The Legend Run: (Its_A_Random) Power Plant

Birkal

We have the technology.
is a Top CAP Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Artist Alumnusis a Senior Staff Member Alumnusis a Top Community Contributor Alumnusis a Metagame Resource Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Only Its_A_Random, Birkal, Dogfish44, and the user who inevitably takes over this reffing may post in this thread until the completion of the TLR. Any other post made will be deleted and possibly subjected to moderation. Thank you.


caw
Format shamelessly stolen from IAR himself.

TEAM ITS_A_RANDOM
Fidgit_Front-1.png

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel
464.png

Rhyperior [Granmarg] (M)
NATURE: Jolly (+5% Accuracy)

TYPE: Rock / Ground
ABILITIES: Lightningrod / Solid Rock / Reckless (H)

STATS
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (59/126)
PHYSICAL
Aqua Tail
Avalanche
Bide
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Dig
Dragon Tail
Drill Run
Earthquake
Endeavour
Facade
Fire Punch
Focus Punch
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Ice Punch
Iron Head
Iron Tail
Megahorn
Metal Burst
Payback
Poison Jab
Pursuit
Rage
Reversal
Rock Blast
Rock Slide
Rock Tomb
Rock Wrecker
Shadow Claw
Skull Bash
Smack Down
Stomp
Stone Edge
Superpower
Take Down
Thunder Fang
Thunder Punch

SPECIAL
None

OTHER
Block
Double Team
Endure
Helping Hand
Mimic
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Tail Whip
Toxic

RAID
Bloodlust
282.png
gardevoir-mega.png

Gardevoir [Elincia] (F)
NATURE: Bold

TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (68/102)
PHYSICAL
Shadow Sneak

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt

OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room

RAID
Dispel
Shadow Mend
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball (-12 CC)
6× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
Spare Pocket (any item): 2/3 free slots
1× Full Restore

TLR Begin!

Power Plant

The Kanto Power Plant was abandoned for a long time, rumored that it was inhabited by powerful forces, due to the static electricity that seemed to emanate from it. Ten years ago, that energy vanished and an exploration squad investigated the area and concluded that the Power Plant was safe once more. Six months were spent rebuilding the Power Plant and putting it in full operation and, after that period, the Power Plant was generating energy.

One year ago, a massive thunder stroke on the Power Plant, frying the circuits. Coupled with that, the Power Plant was swarmed with electric pokemon and all human life fled the place…or at least the people that managed to do so safely.

Exploration teams were formed to investigate the area and you are on one of them. Perhaps you will get lucky? Perhaps not. The place is not exactly safe and a foul smell comes from the place. Get ready.

Player Options
a) Enter Power Plant.
b) Leave Power Plant.

Pick your poison.
 
ITS_A_RANDOM

Power Plant - A Shocking Welcome

You take a step into the Power Plant, fearing it would fall on your heads. Still, you move forward, with your teammates, trying to get as little attention as possible. Except it didn’t work out. Obviously. As soon as you enters the entrance hall, you are forced to jump to the side to escape a thundershock coming your way. Be thankful you play many videogames and have good reflexes...

You look forward and see about twenty electric pokemon facing your way. Not friendly, mind you. You are in ten, so you decide to tackle 2 of them. Fate puts you against a Raichu and an Electabuzz. You cross your fingers and hope for the best.

Arena Type: Industrial

The Hall of the Power Plant. All the static energy seems to be affecting the electric types, giving them the ability to float a couple centimeters above ground.

Effects:
  • Electric pokemon get the effects of Levitate. Electric pokemon with levitate gain full immunity to Ground moves.
electabuzz.png

Electabuzz (M)
NATURE
: Hasty (+15% Speed, +25% Accuracy, -1 Def)

TYPE: Electric
ABILITIES: Static / Vital Spirit (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 5/5

ATTACKS
Leer
Thunder Shock
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
Thunder Punch
Light Screen
Discharge
Screech
Thunderbolt
Thunder

Cross Chop
Dynamic Punch
Ice Punch
Fire Punch
Focus Punch
Counter
Endure

Psychic
Brick Break
Iron Tail
Focus Blast
Protect
Hidden Power [Water]
Sleep Talk
raichu.png

Raichu (F)
NATURE
: Naive (+15% Speed, +19% Accuracy, -1 SpD)

TYPE: Electric
ABILITIES: Static / Lightningrod (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 127 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Thunder Shock
Quick Attack
Play Nice
Spark
Nuzzle
Slam
Wild Charge
Tail Whip
Swift
Growl
Thunder Wave
Electro Ball
Double Team
Feint
Thunderbolt
Agility
Discharge
Thunder
Light Screen

Disarming Voice
Fake Out
Flail
Reversal
Tickle
Surf
Encore

Brick Break
Focus Blast
Grass Knot
Protect
Hyper Beam
Sleep Talk
Facade

BEGIN BATTLE

FIELD EFFECTS
N/A​

Its_A_Random AAA
lslSLIw.png
(M) @ Leftovers | HP/EN: 100 / 100 | TYP/ABI: PSN/GRD Persistent/Vital Spirit/Prankster | Stats: 3/4/3/3/105 2/4/20 | Buffs/De-Buffs: N/A / N/A
282.png
(F) @ Gardevoirite | HP/EN: 100 / 100 | TYP/ABI: PSY/FAI Synchronise/Trace/Telepathy | Stats: 2/4/5/4/80 3/3/21 | Buffs/De-Buffs: N/A / N/A
464.png
(M) @ Protector | HP/EN: 110 / 100 | TYP/ABI: RCK/GRD Lightningrod/Solid Rock/Reckless | Stats: 5/5/1/2/46 5/7/20 | Buffs/De-Buffs: +5% Acc / N/A

Lackeys AA
026.png
(F) | HP/EN/CHP: 90 / 100 / 225 | TYP/ABI: ELC Static/Lightningrod | Stats: 3/2/3/2/127 2/3/17 | Buffs/De-Buffs: +19% Accuracy / N/A
125.png
(M) | HP/EN/CHP: 100 / 100 / 255 | TYP/ABI: ELC Static/Vital Spirit | Stats: 3/1/3/3/121 2/4/18 | Buffs/De-Buffs: +25% Accuracy / N/A
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball (-12 CC)
6× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
Spare Pocket (any item): 2/3 free slots
1× Full Restore

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
Its_A_Random: 1 CC
Fidgit: 3 MC
Gardevoir: 3 MC
Rhyperior: 3 MC

REF PAYOUT
Birkal: 3 UC (2 (Base) + 0 × 0.5 (Balls) + 1 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))

Player Options
Trace!
 
electabuzz.png
raichu.png


Electabuzz: Focus Blast (Rhyperior) | Iron Tail (Rhyperior)

If your target is under the effects of a protective / evasive move when you'd act, use Iron Tail (Gardevoir) that action. Push back actions.
If Rhyperior is set to use Metal Burst when you would attack it, use Ice Punch (Fidgit) that action.​

Raichu: Fake Out (Fidgit) | Surf

If Wide Guard when you would Surf, use Grass Knot (Rhyperior) that action.
If Fidgit is under the effects of a protective / evasive move when you'd act on A1, use Surf that action. Push back actions.​
 
Here comes Static...

Utilitand: Chill > Sludge Bomb (Electabuzz)

Granmarg: Drill Run (Electabuzz) > Drill Run (Electabuzz)

Elincia: [Mega Evolve] Hyper Voice > Swift
 
ITS_A_RANDOM

Power Plant - A Shocking Welcome

Electabuzz gets in a few square hits before fainting to a vicious onslaught. A lone Raichu graces the field. What will our hero do next?​


Action 1:
Raichu used Fake Out!
RNG Roll (Crit) [<=625 Crit]: 124/10000 (Yes)
Critical hit!
(4+3-1.5) = 5.5 damage (Fidgit)
-4en
Electabuzz used Focus Blast!
RNG Roll (Hit) [<=9500 Hit]: 4479/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 4738/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 9527/10000 (No)
(12-2-2+1.5) x 1.5 = 14.25 damage (Rhyperior)
-8en
Fidgit flinched!
Gardevoir used Hyper Voice!
RNG Roll (Crit) [<=625 Crit]: 7192/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 3755/10000 (No)
(6.75+3+2+7) = 18.75 damage (Raichu)
(6.75+3+2+5.5) = 17.25 damage (Electabuzz)
-7en
Rhyperior used Drill Run!
RNG Roll (Crit) [<=625 Crit]: 7916/10000 (No)
RNG Roll (Static) [<=3000 PRZ]: 7617/10000 (No)
(8+3+6) x 1.5 = 25.5 damage (Electabuzz)
-5en
+2HP (Fidgit)

Action 2:
Raichu used Surf!
RNG Roll (Crit) [<=625 Crit]: 1786/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 3978/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 5006/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7278/10000 (No)
(6.75) x 1.5 = 10.125 damage (Fidgit)
(6.75-3) x 1.5 = 5.625 damage (Gardevoir)
(6.75-2-2+1.5) x 2.25 = 9.5625 damage (Rhyperior)
(6.75) = 6.75 damage (Electabuzz)
-7en
Electabuzz used Iron Tail!
RNG Roll (Hit) [<=9500 Hit]: 1824/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 9347/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 2488/10000 (No)
(10-2-2-3) x 1.5 = 4.5 damage (Rhyperior)
-8en
Fidgit used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 1032/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 936/10000 (No)
(9+3) = 12 damage (Electabuzz)
Electabuzz was poisoned!
-6en
Gardevoir used Swift!
RNG Roll (Crit) [<=625 Crit]: 8919/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7736/10000 (No)
(4.5+3+2+7) = 16.5 damage (Raichu)
(4.5+3+2+5.5) = 15 damage (Electabuzz)
-4en
Rhyperior used Drill Run!
RNG Roll (Crit) [<=625 Crit]: 3354/10000 (No)
RNG Roll (Static) [<=3000 PRZ]: 6684/10000 (No)
(8+3+6) x 1.5 = 25.5 damage (Electabuzz)
-9en
Electabuzz fainted!
+2HP (Fidgit)​


FIELD EFFECTS
N/A​

Its_A_Random AAA
lslSLIw.png
(M) @ Leftovers | HP/EN: 88 / 94 | TYP/ABI: PSN/GRD Persistent/Vital Spirit/Prankster | Stats: 3/4/3/3/105 2/4/20 | Buffs/De-Buffs: N/A / N/A
282-m.png
(F) @ Gardevoirite | HP/EN: 94 / 89 | TYP/ABI: PSY/FAI Synchronise/Trace/Telepathy | Stats: 2/4/7/5/100 3/3/25 | Buffs/De-Buffs: N/A / N/A
464.png
(M) @ Protector | HP/EN: 82 / 86 | TYP/ABI: RCK/GRD Lightningrod/Solid Rock/Reckless | Stats: 5/5/1/2/46 5/7/20 | Buffs/De-Buffs: +5% Acc / N/A

Lackeys AA
026.png
(F) | HP/EN/CHP: 55 / 89 / 225 | TYP/ABI: ELC Static/Lightningrod | Stats: 3/2/3/2/127 2/3/17 | Buffs/De-Buffs: +19% Accuracy / N/A
125.png
(M) | HP/EN/CHP: KO / KO / KO | TYP/ABI: ELC Static/Vital Spirit | Stats: 3/1/3/3/121 2/4/18 | Buffs/De-Buffs: +25% Accuracy / N/A
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball (-12 CC)
6× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
Spare Pocket (any item): 2/3 free slots
1× Full Restore

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
Its_A_Random: 1 CC
Fidgit: 3 MC
Gardevoir: 3 MC
Rhyperior: 3 MC

REF PAYOUT
Birkal: 3 UC (2 (Base) + 0 × 0.5 (Balls) + 1 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 0 × 2 (3 < x < 7) + 0 × 2.5 (7+))

Player Options
Its_A_Random orders
 
Okay. This actionset is kinda a mess but uhhh...

Utilitand: Taunt (Raichu) > Quash (Raichu)
IF
Raichu uses (Protective Move) successfully, THEN use Gravity on the first instance.
IF Raichu uses Fake Out (Utilitand), THEN push actions back.

Granmarg: Chill > Chill
IF Raichu uses (Protective Move) successfully, THEN use Rock Blast (Raichu) that action.
IF Raichu uses Agility (Evade), THEN use Block (Raichu) that action.

Elincia: Telekinesis (Raichu) > Hypnosis (Raichu)
IF
Raichu uses Fake Out (Elincia), THEN push actions back.
IF Raichu uses (Protective Move) successfully, THEN use Heal Pulse (Granmarg) that action.
 
I am putting up the sub you will see because while the arena was designed to not have any move restrictions, the flavor indicates that it isn't likely to find external grass sources here. So I will leave an eventual "arena flavor should be followed as far as external grass/water is concerned" ruling up to the TLR managers.

raichu.png


"Don't try to rush in! You might trip and fall!"

COMBO (Grass Knot + Grass Knot) (Rhyperior) - cooldown

raichu.png


"Firing heavy defense artillery! point blank!"

COMBO (Hyper Beam + Hyper Beam) (Fidgit) - cooldown)

ACTION 1!

Fidgit used Taunt (Raichu)! (-10en)
Raichu is taunted!
+2hp

Gardevoir used Telekinesis! (-6en)

Rhyperior used Chill! (+12en)

Raichu used Grass Knot + Grass Knot! (-33.25en)
Crit: 6 (no)
Damage: (13*2.25-2-2+1.5)*2.25= 60hp

ACTION 2!

Fidgit used Quash! (-5en)
+2hp

Gardevoir used Hypnosis! (-6en)
Duration: 3 (2a)

Rhyperior chilled! (+12en)

Raichu is cooling down!
you people and your fancy shmancy pokemon icons *grumblegrumble*

Fidgit_Front-1.png

Hp: 92
En: 79
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 22
En: 100
5/5/1/2/46wut
Other:
Item: Protector

gardevoir-mega.png

Hp: 94
En: 77
2/4/7/5/100
Other:
Item: Mega Stone

- - - - - - - - - - - - - VS - - - - - - - - - - - - - - -

Electabuzz: ded

raichu.png

Hp: 55
En: 56
CHP: 225
3/2/3/2/127
Other:
Item: none

raichu.png


"zzz"

Focus Blast (Rhyperior) - Grass Knot (Rhyperior)


Player Orders
Its_A_Random
 
Two action sleep you say? Might as well take advantage.

Utilitand: Heal Pulse (Granmarg) > Chill

Granmarg: Rest > Chill

Elincia: Heal Pulse (Granmarg) > Chill
 
ACTION 1!

Raichu zzz

Fidgit used Heal Pulse! (-14en)
+20hp rhyperior

Gardevoir used Heal Pulse! (-13en)
+20hp rhyperior

Rhyperior used Rest! (-15en)
+12hp rhyperior


ACTION 2!

Raichu ZZZ

Fidgit and Gardevoir chilled! (+12en)

Rhyperior ZZZ
+12hp
Fidgit_Front-1.png

Hp: 92
En: 77
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 86
En: 85
5/5/1/2/46wut
Other: rest (1a)
Item: Protector

gardevoir-mega.png

Hp: 94
En: 76
2/4/7/5/100
Other:
Item: Mega Stone

- - - - - - - - - - - - - VS - - - - - - - - - - - - - - -

Electabuzz: ded

raichu.png

Hp: 55
En: 56
CHP: 225
3/2/3/2/127
Other: sleep (0a)
Item: none

Player Orders

Its_A_Random

 
PARK BALL
Damage: (36-5)*2= 62chp
CHP: 225->163
En: 56->68

PARK BALL
Damage: 62chp
CHP: 163->101
En: 68->80

PARK BALL
Damage: 62chp
CHP: 101->39
En: 80->92

PARK BALL
Damage: 62chp
CHP: 39->0

Raichu was caught!
Fidgit_Front-1.png

Hp: 96
En: 77
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 86
En: 85
5/5/1/2/46
Other: sleeep (1a)
Item: Protector

gardevoir-mega.png

Hp: 94
En: 76
2/4/7/5/100
Other:
Item: Mega Stone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -


raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other: sleep (0a)
Item: none

Manage your team

Its_A_Random
 
You managed to deal with the lackeys well enough and most of your teammates did the same. But one of them was suddenly attacked by a pair of Emolgas on top of the two he was dealing with. While in the end he was victorious, his team was too hurt to continue. And on the very beginning of this ordeal, you already lost one member of the exploration team…not a good start.

Between a Rock and a Hard Place

The exploration team continues to move forward, moving room after room in the looks of the source of the strange electricity that emanates from the place. You navigate through the maze that is the Power Plant with a small energy detector that has picked a strange signal. Hopefully it isn’t leading you towards disaster…

As you continue to follow the signal, you reach a hall with two open doors. One leads to a big corridor apparently harmless, while the other leads to a tight room with many wires and an unsettling buzzing coming from it. The problem is that the signal is coming, obviously, from the tight room, not the corridor. The other members of the exploration team went through the corridor, so maybe you can go the long way around? What will you do?

Player Options

A) Follow the signal to the tight room
B) Go the long way around through the corridor

Its_A_Random

 
You decide to go with the majority through the long corridor. You continue moving forwards, never moving your eyes away from your gadget and the readings just keep getting lower and lower. The morale of your squad is dropping just as much and more than one are suggesting you go back and try the other way around....

...until you reach a heavy iron door. As you open it, your gadget catches a very strong reading, going beyond your expectations. Whether it is good or not remains to be seen.

Endless Energy

As you open the door, and enter…well, let’s just say that “flabbergasted” doesn’t begin to cover how your team felt upon that sight. On the room you just entered there were dozens and dozens of the cutest pikachus trying out costumes!

Cute-Pikachu-pikachu-37740929-500-375.png

69ac71d0a0966a3827a85c5d21491e06.jpg

bb262547698b10563688c6aee0c99a8f.jpg

708a05bc1d94dbc4b39d2336db2c721c.jpg

a62d5b3d15b1b6045599d22fc7335310.jpg

how-to-draw-a-cute-chibi-pikachu_1_000000014651_5.jpg

After you manage to overcome that overwhelming urge to yell "OMFG THIS IS SO KAWAII DESU~!”, you confront the Pikachus and they, obviously, confront you back. They don’t seem eager to let you move, so you might as well fight them, before you break it and just hug them and squeeze them and love them and call them george.

Your team divide themselves to deal with the pikachus, and you are left fighting 3 Pikachus with the Rock Star, Belle and Pop Star costumes. Get ready.

Arena Type: Industrial

What seems to be the old resting place of the employees...back when there were employees to begin with. There isn't much wiggle room for mutual helping. Static energy affects electric types binding them to their items.

Arena:
  • Electric Types get the effects of sticky hold.
  • A move can be boosted only by one Helping Hand per action.
pikachu-belle.png

Pikachu (F) @ Light Ball
NATURE
: Hasty (+15% Speed, +19% Accuracy, -1 Def)

TYPE: Electric
ABILITIES: Static / Lightningrod (H)

STATS
HP: 100
Atk: Rank 2 [4]
Def: Rank 1 (-)
SpA: Rank 2 [4]
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 5/5

ATTACKS
Thunder Shock
Growl
Play Nice
Tail Whip
Quick Attack
Swift
Double Team
Electro Ball
Thunder Wave
Spark
Nuzzle
Discharge
Slam
Thunderbolt
Feint
Agility
Wild Charge
Discharge
Thunder
Light Screen

Charm
Sweet Kiss
Nasty Plot

Disarming Voice
Encore
Fake Out
Surf

Helping Hand
Knock Off
Thunderbolt
Grass Knot
Dig

Icicle Crash (Pikachu Belle)
MC Allocation: 5
pikachu-pop-star.png


Pikachu (F) @ Light Ball
NATURE
: Hasty (+15% Speed, +19% Accuracy, -1 Def)

TYPE: Electric
ABILITIES: Static / Lightningrod (H)

STATS
HP: 100
Atk: Rank 2 [4]
Def: Rank 1 (-)
SpA: Rank 2 [4]
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 5/5

ATTACKS
Thunder Shock
Growl
Play Nice
Tail Whip
Quick Attack
Swift
Double Team
Electro Ball
Thunder Wave
Spark
Nuzzle
Discharge
Slam
Thunderbolt
Feint
Agility
Wild Charge
Discharge
Thunder
Light Screen

Charm
Sweet Kiss
Nasty Plot

Disarming Voice
Encore
Fake Out
Surf

Helping Hand
Knock Off
Thunderbolt
Zap Cannon
Grass Knot

Draining Kiss (Pikachu Pop Star)
pikachu-rock-star.png

Pikachu (M) @ Light Ball
NATURE
: Hasty (+15% Speed, +19% Accuracy, -1 Def)

TYPE: Electric
ABILITIES: Static / Lightningrod (H)

STATS
HP: 100
Atk: Rank 2 [4]
Def: Rank 1 (-)
SpA: Rank 2 [4]
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 5/5

ATTACKS
Thunder Shock
Growl
Play Nice
Tail Whip
Quick Attack
Swift
Double Team
Electro Ball
Thunder Wave
Spark
Nuzzle
Discharge
Slam
Thunderbolt
Feint
Agility
Wild Charge
Discharge
Thunder
Light Screen

Charm
Sweet Kiss
Nasty Plot

Disarming Voice
Encore
Fake Out
Surf

Helping Hand
Knock Off
Thunderbolt
Grass Knot
Skull Bash

Meteor Mash (Pikachu Rock Star)
MC Allocation: 5

pikachu-belle.png
|
pikachu-pop-star.png
|
pikachu-rock-star.png


"Raindrops on roses and whiskers on kittens.." | "Drew looks at me, I fake a smile so he won't see..." | "Getadelt wird wer Schmerzen kennt..."

Belle: Icicle Crash (Fidgit) - Icicle Crash (Fidgit)
IF
Tormented AND Icicle Crash was used on the action prior THEN Grass Knot (Rhyperior)
IF Fidgit is under P/E THEN Grass Knot (Rhyperior)
Rock Star: Meteor Mash (Gardevoir) - Meteor Mash (Gardevoir)
IF
Tormented AND Meteor Mash was used on the action prior THEN Grass Knot (Rhyperior)
IF Gardevoir is under P/E THEN Grass Knot (Rhyperior)
Pop Star: Grass Knot (Rhyperior) - Grass Knot (Rhyperior)
IF
Tormented AND Grass Knot was used on the action prior THEN Zap Cannon (Gardevoir)
IF Rhyperior is under P/E THEN Zap Cannon (Gardevoir)

Player Orders

Its_A_Random

 
You really don't like Rhyperior, don't you?

Utilitand: Earthquake > Earthquake

Granmarg: Rock Slide > Rock Slide

Elincia: [Mega Evolve] Hyper Voice > Hyper Voice
 
evil
ACTION 1!

Fidgit used Earthquake! (-6en)
Crit: 13 3 3 4 (no no no no)
Damage:
vs Pikachu Belle: (10*0.75+3+3)*1.5= 20.25hp
vs Pikachu Pop Star:(10*0.75+3+3)*1.5= 20.25hp
vs Pikachu Rock Star:(10*0.75+3+3)*1.5= 20.25hp
vs Rhyperior: (10*0.75+3-3-2-2)*1.5= 5.25hp

Pikachu Belle used Icicle Crash (Fidgit)! (-6en)
Crit:8
Damage: (9+3)*1.5= 18hp

Pikachu Rock Star used Meteor Mash (Gardevoir)! (-6en)
Crit:7
Effect:10
Damage: (8+3)*1.5= 18hp

Pikachu Pop Star used Grass Knot (Rhyperior)! (-7.5en)
Crit:8
Damage: (13+3-2-2)*2.25= 27hp

Gardevoir used Hyper Voice! (-6en)
Crit: 6 7 12
Damage:
vs Pikachu Belle: (9*0.75+3+2+7)= 18.75hp
vs Pikachu Pop Star: (9*0.75+3+2+7)= 18.75hp
vs Pikachu Rock Star: (9*0.75+3+2+7)= 18.75hp

Rhyperior used Rock Slide! (-5en)
Hit: 27 95 87 (oh I should shut up about that weird nature after this)
Crit: 9 8 12
Damage:
vs Pikachu Belle: (8*0.75+3+6)= 15hp
vs Pikachu Pop Star: (8*0.75+3+6)= 15hp
vs Pikachu Rock Star: (8*0.75+3+6)= 15hp

ACTION 2!

Fidgit used Earthquake! (-10en)
Crit: 9 15 14 7 (no no no no)
Damage:
vs Pikachu Belle: (10*0.75+3+3)*1.5= 20.25hp
vs Pikachu Pop Star:(10*0.75+3+3)*1.5= 20.25hp
vs Pikachu Rock Star:(10*0.75+3+3)*1.5= 20.25hp
vs Rhyperior: (10*0.75+3-3-2-2)*1.5= 5.25hp

Pikachu Belle used Icicle Crash (Fidgit)! (-6en)
Crit:11
Damage: (9+3)*1.5= 18hp

Pikachu Rock Star used Meteor Mash (Gardevoir)! (-6en)
Crit:14
Effect:7
Damage: (8+3)*1.5= 18hp

Pikachu Pop Star used Grass Knot (Rhyperior)! (-7.5en)
Crit:13
Damage: (13+3-2-2)*2.25= 27hp

Rhyperior woke up!

Gardevoir used Hyper Voice! (-6en)
Crit: 10 6 2
Damage:
vs Pikachu Belle: (9*0.75+3+2+7)= 18.75hp
vs Pikachu Pop Star: (9*0.75+3+2+7)= 18.75hp
vs Pikachu Rock Star: (9*0.75+3+2+7)= 18.75hp

Rhyperior used Rock Slide! (-5en)
Hit: 3 40 50 (yes yes yes)
Crit: 11 13 8
Damage:
vs Pikachu Belle: (8*0.75+3+6)= 15hp
vs Pikachu Pop Star: (8*0.75+3+6)= 15hp
vs Pikachu Rock Star: (8*0.75+3+6)= 15hp

Pikachus fainted!
Fidgit_Front-1.png

Hp: 60
En: 61
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 21
En: 71
5/5/1/2/46
Other:
Item: Protector

gardevoir-mega.png

Hp: 58
En: 60
2/4/7/5/100
Other:
Item: Mega Stone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -


raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other: sleep (0a)
Item: none

You manage to defeat the three Pikachus assigned to you, but the same can’t be said about many others in your team. There are just too many Pikachus. Before you succumb to despair, two of your teammates yell to you and the others ordering you to go on as they “will handle the rest”. After taking a second to appreciate the cliché in this, you oblige and run forward as your teammates back you up. You manage to exit the room safely, just before you hear a big -BANG-. You even tried to open the door, but it was shut close. Looks like there is no other way but forward.

Worried about the others, you and the remaining trainers carry on, picking a strong signal in the way. Hopefully towards your destination.

Manage your Team

Its_A_Random
 
That awkward feeling when you forget how the Pikachu were faster than Gardevoir...

Super Potion Rhyperior
Potion Fidgit
Potion Gardevoir
Swap Rhyperior for Raichu


Let's roll.
 

Potion: 2/3 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball (-12 CC)
6× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
3x Light Ball
Spare Pocket (any item): 2/3 free slots
1× Full Restore
Fidgit_Front-1.png

Hp: 80
En: 61
3/4/3/3/105
Other:
Item: Leftovers


gardevoir-mega.png

Hp: 78
En: 60
2/4/7/5/100
Other:
Item: Mega Stone

raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other: sleep (0a)
Item: none

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -



464.png

Hp: 61
En: 71
5/5/1/2/46
Other:
Item: Protector



You open yet another door at the Power Plant that leads….outside. You check your gadget again to make sure you weren’t going the wrong way, but it continues to detect a strong signal from what appears to be the back of the Facility. You follow the signal, going around the power plant, until you reach a small port. It seems that this is where the boats arrived and many old boats are indeed on that place. And with a sigh of relief, you notice that your teammates are already on the port, waiting for you. Luckily their way also directed to that place.

But before you could distribute hugs and kisses etc, a loud thunder was heard. You look around and notice many small lights coming from the boats. Before you could do anything, a Rotom possessing a Washer jumped at you from a nearby boat and tricked Raichu lucky bastard into exchanging items with it. And before you could handle it, several Plasmantas, coming from the direction of the Power Plant approached you and your teammates and as a welcome gift, one of them attacked your Raichu ._. with Gastro Acid. You are surrounded!

You have no choice other than facing those foes and hope your partners can do the same. It seems to have 20 pokemon at all, and there are 7 of your team only. Not good odds.

NOTE: Raichu has Ring Target and no abilities for 6a. Rotom has 7 less en and Plasmanta 5 less en.

Arena Type: Outside. No ball is boosted. Consider it water for Nature Power and Secret Power.

Outside the Power Plant there is a small port. Some small ships are docked there, but they have seen better days. Even outside it is bursting with energy and electric pokemon continue to mysteriously float around. Also it is raining...obviously... and the seas are simply out of control.

Arena:
  • Permanent Rain. Other weathers can be called upon, but they will revert to Rain after time is up.
  • Electric pokemon get the effects of Levitate. Electric pokemon with levitate gain full immunity to Ground moves.
  • Under Gravity, Rotom still levitates.
  • Storm Drain doesn’t redirect allies’ water moves.
479-w.png

Rotom-W (-) @ Ring Target
NATURE
: Modest (+SpA, -Atk)

TYPE: Electric/Water
ABILITIES: Levitate

STATS
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
AC: 5/5

ATTACKS

Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex

Hydro Pump

Foul Play
Electroweb
Pain Split
Signal Beam
Snatch
Snore
Spite
Uproar

Trick

Light Screen
Reflect
Thunderbolt
Thunder
Shadow Ball

Will-o-Wisp
Volt Switch

Hidden Power Water
PlasmantaFront_zpsd85b9bce.png

Plasmanta (F) @ Rare Candy
NATURE
: Calm (+SpD, -Atk)

TYPE: Electric/Poison
ABILITIES: Storm Drain / Vital Spirit / Telepathy

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 [6]
SpD: Rank 5 (+)
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Poison Sting
Thunder Shock
Supersonic
Acid
Encore
Thunder Wave
Clear Smog
Ion Deluge
Poison Tail
Aqua Tail
Parabolic Charge
Psywave
Discharge
Cross Poison
Swagger
Thunder
Eerie Impulse

Haze
Signal Beam
Shock Wave
Water Pulse
Wide Guard

Gastro Acid
Electro Web
Signal Beam
Water Pulse

Sludge Bomb
Sludge Wave
Thunderbolt
Flash Cannon
Dazzling Gleam
Sleep Talk
Taunt
Psychic
Substitute

479-w.png
PlasmantaFront_zpsd85b9bce.png


"*bzzt* we shall wash you away!" | "In a sea of sludge! oops spoilers"

Player Orders

Its_A_Random
 
Ergh I was meant to ask df of this mechanic but idk let's try it anyway. What could possibly go wrong?

Switch Phase: Raichu > Rhyperior

Utilitand: Drill Run (Plasmanta) > Drill Run (Plasmanta)
IF
Plasmanta uses (Damaging Poison Combo) (Elincia), THEN use Protect (Elincia) on the first instance.
IF Plasmanta uses Gastro Acid, THEN use Taunt (Plasmanta) on the first instance.
IF Plasmanta faints, THEN replace all remaining attacks with Sludge Bomb (Rotom).

Granmarg: Drill Run (Plasmanta) > Drill Run (Plasmanta)
IF Plasmanta faints, THEN replace all remaining attacks with Rock Slide.

Elincia: [Mega Evolve] [Trace Storm Drain] Psychic (Plasmanta) > Psyshock (Plasmanta)
IF
Plasmanta uses (Damaging Steel Combo) (Elincia), THEN use Protect on the first instance, pushing actions back.
IF Plasmanta faints, THEN replace all remaining attacks with Hyper Voice.
 
I must say, I feel very stupid.

- - -

479-w.png
PlasmantaFront_zpsd85b9bce.png


"I feel we forgot something important..." | "Protecting is for suckers, let's attack!"

Rotom: Pain Split (Plasmanta) - Shadow Ball (Gardevoir)
IF
Sludge Bomb rolls poison A1 THEN Hex A1 and A2
IF Sludge Bomb rolls poison A2 THEN COMBO (Hex + Hex) (Gardevoir) A2
Plasmanta: Sludge Bomb (Gardevoir)*2

ACTION 1!

Fidgit used Drill Run! (-5en)
Hit: 6 (yes)
Crit: 9 (no)
Damage: (8+3-3)*2.25 = 18hp

Plasmanta used Sludge Bomb! (-6en)
Crit: 13 (no)
Effect: 8 (no)
Damage: (9+3+1.5+1)*1.5= 21.75hp

Gardevoir used Psychic! (-8.5en)
Crit: 16
Effect: 3 (no)
Damage: (15+3+2.5)*1.5= 30.75hp

Rotom used Pain Split (Plasmanta)! (-30.25hp)
-24.25hp

Plasmanta gained 24.25hp!

Rhyperior used Drill Run! (-5en)
Hit: 76 (yes)
Crit: 5 (no)
Damage: (8+3)*2.25= 24.75hp

ACTION 2!

Fidgit used Drill Run! (-9en)
Hit: 99 (well that is anticlimatic)
But it missed!

Gardevoir used Psyshock! (-5en)
Crit: 14 (no)
Damage: (8+3+2.5)*1.5= 20.25hp

Plasmanta used Sludge Bomb! (-10en)
Crit: 14 (no)
Effect: 9 (drat)
Damage: 21.75hp

Rotom used Shadow Ball (Gardevoir)! (-6en)
Crit: 6 (no)
Effect: 5 (no)
Damage: 12hp

Rhyperior used Drill Run! (-9en)
Hit: 65 (yes)
Crit: 1 (adding insut to injury)
Damage: (8+3+3)*2.25= 31hp

Plasmanta fainted!

oh and leftovers are a thing
Fidgit_Front-1.png

Hp: 84
En: 47
3/4/3/3/105
Other:
Item: Leftovers


gardevoir-mega.png

Hp: 22
En: 46
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 57
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other: sleep (0a)
Item: Ring Target

- - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - -

479-w.png

Hp: 66
En: 57
2/4/5/4/86
Other:

plasmanta: ded

479-w.png


"Oh dear..."

Rotom: Ominous Wind (Gardevoir) - Shadow Ball (Gardevoir)
IF Sleep inducing move A2 THEN Uproar A1
IF Asleep THEN Sleep Talk (Discharge - Shadow Ball (Gardevoir) - Hex (Gardevoir) - Uproar)

Its_A_Random

 
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