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This is getting on my nerves.

Discussion in 'BW OU Teams' started by Unbreakable, Jul 5, 2011.

  1. Unbreakable

    Unbreakable

    Joined:
    May 21, 2010
    Messages:
    348
    I don't know what it is with me. Every time I've managed to sign up for tutoring, I never get a goddamn tutor, and as a result I need a crash course in team synergy and threat analysis. As proof, here's my latest model.

    What I was going for was sort of a bog standard sand offense team, but something tells me I have no clue what the fuck I'm doing. Here we go anyway.

    Gardevoir (F) @ Light Clay Trait: Synchronize
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Psychic
    - Thunderbolt
    - Reflect
    - Light Screen
    First, we have this cute little number. Despite the special sweeper spread, she gets very good coverage in her two attack moves, and dual screens support the rest of the team.



    Volcarona (M) @ Life Orb
    Trait: Flame Body
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Overheat
    - Bug Buzz
    - Whirlwind
    - Hidden Power [Ground]
    The necessary special muscle for when Gardevoir can't quite get the job done herself. Paradoxically, Whirlwind goes after Focus Punch resolves, not initiates. Very good STAB coverage, HP Ground for non-balloon Heatran.



    Bronzong @ Leftovers
    Trait: Levitate
    EVs: 180 HP / 48 Atk / 200 Def / 80 SAtk
    Relaxed Nature (+Def, -Spd)
    - Gyro Ball
    - Toxic
    - Stealth Rock
    - Hidden Power [Ice]
    I've heard that HP Ice is half the reason to use Bronzong, as the imperfect Speed IV synergizes well with Gyro Ball at the cost of splitting EVs. Walled by bulky Waters, but this guy's job is to get the hazards up and switch into those EQs to wreak havoc via Toxic.


    Conkeldurr (M) @ Flame Orb
    Trait: Guts
    EVs: 100 HP / 252 Atk / 100 Def / 56 Spd
    Adamant Nature (+Atk, -SAtk)
    - Mach Punch
    - Facade
    - Stone Edge
    - Fling
    This actually works quite well when I'm clear-headed enough to use it properly. Fling not only gives him an option to hit Ghosts, it also serves as a onetime status spread to cripple walls and physical attackers alike. Guts means that not only does Fling get boosted, his other attacks are as well. (Surprisingly, Sucker Punch goes before Mach Punch.) I don't get much use out of Facade, though. My idea of a revenge killer other than Scizor, can't wait for Techniloom.


    Excadrill (M) @ Leftovers
    Trait: Sand Rush
    EVs: 156 HP / 100 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Rapid Spin
    - Rock Slide
    - Earthquake
    - Swords Dance
    This might look weird: An Excadrill with HP investment? Actually, with his 4x SR resist, unparalleled bulk among Steel-types as well as that TS immunity, he makes for a good spinner, especially in the sand courtesy of his last teammate. Rock Slide flinch hax has actually saved my bacon a couple of times.


    Tyranitar (M) @ Choice Scarf
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Crunch
    - Earthquake
    - ThunderPunch
    - Stone Edge
    And finally, the crux of (some of) the strategy. Surprising speed especially with Jolly, perhaps Adamant for more power though? Both of his STABs have no immunities and are therefore fine to lock oneself into, but Crunch's higher PP/acc usually makes it the superior option.
  2. wraiders11

    wraiders11

    Joined:
    Apr 27, 2011
    Messages:
    106
    gardevior seems somewhat unnessecary and poorly designed. Heres why she isnt needed, because although your team has some fragile sweepers, only 1 has a stat boosting move, and usually screens are used to allow bulky sweepers to set up. This is further complicated because your only booster, excadrill, requires sand to up to be useful. Since you really need to lead with screens to get them both up (or switch in after something is KO'd), youd have to then switch to T-Tar and then excadrill to start setting up, not only taking damage with all the switches, it allows your opponent to set up and it wastes turns of screens.

    ok so if you still want to use screen (which is perfectly fine, i like them) dont use gardevoir, especially with no defensive EV and nature investment (bar the 4 hp evs you have). I wouldnt even suggest using gardevoir for screens, i would suggest one of the following: Espeon, Serperior, or BRonzong. Now since you already have a Bronzong I suggest you use bronzong as your screener (hp ice really doesnt hurt from this guy, even if you had maxed the investment), so run something like
    Bronzong@light clay
    Relaxed nature
    252hp/4def/252 sp def
    screen
    screen
    toxic/Stealth Rocks
    Gyro Ball/SR

    This gives allows you to remove gardevoir and gives you a free slot for whatever you would like! I would suggest a bulky water with water absorb sine you are very water-weak. Maybe VAporeon (who can double as a special sweeper), Jellicent ( i would then make him specially defensive and make bronzong physically defensive) or even Suicine who can be a dangerous CM sweeper. All of those sets would look something like this:
    Bulky Water @ Leftovers
    Water Absorb (not sure if its been released for Suic yet, otherwise pressure is fine)
    recover/wish - recovery option
    scald/surf
    HP (anything but ice, maybe electric?)
    Ice beam
  3. Unbreakable

    Unbreakable

    Joined:
    May 21, 2010
    Messages:
    348
    I wish I knew what the hell you're talking about. I see some stuff about how Gardevoir is a bad choice for a dual screener, I need more boosting sweepers to use in conjunction with said screens, I've got a huge problem with STAB Water attacks and could use a bulky water of my own, but outside of that I'm just lost, man.

    This Excadrill is actually designed to be sort-of useful out of sand, but it's once the sand is up that he realizes his true power. The HP investment lets him hit a magic Leftovers number (in this case, exactly 400), speed is maxed and the rest is dumped into Attack with Adamant for more punch.

    Since you say I need more boosters, perhaps dump HP Ground for Quiver Dance on Volcarona and hope Excadrill can take care of random Heatran?

    I don't like the idea of a bulky water that's that defensive in its moveset and spread, as I like all my guys to be able to attack in a pinch. Perhaps a spiker...apparently Ferrothorn is really popular in that regard, but it's because of that that I want something to get it out of the way fast. That thing is so hard to kill 1v1 if Volcarona's unavailable, though Wish support would help the whole team quite a bit.
  4. mach3

    mach3

    Joined:
    Jul 5, 2011
    Messages:
    54
    latias can dual screen and his dragon typing can serve as a water buffer. I think a set like:

    latias@light clay
    Timid nature
    252 speed, 252 hp, 4 def
    reflect
    Light screen
    dragon pulse
    healing wish/recover

    The speed is not random, you see, getting 1 turn ahead of someone is worth MUCH more than any defensive investment.
  5. Unbreakable

    Unbreakable

    Joined:
    May 21, 2010
    Messages:
    348
    Let me see if I'm getting this right: Both of you are saying that Gardevoir is not cutting the mustard as a dual screener, and I need more boosting sweepers that can use those buffers to set up and unleash holy hell. This much I can see. However, one of you is saying Bronzong should become the dual screener which leaves a slot for a bulky water, preferably Vaporeon with Water Absorb and wish-passing, and the other says the dual screener should be a bulky Latias.

    However, both of these options leave a major flaw: With these tweaks to the defensive core, Volcarona becomes a dedicated Ferrothorn killer (which gets tricky if he has rain support, as my only method of removing it is bringing in T-tar), Conkeldurr has to hope that Ghost-types are removed before he joins the fray unless I tweak my moveset for him, and Excadrill is basically my best answer to Heatran that I'm going to get. Rock Slide is not going to get the job done against Balloon variants unless the flinch hax fires, so I need something better. I was thinking maybe get rid of Excadrill altogether in exchange for Terrakion, who trades better STAB coverage and more speed out of sand for raw attack score while keeping access to Swords Dance and can maim them both with that Close Combat.
  6. CheezyMoon

    CheezyMoon

    Joined:
    May 23, 2011
    Messages:
    66
    Changes in Bold, hope I helped
  7. Aeromence

    Aeromence

    Joined:
    Jun 3, 2011
    Messages:
    456
    lol @ volcarona set
    change it to quiver dance, that's the only reason to even use it

    Change gardevoir to basically anything, but a lati would do well in that slot

    change conkeldurr set, cos there's a reason it didnt make it onto the analysis, or even suggested. it should be the standard Bulk up set
  8. Unbreakable

    Unbreakable

    Joined:
    May 21, 2010
    Messages:
    348
    And people wonder why originality is dead around here. I thought Exca's base 110 HP (unequaled among Steel-types), 4x SR resist and TS immunity would make him a decent offensive spinner, and he is, especially when he lures Ferrothorn and he can spin away Leech Seed as well while he's at it.

    I dunno how I feel about CheezyMoon just ripping through and telling me everything he thinks I should do, though, as it doesn't really get at the core of what I'm trying to learn: Team synergy and threat analysis. I'm not going to learn anything this way. Sure, the sets might work, but WHY do they work, and HOW does it take care of threats like Ferrothorn and Latios?

    Edit: I get it now. Cheezy was setting me up for failure. Rain teams eat this lineup for breakfast, as four of them are weak to Water. Good for me that the Smogon server is down, or my ranking would have seriously tanked. You get a big fat "fuck you" from me.

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