Facade is also a good move on Conk, because you can actually hit Gliscor reliably. Payback is a bit underwhelming. Also, the best coverage on Ramp is HS, EQ, Fire Punch, and Hammer Arm. But seriously. With HS you will use the other moves once in 20 matches.
First of all, there is absolutely NO reason in Bronzong using Normal Gem, even if it's a suicide lead. And if you're using him as a suicide lead, you're doing it wrong. Seriously, Bronzong's bulk is really appreciated by your team. You said that Blissey / Chansey is your problem. Gyro Ball will settle it, no problem. It doesn't make any sense in sacrificing such a good bulky Pokemon against something like Blissey and the likes of Infernape when your team can deal with them just fine? I know it's just for "quick access" but you don't just go in and kamikaze with Blissey and scoot off. With Bronzong's departure, you only have 2 TR users and I swear, 2 TR users for the whole match is not enough. Sorry if I sound mean but...yeah. Really, sorry.I agree on the Rampharados thing. Avalanche has only only works on DD dragons so far. And pretty much every fighting type I've met so far has carried mach punch. Not sure on stone edge though, it has weaker base damage and is a bit redundant because conkledurr already has it.
So, I'm thinking, head smash, crunch (for lat@as and gengar) outrage for all other dragons, and EQ.
I'll look into the CB, didn't even know it boosted attacks more than LO. Thanks!
The reason I don't carry payback on Conk is that it hits absolutely nothing harder than stone edge. Conk runs mostly in TR, where he goes first every time. Plus guts boosted stone edge is an 1 hko on every ghost type, bar duskclops and gollet, and they can't harm me anyway. With drain punch, I can get enough recovery on the last turn of TR for hammer arm and mach punch in the next 2 turns. Paypack would help with Rueniclus, but only if they hit me firs,t and a STAB psychic woudl kill me anyway.
For Bronzong, explosion isn't really there to kill, but more for a quick access. With the normal gem, it still packs quite a punch, I've killed blissy's and infernapes with it before. I have general problems with steel leads, but I can always swap out to Chandelure after a TR to take the hit and start sweeping. And since he's a general suicide lead, no one ever gets to find out his heatproofing, allowing me to bluff a levitate.
I'll definably take a closer look at ramphy and Bronzong, it appears I need some work done on them...
Actually, Rhyperior isn't much of a problem because outside of Trick Room Chandelure OHKOs it with Energy Ball.Donphan's already been mentioned, and other bulky ground types can be just as troublesome with your lack of ground resists. There's a few others like Rhydon/Rhyperior and Hippowdon can even set up Swords Dances and Curses to sweep you rather than just relying on item boosts and supereffective stab.... But I don't need to go too much into that.
What I actually wanted to point out was the lack of water resists. Chandelure's Energy Ball is a mere 2HKO on bulky waters not 4x weak to it (even Azumarill at a mere 100/80/80 and max HP can take it without any hazard damage), making it easy for something like Nasty Plot Slowking to come in after a kill, obtain a boost and shred your team to bits. A grass-type could remedy this - depending on how comfortable you are using fast(ish) pokes under Trick Room, Celebi and Shaymin are good. Rotom-C or Tangrowth if you want something a little slower. Rotom-W might not be Grass-type, but it has the water resist and supereffective stab to hit them... all of the pokes mentioned can help with your ground type issues too.
Well, my original plans hinge around cycles. Tr, die, pull massive sweep for 2-3 turns, rinse and repeat. Thats why all of my sweepers have such high attack values and subpar everything else. In return, they require no setting up. However, you are right in that when I find my self short on TR users, I'm pretty much screwed. So I took Porygon2.Charge
Really, now that I think of it. Gallade using Destiny Bond is a horrible choice. This is because, in any case you're still continuing that suicide Bronzong(even though it's really bad for your case), Destiny Bond will require you to sacrifice Gallade, meaning you're only left with one TR user. Seriously? 1 TR user? lol
I was looking into slowbro, but the problem is he introduces another ghost/darkness weakness. Then I saw P2 learns all of Slobro's moveset, has better bulk, and synergies better with chandelure. Thanks though. you're move sets gave me the idea!Yup, CMBro. Slowbro is my favorite, that's right, favorite Pokemon of RBY.
It's unique because of it's ability to utilize FLAMETHROWER.
Yup, Flamethrower. One of the few Water types to have a move that can hit Ferrothorns hard.
Phys bulk and its Psychic typing makes it a perfect counter for Fighting types.
CM can boost your weak SpDef while qualifying Slowbro as a sweeper.
Regenerator is the preferred ability, although Own Tempo Slowbro used to ABSOLUTELY counter DynamicPunch Machamp in 4th gen. (Bro resists Fighting, takes 30 percent from a Max Atk Adamant Champ's Payback, and Own Tempo prevents confusion)
I must advise you, keep in Gallade as it surprises and revenge kills the enemy. Also if you replace Gallade with Bro, your team would be crippled having 3 of your Pokes weak to Dark. Zoroark can hurt you hard.
Thus, consider switching it with something else. But it's still kinda hard to choose what to switch it would. Switch it if you desperately need to, or otherwise make some minor set changes.
Bronzong may have been bulky before, but hyper offense is the name of the game now and he can only take 2-3 hits on average. His lack of instant recovery hurts like a bitch too. With his current moveset, I'm able to take something like an overheat ninetails or CC terrakion, TR, SR, and then gyroball if they don't resist it and are relatively fast. Then I can explode on the next poke on, expecting to wall and set up on me, bring in my next sweeper. Things like infernape and chansey are'nt even a problem anymore, but its nice to have 1 less poke to worry about, and all it costs me is an already crippled wall. Generally, once SR is setup Bronzong is useless anyway.First of all, there is absolutely NO reason in Bronzong using Normal Gem, even if it's a suicide lead. And if you're using him as a suicide lead, you're doing it wrong. Seriously, Bronzong's bulk is really appreciated by your team. You said that Blissey / Chansey is your problem. Gyro Ball will settle it, no problem. It doesn't make any sense in sacrificing such a good bulky Pokemon against something like Blissey and the likes of Infernape when your team can deal with them just fine? I know it's just for "quick access" but you don't just go in and kamikaze with Blissey and scoot off. With Bronzong's departure, you only have 2 TR users and I swear, 2 TR users for the whole match is not enough. Sorry if I sound mean but...yeah. Really, sorry.
And, Rampardos. Yeah. Head Smash just decimates everything out there. You hardly ever needs to use other moves lol.