Rules
Pokemon: 3v3
Format: Singles
DQ: 2 Days/ 3 for me
Items: ON
Switch: ON
Abilities: All
2 Recoveries/∞ Chills
Arena
The Theater of Daring Exploits
Ah, the Theater of Daring Exploits! Being in here gives one an incredible sense of nostalgia; like the first battles ever conducted (but without burns being broken and such shite as six turn sleep.)
Indeed, this locale is well-known for its amazing entertainment-everyone is always doing dashing exploits of the mightiest roleplaying skill around. Dodging, for example, works entirely on the discretion of the ref while here, and all swashbuckling exploits tend to be easier to pull off (i.e. roleplaying feats). However, because a drawn-out battle is an epic one, all attacks deal 2/3's of their normal damage, except for critical blows, because critical blows are exciting.
Players start on the stage, a rectangle of about 50 feet in width and justs 30 feet from the wall. It is covered in polished faux-wood planks. Players can climb to the balcony, which is 10 feet above the stage's middle, 20 feet in length, and juts 10 feet from the wall. Switching in and out is done by exiting the stage-you have to mention "Exit, stage left/right!" when you want to switch out a Pokemon.
There's all sorts of props for moves available off stage (along with a conspicuously placed oven, washing machine, fridge, fan, and lawnmower,) and the theater is proofed against earthquakes. (Nothing inside the fourth wall hurts outside the fourth wall, except for the battlers' sharpened wits.) In fact, you can even dig up the floor-we've got the budget to make it up!
Tortferngatr's Team
Abomasnow [Frostbite] Male
Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats: 90/92/75+/92/85/60-
HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)
Attacks:
Ice Punch
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard
Skull Bash (*)
Leech Seed (*)
Growth (*)
Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)
Toxic
Protect
Earthquake
Shadow Ball
Giga Drain
Worry Seed
Riolu (Force) F
Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster: (DW not yet unlocked, innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: 5/6
MC: 0
DC: 0/5
Stats: 40/70+/40/35/40/60-
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Blaze Kick
Crunch
Hi Jump Kick
Protect
Earthquake
Swords Dance
Rotom (Fridge) U
Nature: Modest (+1 special attack, -1 attack)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 50/50-/77/95+/77/91
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
MC: 0
Moves:
Trick
Astonich
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Shadow Ball
Will O' Wisp
Volt Switch
Dogfish44's Team
Beedrill [Trouser Snakes] (Male) (*)
Nature: Adamant
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
Beedrill
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW) (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
EC: 5/5
MC: 0
DC: 4/5
Attacks:
String Shot (*)
Poison Sting (*)
Bug Bite (*)
Harden
Fury Attack
Focus Energy
TwinNeedle
Rage
Pursuit
Toxic Spikes
Poison Jab
X Scissor
Brick Break
Acrobatics
Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:
Archeops
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
EC: 6/6
MC: 0
DC: N/A
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard
Dragon Claw
Crunch
Acrobatics
Rock Slide
Bite
Steel Wing
Head Smash
Dragon Pulse
Smack Down
Earthquake
Hone Claws
Protect
Toxic
U-Turn
Taunt
Substitute
Ledian [Timothy] (Male)
Nature: Adamant (+Atk -Sp.Atk)
Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW) (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).
Stats:
Ledian
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 85
EC: 6/6
MC: 0
DC: 1/5
Moves:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Swift
Bug Bite
Drain Punch
Bide
Acrobatics
Toxic
Dig
ThunderPunch
Ice Punch
If you could both include the items being given to all of your Pokemon in the opening posts then it would be just dandy.
"Good evening ladies and gentlemen, boys and girls, in fact Pokemon Theatre aficionados of all ages. We are about to begin your feature presentation for this midsummer eve. We at the Daring Exploits Theatre Co. are proud present a one time only show, brought to you as a joint production between the Tortferngatr Troupe and the Dogfish44 Players. They bring you a story as old as stories themselves, made up of rivalry, intrigue and maybe a little deceit. Ladies and gentlemen I am your host for the evening Monsieur deadfoxian, and please take your seats in preparation for the show."
Playbill
Dogfish44 sends out the first player
Tortferngatr sends out the second player and gives its queues
Dogfish44 issues his player with their lines
The host recounts the first act
Pokemon: 3v3
Format: Singles
DQ: 2 Days/ 3 for me
Items: ON
Switch: ON
Abilities: All
2 Recoveries/∞ Chills
Arena
The Theater of Daring Exploits
Ah, the Theater of Daring Exploits! Being in here gives one an incredible sense of nostalgia; like the first battles ever conducted (but without burns being broken and such shite as six turn sleep.)
Indeed, this locale is well-known for its amazing entertainment-everyone is always doing dashing exploits of the mightiest roleplaying skill around. Dodging, for example, works entirely on the discretion of the ref while here, and all swashbuckling exploits tend to be easier to pull off (i.e. roleplaying feats). However, because a drawn-out battle is an epic one, all attacks deal 2/3's of their normal damage, except for critical blows, because critical blows are exciting.
Players start on the stage, a rectangle of about 50 feet in width and justs 30 feet from the wall. It is covered in polished faux-wood planks. Players can climb to the balcony, which is 10 feet above the stage's middle, 20 feet in length, and juts 10 feet from the wall. Switching in and out is done by exiting the stage-you have to mention "Exit, stage left/right!" when you want to switch out a Pokemon.
There's all sorts of props for moves available off stage (along with a conspicuously placed oven, washing machine, fridge, fan, and lawnmower,) and the theater is proofed against earthquakes. (Nothing inside the fourth wall hurts outside the fourth wall, except for the battlers' sharpened wits.) In fact, you can even dig up the floor-we've got the budget to make it up!
Tortferngatr's Team
Abomasnow [Frostbite] Male
Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats: 90/92/75+/92/85/60-
HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)
Attacks:
Ice Punch
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard
Skull Bash (*)
Leech Seed (*)
Growth (*)
Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)
Toxic
Protect
Earthquake
Shadow Ball
Giga Drain
Worry Seed
Riolu (Force) F
Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster: (DW not yet unlocked, innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: 5/6
MC: 0
DC: 0/5
Stats: 40/70+/40/35/40/60-
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Blaze Kick
Crunch
Hi Jump Kick
Protect
Earthquake
Swords Dance
Rotom (Fridge) U
Nature: Modest (+1 special attack, -1 attack)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 50/50-/77/95+/77/91
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
MC: 0
Moves:
Trick
Astonich
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Shadow Ball
Will O' Wisp
Volt Switch
Dogfish44's Team
Beedrill [Trouser Snakes] (Male) (*)
Nature: Adamant
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
Beedrill
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW) (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
EC: 5/5
MC: 0
DC: 4/5
Attacks:
String Shot (*)
Poison Sting (*)
Bug Bite (*)
Harden
Fury Attack
Focus Energy
TwinNeedle
Rage
Pursuit
Toxic Spikes
Poison Jab
X Scissor
Brick Break
Acrobatics
Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:
Archeops
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
EC: 6/6
MC: 0
DC: N/A
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard
Dragon Claw
Crunch
Acrobatics
Rock Slide
Bite
Steel Wing
Head Smash
Dragon Pulse
Smack Down
Earthquake
Hone Claws
Protect
Toxic
U-Turn
Taunt
Substitute
Ledian [Timothy] (Male)
Nature: Adamant (+Atk -Sp.Atk)
Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW) (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).
Stats:
Ledian
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 85
EC: 6/6
MC: 0
DC: 1/5
Moves:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Swift
Bug Bite
Drain Punch
Bide
Acrobatics
Toxic
Dig
ThunderPunch
Ice Punch
If you could both include the items being given to all of your Pokemon in the opening posts then it would be just dandy.
"Good evening ladies and gentlemen, boys and girls, in fact Pokemon Theatre aficionados of all ages. We are about to begin your feature presentation for this midsummer eve. We at the Daring Exploits Theatre Co. are proud present a one time only show, brought to you as a joint production between the Tortferngatr Troupe and the Dogfish44 Players. They bring you a story as old as stories themselves, made up of rivalry, intrigue and maybe a little deceit. Ladies and gentlemen I am your host for the evening Monsieur deadfoxian, and please take your seats in preparation for the show."
Playbill
Dogfish44 sends out the first player
Tortferngatr sends out the second player and gives its queues
Dogfish44 issues his player with their lines
The host recounts the first act