NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. COMBATANTS: SMASHLLOYD20: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Bronzong [Rolf] (Male) Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Stats: HP: 100 Atk: 3 Def: 4 SpA: 3 SpD: 5 (+) Spe: 28 (-) EC: 6/6 MC: 2 DC: 2/5 Moves: Confuse Ray Confusion Extrasensory Hypnosis Tackle Imprison Sunny Day Rain Dance Trick Ancientpower Signal Beam Toxic Trick Room Dream Eater Flash Cannon Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Machamp [Chuck Norris] (Male) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 3 Spe: 47 (-) EC: 9/9 MC: 11 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: Wide Guard Low Kick (*) Leer (*) Focus Energy (*) Karate Chop (*) Ankle Sweep (*) Foresight (*) Low Sweep Seismic Toss (*) Revenge (*) Vital Throw Dynamicpunch Focus Blast (*) Fire Blast (*) Earthquake (*) Close Combat (*) Ice Punch (*) Thunderpunch (*) Bullet Punch Dig Bulk Up Payback Stone Edge JAS: Ducklett (Move your mouse to reveal the content) Ducklett (open) Ducklett (close) Ducklett(*) BigPecks (F) Nature: Quirky (No Effect on Stats) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 55 EC: 3/6 MC: 0 DC: 2/5 Attacks: Water Gun (*) Water Sport (*) Defog (*) Wing Attack (*) Water Pulse (*) Aerial Ace (*) BubbleBeam (*) Feather Dance (*) Aqua Ring (*) Roost Rain Dance Hurricane Me First (*) Mirror Move (*) Steel Wing (*) Facade (*) Ice Beam (*) Scald (*) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Porygon (Blaster) Nature: Modest (Special Attack increased by *; Attack decreased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Porygon HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 EC: 1/9 MC: 2 DC: 1/5 Attacks: Conversion Conversion 2 Sharpen Tackle Agility Psybeam Recover Magnet Rise Tri Attack Discharge Magic Coat Thunder Wave Ice Beam Toxic Shadow Ball smashlloyd starts with Pokemon.