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Yeah for someone not exactly well prepared, you did go pretty far into the dungeon, & as far as the Guardians! Maybe with more preparation, you could go further! !_!
Nevertheless, a single Parabolic Charge was all it took for the Heliolisk to clean up the rest of your team, knocking out your Pokémon & forcing a black-out on your account. Now that you have a taste of the dungeon, could you use this to go even further? We will see soon enough...
Arena Notes
-Type: Water's Edge
-Rain boosts the power of Electric-type attacks by 3 BAP in addition to usual properties
BATTLE END
RAIN CONTINUES TO FALL... (2r)
THE TERRAIN IS ELECTRIC... (2r)
BEGIN ROUND
--- ACTION ONE
Heliolisk used Parabolic Charge!
Lanturn's Volt Absorb triggered!
Lanturn recovered 0 HP!
It is Super Effective!
Land Turtle took ((11.75+3+3)×1.5)=26.625 Damage!
Heliolisk recovered (26÷2)=13 HP! (Crit Roll {Sir Auron} [<=625]: 1567/10000; No)
It is Super Effective!
Sir Auron took ((11.75+3+3)×1.5)=26.625 Damage!
Heliolisk recovered (3÷2)=1.5 HP!
Heliolisk used (7+3)=10 Energy!
That is all. Thanks for playing, & I do hope you come back soon enough! If anyone wants to leave a remark about the TLR, sarcastic or not, then do so if you like.