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Trading Thread

Discussion in 'Registration Center' started by Deck Knight, Jun 6, 2011.

  1. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    I Accept the above for rampardos. Link is in sig
    Jason - Rampardos - 20 moves (open)

    [​IMG]
    Rampardos (Jason) M
    Nature: Rash
    Type: Rock

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force (can be enabled/DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA (+): Rank 4
    SpD (-): Rank 1
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Moves:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash
    Screech
    Hammer Arm
    Crunch
    Whirlwind
    Fire Punch
    Fire Blast
    Substitute
    Stone Edge
    Thuderbolt
    Ice Beam
    Earthquake

    6/6 EC
    0 MC
    5/5 DC DW Ability Unlocked
  2. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    All right, EC/Moves are in order: DFrog and AOPSUser Approved
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,621
    My Steelix for SimonSays' buffed Aggron

    Steelix (open)

    [​IMG]
    Steelix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Steelix
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure
    Flail
    Earth Power
    Heavy Slam
    Rock Slide
    Aqua Tail
    Iron Head

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Protect
    Gyro Ball
    Bide
    Total Moves: 41
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Trading this Snorunt for SubwayJ's Dratini.

    Snorunt (open)

    [​IMG]
    Snorunt [Snorunt] (M)
    Nature: Quirky (No effect on stats)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Bide
    Disable
    Hex

    Safeguard
    Frost Breath
    Return


    Here's the post where I bought it, since it's not in my profile.
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Accepteroo, link to profile is in my sig

    [​IMG]
    Jenga the Dratini (F)
    Jenga the Dratini (F) (open)


    Nature: Quiet (+Sp Atk, -Spe)

    Type: Dragon

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats: (Quiet Nature)

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-) (-10 EVA)
    Size Class: 2
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Rush
    Hyper Beam
    Dragon Tail
    Aqua Tail
    Outrage

    ExtremeSpeed
    Aqua Jet
    Dragon Pulse

    Thunderbolt
    Ice Beam
    Flamethrower
    Hidden Power (Grass 7)
    Protect

    Total Moves: 20
  6. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    All right both mons are good to go: Trade Approved!
  7. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Accepting my trade with Texas Cloverleaf;

    Baron the AGGRON (open)

    [​IMG]
    Aggron (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (50*1.15, rounded up)
    Size Class: 4
    Weight Class: 8 [10 Heavy Metal]
    Base Rank Total: 20
    Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum)


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect
    Iron Head
    Iron Tail
    Autotomize
    Double-Edge

    Curse
    Head Smash
    Dragon Rush
    Stealth Rock

    Hone Claws
    Earthquake
    Aerial Ace
    Substitute
    Stone Edge
    Taunt
    Rock Slide
    Thunder Wave
    Giga Impact
    Dig

    Counter
    Magnet Rise
    Ice Punch
    Focus Punch
    Fire Punch
    Endeavour


    Moves: 34


    Profile Link in Sig.
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Simon & Texas your mons check out: Trade Approved
  9. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Kyuu the Ninetales (open)

    [​IMG]
    Ninetales (*) Kyuu (Female)
    Nature: Modest (Special Attack increased by * ; Attack decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate, DW Unlocked)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Drought)

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC : 6/6
    MC : 3

    DC : 5/5

    Attacks (19 Total):
    Ember (*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-o-Wisp(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Nasty Plot

    Extrasensory(*)
    Energy Ball(*)
    Disable(*)
    Magic Coat
    Endure
    Hex

    Substitute(*)
    Toxic(*)
    Fire Blast(*)
    Reflect
    Bide


    Gimme. Renaming Sunshine to Apollo while I'm at it.
  10. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Box and Orcinus: Trade Approved!
  11. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Opening up rather specific trade offers:

    Scizor (open)

    [​IMG]
    Scizor [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    [Dream World]

    Attacks: 39/83
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Hit
    Bullet Punch
    Metal Claw
    Iron Head
    Iron Defense
    Air Slash
    Feint

    Light Screen
    Counter
    Night Slash
    Baton Pass

    Endure

    X-Scissor
    Brick Break
    Ariel Ace
    Frustration
    Bide
    Brick Break
    Acrobatics
    U-turn
    Rain Dance
    Toxic
    Protect
    Safegaurd
    Return
    Sandstorm
    Facade
    Rest
    Attract


    Shuckle (open)

    [​IMG]

    Shuckle [Shield] (F)
    Nature: Brave (+1Att, -15% speed, -10% evasion)

    Type:
    Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2(+)
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe-: 4
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22


    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks: 34
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safegaurd
    Rest
    Power Trick
    Power Split
    Gastro Acid
    Rollout
    Bug Bite
    Rock Throw

    Mud Slap
    Helping Hand
    Sand Tomb
    Acid

    Endure
    Snore
    Sleep Talk
    After You
    String Shot
    Bind
    Earth Power

    Toxic
    Rock Slide
    Gyro Ball
    Stealth Rock
    Stone Edge
    Sandstorm
    Dig
    Double Team
    Protect

    Syclant (open)

    [​IMG]
    Syclant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 0
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 50/84
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter
    Superpower

    Electroweb

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn
    Hone Claws
    Toxic
    Venoshock
    Hidden Power Rock 6
    Hyper Beam
    Earthquake
    Focus Punch
    Protect
    Rain Dance
    SolarBeam
    Frost Breath
    Brick Break
    Frustration
    Return
    Aerial Ace
    Focus Blast
    Attract
    Rest
    Facade
    Giga Impact
    Stone Edge
    Swords Dance
    Endure



    Alright, rather specific terms...

    Will trade Scizor or Shuckle for a 30+ move Escavalier. Will trade Shuckle for any 30+ move Galvantula as well. However, I will require a 40+ move Galvantula be traded in exchange for Syclant. It's rather specific, but I'm offering some rather good Pokemon that could be annoying to build otherwise. VM me or talk to me on irc if interested.
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    offering my Metagross for Orcinus Duo's Snorlax (approvers, keep in mind that this bitch has 50 MC right now; btw the MC are waiting on approval in the Prize Claim right now)

    Brains the Metagross (open)
    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Special Attack)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC:
    50
    DC:
    5/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility
    Pursuit

    Iron Defense
    Iron Head
    Zen Headbutt
    Headbutt
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Gravity
    Selfdestruct
    Sleep Talk
    Mimic
    Block

    Earthquake
    Giga Impact
    Double Team
    Reflect
    Light Screen
    Rock Slide
    Endure
    Brick Break
    Hone Claws
    Protect
    Aerial Ace
    Explosion
    Rain Dance
    Telekinesis
    Sandstorm
    Rest
    Bulldoze
    Swagger
    Substitute

    Moves: 42
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    NOMMY REMEMBER ME PLEASE

    Nommy (open)
    [​IMG]
    Snorlax - Nommy (F)
    Nature: Quiet
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks (63):
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect
    Fire Blast
    Incinerate
    Bide
    Hyper Voice
    Seed Bomb
    Rest
    Sleep Talk
    Snore
    Whirlwind
    Self Destruct
    Snatch
    Hyper Beam
    Facade
    Pursuit
    Wild Charge
    Iron Head
    Blizzard
    Zap Cannon
    Solarbeam
    Giga Impact
    Thunderpunch
    Ice Punch
    Sunny Day
    Thunder

    11:31 typon77 im into fucking snorlaxes
    11:31 typon77 nbd
    11:31 rickheg more cushion for the pushin?
    11:31 typon77 IAR no
    11:31 typon77 I dont like raping pokemon that belong to me
    11:31 IAR 13:30 typon77 im into fucking snorlaxes
    11:31 IAR 6.6
    11:31 typon77 however, orcinus has a female snorlax
    11:31 rickheg it'd obey you
    11:31 typon77 named nommy
    11:31 rickheg auto-consent
    11:31 typon77 and i shall seduce her



    God the memories.

    Anyways, Elekid for Danamntincan's Claydol.

    Elekid (open)
    [​IMG]
    Elekid - Calill (F)
    Nature: Rash (+ to Special Attack; - from Special Defense)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Ability 1: Static
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Ability 2 (DW): Vital Spirit
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Electro Ball

    Fire Punch
    Focus Punch
    Ice Punch

    Thunderbolt
    Psychic
    Brick Break
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Accepting Orc's trade.

    Claydol (open)
    [​IMG]
    Claydol (X)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Types: [​IMG]/[​IMG]
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 65 (-)

    Size Class: 3
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: N/A

    Moves:
    Ally Switch
    AncientPower
    Bulldoze
    Calm Mind
    Charge Beam
    Confusion
    Cosmic Power
    Dig
    Double-Edge
    Double Team
    Dream Eater
    Drill Run
    Earth Power
    Earthquake
    Endure
    Explosion
    Extrasensory
    Facade
    Flash
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Guard Split
    Gyro Ball
    Harden
    Headbutt
    Heal Block
    Hidden Power
    Hyper Beam
    Ice Beam
    Light Screen
    Magic Coat
    Mimic
    Mud-Slap
    Natural Gift
    Power Split
    Power Trick
    Protect
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recycle
    Reflect
    Rest
    Return
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sandstorm
    Secret Power
    Selfdestruct
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Smack Down
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Teleport
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt


    C$FP/Orcinus and Orcinus/danmantincan are Approved.
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Okay, so for raiding purposes, I'm loaning Chandelure from Dogfish for Druddigon...

    Goliath (open)

    [​IMG]
    Goliath [Druddigon] (M)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 41 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW) [Locked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch

    Sucker Punch
    Pursuit
    Glare

    Protect
    Earthquake
    Rock Slide
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    Sure.

    Chandelure (F) (open)
    [noparse]
    Éget (open)
    [​IMG]
    Chandelure [Éget] (F)
    Nature: Timid (+15% Speed [+10% Accuracy], -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp

    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Fire Blast
    Flamethrower
    Hidden Power [Electric, 7]
    Rest
    Safeguard
    Solarbeam
    Taunt

    Sleep Talk

    Raid Only:
    - Shadow Mend

    Move Total: 29
    [/noparse]


    Approved
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I forgot to mention this a while back, but I had a talk with Deck and he stated that: as this is still an approving process, you still get payed. We agreed that per trade looked over you get .1 UC. That is all
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    This is for Athenodoros's Azurill.

    Should be approved soon.
    Something (open)


    [​IMG]
    Beldum (-)
    Nature: Mild (+ 1 Sp.Attack, - 1 Def)
    Type: Psychic/Steel
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks

    Take Down(*)
    Headbutt(*)
    Iron Head(*)
    Zen Headbutt(*)
  19. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Accepting Matezoide and approving for when Beldum is fine.
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Interesting, apparently SubwayJ wants my Porygon2 quite a bit, so I'll trade him that for his Fidgit.

    Data (open)

    [​IMG]
    Porygon2 [Data]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks (24):
    Conversion 2
    Defense Curl
    Tackle
    Sharpen
    Conversion
    Psybeam
    Agility
    Recover
    Recycle
    Magnet Rise
    Tri Attack
    Discharge
    Magic Coat
    Lock-On
    Zap Cannon
    Hyper Beam

    Magic Coat
    Signal Beam
    Foul Play

    Ice Beam
    Thunderbolt
    Psychic
    Shadow Ball
    Protect


    EDIT: Eh...probably holding off until I get some more moves with my UC though. I'll update this and post when ready.
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Cant accept P2 till it has more moves however I CAN trade My Unown for Korskis Steelix!

    [​IMG]
    Doodle Jump (*) the Unown
    Doodle Jump (*) the Unown (open)


    Nature: Modest (+SpAtk, -Atk)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Modest Nature)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank4(+)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0

    Moves:

    Hidden Power Bug : 50% Drain Effect (*)
    Hidden Power Dark : Taunt Effect (*)
    Hidden Power Dragon : Roar Effect (*)
    Hidden Power Electric : 30% Paralyze (*)
    Hidden Power Fighting : Calculates Damage Using Defense (*)
    Hidden Power Fire : 30% Burn (*)
    Hidden Power Flying : High Critical Hit Ratio (*)
    Hidden Power Ghost : 20% Special Defense Lower (*)
    Hidden Power Grass : 20% Sleep (*)
    Hidden Power Ground : 20% Accuracy Lower (*)
    Hidden Power Ice : 20% Freeze (*)
    Hidden Power Poison : 30% Toxic (*)
    Hidden Power Psychic : 20% Confusion (*)
    Hidden Power Rock : 20% Flinch (*)
    Hidden Power Steel : 20% Special Attack Lower (*)
    Hidden Power Water : 20% Speed Lower, and douse (*)

    Total Moves: 16

    (Because it's unown)

    Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.


    Link to profile is in my sig
  22. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    Careful, Edgar likes jumping up on the furniture.

    Edgar Stalwart (open)
    [​IMG]
    Steelix Edgar Stalwart, Jr. (M)

    Type: Steel/Ground
    • Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rock Head, Sturdy
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Sheer Force (LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Nature: Adamant (+1 Atk, -1 SpA)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30

    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks (21):

    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam

    Defense Curl
    Heavy Slam
    Rollout

    Taunt
    Protect
    Dig
    Gyro Ball
    ASB Profile
  23. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Moves are within limit and the evos are both at FE: Approved

    +.1 UC bringing me to .8
  24. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Trading my Hitmonlee for Korski's Gyarados.
    Hitmonlee (open)


    [​IMG]
    Hitmonlee (Tetalos) (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Limber:
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Reckless:
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Unburden (DW):
    Type: Innate
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 87
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint

    Mach Punch
    Endure
    High Jump Kick

    Rock Slide
    Double Team
    Bulk Up

    Metrenome
  25. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    Agreed.

    Topsy the GYARADOS (open)
    [​IMG]
    Gyarados* Topsy (M)

    Type: Water/Flying
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Intimidate, Moxie
    • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Nature: Careful (+1 SpD, -1 SpA)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 5 (+)
    Spe: 81

    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (21):

    Thrash
    Splash*
    Tackle*
    Bite
    Dragon Rage
    Aqua Tail
    Rain Dance
    Dragon Dance

    Bounce*
    Bubble*
    Endure
    Reversal*

    Taunt
    Earthquake
    Reflect
    Bide
    Torment
    Stone Edge
    Thunder Wave
    Dragon Tail
    Substitute

    Profile

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