Engineer Pikachu
Good morning, you bastards!
Rules:
2v2 doubles
2 recover/5 chills
3 day DQ
No items
Switch = no
abilities = non-dreamworld
Tourney arena
<Engineer> Rectangular arena about twenty by thirty feet long
<Engineer> Hard-packed dirt
<smashlloyd20> but diggable
<Engineer> surrounded by a moat of water five feet wide
Combatants:
FLAMESTRIKE:
Tirtouga(*) - Shellstrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Stats:
HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD:**
Spe: 22
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Body Slam(*)
Iron Defense(*)
Rock Throw(*)
Earthquake(*)
Stone Edge(*)
Waterfall(*)
Monohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 90
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: **
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Spark(*)
Sonicboom(*)
Heal Bell(*)
Hydro Pump(*)
Magnet Rise(*)
Thunderbolt(*)
Dragon Pulse(*)
Volt Change(*)
UNDISPUTED:
<Dratini> [Pablo Sandoval] (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Dragon>: Summary: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 42 (50 x .85 = 42.5 rounded down is 42)
EC:
MC:
DC:
Abilities:
Ability 1: Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Marvel Scale [DW] (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks:
Level:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
Egg:
-Dragon Dance (*)
-ExtremeSpeed (*)
-Dragon Pulse (*)
TM:
-Ice Beam (*)
-Thunderbolt (*)
-Flamethrower (*)
<Gastly> [Tim Lincecum] (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
EC:
MC:
DC:
Abilities:
Ability 1: Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Level:
-Sucker Punch (*)
-Confuse Ray (*)
-Hypnosis (*)
-Curse (*)
-Mean Look (*)
-Spite (*)
-Lick (*)
-Night Shade(*)
Egg Moves
-Will-O-Wisp (*)
-Explosion (*)
-Psywave (*)
TMs
-Thunderbolt (*)
-Shadow Ball (*)
-Sludge Bomb (*)
Undisputed issues actions first (sending out mons not necessary)
2v2 doubles
2 recover/5 chills
3 day DQ
No items
Switch = no
abilities = non-dreamworld
Tourney arena
<Engineer> Rectangular arena about twenty by thirty feet long
<Engineer> Hard-packed dirt
<smashlloyd20> but diggable
<Engineer> surrounded by a moat of water five feet wide
Combatants:
FLAMESTRIKE:
Tirtouga(*) - Shellstrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Stats:
HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD:**
Spe: 22
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Body Slam(*)
Iron Defense(*)
Rock Throw(*)
Earthquake(*)
Stone Edge(*)
Waterfall(*)
Monohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 90
Atk: *(-)
Def: ***
SpA: ****(+)
SpD: **
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Spark(*)
Sonicboom(*)
Heal Bell(*)
Hydro Pump(*)
Magnet Rise(*)
Thunderbolt(*)
Dragon Pulse(*)
Volt Change(*)
UNDISPUTED:
<Dratini> [Pablo Sandoval] (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Dragon>: Summary: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 42 (50 x .85 = 42.5 rounded down is 42)
EC:
MC:
DC:
Abilities:
Ability 1: Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Marvel Scale [DW] (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks:
Level:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
Egg:
-Dragon Dance (*)
-ExtremeSpeed (*)
-Dragon Pulse (*)
TM:
-Ice Beam (*)
-Thunderbolt (*)
-Flamethrower (*)
<Gastly> [Tim Lincecum] (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
EC:
MC:
DC:
Abilities:
Ability 1: Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Level:
-Sucker Punch (*)
-Confuse Ray (*)
-Hypnosis (*)
-Curse (*)
-Mean Look (*)
-Spite (*)
-Lick (*)
-Night Shade(*)
Egg Moves
-Will-O-Wisp (*)
-Explosion (*)
-Psywave (*)
TMs
-Thunderbolt (*)
-Shadow Ball (*)
-Sludge Bomb (*)
Undisputed issues actions first (sending out mons not necessary)