I would like to have scramble challange on White 2. I don't want stupidly hard/easy challanges, nor one's that are hard to remember. No trades. Another thing what I'd like to see is pokemons with different personalities and have to do something whit other pokemons. Like Pokemon X hates Pokemon Y so Pokemon X can't switch in if Pokemon Y has battled in the battle and vice-versa.
Link to team
here
First of all, I don't seem to have permission to access that document. You might want to change that.
Second, I give you
Kellam the Tepig, based on the character from, again, Fire Emblem Awakening. He is one bulky mofo and wouldn't have it any other way, so he must keep Defense Curl and use it first thing every time he gets sent out. He prefers to be physical, so he cannot learn any moves in the Special category. He doesn't like to move around much, so he cannot learn Rollout or Flame Charge.
However—if you've played the game, you know this—Kellam has a tendency to go unnoticed if you leave him alone for too long. Thus, he must participate
at least in every other Trainer battle; otherwise, you must throw away one item for every Trainer battle he doesn't participate in after the first one (e.g. if he misses one Trainer battle, toss no items; if he misses two in a row, toss one item; if he misses three in a row, toss two items; etc). Yes, this will trigger Envy's restriction.
Despite this, Kellam has this sinking feeling that another team member actually notices him, but he senses a bad look...a look of Envy. Kellam gets nervous with Envy around, so when he is sent out in a Double Battle with Envy, he doesn't know which target to attack and relies on serendipity. Thus, flip a coin—if heads, Kellam will attack the left target; if tails, Kellam will attack the right target. If in a Triple Battle, roll a die to determine the target.
1 or 4: Left target
2 or 5: Middle target
3 or 6: Right target
Not only that, but Envy's envious gaze affects him even during other battles. When Envy is switched out to Kellam, Kellam does not only get too nervous to switch out, but again, he relies on serendipity. Go to
random.org and generate a number between 1 and 4 every turn. This will determine what move he uses (aside from the first turn, which he will dedicate to Defense Curl).
1: top-left
2: top-right
3: bottom-left
4: bottom-right
Finally, Kellam must solo the defense-oriented Gym Trainer in the Opelucid Gym to show her what it really means to be defensive.
OPTIONAL: If this is too easy, have Kellam solo Marlon because he makes a joke of the defensive nature of Water-types.
tl;dr
-
Kellam the Tepig
- Must keep Defense Curl and use it on every first turn it is sent out
- Cannot learn Rollout or Flame Charge
- In Double/Triple Battles with Envy, RNG will determine your target
1, 4, or heads: Left target
2 or 5: Middle target
3, 6, or tails: Right target
- When switching from Envy to Kellam, RNG determines the move you will use every turn (except for the first, i.e. Defense Curl)
1: top-left
2: top-right
3: bottom-left
4: bottom-right
- Must solo the defense-oriented Gym Trainer in the Opelucid Gym
- OPTIONAL: Solo Marlon
I hope this isn't too hard or complicated.
Insanley hard Soulsilver challange.
-not impossible
-I can Pokegen aything
So throw it at me.
I'm not good at making "Insanley [sic] hard" challenges, but I'll try.
You get Pesticide the Kricketot. It is beyond angry that it is always treated like rubbish (even as a Bug), so, to prove its worth (and evolve), it must solo at least one Pokémon in Falkner's gym (you may resort to tutor moves if Bide is too unreliable, but it must keep Growl and Bide at all times). As a Kricketune, it must keep Growl and Bide at all times and, as soon as it can, have and keep 2 Bug STAB moves. Next, you must solo 3 Pokémon of different evolutionary lines (that means no Caterpie+Metapod+Kakuna for you) in Bugsy's Gym to prove that it is the best Bug. OPTIONAL: Solo the entire Gym, or just Bugsy, if possible.
After all that, it feels a little better, but still doesn't quite understand the two moves it is born with—Growl and Bide. Why do those moves exist? What purpose do they serve in Kricketune's becoming the best Bug? For every Gym, find one Trainer and solo his/her first Pokémon using Growl the first turn and, from then on, nothing but Bide and Growl. This restriction applies equally in Johto and in Kanto (if you plan on going that far).
Next, take the number of items you've used for this process in all the Johto Gyms and divide this number by 4. Round down if the remainder is 2, and this is the number of E4 Pokémon you must solo by whatever means necessary. Repeat this process for the Kanto Gyms and the result will apply to your second E4 visit.
Finally, if you get to Mt. Silver and find Red, you must KO his Charizard (KO, not solo, so you may weaken it first) to prove that it doesn't afraid of anything.
tl;dr
- Pesticide the Kricketot
- Must keep Growl and Bide at all times and have 2 Bug STAB moves ASAP (to clarify, you don't have to Pokegen it with Bug Bite and String Shot)
- Must solo one Pokémon in Falkner's gym to evolve
- Solo 3 Pokémon of different evolutionary lines in Bugsy's Gym, or
- OPTIONAL: Solo the entirety of Bugsy's Gym, or Bugsy himself, if possible
- From every Gym afterwards (including the Kanto Gyms), find one Trainer and solo his/her first Pokémon using only Growl and Bide (it must also Growl on the first turn)
- Take the number of items used for the above process (once for each region) and divide by 4, rounding down if the number has a remainder of 2. This will determine the number of E4 Pokes it must solo; Johto's result for the first visit and Kanto's result for the second visit
- Must KO Red's Charizard (i.e. land the final blow)
I hope this isn't too much or too little.