Introduction
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Hey, new(ish) to the forums, but not to Wifi Battling. Been playing BW Wifi for a month now, bla bla illcuttothechase. I haven't seen a TR team once in BW, and wanted to create a team that can use TR to my advantage. After careful consideration of which TR users to use, and which Pkmn to take advantage of, this is the first idea of my Trick Room team. (P.S. I play on DS Wifi, not a simulator.)
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Hey, new(ish) to the forums, but not to Wifi Battling. Been playing BW Wifi for a month now, bla bla illcuttothechase. I haven't seen a TR team once in BW, and wanted to create a team that can use TR to my advantage. After careful consideration of which TR users to use, and which Pkmn to take advantage of, this is the first idea of my Trick Room team. (P.S. I play on DS Wifi, not a simulator.)
The Team
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Updated: Version 2 (in use)
In Depth
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Distortion @ Eviolite
Trace
Relaxed ~ 252 HP , 160 Def, 96 S.Atk
- Trick Room
-Recover
- Ice Beam
- Magic Coat
Porygon2, an annoying little thing who plays the perfect role of a Trick Room user. For version 2, I've been provided with this altered set, which is said to help play tank against Physical Dragons (e.g. Garchomp) and retaliate with Ice Beam to KO them, or wear them down in the least. Magic Coat has also protected me against status afflictions and entry hazards.
Despair @ Eviolite
Pressure
Relaxed ~ 252 HP, 6 Def, 252 S.Def
- Trick Room
- Seismic Toss
- Will-o-wisp
- Pain Split
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Distortion @ Eviolite
Trace
Relaxed ~ 252 HP , 160 Def, 96 S.Atk
- Trick Room
-Recover
- Ice Beam
- Magic Coat
Porygon2, an annoying little thing who plays the perfect role of a Trick Room user. For version 2, I've been provided with this altered set, which is said to help play tank against Physical Dragons (e.g. Garchomp) and retaliate with Ice Beam to KO them, or wear them down in the least. Magic Coat has also protected me against status afflictions and entry hazards.
Despair @ Eviolite
Pressure
Relaxed ~ 252 HP, 6 Def, 252 S.Def
- Trick Room
- Seismic Toss
- Will-o-wisp
- Pain Split
Dusclops, the bringer of sorrow (for my opponent at least.) For Version 2, due to changing Scizor's set, I changed frmo a Memento set to a Wall set that helps him last. The moves pretty much speak for themselves; Seismic Toss for constant damage, Will-o-wisp to cripple Physical Sweepers, and Pain Split to recover HP and lower opponents HP.
The Blob @ Life Orb
Magic Guard
Quiet ~ 192 HP, 64 Def, 252 S.Atk
- Trick Room
- Shadow Ball
- Focus Blast
- Psychic
The Blob @ Life Orb
Magic Guard
Quiet ~ 192 HP, 64 Def, 252 S.Atk
- Trick Room
- Shadow Ball
- Focus Blast
- Psychic
Reuniclus, the deadly jelly bean. I love this fella. He's the perfect bulky monster that can absorb status moves and deal serious damage against those that don't resist. (Again, not my set, from Smogon Analysis.) The combo of attacks help my team to face a more diverse range of types.
Hardcore @ Life Orb
Technician
Brave ~ 252 HP, 252 Atk, 6 S.Def
- Bullet Punch
- Roost
- U-turn
- Superpower
Scizor, the cold steel guillotine. For version 2, I switched from SD Scizor to full-on attacker, in both priority, scouting, and killing off Blissey and other walls who fall to Fighting moves (and would wall me otherwise.)
DStruction @ Life Orb
Flash Fire
Quiet ~ 232 HP, 252 S.Atk, 12 Def, 12 S.Def
- Stealth Rock
- Fire Blast
- Earth Power
- Dragon Pulse
DStruction @ Life Orb
Flash Fire
Quiet ~ 232 HP, 252 S.Atk, 12 Def, 12 S.Def
- Stealth Rock
- Fire Blast
- Earth Power
- Dragon Pulse
Heatran, he who can turn the world to cinders and bury it under ash. Not only does he partner with Scizor in resisting Draco Meteors and Outrage, he can retaliate with Dragon Pulse. On this team, his main purpose is denting the other team, and also with setting up SR to hassle the foe with an entry hazard.
Galapagos @ Life Orb
Shell Armor
Brave ~ 240 HP, 252 Atk, 16 Def
- Worry Seed
- Seed Bomb
- Stone Edge
- Earthquake
Torterra, the divine, giant tortoise who can grow a tree on his back. This is an unusual Pkmn to choose since it's uncommon, but I figured he could synergise with this team. He resists Electric, Rock and Ground moves which the rest of my team don't resist, which would leave me vulnerable to Tyranitar, Excadrill, hell, any SS team could slaughter me. Torterra's job is to counter them with STAB moves and the EdgeQuake combo. Worry Seed is to surprise those Pkmn w/Levitate who will catch them out on the switch-in. Changing their ability to Insomnia, they lose their immunity to Earthquake, therefore I use. This is useful against the likes of Bronzong, Gengar, most Rotom forms, etc. (If I manage to pull it off.), which gives them the pressure to switch or attack.
Previous Pkmn
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Azumarill ~ Replaced with Torterra. Needed something to resist Rock and Ground moves.
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Azumarill ~ Replaced with Torterra. Needed something to resist Rock and Ground moves.
Overview
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I'm not entirely set on this team or its sets, since I'm unsure which Pkmn I'm threatened by. So, I'm happy to consider any other Pkmn Sets I can substitute for in this team that you suggest. Feel free to point out flaws in my team, since that what RMTs are for. ;)