I had problems with taking down certain threats, and now I am starting to feel that my team has too much offense on it, as I cannot break through walls. Can someone please tell me what defensive pivots I should add?
Garchomp @ Leftovers
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Outrage
Ground typing makes it useful to block attacks like Thunder and Thunder Wave, but he rarely has a chance to show his consistency. I like Garchomp, but he struggles to do his job. Most of the time, I run into Keldeo or Amoonguss, and cannot dispose of them or stall them out (simply because I lack the defense to do so).
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Seed Flare
- Earth Power
- Aromatherapy
- Rest
I added Shaymin to keep an offensive pivot and Aromatherapy support, but now it is doing all of the dirty work when the Therian are not around. My team really misses that Special Wall and full-cleric support. This is a definite spot to add a full cleric.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Spd / 252 Atk
Adamant Nature
- Sacred Sword
- Close Combat
- Stone Edge
- X-Scissor
A useful Choice attacker that can stop certain Pokemon before they can set up. I got suggested this in a previous forum, and it works well. I wish it could outrun Venusaur, though I cannot ask for everything.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Physical wall who can stop certain physical sweepers with that Nasty Gyro Ball. Hazards and Rapid Spinning come through for me. Definite keep.
Jellicent @ Choice Specs
Trait: Water Absorb
EVs: 84 Spd / 252 SAtk / 172 HP
Modest Nature
- Surf
- Water Spout
- Ice Beam
- Shadow Ball
Simple: Hit the opponent hard. Surf is here to back up Water Spout when it is out of PP/weak due to low HP without the inaccuracy of Hydro Pump. Being locked into one move is not fun, but Jellicent's sheer power makes up for it.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Rock]
Volcarona does its job well: set up before the opponent's big guns come out and be a wrecking ball. Hidden Power Rock hits Heatran for neutral damage, while leaving a mark by knocking out flying types like Gyarados and Salamence.
Recap: Garchomp (hole), Shaymin (hole), Terrakion, Foretress, Jellicent, Volcarona
Desires: More defense (particularly in Special Defense), full cleric support
Garchomp @ Leftovers
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Outrage
Ground typing makes it useful to block attacks like Thunder and Thunder Wave, but he rarely has a chance to show his consistency. I like Garchomp, but he struggles to do his job. Most of the time, I run into Keldeo or Amoonguss, and cannot dispose of them or stall them out (simply because I lack the defense to do so).
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Seed Flare
- Earth Power
- Aromatherapy
- Rest
I added Shaymin to keep an offensive pivot and Aromatherapy support, but now it is doing all of the dirty work when the Therian are not around. My team really misses that Special Wall and full-cleric support. This is a definite spot to add a full cleric.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Spd / 252 Atk
Adamant Nature
- Sacred Sword
- Close Combat
- Stone Edge
- X-Scissor
A useful Choice attacker that can stop certain Pokemon before they can set up. I got suggested this in a previous forum, and it works well. I wish it could outrun Venusaur, though I cannot ask for everything.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Physical wall who can stop certain physical sweepers with that Nasty Gyro Ball. Hazards and Rapid Spinning come through for me. Definite keep.
Jellicent @ Choice Specs
Trait: Water Absorb
EVs: 84 Spd / 252 SAtk / 172 HP
Modest Nature
- Surf
- Water Spout
- Ice Beam
- Shadow Ball
Simple: Hit the opponent hard. Surf is here to back up Water Spout when it is out of PP/weak due to low HP without the inaccuracy of Hydro Pump. Being locked into one move is not fun, but Jellicent's sheer power makes up for it.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Rock]
Volcarona does its job well: set up before the opponent's big guns come out and be a wrecking ball. Hidden Power Rock hits Heatran for neutral damage, while leaving a mark by knocking out flying types like Gyarados and Salamence.
Recap: Garchomp (hole), Shaymin (hole), Terrakion, Foretress, Jellicent, Volcarona
Desires: More defense (particularly in Special Defense), full cleric support