An incredibly large chamber. Although the walls are still rock, and those glowing gems are present, there's no real ground to speak of - barring the tiniest of ledge for you to stand on, it's all at a bare minimum like a rock pool, with some very deep areas. Around the edge of the chamber eggs lie, a mixture of types.
The only other noticeable feature is the steam, which seems to periodically spray out of the walls. Thankfully it doesn't last long, but it's certainly making everything very warm...
Codifications:
- At the start of every odd round (Round 1, 3, 5, 7, etc.), before anyone acts, all Pokemon are hit by a Water-Typed Will-O-Wisp (Always hits, affected by abilities, inflicts burn, water types are not immune)
- The arena is under the constant effect of Rain Dance. Other weathers can only be summoned through the use of an appropriate Weather Rock.
- Starting Round 1, then every 3 rounds (4, 7, 10, etc.), a Goldeen is spawned
- Arena is classified as inside
- Nature Power calls Hydro Pump, Secret Power may lower Attack