The Legend Run: (Elevator Music) Seven Seas of Rhye

3x Potion [3 CC]
1x Super Potion [2 CC]
3x Ether [3 CC]
1x Elixir [4 CC]
1x Revive [4 CC]

4x Cherish Ball [3 CC]
12x Dusk Ball [12 CC]

MolluxFront.png

Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type: Fire/Poison

Abilities: Dry Skin / Illuminate (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves: (75/75)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
122.png

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt
407.png

Roserade [Rozureido] (F)
Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
Type: Grass/Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (77/77)
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Covet
Cut
Dazzling Gleam
Double Team
Double-Edge
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power (Rock)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nature Power
Nightmare
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed

The Seven Seas of Rhye
"Did you ever hear of the legends?"

"You mean Phione, the one you've rambled about before?"

"No no no, Phione's hardly a legend. They say that when you head down into the cove, there's another passage, leading to a chain of rock pools, where there's some weirdly strong Pokemon."

"Really, they shouldn't let you within a mile of the whiskey."

"Not just the whiskey - I was right before, and I bet I'll be right again!"

You return to the Mysterious Cove once more, but this time you take some time to look around. It takes surprisingly little time for you to find the opening - although you're sure that there used to be a boulder blocking that. The path looks like quite a steep drop, but it should be fine to climb down

Player Options:
a) Onwards!
b) Leave

MolluxFront.png
Bag_Black_Sludge_Sprite.png
100 HP l 100 Energy l Stats: 1-/3/5/4/88+ l SC 3/WC 3 l +9% Accuracy l Dry Skin/Illuminate l None

122.png
Bag_Odd_Incense_Sprite.png
90 HP l 100 Energy l Stats: 1-/4+/5/6/90 l SC 3/WC 4 l Soundproof/Filter/Technician l None

407.png
Bag_Shiny_Stone_Sprite.png
90 HP l 100 Energy l Stats: 2-/3/6/4/104+ l SC 2/WC 2 l +12% Accuracy l Natural Cure/Poison Point/Technician
 
MolluxFront.png
Bag_Black_Sludge_Sprite.png

100 HP l 100 Energy l Stats: 1-/3/5/4/88+ l SC 3/WC 3 l +9% Accuracy l Dry Skin/Illuminate l None

122.png
Bag_Odd_Incense_Sprite.png

90 HP l 100 Energy l Stats: 1-/4+/5/6/90 l SC 3/WC 4 l Soundproof/Filter/Technician l None

407.png
Bag_Shiny_Stone_Sprite.png

90 HP l 100 Energy l Stats: 2-/3/6/4/104+ l SC 2/WC 2 l +12% Accuracy l Natural Cure/Poison Point/Technician

3x Potion [3 CC]
1x Super Potion [2 CC]
3x Ether [3 CC]
1x Elixir [4 CC]
1x Revive [4 CC]

4x Cherish Ball [3 CC]
12x Dusk Ball [12 CC]

Lackeys: Now I'm Here

You climb down into the opening, carefully pacing yourself as to not slip. It feels like you've gone down a very long distance, although you can still see the light at the start of the tunnel. You reach a bend in the path, and although it means you lose sight of your entrance, you're surprised to see there's definitely a source of light down the tunnel. The tunnel reaches an end soon, and you emerge into a small antechamber - most of it seems to be taken up by what appears to be a large basin of water, although you can walk around to another tunnel.

This is not what catches your eye first, however, as you gaze at the crystals embedded into the chamber's walls - they're glowing, with no noticable power source. You touch one, and the chamber violently shakes. Evidently not the smartest of your ideas. You look to the other tunnel entrance... but a Snugglow and a Mantyke have apparently been woken up by the shaking, and appear to be likely to defend said tunnel. Sure you could try to get past.... but no guarentees. Prepare for battle!

A chamber deep underground, with walls of rock, small tunnels leading in and out, and a quiet pool of water occupying a substantial amount of floorspace. The most eye-catching details are the gems that litter the walls, faintly glowing.

Codifications:
- Arena is classified as inside
- Nature Power calls Power Gem, Secret Power may lower Attack

mantyke.png
l
SnugglowFront_zps6f40dec4.png


"Oh hey, let's play!" l "Time to zap zap zap!"

Mantyke: Helping Hand~Hidden Power (Mollux)
If Wide Guard when you are to use Helping Hand, then use Air Slash (Roserade) that action and push back.
If Mollux is under the effects of a successful P/E move when you are to use Hidden Power, then use Hydro Pump (Mr Mime) that action and push back.

Snugglow: Discharge~Hidden Power (Mollux)
If Wide Guard, then use Sludge Bomb (Mr Mime) that action and push back.
If Mollux is under the effects of a successful P/E move when you are to use Hidden Power, then use Thunder (Mr Mime) that action and push back.

mantyke.png

Mantyke (M)

Nature: Quiet
+1 SpA, Speed / 1.15, -10% Evasion

Type: Water / Flying

Abilities: Swift Swim / Water Absorb / Water Veil [HIDDEN]

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 3 [+]
SpD: 5
Spe: 43 [-]
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Item: Cell Battery
Drop: None

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Tackle
Bubble
Supersonic
Bubble Beam
Confuse Ray
Wing Attack
Headbutt
Agility
Water Pulse
Wide Guard
Air Slash
Bounce

Amnesia
Haze
Hydro Pump
Mirror Coat
Tailwind

Helping Hand

Double Team
Hidden Power Ground
Ice Beam
Facade
Protect
Acrobatics
Substitute
Surf

SnugglowFront_zps6f40dec4.png

Snugglow (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Poison

Abilities: Storm Drain / Vital Spirit / Telepathy [HIDDEN]

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Item: Belue Berry
Drop: None

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Ion Deluge
Poison Tail
Aqua Tail
Parabolic Charge
Psywave
Discharge
Thunder
Eerie Impulse

Haze
Signal Beam
Shock Wave
Water Pulse
Wide Guard

Gastro Acid
Electroweb

Taunt
Dazzling Gleam
Psychic
Double Team
Sludge Bomb
Substitute
Hidden Power Ground
Sludge Wave

mantyke.png
Bag_Cell_Battery_Sprite.png

90 HP l 100 Energy l Stats: 1/2/3+/5/43- l SC 2/WC 4 l -10% Evasion l Swift Swim/Water Absorb/Water Veil l None

SnugglowFront_zps6f40dec4.png
Bag_Belue_Berry_Sprite.png

90 HP l 100 Energy l Stats: 1-/3/4/3/70 l SC 2/WC 1 l Storm Drain/Vital Spirit/Telepathy l None
 
Last edited:
ACTION 1!

Mr. Mime used Fake Out! (-5en)
Crit: 1 (yes)
Damage: (6+3-3)= 6hp

Mantyke used Helping Hand! (-12en)
useless

Roserade used Mud Slap! (-5en)
Crit: 15 (no)
Damage: (6+4.5)*2.25= 23.65hp

Mollux used Eruption! (-7en)
Crit: 8 15 (no no)
Damage:
vs Mantyke: (15*0.75+3)*0.67= 9.54hp
vs Snugglow: 15*0.75+3+3= 17.25hp

Snugglow flinched!

ACTION 2!

Mr. Mime used Psyshock! (-5en)
Crit: 13 (no)
Damage: (8+3+3)*1.5= 21hp

Roserade used Extrasensory! (-5en)
Crit: 11 (no)
Effect: 6 (no)
Damage: (8+4.5)*1.5= 18.75hp

Mollux used Acid! (-3en)
Crit: 7 16 (no no)
Effect: 1 8 (Mantyke)
Damage:
vs Mantyke: (4*0.75+3)= 6hp
vs Snugglow: (4*0.75+3+3)*0.67= 6hp

Mantyke's SpD was lowered one stage!

Snugglow fainted!

Mantyke used Hidden Power (Mollux)! (-4en)
Crit: 8 (no)
Damage: (6-1.5)*2.25= 10.125hp

Mollux gained 2hp due to black sludge
MolluxFront.png

Hp: 92
En: 90
1/3/5/4/88
Other:
Item: Black Sludge

122.png

Hp: 90
En: 90
1/4/5/6/90
Other:
Item: Odd Incense

407.png

Hp: 90
En: 90
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

Snugglow: ded

mantyke.png

Hp: 74
En: 84
1/2/3/5/43
Other: -1SpD
Item: Cell Battery

Player Orders

Elevator Music

 
Mollux: Knock Off (Mantyke) ~ Thunderbolt (Mantyke)
IF (Mantyke is under the effect of a protective/evasive move when you would act) THEN (use Chill and push actions back)​

Mr. Mime: Nightmare (Mantyke) ~ Shock Wave (Mantyke)
IF (Mantyke is under the effect of a protective/evasive move when you would act) THEN (use Chill and push actions back)​

Roserade: Sleep Powder (Mantyke) ~ Solar Beam (Mantyke)
IF (Mantyke is under the effect of a protective/evasive move when you would act) THEN (use Chill and push actions back)​
 
Last edited:
mantyke.png


"The hands I don't have seem to be kinda tied, eh?"

Air Slash (Roserade)*2

ACTION 1!

Roserade used Sleep Powder! (-6en)
Hit:39 (yes)
Duration: 1 (1a)

Mr. Mime used Nightmare! (-7en)

Mollux used Knock Off! (-7en)
Crit: 14 (no)
Damage: (10-1.5)= 8.5hp

no more cell battery

Mantyke is zzzing
-4hp
-2en

Mollux got 2hp

ACTION 2!

Roserade used Solarbeam! (-7en)
Crit: 2 (no)
Damage: (12+3+3+1.5)+2= 21.5hp

Mr. Mime used Shock Wave! (-5en)
Crit: 11 (no)
Damage: (9)*2.25+2= 22.25hp

Mollux used Thunderbolt! (-7en)
Crit: 13 (no)
Effect: 8 (no)
Damage: (9)*2.25+2= 22.25hp

Mantyke fainted!

Mollux got 2hp
MolluxFront.png

Hp: 96
En: 76
1/3/5/4/88
Other:
Item: Black Sludge

122.png

Hp: 90
En: 78
1/4/5/6/90
Other:
Item: Odd Incense

407.png

Hp: 90
En: 77
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

Snugglow: ded

mantyke.png

Hp: KO
En: KO
1/2/3/5/43
Other: -1SpD
Item: Cell Battery

You take a breather to rest, before you prepare to head down the next tunnel.

Manage your Team

 
You begin your path down the next tunnel, hoping that you don't run into any more problems. Problems such as the fork in the tunnel you've reached.

Well, bother. There seem to be three tunnels down - two larger paths to the left and the right, and then a smaller path continues forward. If you have to backtrack here you'll be grumpy, but at the same time it seems impossible to make a rational choice here...

Player Options:
a) Left
b) Right
c) Forward

Elevator Music
 
Last edited:
You take the central path, following it down it's path. You feel rewarded when you see it ends in another cavern. Less rewarded when it turns out that the cavern itself... is a dead end. Dismayed, you begin to climb back out, but out of nowhere a wall of fire splits the cavern from the tunnel out! Whilst you made it through with most of your team, Bariyaado is still trapped in the cavern. And (although you can't see it), a Volkraken is making it's dinner plans.

(Volkraken used Fire Spin. Calcs and all on the actual round reffing)

A chamber deep underground, with walls of rock, small tunnels leading in and out, and a quiet pool of water occupying a substantial amount of floorspace. The most eye-catching details are the gems that litter the walls, faintly glowing.

Codifications:
- Arena is classified as inside
- Nature Power calls Power Gem, Secret Power may lower Attack

VolkrakenFront_zps2e599d39.png

Volkraken (M)

Nature: Timid
+15% Speed, +14% Accuracy, -1 Atk

Type: Water / Fire

Abilities: Analytic / Infiltrator / Pressure [HIDDEN]

Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5
SpD: 4
Spe: 110 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Item: Binding Band
Drop: Binding Band

Attacks:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento

Aqua Jet
Assurance
Captivate
Scary Face
Tickle

Bind
Pain Split
Snatch
Snore
Water Pulse

Reflect
Flamethrower
Torment
Substitute
Surf

Fire Blast
Overheat
Hidden Power Ground
Protect
Incinerate

VolkrakenFront_zps2e599d39.png


"Let's all pretend this can give you some kind of threat"

Hydro Pump - Fire Blast - Hydro Pump
IF
Hypnosis AND not in a combo AND Volkraken is faster AND Trick Room isn't up THEN Dive
IF Asleep THEN Snore


Player Orders

Elevator Music
 
Last edited:
ACTION 0!

Volkraken used Fire Spin! (-3en)
Hit: 55 (yes)
Crit: 5 (no)
Damage: (4+3-1.5)= 5.5hp

ACTION 1!

Volkraken used Fire Blast! (-7en)
Hit: 78 (yes)
Crit: 11 (no)
Effect: 10 (no)
Damage: (11+3-1.5)= 12.5hp

Mime used Telekinesis! (-6en)
-4hp

ACTION 2!

Volkraken used Hydro Pump! (-7en)
Hit: 4 (yes)
Crit: 7 (no)
Damage: (11+3-1.5)= 12.5hp

Mime used Hypnosis + Nightmare! (-23en)
Duration: 3 (of course)
-4hp

ACTION 3!

Volkraken used Snore! (-4en)
oops soundproof
-4hp
-2en

Mime is cooling down
-4hp
122.png

Hp: 47
En: 51
1/4/5/6/90
Other: Fire Spin (1a)
Item: Odd Incense

- - - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

MolluxFront.png

Hp: 96
En: 76
1/3/5/4/88
Other:
Item: Black Sludge


407.png

Hp: 90
En: 77
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

VolkrakenFront_zps2e599d39.png

Hp: 102
En: 82
1/3/5/4/110
Other: sleep (2a), nightmare
Item: Binding Band

Player gives the most obvious orders ever.

Elevator Music

 
I think Mr. Mime should have 47 energy because dumb Pressure.

Mr. Mime: Chill ~ Chill ~ Fake Out
IF (Protect is used a3) THEN (use Chill a3)​
 
Do I get a prize for guessing right the action set -_-

- - -

VolkrakenFront_zps2e599d39.png


"zzz I hate you zzz"

Barrel Roll - Barrel Roll - Dodge

ACTION 1!

Chill (+12en)

Nightmare (-4hp -2en)

Mime lost 4hp due to binding band

ACTION 2!

See A1 except for the binding band part

ACTION 3!

Volkraken used Dodge! (-5en)
Chance: 10+14+20/5= 28%

Mime used Fake Out! (-7en)
Hit: 65 (yes)
Crit: 5 (no)
Damage: (6-3)= 3hp
122.png

Hp: 43
En: 64
1/4/5/6/90
Other: Fire Spin (1a)
Item: Odd Incense

- - - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

MolluxFront.png

Hp: 96
En: 76
1/3/5/4/88
Other:
Item: Black Sludge


407.png

Hp: 90
En: 77
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

VolkrakenFront_zps2e599d39.png

Hp: 91
En: 78
1/3/5/4/110
Other:
Item: Binding Band

VolkrakenFront_zps2e599d39.png


"Let's try this again"

Heat Wave - Fire Blast (Roserade)
IF
Wide Guard THEN Fire Blast (Roserade) on the first instance, Flamethrower (Roserade) on the second and push back
IF asleep THEN Snore

Player Orders

Elevator Music


 
Mollux: Thunder Wave (Volkraken) ~ Heal Pulse (Mr. Mime)

Mr. Mime: Chill ~ Nightmare
IF (Volkraken is awake when you would act a2) THEN (use Shock Wave (Volkraken) a2)​

Roserade: Protect ~ Sleep Powder (Volkraken)
 
ACTION 1!

Roserade used Protect! (-7en)

Volkraken used Heat Wave! (-6en)
Crit: 10 3
Effect: 1 (yes on mime)
Damage:
vs Mime: (10*0.75+3-1.5)= 9hp
vs Mollux: (10*0.75+3+2+1.5)*0.67= 9.38hp
vs Roserade: (10*0.75+3+3)*1.5= 20.25hp (-8en)

Mime used chill! (+12en)
-2hp due to burn

Mollux used Thunder Wave! (-7en)
+2hp

ACTION 2!

Roserade used Sleep Powder! (-8en)
Duration: 1 (1a)

Volkraken fell asleep!

Mime used Nightmare! (-9en)

Mollux used Heal Pulse! (-14en)
+2hp

FP: 81 (no)
Volkraken used Snore! (-3en)
Hits: 2 (Mollux)
Crit: 11 (no no)
Damage: vs Mollux: (10+1.5+2)= 13.5hp
-4hp
-2en

Mime lost 2hp due to burn
122.png

Hp: 50
En: 67
1/4/5/6/90
Other: Burn
Item: Odd Incense

MolluxFront.png

Hp: 77
En: 55
1/3/5/4/88
Other:
Item: Black Sludge


407.png

Hp: 90
En: 54
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

VolkrakenFront_zps2e599d39.png

Hp: 87
En: 67
1/3/5/4/110
Other: sleep (1a), nightmare (1a), paralysis (20%)
Item: Binding Band


Player Orders

Elevator Music

 
Last edited:
VolkrakenFront_zps2e599d39.png


"You are very irritating"

Snore (Roserade) - Snore (clefable)

ACTION 1!

Mime used Encore! (-12en)
-2hp

Mollux used Chill! (+12en)
+2hp

Roserade used Chill! (+12en)

FP: 82 (no)
Volkraken used Snore (Roserade)! (-3en)
Crit: 10 (no)
Damage: (10+2+1.5)= 13.5hp
-4hp
-2en

ACTION 2!

Roserade used Hidden Power! (-7en)
Crit: 14 (no)
Damage: (9+3)*1.5= 18hp

Mime used Rest! (-14en)
freed of burn

Mollux used Thunderbolt! (-9en)
Crit: 5 (no)
Effect: 2 (no)
Damage: (9+1.5)*1.5= 15.75hp
+2hp

FP: 18/100 (yes)
Volkraken woke up!
Volkraken was fully paralysed!

Mime got 12hp due to rest!
122.png

Hp: 60
En: 41
1/4/5/6/90
Other: Rest (2a)
Item: Odd Incense

MolluxFront.png

Hp: 81
En: 58
1/3/5/4/88
Other:
Item: Black Sludge


407.png

Hp: 76
En: 59
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

VolkrakenFront_zps2e599d39.png

Hp: 49
En: 62
1/3/5/4/110
Other: paralysis (5%)
Item: Binding Band

VolkrakenFront_zps2e599d39.png


"Uh...one more time?"

Heat Wave - Fire Blast (Roserade)
IF
Wide Guard THEN Fire Blast (Roserade) on the first instance, Flamethrower (Roserade) on the second and push back
IF asleep THEN Snore (Roserade)

Player Orders

Elevator Music


 
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Mr. Mime: Chill ~ Chill

Mollux: Chill ~ Chill
IF (Volkraken is awake when you would act a2) THEN (use Heal Pulse (Roserade) a2)​

Roserade: Sleep Powder (Volkraken) ~ Nightmare (Volkraken)
IF (Volkraken is awake when you would act a2) THEN (use Sleep Powder (Volkraken) a2)
IF (Sleep Powder inflicts 2c Sleep a1) THEN (use Chill a2)​
 
ACTION 1!

Roserade used Sleep Powder! (-8en)
Hit: 69 (yes)
Duration: 2 (1a)

chills

zzzs

FP: 55 (no)
Volkraken used Snore (Roserade)! (-3en)
Crit: 3 (no)
Damage: 8.5hp

ACTION 2!

Roserade used Nightmare! (-9en)

more chills

Also black sludge is a thing
+4hp total

more zzzs

FP: 66 (no)
Volkraken used Snore! (-7en)
Crit: 3 (no)
Damage: 13.5hp
-8hp
-4en
122.png

Hp: 84
En: 41
1/4/5/6/90
Other: Rest (0a)
Item: Odd Incense

MolluxFront.png

Hp: 85
En: 82
1/3/5/4/88
Other:
Item: Black Sludge


407.png

Hp: 54
En: 42
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

VolkrakenFront_zps2e599d39.png

Hp: 41
En: 48
1/3/5/4/110
Other: sleep (0a)
Item: Binding Band

Player Orders

Elevator Music

 
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DUSK BALL

Damage: (36-4)*2= 64
CHP: 255-> 191
En: 48->60

DUSK BALL

Damage: (36-4)*2= 64
CHP: 191->127
En: 60->72

DUSK BALL

Damage: (36-4)*2= 64
CHP: 127->63
En: 72->84

DUSK BALL

Damage: (36-4)*2= 64
CHP: 63->0

Volkraken was caught!
3x Potion
1x Super Potion
3x Ether
1x Elixir
1x Revive

4x Cherish Ball
8x Dusk Ball
122.png

Hp: 84
En: 41
1/4/5/6/90
Other: Rest (0a)
Item: Odd Incense

MolluxFront.png

Hp: 85
En: 82
1/3/5/4/88
Other:
Item: Black Sludge


407.png

Hp: 54
En: 42
2/3/6/4/104
Other:
Item: Shiny Stone

- - - - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - - -

VolkrakenFront_zps2e599d39.png

Hp: 41
En: 84
1/3/5/4/110
Other: sleep (0a)
Item: Binding Band

Manage your Team

Elevator Music

 
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