Bronzor | Slowpoke | Foongus | Litwick | Geodude | Munchlax
Introduction
(In case this team looks familiar, my Showdown username is Mr. Ricky. It's from a few years ago before I started using calvinball)
So I'm a huge fan of Trick Room. More than really makes sense, honestly, because a lot of my teams just crumble the moment my Trick Room set up Pokemon are KO'ed. However, I think this Little Cup team succeeds at functioning well both in and outside of Trick Room, mostly because of the team's unlikely star: Munchlax.
The Team
Bronzor @ Eviolite
Ability: Levitate
Level: 5
EVs: 60 HP / 4 Atk / 228 Def / 68 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Earthquake
- Psychic
Bronzor takes care of set up at the beginning of the battle, first using Trick Room and then Stealth Rock. Depending on what Pokemon's out, Bronzor may go straight to attacking or it may switch out to a more capable teammate. Being bulky means that Bronzor is capable of switching in and out as the battle demands.
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Stun Spore
Foongus is slow, bulky, and strong, making it an ideal Trick Room sweeper. However, its bulk makes it functionable without Trick Room as well, and its Spore and Stun Spore can hinder Pokemon that might threaten the rest of the team.
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Slack Off
- Trick Room
- Psychic
Would it be a Trick Room team without someone from the Slowpoke line? Basically, Slowpoke's bulky and can take hits, and Regenerator lets it switch in and out so it can set up Trick Room more than once. Slack Off gives it the ability to wall Pokemon and take more hits than it might otherwise.
Litwick @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 116 HP / 76 Def / 236 SpA / 76 SpD
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Shadow Ball
- Trick Room
- Energy Ball
Litwick is another slow but powerful Pokemon. With Fire Blast, Shadow Ball, and Energy Ball, it has enough variety that it can utilize Trick Room very offensively, setting up and attacking right away, and the Life Orb makes it possible for it to OHKO most anything it can hit super effectively.
Geodude @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 80 HP / 196 Atk / 196 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Fire Punch
- Earthquake
- Rock Blast
This is where my inexperience with LC EVs becomes a problem, because I just know I'm doing something wrong here with the EVs, but I can't figure out what... unless there isn't a problem? Anyway, Geodude is another slow Pokemon with good attack power. It also has Stealth Rock in case Bronzor's Stealth Rock is spun or Defogged away, and the other three moves are for coverage. Geodude is primarily here to serve as a Defensively tough Pokemon that can take powerful Defensive moves like Knock Off that would otherwise wreck Slowpoke and Litwick, preventing them from setting up Trick Room.
Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Quiet Nature
IVs: 0 Spe
- Body Slam
- Fire Punch
- Curse
- Recycle
Our unlikely star, Munchlax is a tank that, given some relatively easy set up, can sweep whole teams. When Trick Room is up and any serious threats to Mucnhlax have been eliminated, Munchlax can be sent out and allowed to use Curse a few times. Having priority in Trick Room means Munchlax's stats can get a boost before getting hit too hard. With Recycle, the Berry Juice provides effectively limitless recovery, and after a few Curses there's just about nothing that can take Munchlax down, and it can sweep whole teams without regard for resistances, even when Trick Room falls. Fire Punch lets it hits tough Steel types and Ghosts.
Conclusion
Munchlax's ability to tank and sweep often cleans up matches, and where that doesn't happen the rest of the team is able to hold its own by surviving attacks and using Trick Room to get the upper hand. The primary troubles I've noticed are entry hazards - since my team has no way of being rid of them - and Knock Off. Geodude is tough but doesn't resist it, and the attack ruins Munchlax's ability to sweep and can often KO Litwick or Slowpoke if they're not at full health, as well as reducing Bronzor's bulk by getting rid of the Eviolite. If you have any tips for the team, they'd be greatly appreciated. Many thanks!