Hello, and welcome to my second team, and my first RMT! So far I've had huge success with this team, been ripping up wifi club room sop far, 143 wins and only 17 losses! the A few things to keep in mind.....
1)I want this team to be ultra competitive
2)Feel free to recommend any set you want, no matter how gimmicky.
3)Bear in mind I have to keep a ratio or 1 to 1 Tr's and sweepers.
Having said that, lets begin!
Current TEAM (TTTR v5.0)
IMPORTANT CHANGES
V2- Slashed Ttar and shuckle for a 3rd trick roomer (banette) and octillary for more coverage and some more special move power.
V3- slashed expert belt octillary for life orb Chandelure. More power, more bulk, almost the same move pool, and provides better coverage with conkldurrp.
V4- Slashed Banette for Gallade. Better defense's, much better sweeping power, and even more surprise factor than banette in destiny bond.
V4.1- Updated my move pool a bit. Slashed HP ice on Rueniclus for shadow ball after I got walled by an opposing one. HP ice has been given to Chandelure instead of pain split, and Conkledurr now has drain punch instead of payback, and I traded in his toxic orb for flame orb.
V5.0- Changed Rampharados's set for more survivability. Tossed Gallade for a defensive Porygon2. Fighting/physic coverage was borderline OD already, and now I have a tank to set up multiple TR's.
Now then, on to specifics. This team is built on 2 principles
1) Surprise. No one ever see's half the tricks these guys have up their sleeves. Being new to the competitive meta game, I'm extremely stupid and retarded. But I'm still able to get away with so much shit because no one expects a NU poke to 1 shot a terrakion or a bronzong to take a full on flair blitz and explode the next turn.
2)Sweepers. I have 2-3 turns to sweep after a TR. That means whatever I pick has to 1-2 hko every poke they come across. Meaning after the TR is over, my pokes are generally dead/crippled due to recoil damage. This actually is in my favor, as I can set up fast for the next TR sweep.
3)Cycles. I like to have a suicide TR poke, set up for the 2-3 turn sweep, and die for the next TR suicide to come in.
1)I want this team to be ultra competitive
2)Feel free to recommend any set you want, no matter how gimmicky.
3)Bear in mind I have to keep a ratio or 1 to 1 Tr's and sweepers.
Having said that, lets begin!
Current TEAM (TTTR v5.0)
IMPORTANT CHANGES
V2- Slashed Ttar and shuckle for a 3rd trick roomer (banette) and octillary for more coverage and some more special move power.
V3- slashed expert belt octillary for life orb Chandelure. More power, more bulk, almost the same move pool, and provides better coverage with conkldurrp.
V4- Slashed Banette for Gallade. Better defense's, much better sweeping power, and even more surprise factor than banette in destiny bond.
V4.1- Updated my move pool a bit. Slashed HP ice on Rueniclus for shadow ball after I got walled by an opposing one. HP ice has been given to Chandelure instead of pain split, and Conkledurr now has drain punch instead of payback, and I traded in his toxic orb for flame orb.
V5.0- Changed Rampharados's set for more survivability. Tossed Gallade for a defensive Porygon2. Fighting/physic coverage was borderline OD already, and now I have a tank to set up multiple TR's.
Now then, on to specifics. This team is built on 2 principles
1) Surprise. No one ever see's half the tricks these guys have up their sleeves. Being new to the competitive meta game, I'm extremely stupid and retarded. But I'm still able to get away with so much shit because no one expects a NU poke to 1 shot a terrakion or a bronzong to take a full on flair blitz and explode the next turn.
2)Sweepers. I have 2-3 turns to sweep after a TR. That means whatever I pick has to 1-2 hko every poke they come across. Meaning after the TR is over, my pokes are generally dead/crippled due to recoil damage. This actually is in my favor, as I can set up fast for the next TR sweep.
3)Cycles. I like to have a suicide TR poke, set up for the 2-3 turn sweep, and die for the next TR suicide to come in.
MY PARTY
Bronzong@ Normal gem
Trait-Heat proof
EVs- 252 HP, 252 Attk
brave nature
- Trick room
- Gyro Ball
-Explosion
-Stealth rock
Fucking love this guy. No one, but no one see's heat proof coming. Since He's not going to switching in later on anyway, no need to worry about earthquake attacks. Its incredibly fun to watch my foe's puff blue in the face with fire blasts and flame throwers while I set up stealth rocks, and then TR. Stealth rocks first of course, don't want to waste a turn of TR. If I'm up against a semi frail sweeper (espeon, terrakion), I gyro ball. 1 shot's most of the time. When I come up against a wall or staller or fire sweeper, I explode for a final kill with normal gem. I've been called a hacker for this set, as I've never been killed by a fire blast unless I wanted too to set up SR and take the hit. Ferrothorn gives me headaches, but with chandelure I'm hoping to fix that.
Rampardos@Choice Band
Trait-Mold Breaker
EV's- 252 HP, 252 Attk
Brave nature
-Head smash
-Fire Punch
-Earthquake
-Outrage
My own personal undiscovered gem. Highest attack base in the entire freakin OU metagame, even higher than most ubers. Nuetral Head smash off of a life orb1HKO's everything after a stealth rock, and I mean EVERYTHING. defensive gliscisor, skarmory, Ttar, fucking EVERYTHING. His one downfall is his recoil. With headsmash, he can only sweep 2-3 pokes, and that's only if I use another move to kill someone. This has been alleviated with a choiceband now. Even a resisted Headsmash OHKO's most pokes, and I neutral one OHK's even Skarmory.
Porygon2@Eviolite
Ev's- 252 SA / 125 SD / 128 D
Trait-download
Quite nature
-Ice Beam
-Thunder Bolt
-Trick Room
-Recover
My answer to taunters and wallers in general. Bolt beam combo allows me nail 9 out of 10 suicide taunt leads with super effective 1-2 OHKO's before they can land a Stealth rock, and the remaining 1 out of 10 with a decent 3-4 HKO. He's also my back up TR poke, able to set up 2-3 TR's in case things get rough. His 1 problem is status users. I'm thinking of changing his move set to complete support with max HP and Magic coat to reflect all the nasty things walls like to throw around.
Conkledurr@ Burn Orb
EV's- 252 HP, 252 attk
Trait-Guts
Brave nature
-Hammer arm
-Mach Punch
-Drain punch
-Stone edge
I like to call him conkledurrp. His attack is as high as Rampy after txoic takes hold, and Hammer arm keeps me going first. Mach punch is for after TR, as he sruvives it most of the time. Stone edge is for enemy chandelure expecting payback, as stone edge is an 1hko to birds and chandelure, as opposed to 2 on on payback. Thinking of running a fling iron ball set instead. I know toxic orb is frowned upon, but I need to set up immediately, I can't afford to wait for circumstance when I only have 2 turns to sweep. Guts toxic orb provides a bigger boost than life orb, with less self inflicted damage over 3 turns. Slashed pay back for drain punch. I know 3 fighting type moves is bad, but because of TR payback will never out damage Stone edge anyway, and Drain punch allows me some recovery to kill 1 extra poke outside of TR. Hammer arm for 1KO's all round in TR, and drain punch once I'm lwo on hp, and round off with mach punch.
Reuniclus@ Life Orb
EV's 172 HP / 32 Def / 252 SpA / 52 SpD
Quite Nature
-Trick Room
- Psychic
-Shadow Ball
-Hidden power Fighting
Late game sweeper. After seeing my previous 2 Suicide TR pokes, everyone expects me to switch out or pull another rabbit out of my hat. Instead I proceed to sweep on my own. Ev's ensure can take at least 1 hit from anything. boosted latios Draco meteor, shadow ball gengar, ANYTHING. I then setup TR, and what I can knock down before I drop. Psychic 1 shots landy and terra after a stealth rock, and HP fighting is a 2 HKO on everything weak to it. Slapped on Shadow ball after an enemy Reuniclus walled me. I tried Focus Blast, but I've lost so many battles due to accuracy hax its ridiculous.
Chandelure@Life Orb
Ev's- 252 Hp, 252 SA
Quite nature
-Fire Blast
-Shadow Ball
-Hidden power Ice
-Energy Ball
My FerroThorn, Jellicent, and general wall check. In TR, he can bulldoze every sweeper in the OU with shadow ball or Fire Blast. Outside of TR he can take out slow walls that gave me problems before. Steelix, Ferro, Jelli, even blissy fall to Shadow Ball/Fire Blast. Perfect Synergy with Conkledurrp. pretty much my only problem is hitmontop with sucker punch. My main special sweeper after Reuniclus is down. With his massive SA and life orb, he 1HKO's every genie with shadow ball. Slashed Pain split for Hidden power ice. Now I can sweep dragons looking to stall on me, and reuniclus can have access to shadow ball for complete coverage.
PROBLEMS
So...............yeah. My problems so far are with priority users and slow walls mostly. Any other pokes you can recmomend would be greatly appreciated. But keep in mind I chose my current 3 sweepers because they have enough power to 1 shot most pokes. Banette often dies before destiny bond because I never predict right, and often use taunt at the worst possible times.
Bronzong@ Normal gem
Trait-Heat proof
EVs- 252 HP, 252 Attk
brave nature
- Trick room
- Gyro Ball
-Explosion
-Stealth rock
Fucking love this guy. No one, but no one see's heat proof coming. Since He's not going to switching in later on anyway, no need to worry about earthquake attacks. Its incredibly fun to watch my foe's puff blue in the face with fire blasts and flame throwers while I set up stealth rocks, and then TR. Stealth rocks first of course, don't want to waste a turn of TR. If I'm up against a semi frail sweeper (espeon, terrakion), I gyro ball. 1 shot's most of the time. When I come up against a wall or staller or fire sweeper, I explode for a final kill with normal gem. I've been called a hacker for this set, as I've never been killed by a fire blast unless I wanted too to set up SR and take the hit. Ferrothorn gives me headaches, but with chandelure I'm hoping to fix that.
Rampardos@Choice Band
Trait-Mold Breaker
EV's- 252 HP, 252 Attk
Brave nature
-Head smash
-Fire Punch
-Earthquake
-Outrage
My own personal undiscovered gem. Highest attack base in the entire freakin OU metagame, even higher than most ubers. Nuetral Head smash off of a life orb1HKO's everything after a stealth rock, and I mean EVERYTHING. defensive gliscisor, skarmory, Ttar, fucking EVERYTHING. His one downfall is his recoil. With headsmash, he can only sweep 2-3 pokes, and that's only if I use another move to kill someone. This has been alleviated with a choiceband now. Even a resisted Headsmash OHKO's most pokes, and I neutral one OHK's even Skarmory.
Porygon2@Eviolite
Ev's- 252 SA / 125 SD / 128 D
Trait-download
Quite nature
-Ice Beam
-Thunder Bolt
-Trick Room
-Recover
My answer to taunters and wallers in general. Bolt beam combo allows me nail 9 out of 10 suicide taunt leads with super effective 1-2 OHKO's before they can land a Stealth rock, and the remaining 1 out of 10 with a decent 3-4 HKO. He's also my back up TR poke, able to set up 2-3 TR's in case things get rough. His 1 problem is status users. I'm thinking of changing his move set to complete support with max HP and Magic coat to reflect all the nasty things walls like to throw around.
Conkledurr@ Burn Orb
EV's- 252 HP, 252 attk
Trait-Guts
Brave nature
-Hammer arm
-Mach Punch
-Drain punch
-Stone edge
I like to call him conkledurrp. His attack is as high as Rampy after txoic takes hold, and Hammer arm keeps me going first. Mach punch is for after TR, as he sruvives it most of the time. Stone edge is for enemy chandelure expecting payback, as stone edge is an 1hko to birds and chandelure, as opposed to 2 on on payback. Thinking of running a fling iron ball set instead. I know toxic orb is frowned upon, but I need to set up immediately, I can't afford to wait for circumstance when I only have 2 turns to sweep. Guts toxic orb provides a bigger boost than life orb, with less self inflicted damage over 3 turns. Slashed pay back for drain punch. I know 3 fighting type moves is bad, but because of TR payback will never out damage Stone edge anyway, and Drain punch allows me some recovery to kill 1 extra poke outside of TR. Hammer arm for 1KO's all round in TR, and drain punch once I'm lwo on hp, and round off with mach punch.
Reuniclus@ Life Orb
EV's 172 HP / 32 Def / 252 SpA / 52 SpD
Quite Nature
-Trick Room
- Psychic
-Shadow Ball
-Hidden power Fighting
Late game sweeper. After seeing my previous 2 Suicide TR pokes, everyone expects me to switch out or pull another rabbit out of my hat. Instead I proceed to sweep on my own. Ev's ensure can take at least 1 hit from anything. boosted latios Draco meteor, shadow ball gengar, ANYTHING. I then setup TR, and what I can knock down before I drop. Psychic 1 shots landy and terra after a stealth rock, and HP fighting is a 2 HKO on everything weak to it. Slapped on Shadow ball after an enemy Reuniclus walled me. I tried Focus Blast, but I've lost so many battles due to accuracy hax its ridiculous.
Chandelure@Life Orb
Ev's- 252 Hp, 252 SA
Quite nature
-Fire Blast
-Shadow Ball
-Hidden power Ice
-Energy Ball
My FerroThorn, Jellicent, and general wall check. In TR, he can bulldoze every sweeper in the OU with shadow ball or Fire Blast. Outside of TR he can take out slow walls that gave me problems before. Steelix, Ferro, Jelli, even blissy fall to Shadow Ball/Fire Blast. Perfect Synergy with Conkledurrp. pretty much my only problem is hitmontop with sucker punch. My main special sweeper after Reuniclus is down. With his massive SA and life orb, he 1HKO's every genie with shadow ball. Slashed Pain split for Hidden power ice. Now I can sweep dragons looking to stall on me, and reuniclus can have access to shadow ball for complete coverage.
PROBLEMS
So...............yeah. My problems so far are with priority users and slow walls mostly. Any other pokes you can recmomend would be greatly appreciated. But keep in mind I chose my current 3 sweepers because they have enough power to 1 shot most pokes. Banette often dies before destiny bond because I never predict right, and often use taunt at the worst possible times.