Dark Storm
Hello Smogon! This is my newest rain team, and it's centered around a balanced core. This will be the last Rain Team I make, and eventually, I'll make an RMT for the one that has done the best (this one has already been extensively tested, don't worry). Well, here it is:
In Depth:
Darkrai @ Focus Sash
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Dark Pulse
- Nasty Plot
- Focus Blast
This is your standard Darkrai set. Dark Void puts opposing leads to sleep, and takes away some of their health following the end of the turn thanks to his somewhat useful Bad Dreams ability. Dark Void's job is to incapacitate the opposing lead, so max speed and a timid nature was chosen for that purpose. After the opposing lead is put to sleep, I Nasty Plot on the switch, doubling my special attack, which also has max ev's. From there I simply Dark Pulse almost every switch in to death. If any steel type is brave enough to come in on me, I Focus Blast them to hell. The focus sash was chosen to let me survive an aura sphere from mewtwo and ko back w/ dark pulse. Dark/Fighting has great coverage in the ubers environment. That being said, there are a few threats to my anti-lead. Sleep Talk kyogre is my worst enemy, as dark void lets it attack from the get go, and easily 2HKO my lead. Speaking of dark void, it too is a bit of a liability to my lead. If I'm faced w/ an opposing Darkrai lead or say, deoxys-a, and dark void were to miss, my lead is instantly turned into dead weight my team can't afford to hold. Groudon also trolls me as he can survive a +2 dark pulse and either phaze me out w/ dragon tail or cripple me w/ thunder wave or toxic. Priority abusers like ekiller and rayquaza also glare menacingly at darkrai, as ekiller will 2HKO if focus blast misses and rayquaza can survive one dark pulse and KO with Draco Meteor/Espeed.
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Water Spout
- Thunder
- Ice Beam
Scarf Kyogre acts as this teams revenge killer. This too is the standard Smogon set. With her scarf, she outspeeds nearly the entire meta-game, and her speed is boosted by her timid nature. Her amazing speed is the main reason I run Water Spout, the crux of the set. Water Spout at max HP boosted by STAB and Rain will massacre anything in her way that isn't named ferrotroll or palkia. Should her health be weakened by entry hazards or actual damage from opposing pokemon, Surf can be used as a less powerful but still very strong STAB move which is also boosted by Rain. Thunder was chosen to eliminate opposing Kyogre, as she takes away about 2/3 of opposing specs kyogres hp, but at the cost of her own life. Thunder is also my best way to hit Palkia for neutral damage, and the 30% paralysis chance is always nice. Ice beam was selected to hit virtually every one of the dragons that run rampant in the tier for SE damage. Ice Beam is also my only way of hitting ferrothorn for neutral damage, though I almost always switch out due to fear of a lethal Power Whip. Kyogre is also threatened by the Space Time duo, Palkia and Dialga. Palkia has a quad resist to Water, enjoys a water boosted Hydro Pump, and if scarfed, will always outspeed kyogre and 2HKO w/ Thunder. Dialga on the other hand is incredibly bulky, and also resists water. It too threatens to 2HKO kyogre. Aside from that, Kyogre is also annoyed by its arch rival Groudon, whose sun forces away her storm, and makes tentacruel even more dead weight...
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic Spikes
- Rapid Spin
- Protect
*Sigh* The one member on the team who I don't like... at all. I ran tentacruel because he could absorb the otherwise troubling toxic spikes in the Ubers environment, and perhaps lay down some of his own. On top of that, if kyogre's rain is up, he could regain 12.5% of his health every turn, including leftovers recovery, which, along with protect, would help him stall out opponents who switch in on toxic spikes. Rapid spin was chosen to rid my field of entry hazards. Scald was chosen as the STAB Rain boosted move of choice, and for a potential burn. His calm nature allows him to survive 2 Thunder strikes from even the mighty Kyogre, but aside from that, he's completely useless to this team. Dear Reader, if you choose to do nothing else to this RMT, please, help a girl out and give me a viable replacement for this team (a physical attacker would be nice)!!!
Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Judgment
- Recover
- Will-O-Wisp
Ahh yes, steeleus. My iron clad God who acts as the defensive back bone/tank of my team. Max HP, along with rain, allows him to survive Sacred fire from Ho-Oh, but he can't do much in return. Although steel isn't a good offensive typing, with one or two calm minds, his stab judgement, boosted by a modest nature, hits very hard. He generally forces switches, allowing for an opportunity to use calm mind. Recover was chosen to extend his lifetime on the field. Will-O-Wisp is on the set to cripple ekiller, dd rayquaza, and other physical threats in the uber tier. He enjoys the rain, as in it, he loses his fire type weakness. He has great synergy w/ rayquaza, as both their weaknesses are resisted by the other, allowing them to switch in on whatever threatens the other, and more often than not, neutralize the threat.
Rayquaza @ Life Orb
Trait: Air Lock
EVs: 128 Atk / 128 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- ExtremeSpeed
- Draco Meteor
- Earth Power
- V-Create
Say what you want about DD Rayquaza and SD Rayquaza, I say, "screw em both, Mixquaza all the way!". I've tried time and time again to use either of the two latter options, but they go down way too fast, either due to scarf kyogre or scarf palkia. This particular set was of my own design. He acts as my best counter to weather teams due to his amazing airlock ability, as kingdra gets nailed by his meteor, excadrill falls to his earth power, and venasuar is scorched by his v create.Max Speed to outspeed those annoying Kyurem forms, if not speed tie. Extremespeed was chosen because of its nice priority and good base power, allowing me to revenge kill certain weakened sweepers, like palkia. Draco Meteor was chosen as the STAB of choice, as it'll massacre anything that doesn't outright resist it. Speaking of dragon resists, Sinnohs Dialga will be murdered by Earth Power, which was chosen over earth quake as it hits dialga's weaker special defense stat. Lastly, but certainly not least, is Nintendo's gift to Rayquaza, V-Create, which OHKO's ferrothorn in the rain. As mentioned before, he has great synergy with Arceus steel, and although he hates SR, they tend to get the job done.
Mewtwo @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psystrike
- Aura Sphere
- Ice Beam
- Shadow Ball
This is your standard mewtwo. Max speed along with a hasty nature lets him hit as fast as possible, without compromising any of his surprisingly good defensive stats. Max Special attack was also chosen for this reason. Aura Sphere was chosen to hit the steel types present in the tier, and on occasion, Tyranitar and Darkrai. Shadow Ball was chosen to hit opposing psychic types for SE damage, and, along with Aura Sphere, it gives perfect coverage. Ice Beam was selected to hit the dragons in the tier for SE damage, and to murder Groudon of course. Lastly, psystrike was chosen to hit the pink blobs for 2HKO's, and as a way of hitting Ho-oh and Kyogre for significant damage. It's also a very powerful STAB, comparable to Arceus's Judgement.
Well, there's my team. I hope you can give me a way of replacing Tentacruel w/ a physical attacker, and any other advice you deem necessary. Bye!