Seed
:sv/miasmaw:
Morgoth (Miasmaw)
Level 3 | EXP: 02 / 10

Impish nature ( +Def, -Sp. Atk )

Typing:

Bug
Dragon


Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes [UNLOCKED]

HP: 90
Attack: 10
Defen.: 7 (+)
Sp.Atk: 5 (-)
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Leech Life
Lunge
Outrage
Pounce
Skitter Smack
Struggle Bug
Super Fang
U-Turn

:weakness policy: Weakness Policy
:shell bell: Shell Bell
:lucky egg: Lucky Egg
:eject button: Eject Button
:rage candybar: Rage Candy Bar
:life orb: Life Orb
:ring target: Ring Target



Team Maxim

Lyastra (Reshiram) [F]
Level 3 EXP: 00 / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Dragon/Fire
Abilities: Turboblaze
Reduces the team's Technique Control by 1.

HP: 95
Attack: 8 (-)
Defen.: 9 (+)
Sp.Atk: 11
Sp.Def: 9
Speed: 90
Size: 5
Weight: 7

Movepool
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (sig)
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge

Level 3:
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (sig)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Emma (Swampert) [F]
Level 4 EXP: -- / 10
Advanced Techniques: None

Adamant Nature ( +Attack, -Special Attack )
Typing: Water/Ground
Abilities: Torrent Hidden Ability: Damp

HP: 95
Attack: 9 (+)
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Whirlpool
Wide Guard
Yawn

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water (sig)
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp

Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Water Pledge

Autumn (Caribolt) [F]
Level 4 EXP: -- / 10
Advanced Techniques: None

Adamant Nature ( +Attack, -Special Attack )
Typing: Grass/Electric
Abilities: Overgrow Hidden Ability: Galvanize

HP: 90
Attack: 9 (+)
Defen.: 6
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hyper Voice
Leer
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up

Level 1:
Charm
Confide
Confuse Ray
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Flash
Grassy Terrain
Helping Hand
Leafage
Rapid Spin
Razor Leaf
Seed Bomb
Shock Wave
Spark
Sunny Day
Swagger
Swift
Synthesis
Thunder Shock

Level 2:
Double-Edge
Grass Knot
Grassy Glide
Leech Seed
Power Whip
Present
Rising Voltage
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Thunder
Zap Cannon

Level 3:
Attract
Body Slam
Boomburst
Charge Beam
Electroweb
Frustration
Giga Drain
Horn Leech
Hyper Drill
Knock Off
Return
Spotlight
Throat Chop
Trailblaze
Volt Switch
Worry Seed

Level 4:
Celebrate
Endeavor
Endure
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Water)
Hyper Beam
Leaf Storm
Magnet Rise
Metronome
Natural Gift
Nature Power

Vindictus (Tornadus) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Rash Nature ( +Special Attack, -Special Defense )
Typing: Flying
Abilities: Prankster Hidden Ability: Defiant

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 10 (+)
Sp.Def: 5 (-)
Speed: 111
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brick Break
Bulk Up
Crunch
Dark Pulse
Defog
Facade
Focus Blast
Leer
Nasty Plot
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar

Level 1:
Agility
Air Cutter
Bite
Brutal Swing
Confide
Double Team
Extrasensory
Gust
Incinerate
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Sludge Bomb
Snowscape
Sunny Day
Swagger
Tailwind
Taunt
Weather Ball

Level 2:
Assurance
Bleakwind Storm (sig)
Foul Play
Grass Knot
Hammer Arm
Heat Wave
Hurricane
Iron Tail
Payback
Revenge
Reversal
Secret Power
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Body Slam
Chilling Water
Fly
Frustration
Icy Wind
Knock Off
Lash Out
Return
Sky Drop
Sludge Wave
Smack Down
Thrash
Torment
U-turn

Level 4:
Embargo
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Metronome
Tera Blast

Wise Glasses
Choice Specs
Eject Button
Focus Sash
Shell Bell
Life Orb
Weakness Policy


Fate Foreseen
pratik2007 to strike an arena
Maxim to strike two arenas
pratik2007 to strike an arena, send out, and equip
Maxim to send out, equip, and order
pratik2007 to order
Keriel to ref

Good luck and have fun!​
 
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"What a great weather. A perfect day to go out on a search for legendries. I would like to avoid the rain and the electricity actually."

Striking Royal Unova Top Deck
 
“It’s been a while since we’ve searched for a legendary. Surely this time we won’t have to fight in a tense battle to attract the legendary.”

Striking Sands Reach and Chargestone Cave.
 

"Aw rats, not again. Vindictus, I think it's your time to shine."

:SV/Tornadus:
Sending out :Tornadus: Vindictus the Tornadus with :Wise-Glasses: Wise Glasses.

:Tornadus: Tornadus: Hurricane (Miasmaw) x3
1. Once, at start of Step, if Miasmaw is to use a Ice Type Combination Attack, then use Protect.
2. At start of turn, if Miasmaw is under Protection, then use Nasty Plot.
3. At start of turn, if you are not holding Wise Glasses, then use Air Slash (Miasmaw).
Joke. At start of turn, if you step on a rake, then throw it at Miasmaw.
 
Grass-type attacks have their BAP increased by two (2).
All Pokemon in play are Grounded.
At the end of each round, if a Pokemon used a combination with two component moves that each have the combo class "Material" that round, that Pokemon gains one Combo Token.
Team pratik
:miasmaw: :rage candybar: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 90/90 | EN: 100/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 5 | Rcv 2 | CT 1


Team Maxim
:tornadus: :wise glasses: | Prankster, Defiant | OK
HP: 90/90 | EN: 100/100 | ATK 8 | DEF 5 | SPA 11 | SPD 5 | SPE 111 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 1
Miasmaw ate the Rage Candybar! [+1 all stats, *1.5 SPE]
Step 1
Miasmaw used Wild Charge!
-7 EN
Crit: No (456)
It's super effective!
(11 + 9 - 5)*1.5 = 23 DMG
The reckless attack hurt Miasmaw... [-2]
Miasmaw is charging up! (1)

Tornadus used Hurricane!
-8 EN
Hit: Yes (317)
Crit: No (417)
Confusion: Yes (139)
It's super effective!
(11 + 3 + 11 - 9)*1.5 = 24 DMG
Miasmaw is confused! (1t)
Step 2
Miasmaw used Wild Pounce!
-20 EN, -1 CT
Crit: No (316)
It's super effective!
(11 + 9 - 5 + 4)*1.5 = 29 DMG
The reckless attack hurt Miasmaw... [-3]
Miasmaw hurt itself in its confusion... [-15]
Tornadus' SPE fell! [-1, 3t]
Miasmaw is charging up... (1)

Tornadus used Hurricane!
-8 EN
Hit: Yes (254)
Crit: No (563)
Confusion: No (412)
It's super effective!
(11 + 3 + 11 - 9)*1.5 = 24 DMG
Step 3
Miasmaw used U-Turn!
-5 EN
Crit: No (438)
It's not very effective...
(11 + 3 + 7 - 5)*0.75 = 12 DMG
Miasmaw is pivoting...

Tornadus used Hurricane!
-8 EN
Hit: Yes (328)
Crit: No (165)
Confusion: No (353)
It's super effective!
(11 + 3 + 11 - 9)*1.5 = 24 DMG
Miasmaw fainted...
Maxim wins game 1!​


Team pratik
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | KO {was: Pivoting, Charge (1), Rage Candybar}
HP: 0/90 | EN: 67/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 5 | Rcv 2 | CT 0

Team Maxim
:tornadus: :wise glasses: | Prankster, Defiant | OK
HP: 36/90 | EN: 76/100 | ATK 8 | DEF 5 | SPA 11 | SPD 5 | SPE 111 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
Someone to let me know if I reffed this wrong
pratik2007 to select T1 or T2
T1 to strike an arena
T2 to select an arena, send out, and equip
T1 to send out, equip, and order
T2 to order
Keriel to ref​
 
:sv/Caribolt:
Sending in Caribolt with Shell Bell

:Caribolt: Caribolt: Boomburst x3
1. Once, at start of step, if Clefable is to use Bide then initiate action string Electric Terrain~Thunder Wave~Rising Voltage
2. At start of turn if Clefable is to use an Evasive Attack, then use Thunder
3. At start of turn if you are asleep then Snore.
4. Once, at start of turn if Stealth Rock is present on Maxim’s field and Clefable is not under Protection, then use Rapid Spin
 
Last edited:
A reaching peninsula with five finger-like projections out into the water, evoking the image of a hand grasping into the depths. Standing in the palm of the hand all one can notice is the five distinct paths ahead. Despite the eerie sight, it can't be denied that this would be a beautiful and striking location to erect a settlement.


  • Pokemon's final stat ranks are rounded to the nearest five (5).
  • The Same-Type Attack Bonus portion of damage calculation raises attack power by five (5) instead of three (3).
Codifications
Camouflage: Water-type
Nature Power: Shore Up
Secret Power: Lowers the target's Speed stage by one (1) for their next five (5) turns.

Team pratik
:clefable: :lucky egg: | Cute Charm, Magic Guard, Unaware | OK
HP: 95/95 | EN: 100/100 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 60 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
Team Maxim
:caribolt: :shell bell: | Overgrow, Galvanize | OK
HP: 90/90 | EN: 100/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 106 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Round 1
Step 1
Caribolt used Boomburst!
-10 EN
Crit: No (459)
[Galvanize] The move became Electric-type!
(14 + 2 + 5 + 1) = 22 DMG
Clefable used Knock Off!
-7 EN
Crit: No (465)
10 = 10 DMG
Clefable knocked off the Shell Bell!

Step 2
Caribolt used Boomburst!
-10 EN
Crit: No (502)
(14 + 2 + 5) = 21 DMG
Clefable used Moonblast!
-7 EN
Crit: No (180)
Drop: No (398)
10 + 5 = 15 DMG

Step 3
Caribolt used Boomburst!
-10 EN
Crit: No (88)
(14 + 2 + 5) = 21 DMG​

Clefable used Moonblast!
-7 EN
Crit: No (132)
Drop: No (434)
10 + 5 = 15 DMG


Team pratik
:clefable: :lucky egg: | Cute Charm, Magic Guard, Unaware | OK
HP: 31/95 | EN: 79/100 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 60 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
Team Maxim
:caribolt: | Overgrow, Galvanize | OK
HP: 50/90 | EN: 70/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 106 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Fate Foreseen
pratik2007 to order
Maxim to order
Keriel to ref​
 

"You fool! I will not lose this, it is time to unleash my secret weapon. Reshiram, show yourself!"

:SV/Reshiram:
Counter Switching to Reshiram holding a Weakness Policy.

:Reshiram: "Tremble mortal, for I am come."

:Reshiram: Reshiram: Dragon Pulse x3
1. Once, at start of Step, if Bide then initiate action string Safeguard~Tailwind~Dragon Pulse
2. At start of turn, if Dragonite is to use Fly and is currently Evasive, then use Rock Slide.
3. Once, if Switch-Forcing move and Dragonite does not have a Decoy, then use Dragon Tail.
4. Once, if Outrage and Dragonite does not have a Decoy and Dragonite is not under the effects of Safeguard, then use Will-o-Wisp
 
:sv/dragonite:
"Mere mortal, my powers are beyond what you can comprehend."

Dynamic Punch + Power-up Punch ~ Dragon Claw ~ Outrage
 
Team pratik
:dragonite: :weakness policy: | Inner Focus, Multiscale | OK
HP: 95/95 | EN: 100/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 92 | S/W 4/6 | Chill 5 | Rcv 2 | CT 1
:clefable: :lucky egg: | Cute Charm, Magic Guard, Unaware | OK
HP: 31/95 | EN: 79/100 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 60 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1

Team Maxim
:reshiram: :weakness policy: | Turboblaze | OK
HP: 95/95 | EN: 100/100 | ATK 10 | DEF 10 | SPA 10 | SPD 10 | SPE 90 | S/W 5/7 | Chill 5 | Rcv 2 | CT 1
:caribolt: | Overgrow, Galvanize | OK
HP: 50/90 | EN: 70/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 106 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1


The Chronicle - Round 2
Step 1
Dragonite used Dynamic Flex!
-24 EN, -1 CT
Crit: No (429)
(8 + 10 - 10) = 8 DMG
Dragonite's ATK rose! (+1, 2t)
Reshiram is confused! (1t)

Reshiram used Dragon Pulse!
[Turboblaze ignores Multiscale!]
-7 EN
Crit: No (278)
It's super effective!
(9 + 5 + 10 - 5)*1.5 = 28.5 ~ 29 DMG
[Dragonite's Weakness Policy] Dragonite's ATK and SPA rose sharply! (+3 ATK/+2 SPA, 4t)
Reshiram hurt itself in confusion! [-15 HP]

Step 2
Dragonite used Dragon Claw!
-6 EN
Crit: No (338)
It's super effective!
(8 + 5 + 10 - 10)*1.5 + 12 = 31.5 ~ 32 DMG
[Reshiram's Weakness Policy] Reshiram's ATK and SPA rose sharply! (+2, 4t)

Reshiram used Dragon Pulse!
-7 EN
Crit: No (371)
It's super effective!
(9 + 5 + 10 - 5)*1.5 + 8 = 36.5 ~ 37 DMG

Step 3
Dragonite used Outrage!
-8 EN
Crit: No (301)
It's super effective!
(12 + 5 + 10 - 10)*1.5 + 12 = 37.5 ~ 38 DMG


Reshiram used Will o' Wisp!
-7 EN
Hit: Yes (467)
Dragonite is burned...

[Burn] Dragonite suffered 2 DMG...


Team pratik
:dragonite: | Inner Focus, Multiscale | +3 ATK (2t), +2 SPA (2t), BRN
HP: 27/95 | EN: 62/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 92 | S/W 4/6 | Chill 5 | Rcv 2 | CT 0
:clefable: :lucky egg: | Cute Charm, Magic Guard, Unaware | OK
HP: 31/95 | EN: 79/100 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 60 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1

Team Maxim
:reshiram: | Turboblaze | +2 ATK (3t), +2 SPA (2t)
HP: 2/95 | EN: 79/100 | ATK 10 | DEF 10 | SPA 10 | SPD 10 | SPE 90 | S/W 5/7 | Chill 5 | Rcv 2 | CT 1
:caribolt: | Overgrow, Galvanize | OK
HP: 50/90 | EN: 70/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 106 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1


Fate Foreseen
pratik2007 to order
Maxim to order
Keriel to ref
 
:sv/dragonite:

Extreme Speed ~ Extreme Speed ~ Extreme Speed

Once IF Reshiram is to use Protect in a combination AND Reshiram did not use Protect the previous step THEN use Dragon Dance
 
Team pratik
:dragonite: | Inner Focus, Multiscale | +3 ATK (2t), +2 SPA (2t), BRN
HP: 27/95 | EN: 62/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 92 | S/W 4/6 | Chill 5 | Rcv 2 | CT 0
:clefable: :lucky egg: | Cute Charm, Magic Guard, Unaware | OK
HP: 31/95 | EN: 79/100 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 60 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1

Team Maxim
:reshiram: | Turboblaze | +2 ATK (3t), +2 SPA (2t)
HP: 2/95 | EN: 79/100 | ATK 10 | DEF 10 | SPA 10 | SPD 10 | SPE 90 | S/W 5/7 | Chill 5 | Rcv 2 | CT 1
:caribolt: | Overgrow, Galvanize | OK
HP: 50/90 | EN: 70/100 | ATK 10 | DEF 5 | SPA 5 | SPD 5 | SPE 106 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1

The Chronicle - Round 3
Dragonite used Extreme Speed!
-6 EN
Crit: No (300)
(5 - 10 + 8) + 12 = 15 DMG
Reshiram fainted...

pratik2007 wins!


Fate Foreseen
Maxim to select T1 or T2
T1 to strike an arena
T2 to select an arena, send out, and equip
T1 to send out, equip, and order
T2 to order
Keriel to ref​
 
Picking White Forest Canopy.

“All right let’s see how Cari—-“

Reshiram emerges from the Poke Ball, enraged.

:Reshiram: “Mortal you dare to make a fool out of me?! I shall burn you to cinders!”

“Wha—“

:Sv/Reshiram:
Reshiram with Choice Specs sends themselves out.
 
:sv/clefable::lucky egg:

Sending Clefable @ Lucky Egg

Moonblast ~ Moonblast ~ Moonblast

Check at start of step, IF Flare Blitz outside combination THEN use Counter
Check at start of step, IF Reshiram is to use a damaging Fire type move THEN protect the first instance
Check at start of step, IF Reshiram is to use Fly AND Reshiram is faster than Clefable THEN use Dig
IF Reshiram has decoy THEN use Double Slap
 

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