TheWolfe's Team: Hype Dog the Swampert (Move your mouse to reveal the content) Hype Dog the Swampert (open) Hype Dog the Swampert (close) Hype Dog - Swampert (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. KOs: 12 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two. Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 - 10 evasion Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: -Avalanche -Bide -Brick Break -Bulldoze -Counter -Dig -Dive -Earth Power -Earthquake -Endeavor -Endure -Foresight -Growl -Hammer Arm -Hidden Power: Electric 7 -Hydro Cannon -Hydro Pump -Ice Beam -Ice Punch -Low Kick -Mirror Coat -Mud Bomb -Mud Shot -Mud-Slap -Mud Sport -Muddy Water -Protect -Rain Dance -Refresh -Rest -Roar -Rock Smash -Scald -Sleep Talk -Stealth Rock -Stone Edge -Substitute -Tackle -Take Down -Toxic -Uproar -Water Gun -Water Pledge -Waterfall -Whirlpool -Wide Guard -Yawn Total Moves: 47 Hakumen the Kitsunoh (Move your mouse to reveal the content) Hakumen the Kitsunoh (open) Hakumen the Kitsunoh (close) Hakumen - Kitsunoh (M) Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. KOs: 7 Abilities: Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 1 SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: -Copycat -Curse -Earthquake -Faint Attack -Fake Out -Ice Punch -Imprison -Iron Defense -Iron Head -Leer -Lick -Magic Coat -Metal Burst -Metal Claw -Meteor Mash -Odor Sleuth -Pain Split -Payback -Perish Song -Protect -Psycho Shift -Revenge -Rock Slide -Scratch -Shadow Sneak -Shadowstrike -Tackle -Tail Whip -Taunt -Thunderpunch -Trick Room -U-Turn -Will-o-Wisp -Yawn Total Moves: 34 Chrysalis the Starmie (Move your mouse to reveal the content) Chrysalis the Starmie (open) Chrysalis the Starmie (close) Chrysalis - Starmie (-) Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. KOs: 3 Abilities: Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type. Analytic: (Dream World) LOCKED. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 + 20 Acc Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 3/5 Attacks: -Aurora Beam -Barrier -Blizzard -Brine -Bubblebeam -Camouflage -Confuse Ray -Harden -Hydro Pump -Light Screen -Minimize -Power Gem -Rapid Spin -Recover -Substitute -Supersonic -Surf -Swift -Tackle -Thunder -Water Gun Total Moves: 21 Orcinus Duo's Team: Marge (Move your mouse to reveal the content) Marge (open) Marge (close) Ludicolo - Marge (F) KOC: 4 Nature: Naughty Type: Water/Grass Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (-) Spe: 70 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Attacks: (35) Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubblebeam Fake Out Fury Swipes Counter Giga Drain Flail Surf Rain Dance Double Team Endure Ice Beam Synthesis Energy Ball Zen Headbutt Protect Substitute Toxic Seed Bomb Solarbeam Thunder Punch Ice Punch Drain Punch Fire Punch Dive Hydro Pump Brick Break Waterfall Hyper Beam Mind (Move your mouse to reveal the content) Mind (open) Mind (close) Mr. Mime - Mind (F) KOC: 10 Nature: Timid Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 5 Spe: 104 (+) Acc: +12% Size Class: 3 Weight Class: 4 EC: 6/6 MC: 1 DC: 5/5 Attacks (67): Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam Fake Out Confuse Ray Icy Wind Psyshock Protect Toxic Psychic Double Team Hypnosis Endure Magic coat Thunder Wave Thunder Taunt Shadow Ball Nasty Plot Signal Beam Safeguard Snatch Attract Substitute Sunny Day Solarbeam Magical Leaf Quick Guard Wide Guard Power Swap Guard Swap Recycle Counter Teleport Hyper Beam Mud-Slap Trick Room Bide Rest Sleep Talk Future Sight Dream Eater Zap Cannon Charge Beam Thunderbolt Attract Foul Play Rain Dance Zen Headbutt Focus Blast Brick Break Drain Punch Round Grass Knot Hidden Power Fire 6 Focus Punch Metronome Psyche Up Simion (Move your mouse to reveal the content) Simion (open) Simion (close) Infernape-Simion (M) KOC: 3 Nature: Naughty Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze:Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist: Trait The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 Spe: 108 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 1 DC: 5/5 Attacks: (68) Mach Punch Flame Wheel Feint Punishment Close Combat Fire Spin Calm Mind Flare Blitz Facade Scratch Leer Ember Taunt Fury Swipes Flame Wheel Nasty Plot Torment Focus Punch Fake Out Encore Endeavor Counter Blast Burn Covet Dual Chop Gunk Shot Heat Wave Helping Hand Iron Tail Low Kick Role Play Sleep Talk Stealth Rock Thunderpunch Flamethrower Brick Break Acrobatics U-Turn Roar Toxic Hyper Beam Protect Solarbeam Earthquake Dig Double Team Rock Tomb Aerial Ace Flame Charge Rest Low Sweep Focus Blast Incinerate Shadow Claw Retaliate Stone Edge Bulldoze Rock Slide Grass Knot Swagger Substitute Rock Smash Hidden Power Ground (7) Endure Quick Guard Slack Off Will-o-Wisp Fire Blast TheWolfe sends out and specifies items. Then Orcinus sends out with items and orders. GOOD LUCK TRAINERS!