Making another RMT!
I've been trying to make another team at least nearly as good as my last one, as that last one has literally been my best. This time around, I've been focusing on offense more, and while checking out other RMTs, I came across a specific set that really piqued my interest!
Dragon Dance+Taunt Tyranitar...
This team was meant to just cover what would scare it out but then I realized I'm using a lot of U-Turners... oh well, that's actually good, isn't it?
However, after what you see down below, seems Tyranitar wasn't the best decision as my last sweeper. It crippled Zapdos. Azelf didn't have enough physical power with Zen Headbutt. But with a few changes and testing, it's much better!
Nymph (Celebi) @ Occa Berry
Ability: Natural Cure
EVs: 40 HP/216 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Earth Power
- Hidden Power Ice
- Leaf Storm
- Leech Seed
Originally Azelf for a lead, B-Zard suggested Celebi to keep the Psychic typing but create the CeleTran core. Celebi will just Leech Seed leads or KO them. Normally I used HP Fire but HP Ice seems to be of more use since a normal Celebi gets walled by something like Dragonite, but now it'll KO the Dragonite instead. Celebi adds some defense to the team without messing up the offense of it, and brings in some healing.
Grell (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Timid nature (+Spd,-Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Will-O-Wisp
This is actually the most unlikely set I ever saw myself using. But yeah, seems to be a weird set STILL to me. Heatran sets the rocks that my lead lacks, and manages to get quite a bit that it misses. I used Shuca Berry to catch other Heatrans for the most part and guarantee my rocks. Heatran's bluff of a Scarf also gets me free SR and then catch something else offguard. Will-O-Wisp will burn those dragons thinking they can get a free Dragon Dance off of a Scarftran when it turns out to be your average ShucaTran.
Smoczy (Flygon) (F) @ Life Orb
Ability: Levitate
EVs: 80 Atk/176 Spd/252 SpAtk
Rash nature (+SpAtk,-SpDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Of ALL things on this team to have U-Turn, Flygon doesn't?! That's actually the whole point: Flygon won't U-Turn. Ever since I first tried this set, I've fallen in love with it. This surprise is just beautiful, especially when I catch nearly ANY dragon switch-in with Draco Meteor thinking I was about to EQ their Heatran. Oh right, your Skarmory stops Flygon from actually doing damage, and Scarfgon lacks the power to OHKO Sp. Def Skarmory with even Fire Blast (I've witnessed this firsthand with my own Skarmory). But the thing is, it's not Scarf, and has power behind it, and can easily KO Skarmory and Forretress with Fire Blast. I lose quite a bit of speed to keep my power, but it doesn't matter to me if I'm KOing a lot of things that normally would force me out.
Justin Law (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/56 Atk/8 Spd/196 SpDef
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Just your typical Banded Scizor, move along now.
Pff, no, really. I can't say much, but since I have too...
Scizor is one of the most obvious Pokemon ever but it seems that it's still very effective. Scizor typically just forces something out and U-Turns, or Bullet Punches to pick off what's left. Only rarely do I use Superpower and that's only been to catch a Blissey that thought it was free to roam once Azelf was gone. I literally have NOT used Pursuit once but have it for just the moment I may need it. Scizor has a lot of power, and from what I've learned, so much that with a Choice Band that it can really invest in other stats while retaining its force. This set's a lot bulkier than I imagined, as it once took a LO Starmie's Surf and just U-Turned for the KO (Seriously guys, if you do calcs, this probably isn't possible, but I face WAY more noobs than competent players). To think such a standard set would do me so much good...
Retrofit (Rotom-w) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SpAtk
Timid nature (+Spd,-Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
To replace Zapdos, B-Zard also suggested Rotom. Rotom and Heatran also love to be together since Rotom avoids the ever-so-common Fighting and Ground attacks for Heatran. Rotom also serves to cripple walls that constantly switch in on my team, and giving a chance to set up on them. Rotom's STAB Tbolt doesn't have the power like Zapdos, but Zapdos doesn't have a Hydro Pump that can threaten Tyranitar or some fire types. Rotom actually just adds on immunities and resistances that Zapdos had while losing U-Turn. With this, my team has no Stealth Rock weaknesses, and now has an easier time manually switching as opposed to always U-Turning.
Seiren (Kingdra) (F) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/40 SpDef
Adamant nature (+Atk,-SpAtk)
- Dragon Dance
- Outrage
- Rest
- Waterfall
To replace Tyranitar, Kingdra was suggested. It doesn't add Sandstorm which didn't do too much good for my team, and added a water resistance, which was GREAT. ChestoResto gets to just heal up and get its sweep ready, and with Kingdra's balanced stats, it's still reasonably bulky. And as late in the game as it'll be once this comes in, the opponent will have a hard time stopping it. Since bulky waters may give me trouble by living my Outrage, Heatran will most likely have already burned them, forcing them to Rest or Vaporeon will Heal Bell if possible. That gives Kingdra an even BETTER chance to sweep. While the rest are meant to wreck and U-Turn, Kingdra's just meant to wreck.
I've been trying to make another team at least nearly as good as my last one, as that last one has literally been my best. This time around, I've been focusing on offense more, and while checking out other RMTs, I came across a specific set that really piqued my interest!
Dragon Dance+Taunt Tyranitar...
This team was meant to just cover what would scare it out but then I realized I'm using a lot of U-Turners... oh well, that's actually good, isn't it?
However, after what you see down below, seems Tyranitar wasn't the best decision as my last sweeper. It crippled Zapdos. Azelf didn't have enough physical power with Zen Headbutt. But with a few changes and testing, it's much better!
Nymph (Celebi) @ Occa Berry
Ability: Natural Cure
EVs: 40 HP/216 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Earth Power
- Hidden Power Ice
- Leaf Storm
- Leech Seed
Originally Azelf for a lead, B-Zard suggested Celebi to keep the Psychic typing but create the CeleTran core. Celebi will just Leech Seed leads or KO them. Normally I used HP Fire but HP Ice seems to be of more use since a normal Celebi gets walled by something like Dragonite, but now it'll KO the Dragonite instead. Celebi adds some defense to the team without messing up the offense of it, and brings in some healing.
Grell (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SpAtk/4 SpDef
Timid nature (+Spd,-Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Will-O-Wisp
This is actually the most unlikely set I ever saw myself using. But yeah, seems to be a weird set STILL to me. Heatran sets the rocks that my lead lacks, and manages to get quite a bit that it misses. I used Shuca Berry to catch other Heatrans for the most part and guarantee my rocks. Heatran's bluff of a Scarf also gets me free SR and then catch something else offguard. Will-O-Wisp will burn those dragons thinking they can get a free Dragon Dance off of a Scarftran when it turns out to be your average ShucaTran.
Smoczy (Flygon) (F) @ Life Orb
Ability: Levitate
EVs: 80 Atk/176 Spd/252 SpAtk
Rash nature (+SpAtk,-SpDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Of ALL things on this team to have U-Turn, Flygon doesn't?! That's actually the whole point: Flygon won't U-Turn. Ever since I first tried this set, I've fallen in love with it. This surprise is just beautiful, especially when I catch nearly ANY dragon switch-in with Draco Meteor thinking I was about to EQ their Heatran. Oh right, your Skarmory stops Flygon from actually doing damage, and Scarfgon lacks the power to OHKO Sp. Def Skarmory with even Fire Blast (I've witnessed this firsthand with my own Skarmory). But the thing is, it's not Scarf, and has power behind it, and can easily KO Skarmory and Forretress with Fire Blast. I lose quite a bit of speed to keep my power, but it doesn't matter to me if I'm KOing a lot of things that normally would force me out.
Justin Law (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/56 Atk/8 Spd/196 SpDef
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Just your typical Banded Scizor, move along now.
Pff, no, really. I can't say much, but since I have too...
Scizor is one of the most obvious Pokemon ever but it seems that it's still very effective. Scizor typically just forces something out and U-Turns, or Bullet Punches to pick off what's left. Only rarely do I use Superpower and that's only been to catch a Blissey that thought it was free to roam once Azelf was gone. I literally have NOT used Pursuit once but have it for just the moment I may need it. Scizor has a lot of power, and from what I've learned, so much that with a Choice Band that it can really invest in other stats while retaining its force. This set's a lot bulkier than I imagined, as it once took a LO Starmie's Surf and just U-Turned for the KO (Seriously guys, if you do calcs, this probably isn't possible, but I face WAY more noobs than competent players). To think such a standard set would do me so much good...
Retrofit (Rotom-w) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SpAtk
Timid nature (+Spd,-Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
To replace Zapdos, B-Zard also suggested Rotom. Rotom and Heatran also love to be together since Rotom avoids the ever-so-common Fighting and Ground attacks for Heatran. Rotom also serves to cripple walls that constantly switch in on my team, and giving a chance to set up on them. Rotom's STAB Tbolt doesn't have the power like Zapdos, but Zapdos doesn't have a Hydro Pump that can threaten Tyranitar or some fire types. Rotom actually just adds on immunities and resistances that Zapdos had while losing U-Turn. With this, my team has no Stealth Rock weaknesses, and now has an easier time manually switching as opposed to always U-Turning.
Seiren (Kingdra) (F) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/40 SpDef
Adamant nature (+Atk,-SpAtk)
- Dragon Dance
- Outrage
- Rest
- Waterfall
To replace Tyranitar, Kingdra was suggested. It doesn't add Sandstorm which didn't do too much good for my team, and added a water resistance, which was GREAT. ChestoResto gets to just heal up and get its sweep ready, and with Kingdra's balanced stats, it's still reasonably bulky. And as late in the game as it'll be once this comes in, the opponent will have a hard time stopping it. Since bulky waters may give me trouble by living my Outrage, Heatran will most likely have already burned them, forcing them to Rest or Vaporeon will Heal Bell if possible. That gives Kingdra an even BETTER chance to sweep. While the rest are meant to wreck and U-Turn, Kingdra's just meant to wreck.