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Completed Triples at the ASB Arena! TheWolfe Vs Orcinus Duo!

Discussion in 'ASB' started by danmantincan, Sep 26, 2012.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    TheWolfe's Team:
    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 12

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    -Avalanche
    -Bide
    -Brick Break
    -Bulldoze
    -Counter
    -Dig
    -Dive
    -Earth Power
    -Earthquake
    -Endeavor
    -Endure
    -Foresight
    -Growl
    -Hammer Arm
    -Hidden Power: Electric 7
    -Hydro Cannon
    -Hydro Pump
    -Ice Beam
    -Ice Punch
    -Low Kick
    -Mirror Coat
    -Mud Bomb
    -Mud Shot
    -Mud-Slap
    -Mud Sport
    -Muddy Water
    -Protect
    -Rain Dance
    -Refresh
    -Rest
    -Roar
    -Rock Smash
    -Scald
    -Sleep Talk
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Tackle
    -Take Down
    -Toxic
    -Uproar
    -Water Gun
    -Water Pledge
    -Waterfall
    -Whirlpool
    -Wide Guard
    -Yawn

    Total Moves: 47
    Hakumen the Kitsunoh (open)
    [​IMG]
    Hakumen - Kitsunoh (M)
    Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 7

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    -Copycat
    -Curse
    -Earthquake
    -Faint Attack
    -Fake Out
    -Ice Punch
    -Imprison
    -Iron Defense
    -Iron Head
    -Leer
    -Lick
    -Magic Coat
    -Metal Burst
    -Metal Claw
    -Meteor Mash
    -Odor Sleuth
    -Pain Split
    -Payback
    -Perish Song
    -Protect
    -Psycho Shift
    -Revenge
    -Rock Slide
    -Scratch
    -Shadow Sneak
    -Shadowstrike
    -Tackle
    -Tail Whip
    -Taunt
    -Thunderpunch
    -Trick Room
    -U-Turn
    -Will-o-Wisp
    -Yawn

    Total Moves: 34
    Chrysalis the Starmie (open)

    [​IMG]
    Chrysalis - Starmie (-)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 3

    Abilities:
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Analytic: (Dream World) LOCKED.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 + 20 Acc
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    -Aurora Beam
    -Barrier
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Harden
    -Hydro Pump
    -Light Screen
    -Minimize
    -Power Gem
    -Rapid Spin
    -Recover
    -Substitute
    -Supersonic
    -Surf
    -Swift
    -Tackle
    -Thunder
    -Water Gun

    Total Moves: 21


    Orcinus Duo's Team:
    Marge (open)

    [​IMG]
    Ludicolo - Marge (F)
    KOC: 4
    Nature: Naughty
    Type: Water/Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (35)
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Fake Out
    Fury Swipes

    Counter
    Giga Drain
    Flail

    Surf
    Rain Dance
    Double Team
    Endure
    Ice Beam
    Synthesis
    Energy Ball
    Zen Headbutt
    Protect
    Substitute
    Toxic
    Seed Bomb
    Solarbeam
    Thunder Punch
    Ice Punch
    Drain Punch
    Fire Punch
    Dive
    Hydro Pump
    Brick Break
    Waterfall
    Hyper Beam
    Mind (open)
    [​IMG]
    Mr. Mime - Mind (F)
    KOC: 10
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (67):
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk
    Future Sight
    Dream Eater
    Zap Cannon
    Charge Beam
    Thunderbolt
    Attract
    Foul Play
    Rain Dance
    Zen Headbutt
    Focus Blast
    Brick Break
    Drain Punch
    Round
    Grass Knot
    Hidden Power Fire 6
    Focus Punch
    Metronome
    Psyche Up
    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    KOC: 3
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (68)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ground (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast


    TheWolfe sends out and specifies items. Then Orcinus sends out with items and orders.

    GOOD LUCK TRAINERS!
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]
    "Thanks for taking this match for us." xD

    [​IMG]
    Hype Dog - Swampert (F)
    Get equipped with Life Orb!

    [​IMG]
    Hakumen - Kitsunoh (M)
    Get equipped with Expert Belt!

    [​IMG]
    Chrysalis - Starmie (-)
    Get equipped with Water Stone!
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Mind: Fake Out Starmie-Fake Out Swampert
    Ludicolo: Fake Out Swampert-Fake Out Starmie
    Infernape: Fire Blast Kitsunoh x2
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Um Orcinus, I think you're forgetting something." :P

    Hype Dog: Protect + Wide Guard (All allies) ~ Cooldown
    Hakumen: Earthquake ~ Fake Out @Infernape
    Chrysalis: Surf + Surf ~ Cooldown
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG][​IMG]
    Hype Dog | Hakumen | Chrysalis
    Items: Life Orb | Expert Belt | Water Stone
    HP: 110 | 100 | 90
    Energy: 100 | 100 | 100
    Spe: 52 | 110 | 133 (20)
    Status: N/A | N/A | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: N/A | N/A | N/A
    HP: 100 | 90 | 100
    Energy: 100 | 100 | 100
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc | -1 Acc | -1 Acc​

    Calculations: (open)
    Action 1:
    Hype Dog: Protect+Wide Guard = [25 Energy]
    Mind: Fake Out (C) - 4x1.5+(1-3)x1.5 = [3 Damage] [4 Energy]
    Marge: Fake Out (Hy) - 4+(4-3)x1.5 = [5.5 Damage (Null)] [4 Energy]
    Hakumen: Earthquake (Ma) - [10x0.75+(4-3)x1.5]x0.67 = [6 Damage] [7 Energy]
    Earthquake (Mi) - 10x0.75+(4-3)x1.5 = [9 Damage]
    Earthquake (S) - [10x0.75+(4-3)x1.5]x1.5 = [13.5 Damage]
    Simion: Fire Blast (Ha) - [12+3+(4-3)x1.5]x1.5 = [24.75 Damage] [7 Energy]
    Chrysalis: Flinched

    Action 2:
    Hakumen: Fake Out (S) - 4+(4-3)x1.5 = [5.5 Damage] [4 Energy]
    Mind: Fake Out (Hy) - 4x1.5+(1-3)x1.5 = [3 Damage] [8 Energy]
    Marge: Fake Out (C) - 4+(4-3)x1.5 = [5.5 Damage] [8 Energy]
    Chrysalis: Flinch
    Simion: Flinch
    Hype Dog: Flinch


    [​IMG][​IMG][​IMG]
    Hype Dog | Hakumen | Chrysalis
    Items: Life Orb | Expert Belt | Water Stone
    HP: 107 | 75 | 81
    Energy: 75 | 89 | 100
    Spe: 52 | 110 | 133 (20)
    Status: N/A | N/A | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: N/A | N/A | N/A
    HP: 94 | 81 | 81
    Energy: 88 | 88 | 93
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc | -1 Acc | -1 Acc​
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    It doesn't matter, but Mind has tech on fake out
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Right, fixed.
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Combinations with moves that carry positive priorities (such as Protect and Wide Guard) stack, so Swampert's Protect + Wide Guard should be able to cover and protect all of my Pokemon in A1. I could be wrong though.
  9. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    That would be very broken.
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Aw boo. At least it was worth a shot."

    Hype Dog: Waterfall @Infernape ~ Wide Guard
    Sub: IF you are targeted by a damaging Grass move, THEN use Mirror Coat and push actions down.
    Sub: IF you are taunted on A2, THEN use Hydro Cannon @Infernape.

    Hakumen: Fake Out @Ludicolo ~ Earthquake
    Sub: IF Swampert does not use Wide Guard on A2, THEN use Shadowstrike @Mr. Mime.

    Chrysalis: Light Screen ~ Surf
    Sub: IF you are taunted, THEN make A1 into Hydro Pump @Infernape.
    Sub: IF Swampert does not use Wide Guard on A2, THEN use Hydro Pump @Infernape.
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Mind: Encore Hakumen-Solarbeam combo Hype Dog
    Simion: Brick Break Hype Dog-Dig Hakumen
    IF Brick Break misses A1, Brick Break Hype Dog A2
    Marge: Flinch-Solarbeam Hype Dog
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG][​IMG]
    Hype Dog | Hakumen | Chrysalis
    Items: Life Orb | Expert Belt | Water Stone
    HP: 107 | 75 | 81
    Energy: 75 | 89 | 100
    Spe: 52 | 110 | 133 (20)
    Status: N/A | N/A | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: N/A | N/A | N/A
    HP: 94 | 81 | 81
    Energy: 88 | 88 | 93
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc | -1 Acc | -1 Acc​

    Fake Out crit, Encore missed
    Calculations: (open)
    Action 1:
    Hakumen: Fake Out (Ma) - 4+3+(4-3)x1.5 = [8.5 Damage] [8 Energy]
    Chrysalis: Light Screen = [7 Energy]
    Simion: Brick Break (HD) - 8+3+(5-3)x1.5 = [14 Damage] [5 Energy]
    Mind: Encore (Ha) - Miss = [10 Energy]
    Hype Dog: Waterfall (S) - [8+3+3+(5-3)x1.5]x1.5 = [25.5 Damage] [5 Energy] [-2 HP]

    Action 2:
    Mind: Is absorbing sunlight
    Marge: Is absorbing sunlight
    Chrysalis: Hydro Pump (S) - [12+3+(5-2)x1.5]x1.5 = [29.25 Damage] [7 Energy]
    Hakumen: Shadow Strike (Mi) - [8+2+3+(4-3)x1.5]x1.5 = [21.75 Damage] [5 Energy]
    Simion: Dug underground
    Marge: SolarBeam (HD) - [12+3+(3-3)x1.5]x2.25 = [33.75 Damage] [7 Energy]
    Simion: Dig (Ha) - [8+(5-3)x1.5]x1.5 = [16.5 Damage] [10 Energy]
    Mind: Super SolarBeam (HD) - [12x2.25+(4-3)x1.5]x2.25 = [64.125 Damage] [35 Energy]


    [​IMG][​IMG][​IMG]
    Hype Dog | Hakumen | Chrysalis
    Items: Life Orb | Expert Belt | Water Stone
    HP: 0 | 75 | 81
    Energy: 63 | 76 | 86
    Spe: 52 | 110 | 133 (20)
    Status: KOed | N/A | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: N/A | N/A | N/A
    HP: 85 | 59 | 26
    Energy: 81 | 43 | 78
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc | -1 Acc, 1 KOC, Cooldown (A1) | -1 Acc​
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Orcinus' team should no longer be at -1 Acc as Illuminate only lasts for 6 actions. Also, how come Swampert didn't use Mirror Coat on A2?
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Ok, fixed A2. Also, Illuminate lasts 6 actions and it's only been 4.
  15. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    I swear I ordered

    Infernape: Slack Off-Slack Off
    Marge: Seed Bomb Starmie-Seed Bomb Starmie
    Mind: Cooldown-Icy Wind
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]
    "The fact we only order two commands as opposed to three in a triples sometimes throws me off." >_>

    Hakumen: Shadowstrike @Mr. Mime ~ Shadowstrike @Mr. Mime

    Chrysalis: Brine @Infernape ~ Brine @Mr. Mime
    Sub: IF Infernape is still standing on A2, THEN redirect your attack on Infernape.
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG]
    Hakumen | Chrysalis
    Items:Expert Belt | Water Stone
    HP: 75 | 81
    Energy: 76 | 86
    Spe: 110 | 133 (20)
    Status: N/A | N/A
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: N/A | N/A | N/A
    HP: 85 | 62 | 26
    Energy: 81 | 43 | 78
    Spe: 70 | 104 (12) | 108
    Status: -1 Acc | -1 Acc, 1 KOC, Cooldown (A1) | -1 Acc​

    Calculations: (open)
    Action 1:
    Chrysalis: Brine (S) - [13+3+(5-2)x1.5]x1.5 = [30.75 Damage] [7 Energy]
    Hakumen: Shadowstrike (Mi) - [8+2-2+3+(4-3)x1.5]x1.5 = [18.75 Damage] [9 Energy]
    Marge: Seed Bomb (C) - [8+3+(4-3)x1.5]x1.5 = [18.75 Damage] [5 Energy]

    Action 2:
    Chrysalis: Brine (Mi) - 13+3+(5-5)x1.5 = [16 Damage] [11 Energy]
    Hakumen: ShadowStrike (Mi) - [8+2-2+3+(4-3)x1.5]x1.5 = [18.75 Damage] [13 Energy]
    Mind: Icy Wind (H) - [6x0.75x1.5+(4-3)x1.5]x0.67 = [5.5 Damage] [5 Energy]
    Icy Wind (C) - [6x0.75x1.5+(4-3)x1.5]x0.67 = [5.5 Damage]
    Marge: Seed Bomb (C) - [8+3+(4-3)x1.5]x1.5 = [18.75 Damage] [9 Energy]


    [​IMG][​IMG]
    Hakumen | Chrysalis
    Items:Expert Belt | Water Stone
    HP: 69 | 38
    Energy: 54 | 68
    Spe: 110 | 133 (20)
    Status: -1 Spe | 1 KOC, -1 Spe
    [​IMG][​IMG][​IMG]
    Marge | Mind | Simion
    Items: N/A | N/A | N/A
    HP: 85 | 8 | 0
    Energy: 67 | 38 | 78
    Spe: 70 | 104 (12) | 108
    Status: N/A | 1 KOC, -1 Def | KOed​
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    I'm not too sure if filter matters or not--it probably doesn't tbh. But just check for me? Pretty please? :)
  19. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Sorry fixed, kept thinking that Filter = Tinted Lense. I also adjusted Minds starting HP this round because I forgot to account for it last round.
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Filter is so evil." D:

    "But in any case, let's push with what we got! Chrysalis, locate a patch of grass in the arena and use your Camouflage to change your type! Hakumen, continue the pressure on our opponents!"

    Hakumen: Rock Slide ~ Rock Slide
    Sub: IF Ludicolo uses Leech Seed on you, THEN use Magic Coat and push actions down.
    KO Sub: IF Mr. Mime faints, THEN use U-Turn @Ludicolo.

    Chrysalis: Camouflage (On Grass, become Grass-type) ~ Blizzard
    Sub: IF Camouflage won't change your type for whatever reason, THEN use Recover on A1.
    Sub: IF Hakumen uses Magic Coat on A1, THEN use Blizzard and push actions down. This sub takes precedence over the top one.
  21. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    I am holding off ordering until danmantincan tells me if camouflag would change starmie to a grass type. :)
  22. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    9.9

    Technically, there is minimal grass in the ASB Arena unless someone made an updated version of it. So I would have to say no to Starmie becoming a Grass-type and give Wolfe a chance to reorder.
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Awwww."

    Hakumen
    : Rock Slide ~ Rock Slide
    Sub: IF Ludicolo uses Leech Seed on you, THEN use Magic Coat and push actions down.
    KO Sub: IF Mr. Mime faints, THEN use U-Turn @Ludicolo.

    Chrysalis: Substitute (20 HP) ~ Blizzard
    Sub: IF Mr. Mime uses Snatch on you during A1, THEN use Blizzard.
    Sub: IF Hakumen uses Magic Coat on A1, THEN use Blizzard and push actions down. This sub takes precedence over the top one.
  24. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Mind: Solarbeam Starmie-Wide Guard
    Ludicolo: Protect Mind-Solarbeam Starmie
  25. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG]
    Hakumen | Chrysalis
    Items:Expert Belt | Water Stone
    HP: 69 | 38
    Energy: 54 | 68
    Spe: 110 | 133 (20)
    Status: -1 Spe | 1 KOC, -1 Spe
    [​IMG][​IMG]
    Marge | Mind
    Items: N/A | N/A
    HP: 85 | 8
    Energy: 67 | 38
    Spe: 70 | 104 (12)
    Status: N/A | 1 KOC, -1 Def​

    Calculations: (open)
    Action 1:
    Mind: Absorbing sunlight
    Chrysalis: Substitute = [-20 HP] [18 Energy]
    Marge: Protect (Mi) = [10 Energy]
    Hakumen: Rock Slide (Ma) - 8x0.75+(4-3)x1.5 = [7.5 Damage] [6 Energy]
    Rock Slide (Mi) - 8x0.75+(4-3)x1.5 = [7.5 Damage (Null)]
    Mind: SolarBeam (C) - [12+(4-3)x1.5]x1.5 = [20.25 Damage] [8 Energy]

    Action 2:
    Mind: Wide Guard = [7 Energy]
    Marge: Absorbing sunlight
    Chrysalis: Blizzard - Blocked = [8 Energy]
    Hakumen: Rock Slide - Blocked = [10 Energy]
    Marge: SolarBeam (C) - [12+3+(3-3)x1.5]x1.5 = [22.5 Damage] [7 Energy]


    [​IMG][​IMG]
    Hakumen | Chrysalis
    Items:Expert Belt | Water Stone
    HP: 69 | 0
    Energy: 38 | 42
    Spe: 110 | 133 (20)
    Status: N/A | 1 KOC, KOed
    [​IMG][​IMG]
    Marge | Mind
    Items: N/A | N/A
    HP: 77 | 8
    Energy: 50 | 23
    Spe: 70 | 104 (12)
    Status: 1 KOC | 1 KOC, -1 Def​
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