The Legend Run: (Zarator) Victory Road

Lightning Chase

SimisearTrap Battle:

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Simisear (F)
Z.. z.. z..

Simisear (F):
_______________
Overheat (Mega Gardevoir) ~ Iron Tail (Mega Gardevoir) ~ Overheat (Mega Gardevoir)

Team Zarator (A-A-A-B):

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greninja.png
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Mega Gardevoir (Sune) (F) | Greninja (Vhaeraun) (M) | Deoxys-A (N)
Psychic / Fairy | Water / Dark | Psychic
1 | 90 | 90
37 | 100 | 89
Gardevoirite | Rare Candy | Focus Band
2/4/7/5/100/3/3 | 2/3/5/3/141/3/3 | 7/1/8/1/173/3/4
Trace, Synchronize, Telepathy, Pixilate | Torrent, Protean | Pressure
No Stat Changes | +23% Accuracy | +30% Accuracy
BRN (2 DPA) | BRN (2 DPA) | Normal

Bench
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Zubat (F)
Poison / Flying
90 | 99
No Item
2/2/1/2/69/1/1
Inner Focus / Infiltrator
No Stat Changes
Asleep (0a)

Simisear Trap:
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Simisear (F)
Fire
75
54
225

No Item
5/2/5/3/117/2/3
Gluttony / Blaze (+1 BAP)
Fire Moves: +10% Accuracy, No Recoil or Stat Changes
Normal

Field Effects:
A wall made purely of a big Fire Stone, this is truly a sight to behold. The power emanating from this orange wall fuels the spirits of fire pokemon, mainly those who evolve with the usage of the Fire Stone. The name comes from a thunder-like formation on the wall that doesn't affect you much. It is just pretty to look.
  • Arena Type: Cave
  • No natural Water source
  • All eligible pokemon gets the effects of Fire Stone as if they were holding it
Speed Order: Simisear, Mega Gardevoir

Roll: 5903 8176 5941 4939 5472 9841 7062 6244 3381 7908

Action 1:

Turn Order: Simisear, Mega Gardevoir

Simisear uses Overheat!
Critical Hit Check (625): 5903 (No)
Damage: (13 + 3 + 7.5 - 7.5 + 1 [Blaze] )*1 = 17
EN Used: 8

Mega Gardevoir uses Hypnosis + Nightmare!
Hit Check (8000): 8176 (Miss)
EN Used: 21

Burn Damage = 2

Action 2:

Turn Order: Simisear, Mega Gardevoir

Simisear uses Iron Tail!
Hit Check (9100): 5941 (Hit)
Critical Hit Check (625): 4939 (No)
Damage: (10 + 7.5 - 6)*1.5 = 17.25
Effect Chance (3000): 5472 (No)
EN Used: 7

Mega Gardevoir cools down!

Burn Damage = 2

Action 3:

Turn Order: Simisear, Mega Gardevoir

Simisear uses Overheat!
Critical Hit Check (625): 9841 (No)
Damage: (13 + 3 + 7.5 - 7.5 + 1 [Blaze] )*1 = 17
EN Used: 8

Mega Gardevoir uses Chill!
EN Gained: 12

Burn Damage = 2

[Scenario 4: Trap Encounter]
Zarator: 2 CC
Sune the Gardevoir: 3 MC and 1 KOC
Vhaeraun the Greninja: 3 MC and 0 KOC
Deoxys: 3 MC and 0 KOC

Gale: 4 [Base] + 3x2 [Non Combat Update] + 2x3 [Combat Update <=3] + 1x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 1x1 [Ball Thrown] = 21 UC
Potions: 2/3
Super Potions: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1
Spare Pocket: 0/5
Pokeballs: 12x Dusk Balls, 2x Heal Balls
Battle Items: 1x Gardevoirite, 1x Rare Candy, 1x Focus Band

ITEMS/POKEMON GAINS/LOSSES
- 1 Dusk Ball
- 1 Potion
+ 1 Zubat
Simisear Actions
The Legend Seeker zarator orders with the team
Ref
 
Lightning Chase

SimisearTrap Battle:

Tough situation to tough situation x_=

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Simisear (F)
H.. E.. A.. T..


Simisear (F):
_______________
Heat Wave ~ Fire Spin (Mega Gardevoir)

IF Mat Block is used, AND Snatch is not used, THEN use Chill that action instead and push actions back.
IF Mega Gardevoir is under the effects of P/E move, AND you are to target her, THEN use Heat Wave that action instead.

The Legend Seeker zarator Orders
Ref
 
Why did I expect anything different?

EDIT: So apparently I cannot Forfeit without losing all rewards so... time to commit suicide folks

Gardevoir: Chill - Chill
Greninja: Grass Knot (Deoxys) - Dark Pulse + Dark Pulse (Deoxys)
Deoxys: Fling (Greninja) - Fire Punch + Giga Impact (Greninja)
 
Last edited:
Lightning Chase

SimisearTrap Battle:
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Simisear (F)
Homicide?

Rewards

[Forfeit at Trap Encounter ]
Zarator: 2 CC
Sune the Gardevoir: 6 MC and 1 KOC
Vhaeraun the Greninja: 4 MC and 0 KOC
Deoxys: 4 MC and 0 KOC

Gale: 4 [Base] + 4x2 [Non Combat Update] + 2x3 [Combat Update <=3] + 1x4 [Combat Update 4<=6] + 0x5 [Combat Update >7] + 1x1 [Ball Thrown] = 23 UC

ITEMS/POKEMON GAINS/LOSSES
- 1 Dusk Ball
- 1 Potion
+ 1 Zubat
The Legend Seeker zarator returns at later date
 
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