unconventional how? unconventional as in I use use 0 rapid spinners, 0entry hazards, no weather and pokes that are just plain unused, also I added a second team focusing on baton passing to shuckle, it's on the bottom
Froslass@expert belt
Timid 4HP /252sp. atk/252 spd
Cursed body
Ice beam
Shadow ball
Confuse ray
Destiny bond
Requires prediction, Based on ur opponents poke, u should be able to tell what to do, if u can kill it (or if u know it taunts), use ice beam/shadow ball (should be able to 2HKO most taunters), if u can't kill it and it can't kill you, use confuse ray, if it can kill you, use destiny bond, based on ur opponents poke, u should be able to tell which is the appropriate choice, I find confuse ray more helpful and useful than spikes
Misdreavus@Evo stone
Bold 120HP/252def/136 sp. def
Levitate
Mean look
Perish song
Destiny bond
Pain split
You'd be surprised, misdreavus is very underated, this misdreavus perish traps (mean look+perish song) then death locks (mean look+perish song+destiny bond) and has surprisingly invincible defensive stats (291 hp and 360 defenses each), it usually plays out like this:
turn 1 They use atk that barely does diddly shiz, i use mean look, they trapped
turn 2 They futily use more atks, i use perish song, they perish trapped
turn 3 They are sitting ducks, doesnt even matter anymore, I use destiny bond, they are death locked
turn 4 They either finally kill misdreavus (kinda unlikely) and die wit me, or I get hit and heal with pain split
turn 5 I switch (who will be my next victim? MUHAHAHAHA!), they die
Breloom@focus sash
Jolly 252 atk/4sp def/252spd
Technician
Spore
Sword dance
Bullet seed
Wake up slap
He sweeps all that is slower than him and 1 poke that is faster, (due to sash) spore, swords dance then use the appropriate move to OHKO, he sweeps up anything left behind by Froslass or Smeargle's lucky early wake up endeavor victims
Smeargle@focus sash
Naive 252spd
Own tempo
Spore
Agility
Endeavor
Dragon rage
He sweeps all but early wake ups priority moves ghosts and fast taunters, sure hes deadweight on a sandstorm team (although he can endeavor 1 of them down to 1HP) or entry hazards, but since he is usually an instant win on normal teams, I use him anyway, he is a sweeper, using agility to be faster than everything while they hit me down to 1HP, then I use spore endeavor dragon rage to sweep
Bayleef@Evo stone
Bold 96HP/160 def/252 sp def
Leaf guard
Leech seed
Protect
Toxic
Synthesis
A basic staller, I use leech seed then protect to rack up damage and healing, with toxic doing a number on them also, using synthesis as needed
Shuckle@leftovers
Impish 252 hp/ 28 def./ 228 sp.def
Sturdy
Power share
Accupressure
Rollout
Rest
Use power share to cripple the opponent (it's hard enough to kill a shuckle as it is) then accupressure while they try to recover from their crippling with stat boosters, its funny how they don't realise how just 1 boost in sp. def or whatever makes all the calm minds in the world completely ineffective, the evasion boosts don't help them either, be4 they realise what hit them, I got a shuckle with +6 in every stat, then I sweep with SHUCKLE (didn't see that one coming now didya?) it's hilarious and it happens more often than not, so don't go saying that could never happen to you, shuckle also enjoys bayleef's leech seed healing and is the one poke (other than Froslass) that enjoys sandstorm (Froslass benefits from it's own demise) I also use rest for healing
So that's my team, now go ahead and critisize it, (like saying how u could beat Misdreavus because u think it's defenses suck [even though it withstood STAB flamethrower during sunny day from a Modest 252 sp.atk charizard with solar power and life orb, {lol}]) but whatever you say, it still works very well and is the most fun team you'll use in a long time
Froslass@expert belt
Timid 4HP /252sp. atk/252 spd
Cursed body
Ice beam
Shadow ball
Confuse ray
Destiny bond
Requires prediction, Based on ur opponents poke, u should be able to tell what to do, if u can kill it (or if u know it taunts), use ice beam/shadow ball (should be able to 2HKO most taunters), if u can't kill it and it can't kill you, use confuse ray, if it can kill you, use destiny bond, based on ur opponents poke, u should be able to tell which is the appropriate choice, I find confuse ray more helpful and useful than spikes
Misdreavus@Evo stone
Bold 120HP/252def/136 sp. def
Levitate
Mean look
Perish song
Destiny bond
Pain split
You'd be surprised, misdreavus is very underated, this misdreavus perish traps (mean look+perish song) then death locks (mean look+perish song+destiny bond) and has surprisingly invincible defensive stats (291 hp and 360 defenses each), it usually plays out like this:
turn 1 They use atk that barely does diddly shiz, i use mean look, they trapped
turn 2 They futily use more atks, i use perish song, they perish trapped
turn 3 They are sitting ducks, doesnt even matter anymore, I use destiny bond, they are death locked
turn 4 They either finally kill misdreavus (kinda unlikely) and die wit me, or I get hit and heal with pain split
turn 5 I switch (who will be my next victim? MUHAHAHAHA!), they die
Breloom@focus sash
Jolly 252 atk/4sp def/252spd
Technician
Spore
Sword dance
Bullet seed
Wake up slap
He sweeps all that is slower than him and 1 poke that is faster, (due to sash) spore, swords dance then use the appropriate move to OHKO, he sweeps up anything left behind by Froslass or Smeargle's lucky early wake up endeavor victims
Smeargle@focus sash
Naive 252spd
Own tempo
Spore
Agility
Endeavor
Dragon rage
He sweeps all but early wake ups priority moves ghosts and fast taunters, sure hes deadweight on a sandstorm team (although he can endeavor 1 of them down to 1HP) or entry hazards, but since he is usually an instant win on normal teams, I use him anyway, he is a sweeper, using agility to be faster than everything while they hit me down to 1HP, then I use spore endeavor dragon rage to sweep
Bayleef@Evo stone
Bold 96HP/160 def/252 sp def
Leaf guard
Leech seed
Protect
Toxic
Synthesis
A basic staller, I use leech seed then protect to rack up damage and healing, with toxic doing a number on them also, using synthesis as needed
Shuckle@leftovers
Impish 252 hp/ 28 def./ 228 sp.def
Sturdy
Power share
Accupressure
Rollout
Rest
Use power share to cripple the opponent (it's hard enough to kill a shuckle as it is) then accupressure while they try to recover from their crippling with stat boosters, its funny how they don't realise how just 1 boost in sp. def or whatever makes all the calm minds in the world completely ineffective, the evasion boosts don't help them either, be4 they realise what hit them, I got a shuckle with +6 in every stat, then I sweep with SHUCKLE (didn't see that one coming now didya?) it's hilarious and it happens more often than not, so don't go saying that could never happen to you, shuckle also enjoys bayleef's leech seed healing and is the one poke (other than Froslass) that enjoys sandstorm (Froslass benefits from it's own demise) I also use rest for healing
So that's my team, now go ahead and critisize it, (like saying how u could beat Misdreavus because u think it's defenses suck [even though it withstood STAB flamethrower during sunny day from a Modest 252 sp.atk charizard with solar power and life orb, {lol}]) but whatever you say, it still works very well and is the most fun team you'll use in a long time