MegaGengar, I factored in the increased defense.Is that on normal Gengar or on MegaGengar?
MegaGengar, I factored in the increased defense.Is that on normal Gengar or on MegaGengar?
If that's the case, Ttar can't switch in on it. Only when something dies Ttar can come in so assuming Ttar is full health, it'll have 2 turns to KO MegaGengar. Which leads us with:MegaGengar, I factored in the increased defense.
It limits status moves. "Status" is the third category of moves, alongside physical and special. Any moves that are not physical or special are included in the status category (they have that gray symbol, if that helps).Sorry if this is a stupid question but has it been confirmed that TTar can't use Stealth Rocks while holding an Assault Vest? I thought AV only limited status condition moves.
While I do agree that Mega Tyranitar will not be the most popular evolution, and that normal Tyranitar will be giving it a lot of competition-- I disagree that Mega Tyranitar won't see use. You know that in actual practice, given time, people will try pretty much everything-- and something that has a much potential use as this Pokemon's (ridiculous) stats will definitely be given a try by top players. Mega TTar will see play; how much play, we can't be sure-- but it will definitely see play.Well, Tyranitar is generally used as either an offensive Pokemon or as a Special tank. The extra physical bulk is great, but normal Tyranitar is still much bulkier than Mega Tyranitar because of the new item Assualt Vest. 100 / 150 Physical defense does sound great on paper, but it still can't take the most common physical hits like Close Combat, Earthquake, and U-turn. Also, Mega Tyranitar faces competition from other Mega Evo Pokemon, meaning it's going to see little to no usage.
If it's the first time mega gengar is sent out, it wont be Mega on the first turn until after you switchIf that's the case, Ttar can't switch in on it. Only when something dies Ttar can come in so assuming Ttar is full health, it'll have 2 turns to KO MegaGengar. Which leads us with:
Didn't say it was worth it, but just mentioning it could be a thing. I mean, you can bluff a Band or Scarf with it to say the least.Assault vest will only be worth it vs very higher powered attacks, otherwise Lefties is greater than the difference of the boost.
The Sceptile line (Treecko, Grovyle, Sceptile) can pass it too.Anyone know if there's any new ways to get pursuit on this thing other than cranidos line?
As someone who actually used DDTar (back in my noob days), I can tell you he's pretty decent. However, this might sound strange, but DDtar shows more effectiveness in Ubers than in OU, mainly becauseIs there any merit to using MegaTTar as a boosting sweeper? The OP lists a boosting set but it hasn't really been discussed. The extra speed and defense that MegaTar has seems like it would benefit this set alot, outspeeding more threats and being able to take priority from the likes of Scizor and Azumarill better. It seems like a role where the Mega form clearly outdoes regular Tyranitar.
252+ CB Scizor Bullet Punch vs. 0 HP / 0 Def Mega Tyranitar: 231-271 (67.8%-79.8%)Don't know if this is the right place for this, but one thing I am curious about: has anyone tried to breed Stealth Rock AND Pursuit via Cranidos onto Ttar this gen? I'm assuming this is possible since Cranidos got SR via TM in gen 4 and via Move Tutor in gen 5, but I don't want to make assumptions.
Reason being is I can see MegaTtar running sort of a mixed attacking set with SR/Pursuit/filler/filler. It'd be nice if Mega Ttar could take a Bullet Punch from CB Scizor with that Defense increase, meaning that it may not have to run defensive EVs like last gen(I never liked that set). I don't have access to a calc atm, though. Anyone care to check and see?
Damn.252+ CB Scizor Bullet Punch vs. 0 HP / 0 Def Mega Tyranitar: 231-271 (67.8%-79.8%)
Wow o.O252+ CB Scizor Bullet Punch vs. 0 HP / 0 Def Mega Tyranitar: 231-271 (67.8%-79.8%)