Frosty
=_=
Charlotte (F) Medicham
Type: Fighting/Psychic
Ability: Pure Power/Telepathy
Nature: Jolly (+Spe, -SpA, +10% Accuracy)
Stats:
HP: 90
Atk: 2 [5 PP]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 PP]
Charlotte (F) Medicham
Type: Fighting/Psychic
Ability: Pure Power/Telepathy
Nature: Jolly (+Spe, -SpA, +15% Accuracy)
Stats:
HP: 90
Atk: 4 [8 PP]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 PP]
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Acupressure
Bide
Brick Break
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Drain Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Punch
Force Palm
Giga Impact
Grass Knot
Gravity
Helping Hand
Hidden Power (Dark)
High Jump Kick
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mimic
Mind Reader
Pain Split
Poison Jab
Power Trick
Protect
Psych Up
Quick Guard
Recover
Reflect
Rest
Reversal
Rock Slide
Substitute
Swagger
Telekinesis
Thunder Punch
Toxic
Zen Headbutt
Gallade () Maestro
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Nature: Jolly (+10% Accuracy)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Gallade () Maestro
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
Nature: Jolly (+19% Accuracy)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 4
AC: 5/5
Attacks:
Ally Switch
Calm Mind
Charm
Close Combat
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Night Slash
Nightmare
Pain Split
Protect
Psychic
Psycho Cut
Quick Guard
Rock Slide
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Wide Guard
Will-O-Wisp
Mr. Mime () Mimosa
Type: Psychic/Fairy
Abilities: Soundproof/Filter/Technician
Nature: Bold (+Def, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 14
AC: 5/5
Attacks:
Level Up
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Recycle
Role Play
Baton Pass
Safeguard
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Psywave
Tutor
Dream Eater
Endure
Foul Play
Helping Hand
Magic Coat
Nightmare
Signal Beam
Skill Swap
Sleep Talk
Snatch
Thunder Wave
Egg
Future Sight
Fake Out
Trick
Hypnosis
Psych Up
Icy Wind
Magic Room
TM/HM
Substitute
Protect
Taunt
Psychic
Psyshock
Brick Break
Dazzling Gleam
Focus Blast
Follow Me
Hidden Power [Fighting]
Hyper Beam
Rest
Shadow Ball
Telekinesis
Teleport
Torment
Toxic
Thunder
Thunderbolt
Lamarck (M) Lucario
Type: Fighting/Steel
Ability: Steadfast/Inner Focus/Justified
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 78 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Dig
Dragon Pulse
Drain Punch
Endure
Extreme Speed
Feint
Final Gambit
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
High Jump Kick
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Rock Slide
Screech
Shadow Ball
Stone Edge
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Healing Items
3x Potion [3 CC]
1x Super Potion [2 CC]
3x Ether [3 CC]
1x Elixir [4 CC]
1x Revive [4 CC]
Pokeballs
1x Timer Ball [2.5 CC]
8x Dream Ball [8 CC]
8x Cherish Ball [6 CC]
2x Heal Ball [4 CC]
Spare Pocket
3x Full Restore
1x Hyper Potion
1x Max Ether
3x Potion [3 CC]
1x Super Potion [2 CC]
3x Ether [3 CC]
1x Elixir [4 CC]
1x Revive [4 CC]
Pokeballs
1x Timer Ball [2.5 CC]
8x Dream Ball [8 CC]
8x Cherish Ball [6 CC]
2x Heal Ball [4 CC]
Spare Pocket
3x Full Restore
1x Hyper Potion
1x Max Ether
It's been a long trek to get to this point, but your journey has only just begun. You've followed rumours to get to this point, tales of a strange screaming coming from the mountains at night, unrest growing among the Pokemon, and prophecies about the reawakening of a mythical dragon of ice forgotten by time. You can't be sure of how much of that is true, but what you can be certain of is that the coldsnap spreading across the region is coming from here, and it only gets worse the closer you are to the source. You thought you were prepared, but despite the heavy layers of clothing, the eerie chill still manages to creep its way into your bones. You still have a long way to go, but even fires are beginning to struggle against the cold. If something's not done soon, the entire region could fall under this spell.
Player Options
a) Send out pokemon and go
b) w/e
Ooraloo