The Legend Run: (Its_A_Random) Power Plant

2x Electrode
3x Key Items

RNG: 3/5 (Key)

You open the ball and BINGO! A Key! Lucky Break!

2x Electrode
2x Key Items

RNG: 4/4 (Key)

You open the ball and BINGO! A Key! Lucky Break!

2x Electrode
1x Key Items

RNG: 1/3 (Electrode)

You open the ball and an Electrode comes out. Nope, it doesn't look like a key to me. Also, it seems that the Electrode is damaged for some reason...

The Electrode hits you with a Headbutt and traps Rhyperior with Light Screen. It then started hovering above the sludge with Magnet Rise. It seems you have no other choice but to fight it.

electrode.png

Electrode (-) @ Magnet
NATURE
: Timid (+15% Speed, +30% Accuracy, -1 Atk)

TYPE: Electric
ABILITIES: Soundproof / Static / Aftermath (H)

STATS
HP: 60
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Magnetic Flux
Charge
Eerie Impulse
Spark
Rollout
Screech
Light Screen
Charge Beam
Electro Ball
Sonic Boom
Self-Destruct
Swift
Magnet Rise
Discharge
Explosion
Gyro Ball
Mirror Coat

Foul Play
Magic Coat
Zap Cannon
Taunt
Signal Beam

Thunderbolt
Torment
Protect
Reflect

Hyper Beam
Hidden Power Grass
Snore
Headbutt
Thief

Arena Type: Industrial

All the waste left on the Power Plant and the lack of maintenance in years lead to Poison types calling this home, which lead to tons and tons of Sludge being produced in a short time. The sludge is up to your knee and you can hardly move. Same goes for your pokemon not used to that kind of enviroment. Also, a mysterious gas can be smelled and you are afraid it might cause an explosion at some point.

Arena
  • Opponents cannot use Explosion/Self-Destruct until the second round ends. After that, those moves are allowed.
  • Upon sendout, the speed of all Non-poison pokemon is lowered by 2 stages.


electrode.png


"I have a feeling I won't have better luck than the one that came before me"

Sonicboom - Foul Play - Sonicboom
IF Drill Run AND Rhyperior is not under P/E AND Rhyperior is not under a substitute AND Electrode has more than 21.5hp THEN COMBO (Hyper Beam + Hidden Power)
IF Earthquake AND Electrode is not under Magnet Rise AND Rhyperior is not under P/E AND Rhyperior is not under a substitute THEN COMBO (Hyper Beam + Hidden Power)

Player Orders

Its_A_Random
 
ACTION 1!

Rhyperior used Drill Run! (-5en)
Crit: 10 (no)
Damage: (8+3+3)*1.5= 21hp

Electrode used Hyper Beam + Hidden Power! (-21en)
Crit: 13 (no)
Damage: (15+6-2-2+1.5)*2.25= 41.62hp

ACTION 2!

Rhyperior used Dig! (-9en)
Crit: 12 (no)
Damage: 21hp

cooldown

ACTION 3!

Electrode used Struggle! (-5en)
Crit: 13 (no)
Damage: not gonna bother: 1hp
-1hp

Rhyperior used Drill Run! (-5en)
KO
Fidgit_Front-1.png

Hp: 88
En: 70
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 2
En: 1
5/5/1/2/46
Other:
Item: Protector


muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target



gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

Electrode out. Next ball?​

Manage your Team

Its_A_Random
 
19:13 Frosty @ pick iar gets final key, ELECTRODE BUZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
19:13 FortColors rofl
19:13 ASBot iar gets final key
19:13 Frosty are you sure?
19:13 Frosty @ pick iar gets final key, ELECTRODE BUZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
19:13 ASBot iar gets final key
19:13 Frosty fiiiiiiiiiiiiiiiiiiiiine
19:13 FortColors its sure
19:13 dogfish44 rofl

You open the ball and BINGO! A Key! Lucky Break!

You got all keys. Want to rearrange your team before the final step?

Manage your Team

Its_A_Random
 
Fidgit_Front-1.png

Hp: 88
En: 70
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 2
En: 1
5/5/1/2/46
Other:
Item: Protector

gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target

You and your team finally managed to get all 4 keys. Luckily, there is a key for every one of you, so turning down all at the same time is easy peasy.

And you do so, and hear a very loud -CLINK-, which, you assume, means that the door is unlocked. But you know the old saying, about "assume", right? It is bad and you shouldn't do it. As you tried to open the door, it just wouldn't budge! It seems that the years have affected this door in more ways than one and, now that it is unlocked, your only option is to remove it by force.

That is the good part. The bad part is that the you weren't the only one that heard the unlocking noise. As some kind of weird security system, it seems that the sense of self-preservation was activated on the local pokemon, and you can fee some agitation on the room and you hear ominous sludge-like noise from the ducts you came from. You better deal with the door quick, or else...

354-584-1-old-steel-door-ico-big.jpg

Hp: 240
En: 1
0/3/0/3/0
SC: 7
WC: 9
Steel-Typed

Player Orders

Its_A_Random
 
Sorry for the mini-stalling hahaha.

Fidgit: Heal Pulse (Gardevoir) > Use Item (Revive, Rhyperior)
IF
Rhyperior is alive at the start of A2, THEN use Earth Power (Steel Door) A2.

Rhyperior: Drill Run (Steel Door) > Drill Run (Steel Door)

Gardevoir: Chill > Chill
 
*shrugs* I would do the same if I were you.

ACTION 1!

Fidgit used Heal Pulse! (-14en)
+20hp gardevoir

Gardevoir chilled! (+12en)

Rhyperior used Drill Run! (-5en)
Crit: 13
Damage: (8+3+3)*1.5= 21hp

Rhyperior fainted!

ACTION 2!

Revive!
Rhyperior was revived!

Gardevoir chilled!

Rhyperior used Drill Run! (-5en)
NOTE: Since it fainted between actions, I am ruling as the move not being consecutive.
Crit: 16
Damage: (8+3+3)*1.5= 21hp

Voltorb: 4/4 (no)
Electrode: 3/4 (no)
Grimer: 1/4 (yes)

A grimer spawned!

and leftovers
grimer.png

Grimer (F)
NATURE
: Quiet (+1 Spe, -15% Spe, -10% Evasion)

TYPE: Poison
ABILITIES: Stench / Sticky Hold / Poison Touch (H)

STATS
HP: 60
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

ATTACKS

Acid Armour
Belch
Disable
Fling
Gunk Shot
Harden
Memento
Minimise
Mud Bomb
Mud-Slap
Poison Gas
Pound
Screech
Sludge
Sludge Bomb
Sludge Wave

Flamethrower
Protect
Substitute

Acid Spray
Imprison
Shadow Sneak

Giga Drain
Ice Punch
Thunder Punch

Pain Split
Explosion
Fidgit_Front-1.png

Hp: 92
En: 54
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 50
En: 25
5/5/1/2/46
Other:
Item: Protector

gardevoir-mega.png

Hp: 62
En: 77
2/4/7/5/100
Other:
Item: Mega Stone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target

- - - - - - - - - - - VS - - - - - - - - - - -

grimer.png

Hp: 60
En: 100
3/2/3/2/21
Other:

354-584-1-old-steel-door-ico-big.jpg

Hp: 198
En: 1
0/3/0/3/0
SC: 7
WC: 9
Steel-Typed

grimer.png


"Face me now!"

Gunk Shot (Gardevoir) - Sludge Wave
IF Gardevoir is under P/E THEN Sludge Wave and push back

Player Orders

Its_A_Random

 
Last edited:
43.75% chance of getting a spawn each round seems a little excessive and pretty brutal if your RNG is bad tbh.

Fidgit: Ally Switch (Gardevoir) > Earth Power (Door)

Rhyperior: Smack Down (Grimer) > Chill

Gardevoir: Psychic (Grimer) > Psyshock (Grimer)
 
no arguing there

ACTION 1!

Fidgit used Ally Switch! (-5en)

Gardevoir used Psychic! (-5.5en)
Crit:14 (no)
Effect: 5 (no)
Damage: (9+3+7)*1.5= 28.5hp

Rhyperior used Smack Down! (-3en)
Crit: 6 (no)
Damage: (5+3+4.5)= 12.5hp

Grimer used Gunk Shot! (-7en)
Crit: 8 (no)
Damage: (12+3-1.5)*0.44= 5.94hp

ACTION 2!

Fidgit used Earth Power! (-6en)
Crit: 9 (no)
Effect: 8 (no)
Damage: (9+3)*1.5= 18hp

Gardevoir used Psyshock! (-5en)
Crit: 5 (no)
Damage: (8+3+7)*1.5= 27hp

Grimer fainted!

Rhyperior chilled

Hazards rolls:
Voltorb: 1/4 (yes)
Move: 2/2 (Zap Cannon)
Target: only Gardevoir is available
Crit: 13 (no)
Damage: (12+3-4.5)= 10.5hp
Gardevoir is paralysed!

Grimer: 2/4 (no)
Electrode: 3/4 (no)
Fidgit_Front-1.png

Hp: 90
En: 43
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 50
En: 31
5/5/1/2/46
Other:
Item: Protector

gardevoir-mega.png

Hp: 51
En: 66
2/4/7/5/100
Other: paralysis (20%)
Item: Mega Stone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target

- - - - - - - - - - - VS - - - - - - - - - - -

grimer.png

Hp: KO
En: KO
3/2/3/2/21
Other:

354-584-1-old-steel-door-ico-big.jpg

Hp: 180
En: 1
0/3/0/3/0
SC: 7
WC: 9
Steel-Typed

Player Orders vs Door

Its_A_Random

 
Fair enough

Its_A_Random : 2CC
Fidgit: 12MC
Gardevoir: 9MC
Rhyperior: 15MC, 7KOC
[NEW MON] Raichu: 6MC
[NEW MON] Rotom: 3MC
[NEW MON] Muk

Item Losses: 9 Park Ball, 1 Super Potion, 3 Potion, 2 Ether, 4 Dream Ball
Item Gains: 3x Light Ball, 1x Ring Target, 1x Rare Candy, 1 Poison Barb, 2 Magnets

Birkal (who needs to change this to completed) : 2+2+2= 6UC
Frosty : 2+14*1+5*1.5+7*2+13*0.5= 44UC,
as well the need to nerf this -_-
 
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