OK, first thing's first: We all have been yelling about things like 'Hey, the 5th generation brought a hell lot of changes to the metagame', 'It has changed the metagame a lot', etc. But didn't something go unnoticed? Didn't we think for a single time that the damage formula, the big maths behind all those Mystical Creatures using supernaturally powerful 'moves', could have been changed in this generation?
Well, the ACTUAL damage formula for Gen V's been revealed now, thanks to Xfr, Bond697, Kaphotics and V4Victini!!!!! The basic purpose of this thread is to inform everybody that the good ol' formula we have been using for a long time is no longer the most accurate one. According to the article of the 'complete damage formula for Black and White', the older formula was 'derived empirically by X-Act from running it countless times, an approach that is both tedious and prone to errors.' So, wouldn't it be beneficial for us to leave that old formula and replace it with the new one?
Now one may ask about the actual changes in the formula for Black and White. The main changes revolve around the rounding mechanics, whereas other changes are like: Flash Fire actually directly boosts the Atk/SAtk of the Pokémon instead of being multiplied later in the formula as a modifier, Life Orb boosts the power of moves by 29.98046875%, Analytic's boost is a 30.0048828125%! So the two formulas have some noticeable difference.
In the end I'd like to inform those interested, that two damage calculators using the new formula are already out:
(i) Honkalculator 4000 (Made by Honko)
(ii) The Pokétron Damage Calculator (Made By ME, :D)
So, there we go. Now lets forget the old damage formula and start using this grabbed-from-the-game formula for Black and White. :)
Well, the ACTUAL damage formula for Gen V's been revealed now, thanks to Xfr, Bond697, Kaphotics and V4Victini!!!!! The basic purpose of this thread is to inform everybody that the good ol' formula we have been using for a long time is no longer the most accurate one. According to the article of the 'complete damage formula for Black and White', the older formula was 'derived empirically by X-Act from running it countless times, an approach that is both tedious and prone to errors.' So, wouldn't it be beneficial for us to leave that old formula and replace it with the new one?
Now one may ask about the actual changes in the formula for Black and White. The main changes revolve around the rounding mechanics, whereas other changes are like: Flash Fire actually directly boosts the Atk/SAtk of the Pokémon instead of being multiplied later in the formula as a modifier, Life Orb boosts the power of moves by 29.98046875%, Analytic's boost is a 30.0048828125%! So the two formulas have some noticeable difference.
In the end I'd like to inform those interested, that two damage calculators using the new formula are already out:
(i) Honkalculator 4000 (Made by Honko)
(ii) The Pokétron Damage Calculator (Made By ME, :D)
So, there we go. Now lets forget the old damage formula and start using this grabbed-from-the-game formula for Black and White. :)