The Undertakers of Funeral Parlor V2
Guilty Crown;
"The right to use my Friends as a Weapon.
That is the Sinful Crown
I shall adorn."
At A Glance:
Why hello once again Smogon! With the shift into Black 2 and White 2 and all the new toys that came out (especially for Rain x.x), I've found myself needing to update my previously successful Team... so here I am! After a week+ of playing (and peaking 1300 thus far on PO), this is the updated version I've come up with to deal with many of the new threats that have been introduced into the OU Meta. Happy Rating guys! :D
Previous Version:
http://www.smogon.com/forums/showthread.php?t=3465083
Dat Original:
Before B2W2 came around this was the format for the Team. It came out to be very well rounded and I liked it quite a lot. It played a bit more Defensive that I usually like and I kind of missed having Priority, but it was hella fun to play with and could work wonders... I never seriously sat down and laddered, but this team peaked around 1285 or so on PO and sat ~1250 without much trouble at all and that was good enough for me :p
Dat B2W2:
With B2W2 coming onto the scene I saw one thing I definitely wanted to try: Landorus-T. After much playing around with him, I found a Bulky Phy. Wall variant to play the best and for sure wanted to use him... looking at my Team, it was obvious that for him to be included Gliscor was going to have to leave considering their very similar role and typing.
Next up I saw that Technician Breloom came out. I dropped Terrakion and gave the popular SD version a try, but between LO and Sand he died WAY too quick. After that, I decided to go with the SubPunching set. It was working great but lacked the instant Offense that Terrakion had been giving me. Then my friend reminded me of Banded Technician Breloom... this thing is ballin'! The fact that he can kill near any switch in that's not Scarfed that he can do 50+% on is crazy. Not only that, but he brought the Team a form of Priority!
Rain. is. EVERYWHERE... Tornadus-T hits like a truck on damn near anything with Hurricane, Keldeo lol'd at my previous Defenses of Ferro+Gliscor, and Thundurus could run through nearly my entire team given good enough prediction. These problems alone warrented a massive update and boy did SpDef Jirachi come to the rescue! This guy can tank Hurricanes like a champion and heal it off with Wish. Not only that, but he can mess up Keldeo/Thundurus's day pretty well with a Body Slam Para followed by Haxing them to death... hell, he can sweep just about ANYTHING if hax are on my side.
Dat Much Needed Update:
After much testing and playing with and against the new toys, this was by far the most solid version of the team I had come up with for the B2W2 Metagame. Not only that, but the Team also ended up being quite a bit more my style: Bulky Offense. Between TTar and Rachi, Para can be spread rather easily. This can allow Landorus-T, Breloom, and Rotom-W to became devastatingly effective since all they really lack is Speed.
Dem Tweaks:
As most everybody pointed out, Volcarona pretty much walked all over me... Scarf Landorus solves this issue! With Landorus-I becoming the Revenge Killer, Latios then was free to abuse the fact that he's usually Choiced and go with the Expert Belt Bluff set up which also helps him live through Sand and Hazards with Recover. Landorus-T was reverted back to Toxic Stall Gliscor since he's just more useful and serves more purpose. Finally, Rocks were given to TTar while Rachi received Protect.
In Depth:
Changes in Bold Blue.
~The Fearless Leader~
Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Gai is here once again and is still the ringleader to his Team! Very little has changed about his role since my last version of this team; His job is to set up Sand and make sure it stays, not to mention killing off Lati@s. Crunch for obligatory STAB and, when combined with Chople Berry, can let me make short work of Gengar, Alakazam, Reuniclus, etc. Pursuit is here to let me demolish the Lati Twins, help win the Weather War vs Sun, and nab a free hit on anything else that may want to run off from TTar. Fire Blast, despite the Adamant Nature and no SpAtk EV's, still nabs important 2HKOs on the Steels I need it to and allows less things to set up on him *cough*Ferrothorn*cough*. Gliscor, unlike Landorus-T, can't carry Rocks with his Set while Rachi is better off utilizing Protect instead... wasn't all that hard of a choice lol.
EV Spread:
The Nature and EV Spread may seem odd, but work out rather well: Adamant with 16 EVs and Chople Berry gives me a rather reliable chance to 2HKO Reuniclus. 48 Speed also lets me jump ahead of Banded Scizor and get a Fire Blast OHKO is they go for U-Turn/Superpower. And again, even with no SpAtk EVs and a -SpAtk nature, Fire Blast still gets all the important 2HKOs that it is meant to. 252 HP with 192 SpDef makes TTar the massive Special Tank that he is lol.
Synergy:
Water- Rotom and Lati
Grass- Rachi and Lati
Fighting- Gliscor, Landorus and Lati
Ground- Gliscor, Landorus, Rotom, and Lati are Immune
Bug- Gliscor and Landorus
Steel- Rotom
~Heaven's Flight~
Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Regardless of how much I love Landorus-T, Gliscor just keeps proving itself to be one hell of a Phy. Wall with invaluable Immunities both Typing-Wise and Status Blocking. All I've done here is go back to exactly what used take up this Slot: the Toxic Stalling Set with enough Speed to outrun and OHKO Adamant Lucario with EQ. He's back and performing just as good as always! Toxic/Sand damage simply racks up and kills anything that's slower than Gliscor considering he can just spam Sub + Protect until they die... this includes common counters to Gliscor such as Gastrodon and Rotom-W. EQ, regardless of many popular Pokemon coming with an immunity to it, is the overall best choice of a STAB move and can at least damage Steel types such as Ferro, Forry, Scizor, etc who would otherwise sit there and laugh this Set.
EV Spread:
As stated above, pretty much the usual Toxic Stall set... however, I've had to sacrifice some bulk in order to outpace non-Jolly/Timid Lucario to help out the team overall. The only situation I've ever noticed the bulk missing really is vs a Banded Terrakion's Stone Edges.... which from around Full HP I can switch into, live thanks to Protect, OHKO back with EQ if he wants to stay in on me.
Synergy:
Water- Rotom and Lati
Ice- Rotom and Rachi
Testing:
Slowbro
~The Guardian~
Fyu-Neru (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Protect
Rachi has come in and replaced Ferro as the Teams Steel for 2 major reason: Hurricane and neutrality to Fighting (aka Focus Blast and Secret Sword). Tornadus is a pain and there are only a select few Pokemon who can withstand Hurricane Spam, Jirachi being one of them. Being Neutral to Fighting also helps me to deal with many of the new guys (Keldeo, Thundurus-T, Tornadus-T, Techniloom, etc). What I lost in Hazard support, I've made up for in Hax! Unlike Ferrothorn, Rachi can quite literally kill just about anything that Iron Head can do decent damage on as long as Hax are on my side making him a much more offensive option compared to Ferro. Not only that, but Rachi also can pass Wishes to its' Teammates giving them a new chance to come back into the game or just Heal its' own damage off. I chose Body Slam over T-Wave since I like the extra "passive" damage and it also lets Rachi get a Para on things such as Gliscor, Landorus, Thundurus-T, and Donphan who would otherwise laugh at T-Wave. Iron Head's a good STAB and is here to let Rachi do what it does best lol. Protect can allow Rachi to effortlessly Stall/Scout and not to mention live through situations he shouldn't.
EV Spread:
Standard SpDef Spread here and it does its' job very well.
Synergy:
Fire- TTar, Rotom, and Lati
Ground- Gliscor, Landorus, Rotom, and Lati are Immune
Testing:
SpDef Skarmory
~Master Hacker~
Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Also returning we Have Tsugumi, a wonderful team player and Anti-Rain Poke! I have absolutely fallen in love with this Spread <3... thank you so much to Pocket for suggesting this Set in my original RMT for this Team!! This thing cockblocks Scizor like nobodies business and just takes hits like a pro! Volt Swith and Hydro Pump come as no surprise being wonderful STABs that grant great coverage along side switch advantage and power, respectively. WoW can mess up any Phy. Sweepers day and also lets Rotom give passive damage to many things that like to come in and Wall it (Gastrodon, Breloom, Amoonguss, Lati@s, etc). Pain Split, though risky, can have one hell of a pay off allowing you to come back into the game if your opponent can't get the KO (or you predict a switch to a healthy Poke) or can even let me stall for Sand/Status/Pain Split damage to assure a Kill if needed.
EV Spread:
As Pocket Stated about the Spread: "Enough Speed to outrun Adamant Scizor and standard SubChargeBeam Magnezone, and rest of the EVs dedicated into physical defense." This set has yet to let me down!
Synergy:
Grass- Rachi and Lati
~The Monster Within~
Inori (Landorus) (M) @ Choice ScarfTrait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Volcarona was a MASSIVE problem, coming in on pretty much anything and setting up to sweep my entire team. This guy solved that problem luckily by outspeeding and OHKOing with Stone Edge (granted I don't miss) or EQ (if Rocks were up). Not only that, but he abuses Sand in the form of Sand Force boosting EQ + Stone Edge which are great anyway for coverage purposes. Hp Ice is here for the many Dragons of OU (and won't cost me games like 95% accurate Draco has) and now the popular Rain Therian Forms. U-Turn is for great scouting and of course works very well along side Rotom's Volt Switch.
EV Spread:
Standard Scarf set up; max Speed + Atk and a Speed Boosting Nature
Synergy:
Water- Rotom and Lati
Ice- Rotom and Rachi
~Power of the Kings~
Ouma Shu (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
We can't forget the star of the show: Shu! With Landorus-I taking on the role of Scarfer, Latios has been given back the original reason I wanted to run him: Choice Item Bluffing. Nothing's better than frying a Scizor right when they think they've trapped you! :3 Draco is the staple "spam and lol" move which hits for tons of damage and easily lures in Steels to be killed/weakened from an HP Fire. Psyshock remains here as well allowing me to outspeed and OHKO any Keldeo and has the perk of killing Tentacruel effortlessly. Recover has been added into the mix in order to keep Latios healthy despite Hazards and my own Sand so he can keep punching holes in things.
EV Spread:
Standard Latios set up, maxed out power and Speed w/ Timid.
Synergy:
Ice- Rachi and Rotom
Bug- Landorus
Ghost- TTar
Dragon- Rachi
Dark- TTar
One Final Look:
Well guys, hopefully I've come up with a solid update to the Team! Thanks for any Rates and advice :3
Guilty Crown;
"The right to use my Friends as a Weapon.
That is the Sinful Crown
I shall adorn."
At A Glance:
Why hello once again Smogon! With the shift into Black 2 and White 2 and all the new toys that came out (especially for Rain x.x), I've found myself needing to update my previously successful Team... so here I am! After a week+ of playing (and peaking 1300 thus far on PO), this is the updated version I've come up with to deal with many of the new threats that have been introduced into the OU Meta. Happy Rating guys! :D
Previous Version:
http://www.smogon.com/forums/showthread.php?t=3465083
Dat Original:
Before B2W2 came around this was the format for the Team. It came out to be very well rounded and I liked it quite a lot. It played a bit more Defensive that I usually like and I kind of missed having Priority, but it was hella fun to play with and could work wonders... I never seriously sat down and laddered, but this team peaked around 1285 or so on PO and sat ~1250 without much trouble at all and that was good enough for me :p
Dat B2W2:
With B2W2 coming onto the scene I saw one thing I definitely wanted to try: Landorus-T. After much playing around with him, I found a Bulky Phy. Wall variant to play the best and for sure wanted to use him... looking at my Team, it was obvious that for him to be included Gliscor was going to have to leave considering their very similar role and typing.
Next up I saw that Technician Breloom came out. I dropped Terrakion and gave the popular SD version a try, but between LO and Sand he died WAY too quick. After that, I decided to go with the SubPunching set. It was working great but lacked the instant Offense that Terrakion had been giving me. Then my friend reminded me of Banded Technician Breloom... this thing is ballin'! The fact that he can kill near any switch in that's not Scarfed that he can do 50+% on is crazy. Not only that, but he brought the Team a form of Priority!
Rain. is. EVERYWHERE... Tornadus-T hits like a truck on damn near anything with Hurricane, Keldeo lol'd at my previous Defenses of Ferro+Gliscor, and Thundurus could run through nearly my entire team given good enough prediction. These problems alone warrented a massive update and boy did SpDef Jirachi come to the rescue! This guy can tank Hurricanes like a champion and heal it off with Wish. Not only that, but he can mess up Keldeo/Thundurus's day pretty well with a Body Slam Para followed by Haxing them to death... hell, he can sweep just about ANYTHING if hax are on my side.
Dat Much Needed Update:
After much testing and playing with and against the new toys, this was by far the most solid version of the team I had come up with for the B2W2 Metagame. Not only that, but the Team also ended up being quite a bit more my style: Bulky Offense. Between TTar and Rachi, Para can be spread rather easily. This can allow Landorus-T, Breloom, and Rotom-W to became devastatingly effective since all they really lack is Speed.
Dem Tweaks:
As most everybody pointed out, Volcarona pretty much walked all over me... Scarf Landorus solves this issue! With Landorus-I becoming the Revenge Killer, Latios then was free to abuse the fact that he's usually Choiced and go with the Expert Belt Bluff set up which also helps him live through Sand and Hazards with Recover. Landorus-T was reverted back to Toxic Stall Gliscor since he's just more useful and serves more purpose. Finally, Rocks were given to TTar while Rachi received Protect.
In Depth:
Changes in Bold Blue.
~The Fearless Leader~
Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Gai is here once again and is still the ringleader to his Team! Very little has changed about his role since my last version of this team; His job is to set up Sand and make sure it stays, not to mention killing off Lati@s. Crunch for obligatory STAB and, when combined with Chople Berry, can let me make short work of Gengar, Alakazam, Reuniclus, etc. Pursuit is here to let me demolish the Lati Twins, help win the Weather War vs Sun, and nab a free hit on anything else that may want to run off from TTar. Fire Blast, despite the Adamant Nature and no SpAtk EV's, still nabs important 2HKOs on the Steels I need it to and allows less things to set up on him *cough*Ferrothorn*cough*. Gliscor, unlike Landorus-T, can't carry Rocks with his Set while Rachi is better off utilizing Protect instead... wasn't all that hard of a choice lol.
EV Spread:
The Nature and EV Spread may seem odd, but work out rather well: Adamant with 16 EVs and Chople Berry gives me a rather reliable chance to 2HKO Reuniclus. 48 Speed also lets me jump ahead of Banded Scizor and get a Fire Blast OHKO is they go for U-Turn/Superpower. And again, even with no SpAtk EVs and a -SpAtk nature, Fire Blast still gets all the important 2HKOs that it is meant to. 252 HP with 192 SpDef makes TTar the massive Special Tank that he is lol.
Synergy:
Water- Rotom and Lati
Grass- Rachi and Lati
Fighting- Gliscor, Landorus and Lati
Ground- Gliscor, Landorus, Rotom, and Lati are Immune
Bug- Gliscor and Landorus
Steel- Rotom
~Heaven's Flight~
Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Regardless of how much I love Landorus-T, Gliscor just keeps proving itself to be one hell of a Phy. Wall with invaluable Immunities both Typing-Wise and Status Blocking. All I've done here is go back to exactly what used take up this Slot: the Toxic Stalling Set with enough Speed to outrun and OHKO Adamant Lucario with EQ. He's back and performing just as good as always! Toxic/Sand damage simply racks up and kills anything that's slower than Gliscor considering he can just spam Sub + Protect until they die... this includes common counters to Gliscor such as Gastrodon and Rotom-W. EQ, regardless of many popular Pokemon coming with an immunity to it, is the overall best choice of a STAB move and can at least damage Steel types such as Ferro, Forry, Scizor, etc who would otherwise sit there and laugh this Set.
EV Spread:
As stated above, pretty much the usual Toxic Stall set... however, I've had to sacrifice some bulk in order to outpace non-Jolly/Timid Lucario to help out the team overall. The only situation I've ever noticed the bulk missing really is vs a Banded Terrakion's Stone Edges.... which from around Full HP I can switch into, live thanks to Protect, OHKO back with EQ if he wants to stay in on me.
Synergy:
Water- Rotom and Lati
Ice- Rotom and Rachi
Testing:
Slowbro
~The Guardian~
Fyu-Neru (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Protect
Rachi has come in and replaced Ferro as the Teams Steel for 2 major reason: Hurricane and neutrality to Fighting (aka Focus Blast and Secret Sword). Tornadus is a pain and there are only a select few Pokemon who can withstand Hurricane Spam, Jirachi being one of them. Being Neutral to Fighting also helps me to deal with many of the new guys (Keldeo, Thundurus-T, Tornadus-T, Techniloom, etc). What I lost in Hazard support, I've made up for in Hax! Unlike Ferrothorn, Rachi can quite literally kill just about anything that Iron Head can do decent damage on as long as Hax are on my side making him a much more offensive option compared to Ferro. Not only that, but Rachi also can pass Wishes to its' Teammates giving them a new chance to come back into the game or just Heal its' own damage off. I chose Body Slam over T-Wave since I like the extra "passive" damage and it also lets Rachi get a Para on things such as Gliscor, Landorus, Thundurus-T, and Donphan who would otherwise laugh at T-Wave. Iron Head's a good STAB and is here to let Rachi do what it does best lol. Protect can allow Rachi to effortlessly Stall/Scout and not to mention live through situations he shouldn't.
EV Spread:
Standard SpDef Spread here and it does its' job very well.
Synergy:
Fire- TTar, Rotom, and Lati
Ground- Gliscor, Landorus, Rotom, and Lati are Immune
Testing:
SpDef Skarmory
~Master Hacker~
Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Also returning we Have Tsugumi, a wonderful team player and Anti-Rain Poke! I have absolutely fallen in love with this Spread <3... thank you so much to Pocket for suggesting this Set in my original RMT for this Team!! This thing cockblocks Scizor like nobodies business and just takes hits like a pro! Volt Swith and Hydro Pump come as no surprise being wonderful STABs that grant great coverage along side switch advantage and power, respectively. WoW can mess up any Phy. Sweepers day and also lets Rotom give passive damage to many things that like to come in and Wall it (Gastrodon, Breloom, Amoonguss, Lati@s, etc). Pain Split, though risky, can have one hell of a pay off allowing you to come back into the game if your opponent can't get the KO (or you predict a switch to a healthy Poke) or can even let me stall for Sand/Status/Pain Split damage to assure a Kill if needed.
EV Spread:
As Pocket Stated about the Spread: "Enough Speed to outrun Adamant Scizor and standard SubChargeBeam Magnezone, and rest of the EVs dedicated into physical defense." This set has yet to let me down!
Synergy:
Grass- Rachi and Lati
~The Monster Within~
Inori (Landorus) (M) @ Choice ScarfTrait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Volcarona was a MASSIVE problem, coming in on pretty much anything and setting up to sweep my entire team. This guy solved that problem luckily by outspeeding and OHKOing with Stone Edge (granted I don't miss) or EQ (if Rocks were up). Not only that, but he abuses Sand in the form of Sand Force boosting EQ + Stone Edge which are great anyway for coverage purposes. Hp Ice is here for the many Dragons of OU (and won't cost me games like 95% accurate Draco has) and now the popular Rain Therian Forms. U-Turn is for great scouting and of course works very well along side Rotom's Volt Switch.
EV Spread:
Standard Scarf set up; max Speed + Atk and a Speed Boosting Nature
Synergy:
Water- Rotom and Lati
Ice- Rotom and Rachi
~Power of the Kings~
Ouma Shu (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
We can't forget the star of the show: Shu! With Landorus-I taking on the role of Scarfer, Latios has been given back the original reason I wanted to run him: Choice Item Bluffing. Nothing's better than frying a Scizor right when they think they've trapped you! :3 Draco is the staple "spam and lol" move which hits for tons of damage and easily lures in Steels to be killed/weakened from an HP Fire. Psyshock remains here as well allowing me to outspeed and OHKO any Keldeo and has the perk of killing Tentacruel effortlessly. Recover has been added into the mix in order to keep Latios healthy despite Hazards and my own Sand so he can keep punching holes in things.
EV Spread:
Standard Latios set up, maxed out power and Speed w/ Timid.
Synergy:
Ice- Rachi and Rotom
Bug- Landorus
Ghost- TTar
Dragon- Rachi
Dark- TTar
One Final Look:
Well guys, hopefully I've come up with a solid update to the Team! Thanks for any Rates and advice :3
Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Fyu-Neru (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Protect
Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spd
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Inori (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Ouma Shu (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Fyu-Neru (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Protect
Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spd
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Inori (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Ouma Shu (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover