Politoed (F) @ Leftovers Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Hydro Pump
- Toxic
- Perish Song
- Protect
I needed someone to set up the rain, and Politoed does the job.Protect is to help gain Leftovers hp and rack up Toxic Damage. Hydro Pump is stronger than Surf or Scald, and hopefully should let me do a lot of damage. Toxic is for special attackers. Perish Song is a neat move. I use it to kill threats, and normally it is not noticed, and scores me a kill. I also like to use it to force switches.
He's a little bit frail and slow, but I don't have any other choices to replace with him.
Vaporeon (F) @ Leftovers
Trait: Hydration
EVs: 252 HP / 124 Def / 36 SAtk / 96 SDef
Bold Nature (+Def, -Atk)
- Rest
- Surf
- Roar
- Toxic
She is the core of my team. Hydration cures status, so as long as she doesn't get dealt more than 50% damage in one hit, she should be fine. Toxic is self explanatory, and I chose Surf over Scald for more power. Roar is for a general phaser.
Donphan (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Stealth Rock
- Stone Edge
- Earthquake
Donphan is my rapid spinner. He is also packing stealth rock in case Skarmory can only put up Spikes and/or dies. Stone Edge is to provide more coverage so he doesn't get walled by Levitate or flying type pokemon. Earthquake is great for STAB. I originally had Tentacruel here. I replaced Tentacruel with Cryogonal, but he had incredibly weak defence and died often. I will be trying with Donphan for a few battles and I will report back to tell you how he does.
Dusknoir (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature (+Atk, -SAtk)
- Pain Split
- Will-O-Wisp
- Focus Punch
- Substitute
Dusknoir is used primarily as a spin blocker. Will-O-Wisp takes care of physical attackers, and he can dish out some damage too with Substitute and Focus Punch. Pain Split takes advantage of his low Hp and heals him well. I originally had jellicent here, but his water typing was responsible for my big grass and electric weakness. So, I replaced him with Dusknoir.
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 116 Def / 140 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost
This is a standard Skarmory. Spikes are to help deal with the likes of Ninetales and Magnezone, and Whirlwind is a good phasing move. Roost is for recovering damage easily. Rain helps him out a lot, because it weakens down the fire moves that hurt him a lot. He is very weak to Thunder though, which often causes him to only set up rocks before he dies. I also put on Brave Bird so he is not complete Taunt bait.
Jolteon (F) @ Life Orb
Trait: Volt Absorb
EVs: 255 SAtk / 255 Spd
Timid Nature
- Thunder
- Shadow Ball
- Volt Switch
- Hidden Power Ice
I originally had Celebi here, but I replaced it with Jolteon. Electric types rip through my team too easily, so I put him there. Life Orb is on there so he scores decent damage. Thunder is for STAB, Volt Switch is for a quick getaway, and Shadow Ball is for coverage. Hidden Power Ice is to deal with Gliscor.
I have had mixed success with this team. On one hand, I have an extreme weakness to grass and electric types, and I even get swept with Starmie that pack Thunderbolt and Psychic. I am not very good at EV spreads
( I mostly use the Standard sets) and altogether I am a rookie. However, I do very well against teams that aren't prepared for weather.
I am looking forward to all of the criticism that you guys have to give me.
Thanks!