Engineer Pikachu
Good morning, you bastards!
Challengers:
Ragnarokalex
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Attacks: 25 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater
Disable
Will o Wisp
Perish Song
Pain Split
Counter
Magic Coat
Endure
Psychic
Substitute
Venoshock
Taunt
Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 3/5
Attacks: 22 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Curse
Overheat
Endure
Heat Wave
Acid Armor
Taunt
Trick Room
Energy Ball
Psychic
Flamethrower
Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 4
Attacks: 27Total
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen
Thunderbolt
Discharge
Fire Punch
Ice Punch
Cross Chop
Counter
Endure
Protect
Psychic
Wild Charge
Earthquake
Rock Slide
Taunt
Earthquake
Reflect
Brick Break
Torment
Bide
MK Ultra
Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Unlocked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earth Power
Superpower
Body Slam
Toxic
Protect
Swagger
Crunch
Giga Drain
Synthesis
Leech Seed
Earthquake
Jellicent [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Confuse Ray
Pain Split
Acid Armour
Will-O-Wisp
Taunt
Ice Beam
Energy Ball
Hex
Hydro Pump
Scald
Sludge Wave
Psychic
Double Team
Substitute
Mienshao [Mysterio] (F)
Nature: Careful (+SDef, -SAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *****
Def: **
SpA: **(-)
SpD: *** (+)
Spe: 105
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Moves:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
Endure
Low Kick
Vital Throw
Bulk Up
Focus Miss
Taunt
Hi Jump Kick
U-Turn
Bounce
Drain Punch
Rock Slide
Toxic
Dig
Timeless Tower:
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Player Options:
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent [LOCKED]
Ragnarokalex
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Attacks: 25 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater
Disable
Will o Wisp
Perish Song
Pain Split
Counter
Magic Coat
Endure
Psychic
Substitute
Venoshock
Taunt
Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 3/5
Attacks: 22 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Curse
Overheat
Endure
Heat Wave
Acid Armor
Taunt
Trick Room
Energy Ball
Psychic
Flamethrower
Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 4
Attacks: 27Total
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen
Thunderbolt
Discharge
Fire Punch
Ice Punch
Cross Chop
Counter
Endure
Protect
Psychic
Wild Charge
Earthquake
Rock Slide
Taunt
Earthquake
Reflect
Brick Break
Torment
Bide
BACKPACK
Potion: 1 slots
Super Potion: 1 slots
Ether: 1 slots
Revive: 1 slots
Pokeballs: 40 slots
5x Net Ball
5x Sport Ball
Berries: 29 slots
1x Enigma Berry
Battle Items: 18 slots
Leftovers
Expert Belt
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
Potion: 1 slots
Super Potion: 1 slots
Ether: 1 slots
Revive: 1 slots
Pokeballs: 40 slots
5x Net Ball
5x Sport Ball
Berries: 29 slots
1x Enigma Berry
Battle Items: 18 slots
Leftovers
Expert Belt
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
N/A
MK Ultra
Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Unlocked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earth Power
Superpower
Body Slam
Toxic
Protect
Swagger
Crunch
Giga Drain
Synthesis
Leech Seed
Earthquake
Jellicent [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Confuse Ray
Pain Split
Acid Armour
Will-O-Wisp
Taunt
Ice Beam
Energy Ball
Hex
Hydro Pump
Scald
Sludge Wave
Psychic
Double Team
Substitute
Mienshao [Mysterio] (F)
Nature: Careful (+SDef, -SAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *****
Def: **
SpA: **(-)
SpD: *** (+)
Spe: 105
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Moves:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
Endure
Low Kick
Vital Throw
Bulk Up
Focus Miss
Taunt
Hi Jump Kick
U-Turn
Bounce
Drain Punch
Rock Slide
Toxic
Dig
BACKPACK:
Potion: 2 slots
Super Potion: 1 slots
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50 slots
Berries: 29 slots
Oran Berry
Battle Items: 18 slots
Expert Belt
Expert Belt
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
Potion: 2 slots
Super Potion: 1 slots
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50 slots
Berries: 29 slots
Oran Berry
Battle Items: 18 slots
Expert Belt
Expert Belt
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
N/A
Timeless Tower:
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Player Options:
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent [LOCKED]