Minus
get a dog little longy, get a dog
QC Approvals [] [] []
GP Approvals [] []
Overview########
Tyrantrum, has great Attack and Defense stats, which allows it to punch holes while also taking hits itself. It has access to two great offensive STABs, and has an ability, Strong Jaw, that essentially grants it STAB on a the elemental fangs. It also has access to the strongest Rock-type move in the game, Head Smash, that it can further power up with Dragon Dance. Tyrantrum proves to be a versitile and powerful threat in the UU metagame with its immense offensive presence and wallbreaking capabilities.
All of this said, this dino went extinct for a reason. The rest of its stats are mediocre at best and it's weak to common types in the UU metagame, such as Fighting.
Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Head Smash / Stone Edge
move 3: Ice Fang / Fire Fang
move 4: Crunch / Earthquake
ability: Strong Jaw
item: Lum Berry / Life Orb
evs: 252 Atk / 4 Def / 252 Spd
nature: Jolly
Moves
========
Dragon Dance gives Tyrantrum a much needed boost to its speed and, powers up Ice Fang and Earthquake, and boosts Head Smash to ridiculous levels. At +1, Tyrantrum can outspeed all of the unboosted tier bar Mega Aerodactyl. Head Smash turns into a 225 BP attack after applying STAB, but has a severe 50% recoil. It can OHKO or 2HKO most of the tier at +1 bar Mega Aggron. Stone Edge is a safer alternative with a lower BP and no recoil, though Tyrantrum misses out on many OHKOs, even at +1. Ice Fang is used for coverage and getting in KOs on Flygon, Hippo, and gligar. It hits Grass-types that resist EQ and Ground-types. Fire Fang also hits Grass-types along side hitting Bronzong and Steel-types that are neutral to EQ. Crunch hits Metagross and Jirachi, alonside Mew, Slowbro, and other Psychic-types. Earthquake and Stone Edge / Head Smash give Tyrantrum almost perfect coverage. Earthquake can deal with Steel-types that take minimal damage from Ice Fang and Head Smash / Stone Edge.
Set Details
========
The Attack EVs are to make Tyrantrum hit as hard as it can without an Adamant nature. The speed EVs give Tyrantrum the much needed Speed. 4 Defense EVs add a small amount to Tyrantrum's bulk without making its HP divisible by 2 and thus reducing its Head Smash recoil by 1 point. A Jolly nature is recommended in order to outspeed a majority of the unboosted tier. An Adamant can be used to give more power. Life Orb Gives Tyrantrum enough power to make up for Adamant and can get in more KOs. Lum Berry can be used so Tyrantrum can set up confidently in the face of status inducers.
Usage Tips
========
Try to prevent hazards from going down because they can rack up damage alongside Head Smash recoil fairly easily. Try to switch into a physical Fire-type attack and set up on the switch, though Tyrantrum can also set up on weaker physical attackers and walls. Tyrantrum does well with late-game sweeping as it has almost unresisted coverage in this set. If Tyrantrum is on low HP, almost always go for Head Smash, even if it is resisted by the opponent because it tends to do more than the other moves. Dragon Dance should almost always be the first move because Tyrantrum just doesn't have the raw power to do much without it.
Team Options
========
Pokemon that are weak to fire-types make for great partners as they can bait fire-type attacks that Tyrantrum can switch into and set up on. Pokemon that can set up entry Hazards make Tyrantrum's life a little easier as it doesn't have to suicide with Head Smash and can resort to other moves that will also KO after entry hazard damage. Forretress works well, and can also bait fire-type attacks for Tyrantrum. Thunder Wave support or Will-O-Wisp support can help Tyrantrum's speed and defense respectively and sweeping capabilities. Tailwind support can also be a boon to Tyrantrum because it can bolster its low speed without Dragon Dance.
Choice Band
########
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Ice Fang / Fire Fang
move 4: Earthquake
ability: Strong Jaw
item: Choice Band
evs: 4 HP / 252 Atk / 252 Spd
nature: Adamant
Moves
========
Stone Edge is used for a reliable Rock-type STAB move. Ice Fang is used for coverage and getting in KOs Flygon, Gligar, and Hippowdon, among others. Fire Fang also hits Grass-types along side hitting Bronzong and Steel-types that are neutral to EQ. Earthquake and Stone Edge give Tyrantrum almost perfect coverage. Earthquake can deal with Steel-types that take minimal damage from Ice Fang and Stone Edge. Crunch is to deal with Mew and other Psychic-types.
Set Details
========
The Attack EVs are to make Tyrantrum hit as hard as it can. The speed EVs give Tyrantrum the much needed speed to outpace base 70s. Choice Band turns Tyrantrum from a late-game cleaner into a wallbreaker.
Usage Tips
========
Try to get Tyrantrum in on an anticipated Fire-type move from the likes of Darmanitan or another Physical Fire-type, though it can also come in on frail entry hazard setters. Try punching holes early game because Tyrantrum usually isn't fast enough to take Pokemon down Late-game. you should also bring it in early game so it can maximize its wallbreaking capabilities.
Team Options
========
Pokemon that are weak to fire-types make for great partners as they can bait fire-type attacks that Tyrantrum can switch into and set up on. Pokemon that can set up entry Hazards make Tyrantrum's life a little easier as it doesn't have to suicide with Head Smash and can resort to other moves that will also KO after entry hazard damage. Forretress works well, and can also bait fire-type attacks for Tyrantrum. Thunder Wave support or Will-O-Wisp support can help Tyrantrum's speed and defense respectively and sweeping capabilities. Tailwind support can also be a boon to Tyrantrum because it can bolster its low speed without Dragon Dance.
Other Options
########
Tyrantrum can opt for a Dragon STAB, such as Dragon Claw, but it is generally outclassed by Ice Fang due to coverage. Tyrantrum can effectively run a defensive Stealth Rock set in the sand, but is usually outclassed by Hippowdon. Crunch is a viable move that becomes a Base 120 attack after Strong Jaw, but does not provide anymore coverage than the set above, though it can hit Bronzong hard. Thunder Fang hits Bulky Waters, but it's not like you're going to stay in on them anyway. Rock Polish can be used as another boosting move, though the Attack boost from Dragon Dance usually outclasses it.
Checks & Counters
########
**Revenge Killers**: Anything faster that can hit Tyrantrum super effectively, especially Special Attackers, can get rid of Tyrantrum.
**Levitating / Air Balloon Steel-Types**: They resist all of Tyrantrum's attacks and can KO with their Steel STAB.
**Physical Walls**: Mega Aggron can take any attack from Tyrantrum easily and OHKO back. Other walls, like Umbreon, can 2HKO Tyrantrum with Foul Play.
**Priority**: Pokemon like Infernape can easily pick off Tyrantrum after Stealth Rock damageand Head Smash recoil.
Last edited: